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📄 phantdefs.h

📁 早期freebsd实现
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/* * phantdefs.h - important constants for Phantasia *//* ring constants */#define R_NONE		0		/* no ring */#define R_NAZREG	1		/* regular Nazgul ring (expires) */#define R_DLREG		2		/* regular Dark Lord ring (does not expire) */#define R_BAD		3		/* bad ring */#define R_SPOILED 	4		/* ring which has gone bad *//* status constants */#define	S_NOTUSED	0		/* record not in use */#define S_OFF		1		/* not playing */#define S_PLAYING	2		/* playing - nothing else */#define S_CLOAKED	3		/* playing - cloaked */#define S_INBATTLE	4		/* playing - in battle */#define S_MONSTER	5		/* playing - fighting monster */#define	S_TRADING	6		/* playing - at a trading post */#define	S_HUNGUP	7		/* error occured with character *//* tampered constants */#define T_OFF		0		/* nothing */#define T_NRGVOID	1		/* hit an energy void */#define T_GRAIL		2		/* landed on the holy grail */#define T_TRANSPORT	3		/* transported by king */#define T_BESTOW	4		/* gold bestowed by king */#define T_CURSED	5		/* cursed by king */#define T_MONSTER	6		/* monster lobbed by valar */#define T_BLESSED	7		/* blessed by valar */#define T_RELOCATE	8		/* moved by valar */#define T_HEAL		9		/* healed by valar */#define T_VAPORIZED	10		/* vaporized by wizard */#define T_EXVALAR	11		/* no longer valar *//* inter-terminal battle status constants */#define	I_OFF		0		/* nothing */#define	I_RAN		1		/* ran away */#define	I_STUCK		2		/* tried to run unsuccessfully */#define	I_BLEWIT	3		/* tried to luckout unsuccessfully */#define	I_KILLED	4		/* killed foe *//* constants for altering coordinates */#define	A_SPECIFIC	0		/* coordinates specified */#define	A_FORCED	1		/* coordinates specified, ignore Beyond */#define A_NEAR		2		/* coordinates not specified, move near */#define A_FAR		3		/* coordinates not specified, move far *//* constants for character types */#define C_MAGIC		0		/* magic user */#define C_FIGHTER	1		/* fighter */#define C_ELF		2		/* elf */#define C_DWARF		3		/* dwarf */#define C_HALFLING	4		/* halfling */#define C_EXPER		5		/* experimento */#define C_SUPER		6		/* super being *//* constants for special character types */#define SC_NONE		0		/* not a special character */#define	SC_KING		1		/* king */#define SC_COUNCIL	2		/* council of the wise */#define SC_VALAR	3		/* valar */#define SC_EXVALAR	4		/* ex-valar *//* special monster constants */#define	SM_NONE		0		/* nothing special */#define	SM_UNICORN	1		/* unicorn */#define	SM_MODNAR	2		/* Modnar */#define	SM_MIMIC	3		/* mimic */#define	SM_DARKLORD	4		/* Dark Lord */#define	SM_LEANAN	5		/* Leanan-Sidhe */#define	SM_SARUMAN	6		/* Saruman */#define	SM_THAUMATURG	7		/* thaumaturgist */#define	SM_BALROG	8		/* balrog */#define	SM_VORTEX	9		/* vortex */#define SM_NAZGUL	10		/* nazgul */#define	SM_TIAMAT	11		/* Tiamat */#define	SM_KOBOLD	12		/* kobold */#define	SM_SHELOB	13		/* Shelob */#define	SM_FAERIES	14		/* assorted faeries */#define	SM_LAMPREY	15		/* lamprey */#define	SM_SHRIEKER	16		/* shrieker */#define	SM_BONNACON	17		/* bonnacon */#define	SM_SMEAGOL	18		/* Smeagol */#define	SM_SUCCUBUS	19		/* succubus */#define	SM_CERBERUS	20		/* Cerberus */#define	SM_UNGOLIANT	21		/* Ungoliant */#define	SM_JABBERWOCK	22		/* jabberwock */#define	SM_MORGOTH	23		/* Morgoth */#define	SM_TROLL	24		/* troll */#define	SM_WRAITH	25		/* wraith *//* constants for spells */#define	ML_ALLORNOTHING	0.0		/* magic level for 'all or nothing' */#define MM_ALLORNOTHING	1.0		/* mana used for 'all or nothing' */#define	ML_MAGICBOLT	5.0		/* magic level for 'magic bolt' */#define	ML_FORCEFIELD	15.0		/* magic level for 'force field' */#define	MM_FORCEFIELD	30.0		/* mana used for 'force field' */#define	ML_XFORM	25.0		/* magic level for 'transform' */#define	MM_XFORM	50.0		/* mana used for 'transform' */#define	ML_INCRMIGHT	35.0		/* magic level for 'increase might' */#define	MM_INCRMIGHT	75.0		/* mana used for 'increase might' */#define	ML_INVISIBLE	45.0		/* magic level for 'invisibility' */#define	MM_INVISIBLE	90.0		/* mana used for 'invisibility' */#define	ML_XPORT	60.0		/* magic level for 'transport' */#define	MM_XPORT	125.0		/* mana used for 'transport' */#define	ML_PARALYZE	75.0		/* magic level for 'paralyze' */#define	MM_PARALYZE	150.0		/* mana used for 'paralyze' */#define	MM_SPECIFY	1000.0		/* mana used for 'specify' */#define ML_CLOAK	20.0		/* magic level for 'cloak' */#define	MEL_CLOAK	7.0		/* experience level for 'cloak' */#define	MM_CLOAK	35.0		/* mana used for 'cloak' */#define	ML_TELEPORT	40.0		/* magic level for 'teleport' */#define	MEL_TELEPORT	12.0		/* experience level for 'teleport' */#define	MM_INTERVENE	1000.0		/* mana used to 'intervene' *//* some miscellaneous constants */#define SZ_DATABUF	100		/* size of input buffer */#define	SZ_PLAYERSTRUCT	sizeof(struct player) /* size of player structure */#define	SZ_VOIDSTRUCT	sizeof(struct energyvoid) /* size of energy void struct */#define	SZ_SCORESTRUCT	sizeof(struct scoreboard) /* size of score board entry */#define	SZ_MONSTERSTRUCT sizeof(struct monster) /* size of monster structure */#define	SZ_NAME		21		/* size of player name (incl. trailing nul) */#define	SZ_PASSWORD	9		/* size of password (incl. trailing nul) */#define	SZ_LOGIN	9		/* size of login (incl. trailing nul) */#define N_DAYSOLD	21		/* number of days old for purge */#define N_AGE		500		/* age to degenerate ratio */#define	N_GEMVALUE	(1000.0)	/* number of gold pieces to gem ratio */#define	N_TAXAMOUNT	(7.0)		/* tax percent */#define	D_BEYOND	(1.1e6)		/* distance to beyond point of no return */#define D_EXPER		(2000.0)	/* distance experimentos are allowed */#define	CH_MARKDELETE	'\001'		/* used to alter name of deleted players */#define	CH_KILL		'\030'		/* kill character (ctrl-X) */#define	CH_ERASE	'\010'		/* erase character (ctrl-H) */#define	CH_NEWLINE	'\n'		/* newline */#define	CH_REDRAW	'\014'		/* redraw screen character (ctrl-L) */

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