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📄 hack.zap.c

📁 早期freebsd实现
💻 C
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. *//* hack.zap.c - version 1.0.3 */#include "hack.h"extern struct obj *mkobj_at();extern struct monst *makemon(), *mkmon_at(), youmonst;struct monst *bhit();char *exclam();char *fl[]= {	"magic missile",	"bolt of fire",	"sleep ray",	"bolt of cold",	"death ray"};/* Routines for IMMEDIATE wands. *//* bhitm: monster mtmp was hit by the effect of wand otmp */bhitm(mtmp, otmp)register struct monst *mtmp;register struct obj *otmp;{	wakeup(mtmp);	switch(otmp->otyp) {	case WAN_STRIKING:		if(u.uswallow || rnd(20) < 10+mtmp->data->ac) {			register int tmp = d(2,12);			hit("wand", mtmp, exclam(tmp));			mtmp->mhp -= tmp;			if(mtmp->mhp < 1) killed(mtmp);		} else miss("wand", mtmp);		break;	case WAN_SLOW_MONSTER:		mtmp->mspeed = MSLOW;		break;	case WAN_SPEED_MONSTER:		mtmp->mspeed = MFAST;		break;	case WAN_UNDEAD_TURNING:		if(index(UNDEAD,mtmp->data->mlet)) {			mtmp->mhp -= rnd(8);			if(mtmp->mhp < 1) killed(mtmp);			else mtmp->mflee = 1;		}		break;	case WAN_POLYMORPH:		if( newcham(mtmp,&mons[rn2(CMNUM)]) )			objects[otmp->otyp].oc_name_known = 1;		break;	case WAN_CANCELLATION:		mtmp->mcan = 1;		break;	case WAN_TELEPORTATION:		rloc(mtmp);		break;	case WAN_MAKE_INVISIBLE:		mtmp->minvis = 1;		break;#ifdef WAN_PROBING	case WAN_PROBING:		mstatusline(mtmp);		break;#endif WAN_PROBING	default:		impossible("What an interesting wand (%u)", otmp->otyp);	}}bhito(obj, otmp)	/* object obj was hit by the effect of wand otmp */register struct obj *obj, *otmp;	/* returns TRUE if sth was done */{	register int res = TRUE;	if(obj == uball || obj == uchain)		res = FALSE;	else	switch(otmp->otyp) {	case WAN_POLYMORPH:		/* preserve symbol and quantity, but turn rocks into gems */		mkobj_at((obj->otyp == ROCK || obj->otyp == ENORMOUS_ROCK)			? GEM_SYM : obj->olet,			obj->ox, obj->oy) -> quan = obj->quan;		delobj(obj);		break;	case WAN_STRIKING:		if(obj->otyp == ENORMOUS_ROCK)			fracture_rock(obj);		else			res = FALSE;		break;	case WAN_CANCELLATION:		if(obj->spe && obj->olet != AMULET_SYM) {			obj->known = 0;			obj->spe = 0;		}		break;	case WAN_TELEPORTATION:		rloco(obj);		break;	case WAN_MAKE_INVISIBLE:		obj->oinvis = 1;		break;	case WAN_UNDEAD_TURNING:		res = revive(obj);		break;	case WAN_SLOW_MONSTER:		/* no effect on objects */	case WAN_SPEED_MONSTER:#ifdef WAN_PROBING	case WAN_PROBING:#endif WAN_PROBING		res = FALSE;		break;	default:		impossible("What an interesting wand (%u)", otmp->otyp);	}	return(res);}dozap(){	register struct obj *obj;	xchar zx,zy;	obj = getobj("/", "zap");	if(!obj) return(0);	if(obj->spe < 0 || (obj->spe == 0 && rn2(121))) {		pline("Nothing Happens.");		return(1);	}	if(obj->spe == 0)		pline("You wrest one more spell from the worn-out wand.");	if(!(objects[obj->otyp].bits & NODIR) && !getdir(1))		return(1);	/* make him pay for knowing !NODIR */	obj->spe--;	if(objects[obj->otyp].bits & IMMEDIATE) {		if(u.uswallow)			bhitm(u.ustuck, obj);		else if(u.dz) {			if(u.dz > 0) {				register struct obj *otmp = o_at(u.ux, u.uy);				if(otmp)					(void) bhito(otmp, obj);			}		} else			(void) bhit(u.dx,u.dy,rn1(8,6),0,bhitm,bhito,obj);	} else {	    switch(obj->otyp){		case WAN_LIGHT:			litroom(TRUE);			break;		case WAN_SECRET_DOOR_DETECTION:			if(!findit()) return(1);			break;		case WAN_CREATE_MONSTER:			{ register int cnt = 1;			if(!rn2(23)) cnt += rn2(7) + 1;			while(cnt--)			    (void) makemon((struct permonst *) 0, u.ux, u.uy);			}			break;		case WAN_WISHING:			