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📄 hack.mon.c

📁 早期freebsd实现
💻 C
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		if(mtmp->wormno) worm_move(mtmp);#endif NOWORM	} else {		if(msym == 'u' && rn2(2)){			rloc(mtmp);			return(0);		}#ifndef NOWORM		if(mtmp->wormno) worm_nomove(mtmp);#endif NOWORM	}postmov:	if(mmoved == 1) {		if(mintrap(mtmp) == 2)	/* he died */			return(2);		if(likegold) mpickgold(mtmp);		if(likegems) mpickgems(mtmp);		if(mtmp->mhide) mtmp->mundetected = 1;	}	pmon(mtmp);	return(mmoved);}mpickgold(mtmp) register struct monst *mtmp; {register struct gold *gold;	while(gold = g_at(mtmp->mx, mtmp->my)){		mtmp->mgold += gold->amount;		freegold(gold);		if(levl[mtmp->mx][mtmp->my].scrsym == '$')			newsym(mtmp->mx, mtmp->my);	}}mpickgems(mtmp) register struct monst *mtmp; {register struct obj *otmp;	for(otmp = fobj; otmp; otmp = otmp->nobj)	if(otmp->olet == GEM_SYM)	if(otmp->ox == mtmp->mx && otmp->oy == mtmp->my)	if(mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0){		freeobj(otmp);		mpickobj(mtmp, otmp);		if(levl[mtmp->mx][mtmp->my].scrsym == GEM_SYM)			newsym(mtmp->mx, mtmp->my);	/* %% */		return;	/* pick only one object */	}}/* return number of acceptable neighbour positions */mfndpos(mon,poss,info,flag)register struct monst *mon;coord poss[9];int info[9], flag;{	register int x,y,nx,ny,cnt = 0,ntyp;	register struct monst *mtmp;	int nowtyp;	boolean pool;	x = mon->mx;	y = mon->my;	nowtyp = levl[x][y].typ;	pool = (mon->data->mlet == ';');nexttry:	/* eels prefer the water, but if there is no water nearby,		   they will crawl over land */	if(mon->mconf) {		flag |= ALLOW_ALL;		flag &= ~NOTONL;	}	for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++)	if(nx != x || ny != y) if(isok(nx,ny))	if(!IS_ROCK(ntyp = levl[nx][ny].typ))	if(!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR)))	if((ntyp == POOL) == pool) {		info[cnt] = 0;		if(nx == u.ux && ny == u.uy){			if(!(flag & ALLOW_U)) continue;			info[cnt] = ALLOW_U;		} else if(mtmp = m_at(nx,ny)){			if(!(flag & ALLOW_M)) continue;			info[cnt] = ALLOW_M;			if(mtmp->mtame){				if(!(flag & ALLOW_TM)) continue;				info[cnt] |= ALLOW_TM;			}		}		if(sobj_at(CLOVE_OF_GARLIC, nx, ny)) {			if(flag & NOGARLIC) continue;			info[cnt] |= NOGARLIC;		}		if(sobj_at(SCR_SCARE_MONSTER, nx, ny) ||		   (!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) {			if(!(flag & ALLOW_SSM)) continue;			info[cnt] |= ALLOW_SSM;		}		if(sobj_at(ENORMOUS_ROCK, nx, ny)) {			if(!(flag & ALLOW_ROCK)) continue;			info[cnt] |= ALLOW_ROCK;		}		if(!Invis && online(nx,ny)){			if(flag & NOTONL) continue;			info[cnt] |= NOTONL;		}		/* we cannot avoid traps of an unknown kind */		{ register struct trap *ttmp = t_at(nx, ny);		  register int tt;			if(ttmp) {				tt = 1 << ttmp->ttyp;				if(mon->mtrapseen & tt){					if(!