📄 atc.6
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.\" Copyright (c) 1990, 1993.\" The Regents of the University of California. All rights reserved..\".\" This code is derived from software contributed to Berkeley by.\" Ed James..\".\" Redistribution and use in source and binary forms, with or without.\" modification, are permitted provided that the following conditions.\" are met:.\" 1. Redistributions of source code must retain the above copyright.\" notice, this list of conditions and the following disclaimer..\" 2. Redistributions in binary form must reproduce the above copyright.\" notice, this list of conditions and the following disclaimer in the.\" documentation and/or other materials provided with the distribution..\" 3. All advertising materials mentioning features or use of this software.\" must display the following acknowledgement:.\" This product includes software developed by the University of.\" California, Berkeley and its contributors..\" 4. Neither the name of the University nor the names of its contributors.\" may be used to endorse or promote products derived from this software.\" without specific prior written permission..\".\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION).\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF.\" SUCH DAMAGE..\".\" @(#)atc.6 8.1 (Berkeley) 5/31/93.\". \" XP - exdented paragraph.de XP.RT.if \\n(1T .sp \\n(PDu.ne 1.1.if !\\n(IP .nr IP +1.in +\\n(I\\n(IRu.ti -\\n(I\\n(IRu...\" Copyright (c) 1986 Ed James. All rights reserved. .\".TH ATC 6 "May 31, 1993".UC.SH NAMEatc \- air traffic controller game.SH SYNOPSIS.B atc-[u?lstp] [-[gf] game_name] [-r random seed].SH DESCRIPTION.LP.I Atclets you try your hand at the nerve wracking duties of the air trafficcontroller without endangering the lives of millions oftravelers each year.Your responsibilities require you to direct the flight of jetsand prop planes into and out of the flight arena and airports.The speed (update time) and frequency of the planes depend on thedifficulty of the chosen arena..SH OPTIONS.LP.TP 8.B \-uPrint the usage line and exit..TP.B \-?Same as.B \-u..TP.B \-lPrint a list of available games and exit.The first game name printed is the default game..TP.B \-sPrint the score list (formerly the Top Ten list)..TP.B \-tSame as.B \-s..TP.B \-pPrint the path to the special directory where .I atcexpects to find its private files. This is used during theinstallation of the program..TP.B "\-g game"Play the named game. If the game listed is not one of theones printed from the .B \-loption, the default game is played..TP.B "\-f game"Same as.B \-g..TP.B "\-r seed"Set the random seed. The purpose of this flag is questionable..SH GOALS.LPYour goal in .I atcis to keep the game going as long as possible. There is no winning state, except to beat the times of other players.You will need to: launch planes at airports (by instructing them toincrease their altitude); land planes at airports (by instructing them togo to altitude zero when exactly over the airport); and maneuver planesout of exit points. .LPSeveral things will cause the end of the game.Each plane has a destination (see information area), and sending a plane to the wrong destination is an error.Planes can run out of fuel, or can collide. Collision is defined asadjacency in any of the three dimensions. A plane leaving the arenain any other way than through its destination exit is an error as well..LPScores are sorted in order of the number of planes safe. The otherstatistics are provided merely for fun. There is no penalty for taking longer than another player (except in the case of ties)..LPSuspending a game is not permitted. If you get a talk message, tough.When was the last time an Air Traffic Controller got called away tothe phone? .SH "THE DISPLAY".LPDepending on the terminal you run .I atcon, the screen will be divided into 4 areas. It should be stressed that the terminal driver portion of thegame was designed to be reconfigurable, so the display format can varydepending the version you are playing. The descriptions here are based on the ascii versionof the game. The game rules and input format, however,should remain consistent.Control-L redraws the screen, should it become muddled..SS RADAR.IPThe first screen area is the radar display, showing the relative locationsof the planes, airports, standard entry/exit points, radarbeacons, and "lines" which simply serve to aid you in guidingthe planes. .IPPlanes are shown as a single letter with an altitude. Ifthe numerical altitude is a single digit, then it representsthousands of feet.Some distinction is made between the propplanes and the jets. On ascii terminals, prop