⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 hack.fight.c

📁 早期freebsd实现
💻 C
字号:
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. *//* hack.fight.c - version 1.0.3 */#include	"hack.h"extern struct permonst li_dog, dog, la_dog;extern char *exclam(), *xname();extern struct obj *mkobj_at();static boolean far_noise;static long noisetime;/* hitmm returns 0 (miss), 1 (hit), or 2 (kill) */hitmm(magr,mdef) register struct monst *magr,*mdef; {register struct permonst *pa = magr->data, *pd = mdef->data;int hit;schar tmp;boolean vis;	if(index("Eauy", pa->mlet)) return(0);	if(magr->mfroz) return(0);		/* riv05!a3 */	tmp = pd->ac + pa->mlevel;	if(mdef->mconf || mdef->mfroz || mdef->msleep){		tmp += 4;		if(mdef->msleep) mdef->msleep = 0;	}	hit = (tmp > rnd(20));	if(hit) mdef->msleep = 0;	vis = (cansee(magr->mx,magr->my) && cansee(mdef->mx,mdef->my));	if(vis){		char buf[BUFSZ];		if(mdef->mimic) seemimic(mdef);		if(magr->mimic) seemimic(magr);		(void) sprintf(buf,"%s %s", Monnam(magr),			hit ? "hits" : "misses");		pline("%s %s.", buf, monnam(mdef));	} else {		boolean far = (dist(magr->mx, magr->my) > 15);		if(far != far_noise || moves-noisetime > 10) {			far_noise = far;			noisetime = moves;			pline("You hear some noises%s.",				far ? " in the distance" : "");		}	}	if(hit){		if(magr->data->mlet == 'c' && !magr->cham) {			magr->mhpmax += 3;			if(vis) pline("%s is turned to stone!", Monnam(mdef));			else if(mdef->mtame)     pline("You have a peculiarly sad feeling for a moment, then it passes.");			monstone(mdef);			hit = 2;		} else		if((mdef->mhp -= d(pa->damn,pa->damd)) < 1) {			magr->mhpmax += 1 + rn2(pd->mlevel+1);			if(magr->mtame && magr->mhpmax > 8*pa->mlevel){				if(pa == &li_dog) magr->data = pa = &dog;				else if(pa == &dog) magr->data = pa = &la_dog;			}			if(vis) pline("%s is killed!", Monnam(mdef));			else if(mdef->mtame)		pline("You have a sad feeling for a moment, then it passes.");			mondied(mdef);			hit = 2;		}	}	return(hit);}/* drop (perhaps) a cadaver and remove monster */mondied(mdef) register struct monst *mdef; {register struct permonst *pd = mdef->data;		if(letter(pd->mlet) && rn2(3)){			(void) mkobj_at(pd->mlet,mdef->mx,mdef->my);			if(cansee(mdef->mx,mdef->my)){				unpmon(mdef);				atl(mdef->mx,mdef->my,fobj->olet);			}			stackobj(fobj);		}		mondead(mdef);}/* drop a rock and remove monster */monstone(mdef) register struct monst *mdef; {	extern char mlarge[];	if(index(mlarge, mdef->data->mlet))		mksobj_at(ENORMOUS_ROCK, mdef->mx, mdef->my);	else		mksobj_at(ROCK, mdef->mx, mdef->my);	if(cansee(mdef->mx, mdef->my)){		unpmon(mdef);		atl(mdef->mx,mdef->my,fobj->olet);	}	mondead(mdef);}		fightm(mtmp) register struct monst *mtmp; {register struct monst *mon;	for(mon = fmon; mon; mon = mon->nmon) if(mon != mtmp) {		if(DIST(mon->mx,mon->my,mtmp->mx,mtmp->my) < 3)		    if(rn2(4))			return(hitmm(mtmp,mon));	}	return(-1);}/* u is hit by sth, but not a monster */thitu(tlev,dam,name)register tlev,dam;register char *name;{char buf[BUFSZ];	setan(name,buf);	if(u.uac + tlev <= rnd(20)) {		if(Blind) pline("It misses.");		else pline("You are almost hit by %s!", buf);		return(0);	} else {		if(Blind) pline("You are hit!");		else pline("You are hit by %s!", buf);		losehp(dam,name);		return(1);	}}char mlarge[] = "bCDdegIlmnoPSsTUwY',&";booleanhmon(mon,obj,thrown)	/* return TRUE if mon still alive */register struct monst *mon;register struct obj *obj;register thrown;{	register tmp;	boolean hittxt = FALSE;	if(!obj){		tmp = rnd(2);	/* attack with bare hands */		if(mon->data->mlet == 'c' && !uarmg){			pline("You hit the cockatrice with your bare hands.");			pline("You turn to stone ...");			done_in_by(mon);		}	} else if(obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE) {	    if(obj == uwep && (obj->otyp > SPEAR || obj->otyp < BOOMERANG))		tmp = rnd(2);	    else {		if(index(mlarge, mon->data->mlet)) {			tmp = rnd(objects[obj->otyp].wldam);			if(obj->otyp == TWO_HANDED_SWORD) tmp += d(2,6);			else if(obj->otyp == FLAIL) tmp += rnd(4);		} else {			tmp = rnd(objects[obj->otyp].wsdam);		}		tmp += obj->spe;		if(!thrown && obj == uwep && obj->otyp == BOOMERANG		 && !rn2(3)){		  pline("As you hit %s, the boomerang breaks into splinters.",				monnam(mon));			freeinv(obj);			setworn((struct obj *) 0, obj->owornmask);			obfree(obj, (struct obj *) 0);			tmp++;		}	    }	    if(mon->data->mlet == 'O' && obj->otyp == TWO_HANDED_SWORD &&		!strcmp(ONAME(obj), "Orcrist"))		tmp += rnd(10);	} else	switch(obj->otyp) {		case HEAVY_IRON_BALL:			tmp = rnd(25); break;		case EXPENSIVE_CAMERA:	pline("You succeed in destroying your camera. Congratulations!");			freeinv(obj);			if(obj->owornmask)				setworn((struct obj *) 0, obj->owornmask);			obfree(obj, (struct obj *) 0);			return(TRUE);		case DEAD_COCKATRICE:			pline("You hit %s with the cockatrice corpse.",				monnam(mon));			if(mon->data->mlet == 'c') {				tmp = 1;				hittxt = TRUE;				break;			}			pline("%s is turned to stone!", Monnam(mon));			killed(mon);			return(FALSE);		case CLOVE_OF_GARLIC:		/* no effect against demons */			if(index(UNDEAD, mon->data->mlet))				mon->mflee = 1;			tmp = 1;			break;		default:			/* non-weapons can damage because of their weight */			/* (but not too much) */			tmp = obj->owt/10;			if(tmp < 1) tmp = 1;			else tmp = rnd(tmp);			if(tmp > 6) tmp = 6;		}	/****** NOTE: perhaps obj is undefined!! (if !thrown && BOOMERANG) */	tmp += u.udaminc + dbon();	if(u.uswallow) {		if((tmp -= u.uswldtim) <= 0) {			pline("Your arms are no longer able to hit.");			return(TRUE);		}	}	if(tmp < 1) tmp = 1;	mon->mhp -= tmp;	if(mon->mhp < 1) {		killed(mon);		return(FALSE);	}	if(mon->mtame && (!mon->mflee || mon->mfleetim)) {		mon->mflee = 1;			/* Rick Richardson */		mon->mfleetim += 10*rnd(tmp);	}	if(!hittxt) {		if(thrown)			/* this assumes that we cannot throw plural things */			hit( xname(obj)  /* or: objects[obj->otyp].oc_name */,				mon, exclam(tmp) );		else if(Blind)			pline("You hit it.");		else			pline("You hit %s%s", monnam(mon), exclam(tmp));	}	if(u.umconf && !thrown) {		if(!Blind) {			