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📄 phantasia.6

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instead of any shield the player may have thrown up.This is a very easy way to die..TP 1.5i.B Cerberusloves metal and will steal all the metal treasures froma player if able..TP 1.5i.B Ungoliantcan bite and poison.  This inflicts five.B poisons, and also takes one from the player's.B quickness..TP 1.5i.B Jabberwockmay tire of battle, and leave after calling one of his friends(.B Jubjub Birdor.B Bandersnatch)..TP 1.5i.B Morgothactually.B Modnar, but reserved for.B council of the wise, valar,and.B ex-valar.Fights with.B Morgothend when either he or the player dies.	His characteristicsare calculated based upon the player's.  The player is giventhe chance to ally with him.  No magic, except.B force fieldworks when battling.B Morgoth..TP 1.5i.B Trollmay regenerate its.B energyand.B strengthwhile in battle..TP 1.5i.B Wraithmay make a player blind..sh "Treasures"The various treasure types are as follows:.TP 1.5i.B Type zero.I none.TP 1.5i.B Type one.I power booster\- adds mana..br.I druid\- adds experience..br.I holy orb\- subtracts 0.25 sin..TP 1.5i.B Type two.I amulet\- protects from cursed treasure..br.I holy water\- kills.B assorted faeries..br.I hermit\- reduces sin by 25% and adds some mana..TP 1.5i.B Type three.I shield\- adds to maximum.B energy level.br.I virgin\- used to subdue a.B unicorn, or to give much.B experience(and some.B sin)..br.I athelas\- subtracts one.B poison..TP 1.5i.B Type four (scrolls).I shield\- throws a bigger than normal.B force field..br.I invisible\- temporarily puts the finder's.B quicknessto one million..br.I ten fold strength\- multiplies finder's strength by ten..br.I pick monster\- allows finder to pick next monster to battle..br.I general knowledge\- adds to finder's.B brainsand.B magic level..PPAll the scrolls except.B general knowledgeautomatically call a monster.  These preserve anyspells that were already in effect, but are only ineffect while in battle..TP 1.5i.B Type five.I dagger\- adds to.B strength..br.I armour\- same as a.B shield,but bigger..br.I tablet\- adds brains..TP 1.5i.B Type six.I priest\- rests to maximum; adds .B mana, brains;and halves.B sin..br.I Robin Hood\- increases.B shieldand adds permanently to.B strength..br.I axe\- like.B dagger,but bigger..TP 1.5i.B Type seven.I charm\- protects from cursed treasure (used before.B amulet); used in conjunction with.B blessingto battle.B Dark Lord..br.I Merlyn\- adds.B brains, magic,and.B mana..br.I war hammer\- like an.B axe,but bigger..TP 1.5i.B Type eight.I healing potion\- sets.B poisonto -2, or subtracts two from.B poison,whichever is better..br.I transporter\- allows finder to move anywhere..br.I sword\- like a.B war hammer, but bigger..TP 1.5i.B Type nine.I golden crown\- allows the player to become.B king,by going to (0,0)..br.I blessing\- cuts.B sinto 1/3, adds.B mana,rests to max., kills.B Dark Lordwith a.B charm,and gives bearer first hit on all monsters..br.I quicksilver\- adds to .B quickness..TP 1.5i.B Type ten.I elven boots\- adds permanently to.B quickness..TP 1.5i.B Type eleven.I palantir\- allows one to see all the other players; used by.B council of the wiseto seek the.B grail..TP 1.5i.B Type twelve/thirteen.I ring\- allows one to hit much harder in battle, etc..PPAny treasure type 10-13 monsters may instead carry a type nine treasure..PPA monster may also be carrying.B goldor.B gems.These are used at.B trading poststo buy things.	A.B gemis worth 1000 gold pieces.  Too much.B goldwill slow a player down.  