planes arerepresented by a upper case letter, jets by a lower case letter..IPAirports are shown as a number and some indication of the directionplanes must be going to land at the airport. On ascii terminals, this is one of '^', '>', '<', and 'v', to indicatenorth (0 degrees), east (90), west (270) and south (180), respectively.The planes will alsotake off in this direction..IPBeacons are represented as circles or asterisks and a number.Their purpose is to offer a place of easy reference to the plane pilots.See 'the delay command' under the input section of this manual..IPEntry/exit points are displayed as numbers along the border of the radar screen. Planes will enter the arena from these points withoutwarning. These points have a direction associated with them, and planes will always enter the arena from this direction. On theascii version of.I atc,this direction is not displayed. It will become apparentwhat this direction is as the game progresses..IPIncoming planes will always enter at the same altitude: 7000 feet.For a plane to successfully depart through an entry/exit point, it must be flying at 9000 feet.It is not necessary for the planes to be flying in any particulardirection when they leave the arena (yet)..SS "INFORMATION AREA".IPThe second area of the display is the information area, which liststhe time (number of updates since start), and the number of planes youhave directed safely out of the arena.Below this is a list of planes currently in the air, followed by a blank line, and then a list of planes on the ground (at airports).Each line lists the plane name and its current altitude, an optional asterisk indicating low fuel, the plane's destination,and the plane's current command. Changing altitude is not consideredto be a command and is therefore not displayed. The following are some possible information lines:.IP B4*A0: Circle @ b1.br g7 E4: 225.IPThe first example shows a prop plane named 'B' that is flying at 4000feet. It is low on fuel (note the '*'). It's destination isAirport #0.The next command it expectsto do is circle when it reaches Beacon #1.The second example shows a jet named 'g' at 7000 feet, destined for Exit #4. It is just now executing a turn to 225 degrees (South-West)..SS "INPUT AREA".IPThe third area of the display is the input area. It is here that your input is reflected. See the INPUT heading of this manualfor more details..SS "AUTHOR AREA".IPThis area is used simply to give credit where credit is due. :-).SH INPUT.LPA command completion interface is built intothe game. At any time, typing '?' will list possible input characters.Typing a backspace (your erase character) backs up, erasing the last partof the command. When a command is complete, a return enters it, and any semantic checking is done at that time. If no errors are detected,the command is sent to the appropriate plane. If an error is discoveredduring the check, the offending statement will be underscored and a(hopefully) descriptive message will be printed under it..LPThe command syntax is broken into two parts:.I "Immediate Only"and .I Delayablecommands..I "Immediate Only"commands happen on the nextupdate. .I Delayablecommands also happen on the next update unless theyare followed by an optional predicate called the .I Delay command..LPIn the following tables, the syntax .B [0\-9]means any single digit, and .B <dir>refers to the keys around the 's' key, namely ``wedcxzaq''.In absolute references, 'q' refers to North-West or 315 degrees, and 'w'refers to North, or 0 degrees. In relative references, 'q' refers to -45 degrees or 45 degrees left, and 'w'refers to 0 degrees, or no change in direction..LPAll commands start with a plane letter. This indicates the recipientof the command. Case is ignored..SS "IMMEDIATE ONLY COMMANDS".RS.B "\- a Altitude:".RSAffect a plane's altitude (and take off)..RE.RS.B "\- [0\-9] Number:".RSGo to the given altitude (thousands of feet)..RE.B "\- c/+ Climb:".RSRelative altitude change..RE.RS.B "\- [0\-9] Number:".RSDifference in thousands of feet..RE.RE.B "\- d/\- Descend:".RSRelative altitude change..RE.RS.B "\- [0\-9] Number:".RSDifference in thousands of feet..RE.RE.RE.B "\- m Mark:".RSDisplay in highlighted mode. Command is displayed normally..RE.B "\- i Ignore:".RSDo not display highlighted. Command is displayed as aline of dashes if there is no command..RE.B "\- u Unmark:".RSSame as ignore, but if a delayed command is processed, the plane will become marked. This is useful if you wantto forget about a plane during part, but not all, of itsjourney..RE.RE.SS "DELAYABLE COMMANDS".RS.B "\- c Circle:"
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