pline("Your hands stop glowing blue.");			if(!mon->mfroz && !mon->msleep)				pline("%s appears confused.",Monnam(mon));		}		mon->mconf = 1;		u.umconf = 0;	}	return(TRUE);	/* mon still alive */}/* try to attack; return FALSE if monster evaded *//* u.dx and u.dy must be set */attack(mtmp)register struct monst *mtmp;{	schar tmp;	boolean malive = TRUE;	register struct permonst *mdat;	mdat = mtmp->data;	u_wipe_engr(3);   /* andrew@orca: prevent unlimited pick-axe attacks */	if(mdat->mlet == 'L' && !mtmp->mfroz && !mtmp->msleep &&	   !mtmp->mconf && mtmp->mcansee && !rn2(7) &&	   (m_move(mtmp, 0) == 2 /* he died */ || /* he moved: */		mtmp->mx != u.ux+u.dx || mtmp->my != u.uy+u.dy))		return(FALSE);	if(mtmp->mimic){		if(!u.ustuck && !mtmp->mflee) u.ustuck = mtmp;		switch(levl[u.ux+u.dx][u.uy+u.dy].scrsym){		case '+':			pline("The door actually was a Mimic.");			break;		case '$':			pline("The chest was a Mimic!");			break;		default:			pline("Wait! That's a Mimic!");		}		wakeup(mtmp);	/* clears mtmp->mimic */		return(TRUE);	}	wakeup(mtmp);	if(mtmp->mhide && mtmp->mundetected){		register struct obj *obj;		mtmp->mundetected = 0;		if((obj = o_at(mtmp->mx,mtmp->my)) && !Blind)			pline("Wait! There's a %s hiding under %s!",				mdat->mname, doname(obj));		return(TRUE);	}	tmp = u.uluck + u.ulevel + mdat->ac + abon();	if(uwep) {		if(uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE)			tmp += uwep->spe;		if(uwep->otyp == TWO_HANDED_SWORD) tmp -= 1;		else if(uwep->otyp == DAGGER) tmp += 2;		else if(uwep->otyp == CRYSKNIFE) tmp += 3;		else if(uwep->otyp == SPEAR &&			index("XDne", mdat->mlet)) tmp += 2;	}	if(mtmp->msleep) {		mtmp->msleep = 0;		tmp += 2;	}	if(mtmp->mfroz) {		tmp += 4;		if(!rn2(10)) mtmp->mfroz = 0;	}	if(mtmp->mflee) tmp += 2;	if(u.utrap) tmp -= 3;	/* with a lot of luggage, your agility diminishes */	tmp -= (inv_weight() + 40)/20;	if(tmp <= rnd(20) && !u.uswallow){		if(Blind) pline("You miss it.");		else pline("You miss %s.",monnam(mtmp));	} else {		/* we hit the monster; be careful: it might die! */		if((malive = hmon(mtmp,uwep,0)) == TRUE) {		/* monster still alive */			if(!rn2(25) && mtmp->mhp < mtmp->mhpmax/2) {				mtmp->mflee = 1;				if(!rn2(3)) mtmp->mfleetim = rnd(100);				if(u.ustuck == mtmp && !u.uswallow)					u.ustuck = 0;			}#ifndef NOWORM			if(mtmp->wormno)				cutworm(mtmp, u.ux+u.dx, u.uy+u.dy,					uwep ? uwep->otyp : 0);#endif NOWORM		}		if(mdat->mlet == 'a') {			if(rn2(2)) {				pline("You are splashed by the blob's acid!");				losehp_m(rnd(6), mtmp);				if(!rn2(30)) corrode_armor();			}			if(!rn2(6)) corrode_weapon();		}	}	if(malive && mdat->mlet == 'E' && canseemon(mtmp)	   && !mtmp->mcan && rn2(3)) {	    if(mtmp->mcansee) {	      pline("You are frozen by the floating eye's gaze!");	      nomul((u.ulevel > 6 || rn2(4)) ? rn1(20,-21) : -200);	    } else {	      pline("The blinded floating eye cannot defend itself.");	      if(!rn2(500)) if((int)u.uluck > LUCKMIN) u.uluck--;	    }	}	return(TRUE);}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -