📄 def.rm.h
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. *//* def.rm.h - version 1.0.2 *//* Level location types */#define HWALL 1#define VWALL 2#define SDOOR 3#define SCORR 4#define LDOOR 5#define POOL 6 /* not yet fully implemented */ /* this should in fact be a bit like lit */#define DOOR 7#define CORR 8#define ROOM 9#define STAIRS 10/* * Avoid using the level types in inequalities: * these types are subject to change. * Instead, use one of the macros below. */#define IS_WALL(typ) ((typ) <= VWALL)#define IS_ROCK(typ) ((typ) < POOL) /* absolutely nonaccessible */#define ACCESSIBLE(typ) ((typ) >= DOOR) /* good position */#define IS_ROOM(typ) ((typ) >= ROOM) /* ROOM or STAIRS */#define ZAP_POS(typ) ((typ) > DOOR)/* * A few of the associated symbols are not hardwired. */#ifdef QUEST#define CORR_SYM ':'#else#define CORR_SYM '#'#endif QUEST#define POOL_SYM '}'#define ERRCHAR '{'/* * The structure describing a coordinate position. * Before adding fields, remember that this will significantly affect * the size of temporary files and save files. */struct rm { char scrsym; unsigned typ:5; unsigned new:1; unsigned seen:1; unsigned lit:1;};extern struct rm levl[COLNO][ROWNO];
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