One may carry 1000 plus 200 per.B levelof.B gold.A.B gemweighs one half a gold piece.Monsters of treasure type 7 or higher may carry.B gems..PPThe chance of a cursed treasure is based upon treasure type.The more valuable treasures have a greater chance of being cursed.A cursed treasure knocks.B energy levelvery low, and adds 0.25.B poison..sh "Rings".B Ringsare only carried by.B nazgulsand.B Dark Lord.They come in four different flavors.All.B ringsrest the player to maximum and cause him/her to hit much harderin battle with monsters (assuming one has chosen to use the.B ringfor battle.).PPTwo types of.B ringsare cursed and come either from.B nazgulsor.B Dark Lord.After a few times of using these types, the player fallsunder the control of the.B ring,and strange, random things will occur.Eventually, the player dies, and gives his/her name to a monsteron the file.Dying before the.B ringis used up also renames the monster..PPThe two remaining types of.B ringsare much more benign.The one from a.B nazgulis good for a limited number of battle rounds, and will savethe player from death if it was being used when he/she died.The one from.B Dark Lordis the same, except that it never is used up..B ringsdisappear after saving someone from death.In general, cursed.B ringsoccur much more often than normal ones.It is usually not a good idea to pick one up.The only way to get rid of a.B ringis to have a monster steal it..sh "King"A player may become.B king by finding a.I crownand going to (0,0).  Players must have a.B levelin the range of 10 to 1000 to be able to find a.I crown.When a player with one or more.I crownsreaches.B level1000, the.I crownsare converted to.I gold..PPOnce a player is king, he/she may do certain things while in the Lord's Chamber (0,0).  These are exercised with the.B decree('0') option..TP 1.5i.I transportThis is done to another player.  It randomly moves the affectedplayer about.  A.B charmprotects from transports..TP 1.5i.I curseThis is done to another player.  It is analogous to cursed treasure,but worse.  It inflicts two.B poison,knocks.B energy levelvery low, and degrades the maximum energy.  It alsoremoves a.B cloak.A.B blessingprotects from king's curses..TP 1.5i.I energy voidThe king may put a number of these scattered abouthis/her kingdom as he/she pleases.If a player hits one, he/she loses.B mana, energy,and.B gold.The energy void disappears after being hit..TP 1.5i.I bestowThis is also done to another player.  The king maywish to reward one or more loyal subjects by sharing his/herriches (.B gold).  Or it is a convenient way to dispose of some unwanteddeadweight..TP 1.5i.I collect taxesEveryone pays 7% tax on all.B goldand.B gemsacquired, regardless of the existence of a.B king.The king collects the accrued taxes with this option..PPThe.B kingmay also .B teleportanywhere for free by using the origin as a starting place..sh "Council of the Wise, Valar"A player automatically becomes a member of the.B council of the wiseupon reaching level 3000.  Members of the council cannot have.B rings.Members of the council have a few extra options which they can exercise.These are exercised.B intervene('8') option.All.B interveneoptions cost 1000 mana.One.B interveneoption is to.I healanother player.  This is just a quick way for that player to be restedto maximum and lose a little.B poison.The main purpose in life for members of the council is to seek the.B Holy Grail.This is done with a.B palantirunder the.I seek grailoption.  The distance cited by the seek is accurate within 10%, in ordernot to make it too easy to find the grail.A player must have infinitesimally small.B sin,or else it's all over upon finding the grail.In order to help members of the council on their quest, theymay.I teleportwith greater ease..PPUpon finding the grail, the player advances to position of.B valar.He/she may then exercise more and niftier options under.I intervention.These include all of the council members' options plus theability to move other players about, bless them, and throw monsters atthem.A.BR valar 'sblessing has the same effect as the treasure.I blessing,except that the affected player does not get his/her.I blessingflag set.All.I interventionoptions which affect other players age the playerwho uses them..B Valarsare essentially immortal, but are actually given five lives.If these are used up, the player is left to die, and becomes an.B ex-valar.A .B valarcannot.I move, teleport,or call monsters.(An exception to this is if the.I valarfinds a.I transporter.This is to allow him/her to dispose of excess.I gold.Any monsters which a.B valarencounters are based upon his/her size.Only one valar may exist at a time.The current valar is replaced when another player finds the grail.The valar is then bumped back to the council of the wise..sh "Wizard"The.I wizardis usually the owner of the game, and the one who maintainsthe associated files.The.I wizardis granted special powers within the game, if it is invokedwith the '\-S' option.Otherwise, the.I wizardplays no different from other players.The.I wizardabilities are outlined below..TP.I change playersWhen examining a player, (game invoked with '-x', or use 'X' from within game),the.I wizardmay also change the player..TP.I interventionThe.I wizardmay do all the.I interventionoptions.  One extra option,.I vaporize,is added to kill any offensive players..TP.I super character typeAn extra character type is added.  This character starts with themaximum possible in all statistics, selected from the other character types.A.B supercharacter's statistics also progress at the maximum possible rate, selectedfrom the other character types..sh "Special Places"Certain regions of the playing grid have different names.In general, this is only to give the player some idea ofhis/her present location.  Some special places do exist..TP 1.5i.I Trading PostsThese are located at |x| == |y| == n*n*100 for n = 1, 2...1000.Trading posts farther out have more things for sale.Be careful about cheating the merchants there, as they have shorttempers.Merchants are dishonest about 5% of the time..TP 1.5i.I Lord's ChamberThis is located at (0,0).  Only players with.B crownsmay enter..TP 1.5i.I Point of No ReturnThis is located beyond 1.2e+6 in any direction.The only way to return from here is a.B transporteror to have a.B valarrelocate the player..TP 1.5i.I Dead MarshesThis is a band located fairly distant from the origin.	The firstfourteen monsters (water monsters) can normally only be found here..TP 1.5i.I ValhalaThis place is where the.B valarresides.  It is associated with no particular coordinate on theplaying grid..TP 1.5i.sh "Miscellaneous"Once a player reaches.B level5, the game will start to time out waiting for input.This is to try to keep the game a bit faster paced..PPA.I guruwill never be disgusted with your.B sinsif they are less than one..PPA.I medicwants half of a player's.B goldto be happy.  Offering more than one has, or a negative amountwill anger the.I medic,who will make the player worse (add one.B poison)..PPThe.B Holy Graildoes little for those who are not ready to behold it.Whenever anyone finds it, it moves.It is always located within 1e+6 in any compass direction of the origin..PPThere is a maximum amount of.B manaand.B charmsa player may posses, based upon.B level..I Quicksilveris always limited to to a maximum of 99..PP.I Booksbought at a.B trading postincrease .B brains,based upon the number bought.It is unwise, however to buy more than 1/10 of one's.B levelin books at a time..PPPlayers over level 10000 are automatically retired..PPA.I blindnessgoes away in random time..PPPlayers with.I crownsare identified with a '*' before their character type..sh "Inter-terminal Battle"When two player's coordinates correspond, they may engage in battle.In general, the player with the highest.B quicknessgets the first hit.If the two players are severely mis-matched, the stronger playeris drastically handicapped for the battle.In order to protect from being stuck in an infinite loop,the player waiting for response may time out.  Options for battle are:.TP 1.5i.I fightInflicts damage upon other person..TP 1.5i.I run awayEscape from battle.  Has a 75% chance of working..TP 1.5i.I power blastBattle spell..TP 1.5i.I luckoutOne-time chance to try to win against the foe.	Has a 10% chance of working..PPSometimes waits for the other player may be excessive, becausehe/she may be battling a monster.  Upon slaying a player in battlethe winner gets the other's.B experienceand treasures..B Ringsdo not work for inter-terminal battle..SH BUGSAll screen formats assume at least 24 lines by at least 80 columns.No provisions are made for when any of the data items get too bigfor the allotted space on the screen.

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