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📄 hack.trap.c

📁 早期freebsd实现
💻 C
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. *//* hack.trap.c - version 1.0.3 */#include	"hack.h"extern struct monst *makemon();char vowels[] = "aeiou";char *traps[] = {	" bear trap",	"n arrow trap",	" dart trap",	" trapdoor",	" teleportation trap",	" pit",	" sleeping gas trap",	" piercer",	" mimic"};struct trap *maketrap(x,y,typ)register x,y,typ;{	register struct trap *ttmp;	ttmp = newtrap();	ttmp->ttyp = typ;	ttmp->tseen = 0;	ttmp->once = 0;	ttmp->tx = x;	ttmp->ty = y;	ttmp->ntrap = ftrap;	ftrap = ttmp;	return(ttmp);}dotrap(trap) register struct trap *trap; {	register int ttype = trap->ttyp;	nomul(0);	if(trap->tseen && !rn2(5) && ttype != PIT)		pline("You escape a%s.", traps[ttype]);	else {		trap->tseen = 1;		switch(ttype) {		case SLP_GAS_TRAP:			pline("A cloud of gas puts you to sleep!");			nomul(-rnd(25));			break;		case BEAR_TRAP:			if(Levitation) {				pline("You float over a bear trap.");				break;			}			u.utrap = 4 + rn2(4);			u.utraptype = TT_BEARTRAP;			pline("A bear trap closes on your foot!");			break;		case PIERC:			deltrap(trap);			if(makemon(PM_PIERCER,u.ux,u.uy)) {			  pline("A piercer suddenly drops from the ceiling!");			  if(uarmh)				pline("Its blow glances off your helmet.");			  else				(void) thitu(3,d(4,6),"falling piercer");			}			break;		case ARROW_TRAP:			pline("An arrow shoots out at you!");			if(!thitu(8,rnd(6),"arrow")){				mksobj_at(ARROW, u.ux, u.uy);				fobj->quan = 1;			}			break;		case TRAPDOOR:			if(!xdnstair) {pline("A trap door in the ceiling opens and a rock falls on your head!");if(uarmh) pline("Fortunately, you are wearing a helmet!");			    losehp(uarmh ? 2 : d(2,10),"falling rock");			    mksobj_at(ROCK, u.ux, u.uy);			    fobj->quan = 1;			    stackobj(fobj);			    if(Invisible) newsym(u.ux, u.uy);			} else {			    register int newlevel = dlevel + 1;				while(!rn2(4) && newlevel < 29)					newlevel++;				pline("A trap door opens up under you!");				if(Levitation || u.ustuck) { 				pline("For some reason you don't fall in.");					break;				}				goto_level(newlevel, FALSE);			}			break;		case DART_TRAP:			pline("A little dart shoots out at you!");			if(thitu(7,rnd(3),"little dart")) {			    if(!rn2(6))				poisoned("dart","poison dart");			} else {				mksobj_at(DART, u.ux, u.uy);				fobj->quan = 1;			}			break;		case TELEP_TRAP:			if(trap->once) {				deltrap(trap);				newsym(u.ux,u.uy);				vtele();			} else {				newsym(u.ux,u.uy);				tele();			}			break;		case PIT:			if(Levitation) {				pline("A pit opens up under you!");				pline("You don't fall in!");				break;			}			pline("You fall into a pit!");			u.utrap = rn1(6,2);			u.utraptype = TT_PIT;			losehp(rnd(6),"fall into a pit");			selftouch("Falling, you");			break;		default:			impossible("You hit a trap of type %u", trap->ttyp);		}	}}mintrap(mtmp) register struct monst *mtmp; {	register struct trap *trap = t_at(mtmp->mx, mtmp->my);	register int wasintrap = mtmp->mtrapped;	if(!trap) {		mtmp->mtrapped = 0;	/* perhaps teleported? */	} else if(wasintrap) {		if(!rn2(40)) mtmp->mtrapped = 0;	} else {	    register int tt = trap->ttyp;	    int in_sight = cansee(mtmp->mx,mtmp->my);	    extern char mlarge[];	    if(mtmp->mtrapseen & (1 << tt)) {		/* he has been in such a trap - perhaps he escapes */		if(rn2(4)) return(0);	    }	    mtmp->mtrapseen |= (1 << tt);	    switch (tt) {		case BEAR_TRAP:			if(index(mlarge, mtmp->data->mlet)) {				if(in_sight)				  pline("%s is caught in a bear trap!",					Monnam(mtmp));				else				  if(mtmp->data->mlet == 'o')			    pline("You hear the roaring of an angry bear!");				mtmp->mtrapped = 1;			}			break;		case PIT:			/* there should be a mtmp/data -> floating */			if(!index("EywBfk'& ", mtmp->data->mlet)) { /* ab */				mtmp->mtrapped = 1;				if(in_sight)				  pline("%s falls in a pit!", Monnam(mtmp));			}			break;		case SLP_GAS_TRAP:			if(!mtmp->msleep && !mtmp->mfroz) {				mtmp->msleep = 1;				if(in_sight)				  pline("%s suddenly falls asleep!",					Monnam(mtmp));			}			break;		case TELEP_TRAP:			rloc(mtmp);			if(in_sight && !cansee(mtmp->mx,mtmp->my))				pline("%s suddenly disappears!",					Monnam(mtmp));			break;		case ARROW_TRAP:			if(in_sight) {				pline("%s is hit by an arrow!",					Monnam(mtmp));			}			mtmp->mhp -= 3;			break;		case DART_TRAP:			if(in_sight) {				pline("%s is hit by a dart!",					Monnam(mtmp));			}			mtmp->mhp -= 2;			/* not mondied here !! */			break;		case TRAPDOOR:			if(!xdnstair) {				mtmp->mhp -= 10;				if(in_sight)pline("A trap door in the ceiling opens and a rock hits %s!", monnam(mtmp));				break;			}			if(mtmp->data->mlet != 'w'){				fall_down(mtmp);				if(in_sight)		pline("Suddenly, %s disappears out of sight.", monnam(mtmp));				return(2);	/* no longer on this level */			}			break;		case PIERC:			break;		default:			impossible("Some monster encountered a strange trap.");	    }	}	return(mtmp->mtrapped);}selftouch(arg) char *arg; {	if(uwep && uwep->otyp == DEAD_COCKATRICE){		pline("%s touch the dead cockatrice.", arg);		pline("You turn to stone.");		killer = objects[uwep->otyp].oc_name;		done("died");	}}float_up(){	if(u.utrap) {		if(u.utraptype == TT_PIT) {			u.utrap = 0;			pline("You float up, out of the pit!");		} else {			pline("You float up, only your leg is still stuck.");		}	} else		pline("You start to float in the air!");}float_down(){	register struct trap *trap;	pline("You float gently to the ground.");	if(trap = t_at(u.ux,u.uy))		switch(trap->ttyp) {		case PIERC:			break;		case TRAPDOOR:			if(!xdnstair || u.ustuck) break;			/* fall into next case */		default:			dotrap(trap);	}	pickup(1);}vtele() {#include "def.mkroom.h"	register struct mkroom *croom;	for(croom = &rooms[0]; croom->hx >= 0; croom++)	    if(croom->rtype == VAULT) {		register x,y;		x = rn2(2) ? croom->lx : croom->hx;		y = rn2(2) ? croom->ly : croom->hy;		if(teleok(x,y)) {		    teleds(x,y);		    return;		}	    }	tele();}tele() {	extern coord getpos();	coord cc;	register int nux,nuy;	if(Teleport_control) {		pline("To what position do you want to be teleported?");		cc = getpos(1, "the desired position"); /* 1: force valid */		/* possible extensions: introduce a small error if		   magic power is low; allow transfer to solid rock */		if(teleok(cc.x, cc.y)){			teleds(cc.x, cc.y);			return;		}		pline("Sorry ...");	}	do {		nux = rnd(COLNO-1);		nuy = rn2(ROWNO);	