📄 hack.bones.c
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. *//* hack.bones.c - version 1.0.3 */#include "hack.h"extern char plname[PL_NSIZ];extern long somegold();extern struct monst *makemon();extern struct permonst pm_ghost;char bones[] = "bones_xx";/* save bones and possessions of a deceased adventurer */savebones(){register fd;register struct obj *otmp;register struct trap *ttmp;register struct monst *mtmp; if(dlevel <= 0 || dlevel > MAXLEVEL) return; if(!rn2(1 + dlevel/2)) return; /* not so many ghosts on low levels */ bones[6] = '0' + (dlevel/10); bones[7] = '0' + (dlevel%10); if((fd = open(bones,0)) >= 0){ (void) close(fd); return; } /* drop everything; the corpse's possessions are usually cursed */ otmp = invent; while(otmp){ otmp->ox = u.ux; otmp->oy = u.uy; otmp->age = 0; /* very long ago */ otmp->owornmask = 0; if(rn2(5)) otmp->cursed = 1; if(!otmp->nobj){ otmp->nobj = fobj; fobj = invent; invent = 0; /* superfluous */ break; } otmp = otmp->nobj; } if(!(mtmp = makemon(PM_GHOST, u.ux, u.uy))) return; mtmp->mx = u.ux; mtmp->my = u.uy; mtmp->msleep = 1; (void) strcpy((char *) mtmp->mextra, plname); mkgold(somegold() + d(dlevel,30), u.ux, u.uy); for(mtmp = fmon; mtmp; mtmp = mtmp->nmon){ mtmp->m_id = 0; if(mtmp->mtame) { mtmp->mtame = 0; mtmp->mpeaceful = 0; } mtmp->mlstmv = 0; if(mtmp->mdispl) unpmon(mtmp); } for(ttmp = ftrap; ttmp; ttmp = ttmp->ntrap) ttmp->tseen = 0; for(otmp = fobj; otmp; otmp = otmp->nobj) { otmp->o_id = 0; /* otmp->o_cnt_id = 0; - superfluous */ otmp->onamelth = 0; otmp->known = 0; otmp->invlet = 0; if(otmp->olet == AMULET_SYM && !otmp->spe) { otmp->spe = -1; /* no longer the actual amulet */ otmp->cursed = 1; /* flag as gotten from a ghost */ } } if((fd = creat(bones, FMASK)) < 0) return; savelev(fd,dlevel); (void) close(fd);}getbones(){register fd,x,y,ok; if(rn2(3)) return(0); /* only once in three times do we find bones */ bones[6] = '0' + dlevel/10; bones[7] = '0' + dlevel%10; if((fd = open(bones, 0)) < 0) return(0); if((ok = uptodate(fd)) != 0){ getlev(fd, 0, dlevel); for(x = 0; x < COLNO; x++) for(y = 0; y < ROWNO; y++) levl[x][y].seen = levl[x][y].new = 0; } (void) close(fd);#ifdef WIZARD if(!wizard) /* duvel!frans: don't remove bones while debugging */#endif WiZARD if(unlink(bones) < 0){ pline("Cannot unlink %s .", bones); return(0); } return(ok);}
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