(flag & tt)) continue;					info[cnt] |= tt;				}			}		}		poss[cnt].x = nx;		poss[cnt].y = ny;		cnt++;	}	if(!cnt && pool && nowtyp != POOL) {		pool = FALSE;		goto nexttry;	}	return(cnt);}dist(x,y) int x,y; {	return((x-u.ux)*(x-u.ux) + (y-u.uy)*(y-u.uy));}poisoned(string, pname)register char *string, *pname;{	register int i;	if(Blind) pline("It was poisoned.");	else pline("The %s was poisoned!",string);	if(Poison_resistance) {		pline("The poison doesn't seem to affect you.");		return;	}	i = rn2(10);	if(i == 0) {		u.uhp = -1;		pline("I am afraid the poison was deadly ...");	} else if(i <= 5) {		losestr(rn1(3,3));	} else {		losehp(rn1(10,6), pname);	}	if(u.uhp < 1) {		killer = pname;		done("died");	}}mondead(mtmp)register struct monst *mtmp;{	relobj(mtmp,1);	unpmon(mtmp);	relmon(mtmp);	unstuck(mtmp);	if(mtmp->isshk) shkdead(mtmp);	if(mtmp->isgd) gddead();#ifndef NOWORM	if(mtmp->wormno) wormdead(mtmp);#endif NOWORM	monfree(mtmp);}/* called when monster is moved to larger structure */replmon(mtmp,mtmp2)register struct monst *mtmp, *mtmp2;{	relmon(mtmp);	monfree(mtmp);	mtmp2->nmon = fmon;	fmon = mtmp2;	if(u.ustuck == mtmp) u.ustuck = mtmp2;	if(mtmp2->isshk) replshk(mtmp,mtmp2);	if(mtmp2->isgd) replgd(mtmp,mtmp2);}relmon(mon)register struct monst *mon;{	register struct monst *mtmp;	if(mon == fmon) fmon = fmon->nmon;	else {		for(mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon) ;		mtmp->nmon = mon->nmon;	}}/* we do not free monsters immediately, in order to have their name   available shortly after their demise */struct monst *fdmon;	/* chain of dead monsters, need not to be saved */monfree(mtmp) register struct monst *mtmp; {	mtmp->nmon = fdmon;	fdmon = mtmp;}dmonsfree(){register struct monst *mtmp;	while(mtmp = fdmon){		fdmon = mtmp->nmon;		free((char *) mtmp);	}}unstuck(mtmp)register struct monst *mtmp;{	if(u.ustuck == mtmp) {		if(u.uswallow){			u.ux = mtmp->mx;			u.uy = mtmp->my;			u.uswallow = 0;			setsee();			docrt();		}		u.ustuck = 0;	}}killed(mtmp)register struct monst *mtmp;{#ifdef lint#define	NEW_SCORING#endif lint	register int tmp,tmp2,nk,x,y;	register struct permonst *mdat;	extern long newuexp();	if(mtmp->cham) mtmp->data = PM_CHAMELEON;	mdat = mtmp->data;	if(Blind) pline("You destroy it!");	else {		pline("You destroy %s!",			mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp));	}	if(u.umconf) {		if(!Blind) pline("Your hands stop glowing blue.");		u.umconf = 0;	}	/* count killed monsters */#define	MAXMONNO	100	nk = 1;		      /* in case we cannot find it in mons */	tmp = mdat - mons;    /* index in mons array (if not 'd', '@', ...) */	if(tmp >= 0 && tmp < CMNUM+2) {	    extern char fut_geno[];	    u.nr_killed[tmp]++;	    if((nk = u.nr_killed[tmp]) > MAXMONNO &&		!index(fut_geno, mdat->mlet))		    charcat(fut_geno,  mdat->mlet);	}	/* punish bad behaviour */	if(mdat->mlet == '@') Telepat = 0, u.uluck -= 2;	if(mtmp->mpeaceful || mtmp->mtame) u.uluck--;	if(mdat->mlet == 'u') u.uluck -= 5;	if((int)u.uluck < LUCKMIN) u.uluck = LUCKMIN;	/* give experience points */	tmp = 1 + mdat->mlevel * mdat->mlevel;	if(mdat->ac < 3) tmp += 2*(7 - mdat->ac);	if(index("AcsSDXaeRTVWU&In:P", mdat->mlet))		tmp += 2*mdat->mlevel;	if(index("DeV&P",mdat->mlet)) tmp += (7*mdat->mlevel);	if(mdat->mlevel > 6) tmp += 50;	if(mdat->mlet == ';') tmp += 1000;#ifdef NEW_SCORING	/* ------- recent addition: make nr of points decrease		   when this is not the first of this kind */	{ int ul = u.ulevel;	  int ml = mdat->mlevel;	if(ul < 14)    /* points are given based on present and future level */	    for(tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++)		if(u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4<<(tmp2-1)))/nk		    >= 10*pow((unsigned)(ul-1)))			if(++ul == 14) break;	tmp2 = ml - ul -1;	tmp = (tmp + ((tmp2 < 0) ? 