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📄 hack.wizard.c

📁 早期freebsd实现
💻 C
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. *//* hack.wizard.c - version 1.0.3 *//* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */#include "hack.h"extern struct permonst pm_wizard;extern struct monst *makemon();#define	WIZSHOT	    6	/* one chance in WIZSHOT that wizard will try magic */#define	BOLT_LIM    8	/* from this distance D and 1 will try to hit you */char wizapp[] = "@DNPTUVXcemntx";/* If he has found the Amulet, make the wizard appear after some time */amulet(){	register struct obj *otmp;	register struct monst *mtmp;	if(!flags.made_amulet || !flags.no_of_wizards)		return;	/* find wizard, and wake him if necessary */	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)	    if(mtmp->data->mlet == '1' && mtmp->msleep && !rn2(40))		for(otmp = invent; otmp; otmp = otmp->nobj)		    if(otmp->olet == AMULET_SYM && !otmp->spe) {			mtmp->msleep = 0;			if(dist(mtmp->mx,mtmp->my) > 2)			    pline(    "You get the creepy feeling that somebody noticed your taking the Amulet."			    );			return;		    }}wiz_hit(mtmp)register struct monst *mtmp;{	/* if we have stolen or found the amulet, we disappear */	if(mtmp->minvent && mtmp->minvent->olet == AMULET_SYM &&	    mtmp->minvent->spe == 0) {		/* vanish -- very primitive */		fall_down(mtmp);		return(1);	}	/* if it is lying around someplace, we teleport to it */	if(!carrying(AMULET_OF_YENDOR)) {	    register struct obj *otmp;	    for(otmp = fobj; otmp; otmp = otmp->nobj)		if(otmp->olet == AMULET_SYM && !otmp->spe) {		    if((u.ux != otmp->ox || u.uy != otmp->oy) &&		       !m_at(otmp->ox, otmp->oy)) {			/* teleport to it and pick it up */			mtmp->mx = otmp->ox;			mtmp->my = otmp->oy;			freeobj(otmp);			mpickobj(mtmp, otmp);			pmon(mtmp);			return(0);		    }		    goto hithim;		}	    return(0);				/* we don't know where it is */	}hithim:	if(rn2(2)) {				/* hit - perhaps steal */	    /* if hit 1/20 chance of stealing amulet & vanish		- amulet is on level 26 again. */	    if(hitu(mtmp, d(mtmp->data->damn,mtmp->data->damd))		&& !rn2(20) && stealamulet(mtmp))		;	}	else	    inrange(mtmp);			/* try magic */	return(0);}inrange(mtmp)register struct monst *mtmp;{	register schar tx,ty;	/* do nothing if cancelled (but make '1' say something) */	if(mtmp->data->mlet != '1' && mtmp->mcan)		return;	/* spit fire only when both in a room or both in a corridor */	if(inroom(u.ux,u.uy) != inroom(mtmp->mx,mtmp->my)) return;	tx = u.ux - mtmp->mx;	ty = u.uy - mtmp->my;	if((!tx && abs(ty) < BOLT_LIM) || (!ty && abs(tx) < BOLT_LIM)	    || (abs(tx) == abs(ty) && abs(tx) < BOLT_LIM)){	    switch(mtmp->data->mlet) {	    case 'D':		/* spit fire in the direction of @ (not nec. hitting) */		buzz(-1,mtmp->mx,mtmp->my,sgn(tx),sgn(ty));		break;	    case '1':		if(rn2(WIZSHOT)) break;		/* if you zapped wizard with wand of cancellation,		he has to shake off the effects before he can throw		spells successfully.  1/2 the time they fail anyway */		if(mtmp->mcan || rn2(2)) {		    if(canseemon(mtmp))			pline("%s makes a gesture, then curses.",			    Monnam(mtmp));		    else			pline("You hear mumbled cursing.");		    if(!rn2(3)) {			mtmp->mspeed = 0;			mtmp->minvis = 0;		    }		    if(!rn2(3))			mtmp->mcan = 0;		} else {		    if(canseemon(mtmp)){			if(!rn2(6) && !Invis) {			    pline("%s hypnotizes you.", Monnam(mtmp));			    nomul(rn2(3) + 3);			    break;			} else			    pline("%s chants an incantation.",				Monnam(mtmp));		    } else			    pline("You hear a mumbled incantation.");		    switch(rn2(Invis ? 5 : 6)) {		    case 0:			/* create a nasty monster from a deep level */			/* (for the moment, 'nasty' is not implemented) */			(void) makemon((struct permonst *)0, u.ux, u.uy);			break;		    case 1:			pline("\"Destroy the thief, my pets!\"");			aggravate();	/* aggravate all the monsters */			/* fall into next case */		    case 2:			if (flags.no_of_wizards == 1 && rnd(5) == 0)			    /* if only 1 wizard, clone himself */			    clonewiz(mtmp);			break;		    case 3:			if(mtmp->mspeed == MSLOW)				mtmp->mspeed = 0;			else				mtmp->mspeed = MFAST;			break;		    case 4:			mtmp->minvis = 1;			break;		    case 5:			/* Only if not Invisible */			pline("You hear a clap of thunder!");			/* shoot a bolt of fire or cold, or a sleep ray */			buzz(-rnd(3),mtmp->mx,mtmp->my,sgn(tx),sgn(ty));			break;		    }		}	    }	    if(u.uhp < 1) done_in_by(mtmp);	}}aggravate(){	register struct monst *mtmp;	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) {		mtmp->msleep = 0;		if(mtmp->mfroz && !rn2(5))			mtmp->mfroz = 0;	}}clonewiz(mtmp)register struct monst *mtmp;{	register struct monst *mtmp2;	if(mtmp2 = makemon(PM_WIZARD, mtmp->mx, mtmp->my)) {		flags.no_of_wizards = 2;		unpmon(mtmp2);		mtmp2->mappearance = wizapp[rn2(sizeof(wizapp)-1)];		pmon(mtmp);	}}

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