{ char buf[BUFSZ];			  register struct obj *otmp;			  extern struct obj *readobjnam(), *addinv();		      if(u.uluck + rn2(5) < 0) {			pline("Unfortunately, nothing happens.");			break;		      }		      pline("You may wish for an object. What do you want? ");		      getlin(buf);		      if(buf[0] == '\033') buf[0] = 0;		      otmp = readobjnam(buf);		      otmp = addinv(otmp);		      prinv(otmp);		      break;			}		case WAN_DIGGING:			/* Original effect (approximately):			 * from CORR: dig until we pierce a wall			 * from ROOM: piece wall and dig until we reach			 * an ACCESSIBLE place.			 * Currently: dig for digdepth positions;			 * also down on request of Lennart Augustsson.			 */			{ register struct rm *room;			  register int digdepth;			if(u.uswallow) {				register struct monst *mtmp = u.ustuck;				pline("You pierce %s's stomach wall!",					monnam(mtmp));				mtmp->mhp = 1;	/* almost dead */				unstuck(mtmp);				mnexto(mtmp);				break;			}			if(u.dz) {			    if(u.dz < 0) {				pline("You loosen a rock from the ceiling.");				pline("It falls on your head!");				losehp(1, "falling rock");				mksobj_at(ROCK, u.ux, u.uy);				fobj->quan = 1;				stackobj(fobj);				if(Invisible) newsym(u.ux, u.uy);			    } else {				dighole();			    }			    break;			}			zx = u.ux+u.dx;			zy = u.uy+u.dy;			digdepth = 8 + rn2(18);			Tmp_at(-1, '*');	/* open call */			while(--digdepth >= 0) {				if(!isok(zx,zy)) break;				room = &levl[zx][zy];				Tmp_at(zx,zy);				if(!xdnstair){					if(zx < 3 || zx > COLNO-3 ||					    zy < 3 || zy > ROWNO-3)						break;					if(room->typ == HWALL ||					    room->typ == VWALL){						room->typ = ROOM;						break;					}				} else				if(room->typ == HWALL || room->typ == VWALL ||				   room->typ == SDOOR || room->typ == LDOOR){					room->typ = DOOR;					digdepth -= 2;				} else				if(room->typ == SCORR || !room->typ) {					room->typ = CORR;					digdepth--;				}				mnewsym(zx,zy);				zx += u.dx;				zy += u.dy;			}			mnewsym(zx,zy);	/* not always necessary */			Tmp_at(-1,-1);	/* closing call */			break;			}		default:			buzz((int) obj->otyp - WAN_MAGIC_MISSILE,				u.ux, u.uy, u.dx, u.dy);			break;		}		if(!objects[obj->otyp].oc_name_known) {			objects[obj->otyp].oc_name_known = 1;			more_experienced(0,10);		}	}	return(1);}char *exclam(force)register int force;{	/* force == 0 occurs e.g. with sleep ray */	/* note that large force is usual with wands so that !! would		require information about hand/weapon/wand */	return( (force < 0) ? "?" : (force <= 4) ? "." : "!" );}hit(str,mtmp,force)register char *str;register struct monst *mtmp;register char *force;		/* usually either "." or "!" */{	if(!cansee(mtmp->mx,mtmp->my)) pline("The %s hits it.", str);	else pline("The %s hits %s%s", str, monnam(mtmp), force);}miss(str,mtmp)register char *str;register struct monst *mtmp;{	if(!cansee(mtmp->mx,mtmp->my)) pline("The %s misses it.",str);	else pline("The %s misses %s.",str,monnam(mtmp));}/* bhit: called when a weapon is thrown (sym = obj->olet) or when an   IMMEDIATE wand is zapped (sym = 0); the weapon falls down at end of   range or when a monster is hit; the monster is returned, and bhitpos   is set to the final position of the weapon thrown; the ray of a wand   may affect several objects and monsters on its path - for each of   these an argument function is called. *//* check !u.uswallow before calling bhit() */struct monst *bhit(ddx,ddy,range,sym,fhitm,fhito,obj)register int ddx,ddy,range;		/* direction and range */char sym;				/* symbol displayed on path */int (*fhitm)(), (*fhito)();		