⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 phantasia.6

📁 早期freebsd实现
💻 6
📖 第 1 页 / 共 2 页
字号:
.de sh.br.ne 5.PP\fB\\$1\fR.PP...TH PHANTASIA 6 "April 19, 1994".UC 4.SH NAMEphantasia \- an interterminal fantasy game.SH SYNOPSISphantasia [ \-HSabmpsx ].SH DESCRIPTION.I Phantasiais a role playing gamewhich allows players to roll up characters of various types to fightmonsters and other players.Progression of characters is based upon gaining experience from fightingmonsters (and other players)..PPMost of the game is menu driven and self-explanatory (more or less).The screen is cursor updated, so be sure to set up the.B TERMvariable in your environment..PPThe options provide for a variety of functions to support the game.They are:.PP.TP .5i.B \-sInvokes .I phantasiawithout header information..TP .5i.B \-mGet a monster listing..TP .5i.B \-aGet a listing of all character names on file..TP .5i.B \-xExamine/change a particular character on file..TP .5i.B \-HPrint header only..TP .5i.B \-pPurge old characters..TP .5i.B \-bShow scoreboard of top characters per login..TP .5i.B \-STurn on wizard options, if allowed, if running as ``root''..PPThe characters are saved on a common file, in order to make the gameinteractive between players.  The characters are given a passwordin order to retrieve them later.  Only characters above.B levelzero are saved.  Characters unused for awhile will be purged.Characters are only placed on the scoreboard when they die..SH AUTHOREdward Estes, AT&T Information Systems, Skokie, IL.SH PARTICULARS.sh "Normal Play"A number of the player's more important statistics are almost alwaysdisplayed on the screen, with maximums (where applicable) inparentheses..PPThe character is placed randomly near the center of a cartesiansystem.Most commands are selected with a single letter or digit.For example, one may move by hitting 'W', 'S', 'N', or 'E',(lower case may also be used, at no time is the game case dependent).One may also use 'H', 'J', 'K', 'L',for movement, similar to.IR vi (1).To move to a specific (x, y) coordinate, use the.B move('1') command.	The distance a character can move is calculated by1 plus 1.5 per.B level.Moving in a compass direction will move the player the maximumallowed distance in that direction..PPA player may see who else is playing by using the.B players('2') option.  One may see the coordinates of those who are the samedistance or closer to the origin as he/she..B Kings,and.B council of the wisecan see and can be seen by everyone.  A.B palantirremoves these restrictions..PPOne can talk to other players with the.B talk('3') option.  In general, this is a line or so of text.  To remove a currentmessage, just type <return> when prompted for a message..PPThe.B stats('4') option shows additional characteristics of a player..PPOne may leave the game either with the.B quit('5') option..PPOne may rest by default.  Resting lets one regain maximum.B energy level,and also lets one find.B mana(more is found for larger levels and further distances from the origin)..PPOne may call a monster by hitting '9' or 'C'..PPUse 'X' to examine other players..PPOne may quit or execute a sub-shell by hitting interrupt.Quitting during battle results in death for obvious reasons..PPSeveral other options become available as the player progresses in.B leveland.B magic,or to other stations in the game (.B valar, council of the wise, king).These are described elsewhere.In general, a control-L will force the redrawing of the screen..PPOther things which may happen are more or less self-explanatory..sh "Fighting Monsters"A player has several options while fighting monsters.  They are as follows:.TP 1.5i.B meleeInflicts damage on the monster, based upon.B strength.Also decreases the monster's.B strengthsome..TP 1.5i.B skirmishInflicts a little less damage than.B melee,but decreases the monster's.B quicknessinstead..TP 1.5i.B evadeAttempt to run away.  Success is based upon both the player's andthe monster's.B brainsand.B quickness..TP 1.5i.B spellSeveral options for throwing spells (described elsewhere)..TP 1.5i.B nickHits the monster one plus the player's.B sword,and gives the player 10% of the monster's.B experience.Decreases the monster's.B experiencean amount proportional to the amount granted.This also increases the monster's quickness.Paralyzed monsters wake up very fast when nicked..TP 1.5i.B luckoutThis is essentially a battle of wits with the monster.	