} while(!teleok(nux, nuy));	teleds(nux, nuy);}teleds(nux, nuy)register int nux,nuy;{	if(Punished) unplacebc();	unsee();	u.utrap = 0;	u.ustuck = 0;	u.ux = nux;	u.uy = nuy;	setsee();	if(Punished) placebc(1);	if(u.uswallow){		u.uswldtim = u.uswallow = 0;		docrt();	}	nomul(0);	if(levl[nux][nuy].typ == POOL && !Levitation)		drown();	(void) inshop();	pickup(1);	if(!Blind) read_engr_at(u.ux,u.uy);}teleok(x,y) register int x,y; {	/* might throw him into a POOL */	return( isok(x,y) && !IS_ROCK(levl[x][y].typ) && !m_at(x,y) &&		!sobj_at(ENORMOUS_ROCK,x,y) && !t_at(x,y)	);	/* Note: gold is permitted (because of vaults) */}dotele() {	extern char pl_character[];	if(#ifdef WIZARD	   !wizard &&#endif WIZARD		      (!Teleportation || u.ulevel < 6 ||			(pl_character[0] != 'W' && u.ulevel < 10))) {		pline("You are not able to teleport at will.");		return(0);	}	if(u.uhunger <= 100 || u.ustr < 6) {		pline("You miss the strength for a teleport spell.");		return(1);	}	tele();	morehungry(100);	return(1);}placebc(attach) int attach; {	if(!uchain || !uball){		impossible("Where are your chain and ball??");		return;	}	uball->ox = uchain->ox = u.ux;	uball->oy = uchain->oy = u.uy;	if(attach){		uchain->nobj = fobj;		fobj = uchain;		if(!carried(uball)){			uball->nobj = fobj;			fobj = uball;		}	}}unplacebc(){	if(!carried(uball)){		freeobj(uball);		unpobj(uball);	}	freeobj(uchain);	unpobj(uchain);}level_tele() {register int newlevel;	if(Teleport_control) {	    char buf[BUFSZ];	    do {	      pline("To what level do you want to teleport? [type a number] ");	      getlin(buf);	    } while(!digit(buf[0]) && (buf[0] != '-' || !digit(buf[1])));	    newlevel = atoi(buf);	} else {	    newlevel  = 5 + rn2(20);	/* 5 - 24 */	    if(dlevel == newlevel)		if(!xdnstair) newlevel--; else newlevel++;	}	if(newlevel >= 30) {	    if(newlevel > MAXLEVEL) newlevel = MAXLEVEL;	    pline("You arrive at the center of the earth ...");	    pline("Unfortunately it is here that hell is located.");	    if(Fire_resistance) {		pline("But the fire doesn't seem to harm you.");	    } else {		pline("You burn to a crisp.");		dlevel = maxdlevel = newlevel;		killer = "visit to the hell";		done("burned");	    }	}	if(newlevel < 0) {	    newlevel = 0;	    pline("You are now high above the clouds ...");	    if(Levitation) {		pline("You float gently down to earth.");		done("escaped");	    }	    pline("Unfortunately, you don't know how to fly.");	    pline("You fall down a few thousand feet and break your neck.");	    dlevel = 0;	    killer = "fall";	    done("died");	}	goto_level(newlevel, FALSE); /* calls done("escaped") if newlevel==0 */}drown(){	pline("You fall into a pool!");	pline("You can't swim!");	if(rn2(3) < u.uluck+2) {		/* most scrolls become unreadable */		register struct obj *obj;		for(obj = invent; obj; obj = obj->nobj)			if(obj->olet == SCROLL_SYM && rn2(12) > u.uluck)				obj->otyp = SCR_BLANK_PAPER;		/* we should perhaps merge these scrolls ? */		pline("You attempt a teleport spell.");	/* utcsri!carroll */		(void) dotele();		if(levl[u.ux][u.uy].typ != POOL) return;	}	pline("You drown ...");	killer = "pool of water";	done("drowned");}

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