/* fns called when mon/obj hit */struct obj *obj;			/* 2nd arg to fhitm/fhito */{	register struct monst *mtmp;	register struct obj *otmp;	register int typ;	bhitpos.x = u.ux;	bhitpos.y = u.uy;	if(sym) tmp_at(-1, sym);	/* open call */	while(range-- > 0) {		bhitpos.x += ddx;		bhitpos.y += ddy;		typ = levl[bhitpos.x][bhitpos.y].typ;		if(mtmp = m_at(bhitpos.x,bhitpos.y)){			if(sym) {				tmp_at(-1, -1);	/* close call */				return(mtmp);			}			(*fhitm)(mtmp, obj);			range -= 3;		}		if(fhito && (otmp = o_at(bhitpos.x,bhitpos.y))){			if((*fhito)(otmp, obj))				range--;		}		if(!ZAP_POS(typ)) {			bhitpos.x -= ddx;			bhitpos.y -= ddy;			break;		}		if(sym) tmp_at(bhitpos.x, bhitpos.y);	}	/* leave last symbol unless in a pool */	if(sym)	   tmp_at(-1, (levl[bhitpos.x][bhitpos.y].typ == POOL) ? -1 : 0);	return(0);}struct monst *boomhit(dx,dy) {	register int i, ct;	register struct monst *mtmp;	char sym = ')';	extern schar xdir[], ydir[];	bhitpos.x = u.ux;	bhitpos.y = u.uy;	for(i=0; i<8; i++) if(xdir[i] == dx && ydir[i] == dy) break;	tmp_at(-1, sym);	/* open call */	for(ct=0; ct<10; ct++) {		if(i == 8) i = 0;		sym = ')' + '(' - sym;		tmp_at(-2, sym);	/* change let call */		dx = xdir[i];		dy = ydir[i];		bhitpos.x += dx;		bhitpos.y += dy;		if(mtmp = m_at(bhitpos.x, bhitpos.y)){			tmp_at(-1,-1);			return(mtmp);		}		if(!ZAP_POS(levl[bhitpos.x][bhitpos.y].typ)) {			bhitpos.x -= dx;			bhitpos.y -= dy;			break;		}		if(bhitpos.x == u.ux && bhitpos.y == u.uy) { /* ct == 9 */			if(rn2(20) >= 10+u.ulevel){	/* we hit ourselves */				(void) thitu(10, rnd(10), "boomerang");				break;			} else {	/* we catch it */				tmp_at(-1,-1);				pline("Skillfully, you catch the boomerang.");				return(&youmonst);			}		}		tmp_at(bhitpos.x, bhitpos.y);		if(ct % 5 != 0) i++;	}	tmp_at(-1, -1);	/* do not leave last symbol */	return(0);}chardirlet(dx,dy) register dx,dy; {	return		(dx == dy) ? '\\' : (dx && dy) ? '/' : dx ? '-' : '|';}/* type == -1: monster spitting fire at you *//* type == -1,-2,-3: bolts sent out by wizard *//* called with dx = dy = 0 with vertical bolts */buzz(type,sx,sy,dx,dy)register int type;register xchar sx,sy;register int dx,dy;{	int abstype = abs(type);	register char *fltxt = (type == -1) ? "blaze of fire" : fl[abstype];	struct rm *lev;	xchar range;	struct monst *mon;	if(u.uswallow) {		register int tmp;		if(type < 0) return;		tmp = zhit(u.ustuck, type);		pline("The %s rips into %s%s",			fltxt, monnam(u.ustuck), exclam(tmp));		return;	}	if(type < 0) pru();	range = rn1(7,7);	Tmp_at(-1, dirlet(dx,dy));	/* open call */	while(range-- > 0) {		sx += dx;		sy += dy;		if((lev = &levl[sx][sy])->typ) Tmp_at(sx,sy);		else {			int bounce = 0;			if(cansee(sx-dx,sy-dy))				pline("The %s bounces!", fltxt);			if(ZAP_POS(levl[sx][sy-dy].typ))				bounce = 1;			if(ZAP_POS(levl[sx-dx][sy].typ)) {				if(!bounce || rn2(2)) bounce = 2;			}			switch(bounce){			case 0:				dx = -dx;				dy = -dy;				continue;			case 1:				dy = -dy;				sx -= dx;				break;			case 2:				dx = -dx;				sy -= dy;				break;			}			Tmp_at(-2,dirlet(dx,dy));			continue;		}		if(lev->typ == POOL && abstype == 1 /* fire */) {			range -= 3;			lev->typ = ROOM;			if(cansee(sx,sy)) {				mnewsym(sx,sy);				pline("The water evaporates.");			} else				pline("You hear a hissing sound.");		}		if((mon = m_at(sx,sy)) &&		   (type != -1 || mon->data->mlet != 'D')) {			wakeup(mon);			if(rnd(20) < 18 + mon->data->ac) {				register int tmp = zhit(mon,abstype);				if(mon->mhp < 1) {					if(type < 0) {					    if(cansee(mon->mx,mon->my))					      pline("%s is killed by