Success is basedupon the player's and the monster's.B brains.The player gets credit for slaying the monster if he/she succeeds.Otherwise, nothing happens, and the chance to.B luckoutis lost..sh "Character Statistics".TP 1.5i.B strengthdetermines how much damage a character can inflict..TP 1.5i.B quicknessdetermines how many chances a character gets to make decisions whilefighting..TP 1.5i.B energy levelspecifies how much damage a character may endure before dying..TP 1.5i.B magic leveldetermines which spells a character may throw, and how effective thosespells will be..TP 1.5i.B brainsbasically, the character's intelligence; used for various fighting optionsand spells..TP 1.5i.B manaused as a power source for throwing spells..TP 1.5i.B experiencegained by fighting monsters and other characters..TP 1.5i.B levelindicative of how much experience a character has accumulated; progressesgeometrically as.B experienceincreases..TP 1.5i.B poisonsickness which degrades a character's performance (affects.B energy leveland.B strength)..TP 1.5i.B sinaccumulated as a character does certain nasty things; used only rarelyin normal play of the game..TP 1.5i.B ageof player; roughly equivalent to number of turns.As.B ageincreases, many personal statistics degenerate..sh "Character Types"Character statistics are rolled randomly from the above list, accordingto character type.  The types are as follows:.TP 1.5i.B magic userstrong in.B magic leveland.B brains, weak in other areas.	Must rely on wits and magic to survive..TP 1.5i.B fightergood in.B strengthand.B energy level, fairly good in other areas.  This adds up to a well-equipped fighter..TP 1.5i.B elfvery high.B quicknessand above average.B magic levelare.B elvesselling points..TP 1.5i.B dwarfvery high.B strengthand.B energy level, but with a tendency to be rather slow and not too bright..TP 1.5i.B halflingrather quick and smart, with high.B energy level, but poor in.B magicand.B strength.Born with some.B experience..TP 1.5i.B experimentovery mediocre in all areas.  However, the.B experimentomay be placed almost anywhere within the playing grid..PPThe possible ranges for starting statistics are summarized inthe following table..PP.TSl c c c c c cl c c c c c c.Type	Strength	Quick	Mana	Energy	Brains	Magic_Mag. User	10-15	30-35	50-100	30-45	60-85	5-9Fighter	40-55	30-35	30-50	45-70	25-45	3-6Elf	35-45	32-38	45-90	30-50	40-65	4-7Dwarf	50-70	25-30	25-45	60-100	20-40	2-5Halfling	20-25	34	25-45	55-90	40-75	1-4Experimento	25	27	100	35	25	2.TE.PPNot only are the starting characteristics different for the differentcharacter types, the characteristics progress at different rates for thedifferent types as the character goes up in.B level.  Experimentoes'characteristics progress randomly as one of the other types.The progression as characters increase in.B levelis summarized in the following table..PP.TSl c c c c cl n n n n n.Type	Strength	Mana	Energy	Brains	Magic_Mag. User	2.0	75	20	6	2.75Fighter	3.0	40	30	3.0	1.5Elf	2.5	65	25	4.0	2.0Dwarf	5	30	35	2.5	1Halfling	2.0	30	30	4.5	1.TE.PPThe character type also determines how much gold a player maycarry, how long until.B ringscan overcome the player, and how much.B poisonthe player can withstand..sh "Spells"During the course of the game, the player may exercise his/hermagic powers.  These cases are described below..TP 1.5i.B cloak.I magic level necessary:20 (plus level 7).br.I mana used:35 plus 3 per rest period.brUsed during normal play.  Prevents monsters from finding the character,as well as hiding the player from other players.  His/her coordinatesshow up as '?' in the.B playersoption.  Players cannot collect.B mana,find trading posts, or discover the.B grailwhile cloaked.	Calling a monster uncloaks, as well as choosingthis option while cloaked..br.TP 1.5i.B teleport.I magic level necessary:40 (plus level 12).br.I mana used:30 per 75 moved.brUsed during normal play.  Allows the player too move with much more freedomthan with the.B moveoption, at the price of expending mana.  The maximum distance possibleto move is based upon.B leveland.B magic level..TP 1.5i.B power blast.I magic level necessary:none.br.I mana used:5 times.B level.brUsed during inter-terminal battle.  Damage is based upon.B magic leveland.B strength.Hits much harder than a normal hit..TP 1.5i.B all or nothing.I magic level necessary:none.br.I mana used:1.brUsed while combating monsters.Has a 25% chance of working.  If it works it hits the monster just enoughto kill it.  