0 : 4<<tmp2))/nk;	if(!tmp) tmp = 1;	}	/* note: ul is not necessarily the future value of u.ulevel */	/* ------- end of recent valuation change ------- */#endif NEW_SCORING	more_experienced(tmp,0);	flags.botl = 1;	while(u.ulevel < 14 && u.uexp >= newuexp()){		pline("Welcome to experience level %u.", ++u.ulevel);		tmp = rnd(10);		if(tmp < 3) tmp = rnd(10);		u.uhpmax += tmp;		u.uhp += tmp;		flags.botl = 1;	}	/* dispose of monster and make cadaver */	x = mtmp->mx;	y = mtmp->my;	mondead(mtmp);	tmp = mdat->mlet;	if(tmp == 'm') { /* he killed a minotaur, give him a wand of digging */			/* note: the dead minotaur will be on top of it! */		mksobj_at(WAN_DIGGING, x, y);		/* if(cansee(x,y)) atl(x,y,fobj->olet); */		stackobj(fobj);	} else#ifndef NOWORM	if(tmp == 'w') {		mksobj_at(WORM_TOOTH, x, y);		stackobj(fobj);	} else#endif	NOWORM	if(!letter(tmp) || (!index("mw", tmp) && !rn2(3))) tmp = 0;	if(ACCESSIBLE(levl[x][y].typ))	/* might be mimic in wall or dead eel*/	    if(x != u.ux || y != u.uy)	/* might be here after swallowed */		if(index("NTVm&",mdat->mlet) || rn2(5)) {		register struct obj *obj2 = mkobj_at(tmp,x,y);		if(cansee(x,y))			atl(x,y,obj2->olet);		stackobj(obj2);	}}kludge(str,arg)register char *str,*arg;{	if(Blind) {		if(*str == '%') pline(str,"It");		else pline(str,"it");	} else pline(str,arg);}rescham()	/* force all chameleons to become normal */{	register struct monst *mtmp;	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)		if(mtmp->cham) {			mtmp->cham = 0;			(void) newcham(mtmp, PM_CHAMELEON);		}}newcham(mtmp,mdat)	/* make a chameleon look like a new monster */			/* returns 1 if the monster actually changed */register struct monst *mtmp;register struct permonst *mdat;{	register mhp, hpn, hpd;	if(mdat == mtmp->data) return(0);	/* still the same monster */#ifndef NOWORM	if(mtmp->wormno) wormdead(mtmp);	/* throw tail away */#endif NOWORM	if (u.ustuck == mtmp) {		if (u.uswallow) {			u.uswallow = 0;			u.uswldtim = 0;			mnexto (mtmp);			docrt ();			prme ();		}		u.ustuck = 0;	}	hpn = mtmp->mhp;	hpd = (mtmp->data->mlevel)*8;	if(!hpd) hpd = 4;	mtmp->data = mdat;	mhp = (mdat->mlevel)*8;	/* new hp: same fraction of max as before */	mtmp->mhp = 2 + (hpn*mhp)/hpd;	hpn = mtmp->mhpmax;	mtmp->mhpmax = 2 + (hpn*mhp)/hpd;	mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0;#ifndef NOWORM	if(mdat->mlet == 'w' && getwn(mtmp)) initworm(mtmp);			/* perhaps we should clear mtmp->mtame here? */#endif NOWORM	unpmon(mtmp);	/* necessary for 'I' and to force pmon */	pmon(mtmp);	return(1);}mnexto(mtmp)	/* Make monster mtmp next to you (if possible) */struct monst *mtmp;{	extern coord enexto();	coord mm;	mm = enexto(u.ux, u.uy);	mtmp->mx = mm.x;	mtmp->my = mm.y;	pmon(mtmp);}ishuman(mtmp) register struct monst *mtmp; {	return(mtmp->data->mlet == '@');}setmangry(mtmp) register struct monst *mtmp; {	if(!mtmp->mpeaceful) return;	if(mtmp->mtame) return;	mtmp->mpeaceful = 0;	if(ishuman(mtmp)) pline("%s gets angry!", Monnam(mtmp));}/* not one hundred procent correct: now a snake may hide under an   invisible object */canseemon(mtmp)register struct monst *mtmp;{	return((!mtmp->minvis || See_invisible)		&& (!mtmp->mhide || !o_at(mtmp->mx,mtmp->my))		&& cansee(mtmp->mx, mtmp->my));}

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