the %s!",						Monnam(mon), fltxt);					    mondied(mon);					} else					    killed(mon);				} else					hit(fltxt, mon, exclam(tmp));				range -= 2;			} else				miss(fltxt,mon);		} else if(sx == u.ux && sy == u.uy) {			nomul(0);			if(rnd(20) < 18+u.uac) {				register int dam = 0;				range -= 2;				pline("The %s hits you!",fltxt);				switch(abstype) {				case 0:					dam = d(2,6);					break;				case 1:					if(Fire_resistance)						pline("You don't feel hot!");					else dam = d(6,6);					if(!rn2(3))						burn_scrolls();					break;				case 2:					nomul(-rnd(25)); /* sleep ray */					break;				case 3:					if(Cold_resistance)						pline("You don't feel cold!");					else dam = d(6,6);					break;				case 4:					u.uhp = -1;				}				losehp(dam,fltxt);			} else pline("The %s whizzes by you!",fltxt);			stop_occupation();		}		if(!ZAP_POS(lev->typ)) {			int bounce = 0, rmn;			if(cansee(sx,sy)) pline("The %s bounces!",fltxt);			range--;			if(!dx || !dy || !rn2(20)){				dx = -dx;				dy = -dy;			} else {			  if(ZAP_POS(rmn = levl[sx][sy-dy].typ) &&			    (IS_ROOM(rmn) || ZAP_POS(levl[sx+dx][sy-dy].typ)))				bounce = 1;			  if(ZAP_POS(rmn = levl[sx-dx][sy].typ) &&			    (IS_ROOM(rmn) || ZAP_POS(levl[sx-dx][sy+dy].typ)))				if(!bounce || rn2(2))					bounce = 2;			  switch(bounce){			  case 0:				dy = -dy;				dx = -dx;				break;			  case 1:				dy = -dy;				break;			  case 2:				dx = -dx;				break;			  }			  Tmp_at(-2, dirlet(dx,dy));			}		}	}	Tmp_at(-1,-1);}zhit(mon,type)			/* returns damage to mon */register struct monst *mon;register type;{	register int tmp = 0;	switch(type) {	case 0:			/* magic missile */		tmp = d(2,6);		break;	case -1:		/* Dragon blazing fire */	case 1:			/* fire */		if(index("Dg", mon->data->mlet)) break;		tmp = d(6,6);		if(index("YF", mon->data->mlet)) tmp += 7;		break;	case 2:			/* sleep*/		mon->mfroz = 1;		break;	case 3:			/* cold */		if(index("YFgf", mon->data->mlet)) break;		tmp = d(6,6);		if(mon->data->mlet == 'D') tmp += 7;		break;	case 4:			/* death*/		if(index(UNDEAD, mon->data->mlet)) break;		tmp = mon->mhp+1;		break;	}	mon->mhp -= tmp;	return(tmp);}#define	CORPSE_I_TO_C(otyp)	(char) ((otyp >= DEAD_ACID_BLOB)\		     ?  'a' + (otyp - DEAD_ACID_BLOB)\		     :	'@' + (otyp - DEAD_HUMAN))revive(obj)register struct obj *obj;{	register struct monst *mtmp;	if(obj->olet == FOOD_SYM && obj->otyp > CORPSE) {		/* do not (yet) revive shopkeepers */		/* Note: this might conceivably produce two monsters			at the same position - strange, but harmless */		mtmp = mkmon_at(CORPSE_I_TO_C(obj->otyp),obj->ox,obj->oy);		delobj(obj);	}	return(!!mtmp);		/* TRUE if some monster created */}rloco(obj)register struct obj *obj;{	register tx,ty,otx,oty;	otx = obj->ox;	oty = obj->oy;	do {		tx = rn1(COLNO-3,2);		ty = rn2(ROWNO);	} while(!goodpos(tx,ty));	obj->ox = tx;	obj->oy = ty;	if(cansee(otx,oty))		newsym(otx,oty);}fracture_rock(obj)	/* fractured by pick-axe or wand of striking */register struct obj *obj;			   /* no texts here! */{	/* unpobj(obj); */	obj->otyp = ROCK;	obj->quan = 7 + rn2(60);	obj->owt = weight(obj);	obj->olet = WEAPON_SYM;	if(cansee(obj->ox,obj->oy))		prl(obj->ox,obj->oy);}burn_scrolls(){	register struct obj *obj, *obj2;	register int cnt = 0;	for(obj = invent; obj; obj = obj2) {		obj2 = obj->nobj;		if(obj->olet == SCROLL_SYM) {			cnt++;			useup(obj);		}	}	if(cnt > 1) {		pline("Your scrolls catch fire!");		losehp(cnt, "burning scrolls");	} else if(cnt) {		pline("Your scroll catches fire!");		losehp(1, "burning scroll");	}}

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