If it fails, it doesn't hit the monster, and doubles themonster's.B quicknessand.B strength.Paralyzed monsters wake up much quicker as a result of this spell..TP 1.5i.B magic bolt.I magic level necessary:5.br.I mana used:variable.brUsed while combating monsters.  Hits the monster based upon the amountof.B manaexpended and.B magic level.Guaranteed to hit at least 10 per.B mana..TP 1.5i.B force field.I magic level necessary:15.br.I mana used:30.brUsed during monster combat.  Throws up a shield to protect from damage.The shield is added to actual energy level, and is a fixed number, basedupon maximum energy.  Normally, damage occurs first to the shield, andthen to the players actual.B energy level..TP 1.5i.B transform.I magic level necessary:25.br.I mana used:50.brUsed during monster combat.  Transforms the monster randomly into oneof the 100 monsters from the monster file..TP 1.5i.B increase might.I magic level necessary:35.br.I mana used:75.brUsed during combat with monsters.  Increases strength up to a maximum..TP 1.5i.B invisibility.I magic level necessary:45.br.I mana used:90.brUsed while fighting monsters.  Makes it harder for the monster to hit,by temporarily increasing the player's.B quickness.This spell may be thrown several times, but a maximum level will be reached..TP 1.5i.B transport.I magic level necessary:60.br.I mana used:125.brUsed during monster combat.  Transports the monster away from theplayer.  Success is base upon player's.B magicand.B brains,and the monster's.B experience.If it fails the player is transported instead.	60% of the time, the monsterwill drop any treasure it was carrying..TP 1.5i.B paralyze.I magic level necessary:75.br.I mana used:150.brUsed during monster combat.  "Freezes" the monster by putting its.B quicknessslightly negative.  The monster will slowly wake up.  Success is basedupon player's.B magicand the monster's.B experience.If it fails, nothing happens..TP 1.5i.B specify.I magic level necessary:none.br.I mana used:1000.brUsed during monster combat only by.B valaror.B council of the wise.Allows the player to pick which monster to fight..sh "Monsters"Monsters get bigger as one moves farther from the origin (0,0).  Rings ofdistance 125 from the origin determine the size.  A monster's.B experience, energy level,and.B brainsare multiplied by the size..B Strengthis increase 50% per size over one, and.B quicknessremains the same, regardless of size..PPAlso, nastier monsters are found as one progress farther outfrom the origin.  Monsters also may flock.  The percent chance of thathappening is designated as.B flock%in the monster listing.  Monsters outside the first ringmay carry treasure, as determined by their treasure type.Flocking monsters, and bigger monsters increase the chances of treasure..PPCertain monsters have special abilities; they are as follows:.TP 1.5i.B Unicorncan only be subdued if the player is in possession of a.B virgin..TP 1.5i.B Modnarhas random characteristics, including treasure type..TP 1.5i.B Mimicwill pick another name from the list of monsters in order toconfuse..TP 1.5i.B Dark Lordvery nasty person.  Does not like to be hit (especially nicked),and many spells do not work well (or at all) against him.One can always.B evadefrom the.B Dark Lord..TP 1.5i.B Leanan-Sidhealso a very nasty person.  She will permanently sap.B strengthfrom someone..TP 1.5i.B Sarumanwanders around with.B Wormtongue, who can steal a.B palantir.Also,.B Sarumanmay turn a player's gems into gold pieces,or scramble her/his stats..TP 1.5i.B Thaumaturgistcan transport a player..TP 1.5i.B Balroginflicts damage by taking away.B experience, not.B energy..TP 1.5i.B Vortexmay take some.B mana..TP 1.5i.B Nazgulmay try to steal a.B ringor neutralize part of one's.B brains..TP 1.5i.B Tiamatmay take half a player's.B goldand.B gemsand escape..TP 1.5i.B Koboldmay get nasty and steal one gold piece and run away..TP 1.5i.B Shelobmay bite, inflicting the equivalent of one.B poison..TP 1.5i.B Assorted FaeriesThese are killed if attacking someone carrying.B holy water.These are.B Cluricaun, Fir Darrig, Fachan,.B Ghille Dhu, Bogle, Killmoulis,and.B Bwca..TP 1.5i.B Lampreymay bite, inflicting 1/2 of a.B poison..TP 1.5i.B Shriekerwill call one of its (much bigger) buddies if picked upon..TP 1.5i.B Bonnaconwill become bored with battle, fart, and run off..TP 1.5i.B Smeagolwill try to steal a.B ringfrom a player, if given the chance..TP 1.5i.B Succubusmay inflict damage through a.B force field.This subtracts from.B energy level

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -