📄 hack.mon.c
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. *//* hack.mon.c - version 1.0.3 */#include "hack.h"#include "hack.mfndpos.h"#ifndef NULL#define NULL (char *) 0#endifextern struct monst *makemon();extern struct obj *mkobj_at();int warnlevel; /* used by movemon and dochugw */long lastwarntime;int lastwarnlev;char *warnings[] = { "white", "pink", "red", "ruby", "purple", "black"};movemon(){ register struct monst *mtmp; register int fr; warnlevel = 0; while(1) { /* find a monster that we haven't treated yet */ /* note that mtmp or mtmp->nmon might get killed while mtmp moves, so we cannot just walk down the chain (even new monsters might get created!) */ for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) if(mtmp->mlstmv < moves) goto next_mon; /* treated all monsters */ break; next_mon: mtmp->mlstmv = moves; /* most monsters drown in pools */ { boolean inpool, iseel; inpool = (levl[mtmp->mx][mtmp->my].typ == POOL); iseel = (mtmp->data->mlet == ';'); if(inpool && !iseel) { if(cansee(mtmp->mx,mtmp->my)) pline("%s drowns.", Monnam(mtmp)); mondead(mtmp); continue; } /* but eels have a difficult time outside */ if(iseel && !inpool) { if(mtmp->mhp > 1) mtmp->mhp--; mtmp->mflee = 1; mtmp->mfleetim += 2; } } if(mtmp->mblinded && !--mtmp->mblinded) mtmp->mcansee = 1; if(mtmp->mfleetim && !--mtmp->mfleetim) mtmp->mflee = 0; if(mtmp->mimic) continue; if(mtmp->mspeed != MSLOW || !(moves%2)){ /* continue if the monster died fighting */ fr = -1; if(Conflict && cansee(mtmp->mx,mtmp->my) && (fr = fightm(mtmp)) == 2) continue; if(fr<0 && dochugw(mtmp)) continue; } if(mtmp->mspeed == MFAST && dochugw(mtmp)) continue; } warnlevel -= u.ulevel; if(warnlevel >= SIZE(warnings)) warnlevel = SIZE(warnings)-1; if(warnlevel >= 0) if(warnlevel > lastwarnlev || moves > lastwarntime + 5){ register char *rr; switch(Warning & (LEFT_RING | RIGHT_RING)){ case LEFT_RING: rr = "Your left ring glows"; break; case RIGHT_RING: rr = "Your right ring glows"; break; case LEFT_RING | RIGHT_RING: rr = "Both your rings glow"; break; default: rr = "Your fingertips glow"; break; } pline("%s %s!", rr, warnings[warnlevel]); lastwarntime = moves; lastwarnlev = warnlevel; } dmonsfree(); /* remove all dead monsters */}justswld(mtmp,name)register struct monst *mtmp;char *name;{ mtmp->mx = u.ux; mtmp->my = u.uy; u.ustuck = mtmp; pmon(mtmp); kludge("%s swallows you!",name); more(); seeoff(1); u.uswallow = 1; u.uswldtim = 0; swallowed();}youswld(mtmp,dam,die,name)register struct monst *mtmp;register dam,die;char *name;{ if(mtmp != u.ustuck) return; kludge("%s digests you!",name); u.uhp -= dam; if(u.uswldtim++ >= die){ /* a3 */ pline("It totally digests you!"); u.uhp = -1; } if(u.uhp < 1) done_in_by(mtmp); /* flags.botlx = 1; /* should we show status line ? */}dochugw(mtmp) register struct monst *mtmp; {register x = mtmp->mx;register y = mtmp->my;register d = dochug(mtmp);register dd; if(!d) /* monster still alive */ if(Warning) if(!mtmp->mpeaceful) if(mtmp->data->mlevel > warnlevel) if((dd = dist(mtmp->mx,mtmp->my)) < dist(x,y)) if(dd < 100) if(!canseemon(mtmp)) warnlevel = mtmp->data->mlevel; return(d);}/* returns 1 if monster died moving, 0 otherwise */dochug(mtmp)register struct monst *mtmp;{ register struct permonst *mdat; register tmp, nearby, scared; if(mtmp->cham && !rn2(6)) (void) newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]); mdat = mtmp->data; if(mdat->mlevel < 0) panic("bad monster %c (%d)",mdat->mlet,mdat->mlevel); /* regenerate monsters */ if((!(moves%20) || index(MREGEN, mdat->mlet)) && mtmp->mhp < mtmp->mhpmax) mtmp->mhp++; if(mtmp->mfroz) return(0); /* frozen monsters don't do anything */ if(mtmp->msleep) { /* wake up, or get out of here. */ /* ettins are hard to surprise */ /* Nymphs and Leprechauns do not easily wake up */ if(cansee(mtmp->mx,mtmp->my) && (!Stealth || (mdat->mlet == 'e' && rn2(10))) && (!index("NL",mdat->mlet) || !rn2(50)) && (Aggravate_monster || index("d1", mdat->mlet) || (!rn2(7) && !mtmp->mimic))) mtmp->msleep = 0; else return(0); } /* not frozen or sleeping: wipe out texts written in the dust */ wipe_engr_at(mtmp->mx, mtmp->my, 1); /* confused monsters get unconfused with small probability */ if(mtmp->mconf && !rn2(50)) mtmp->mconf = 0; /* some monsters teleport */ if(mtmp->mflee && index("tNL", mdat->mlet) && !rn2(40)){ rloc(mtmp); return(0); } if(mdat->mmove < rnd(6)) return(0); /* fleeing monsters might regain courage */ if(mtmp->mflee && !mtmp->mfleetim && mtmp->mhp == mtmp->mhpmax && !rn2(25)) mtmp->mflee = 0; nearby = (dist(mtmp->mx, mtmp->my) < 3); scared = (nearby && (sengr_at("Elbereth", u.ux, u.uy) || sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy))); if(scared && !mtmp->mflee) { mtmp->mflee = 1; mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100)); } if(!nearby || mtmp->mflee || mtmp->mconf || (mtmp->minvis && !rn2(3)) || (index("BIuy", mdat->mlet) && !rn2(4)) || (mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) || (!mtmp->mcansee && !rn2(4)) || mtmp->mpeaceful ) { tmp = m_move(mtmp,0); /* 2: monster died moving */ if(tmp == 2 || (tmp && mdat->mmove <= 12)) return(tmp == 2); } if(!index("Ea", mdat->mlet) && nearby && !mtmp->mpeaceful && u.uhp > 0 && !scared) { if(mhitu(mtmp)) return(1); /* monster died (e.g. 'y' or 'F') */ } /* extra movement for fast monsters */ if(mdat->mmove-12 > rnd(12)) tmp = m_move(mtmp,1); return(tmp == 2);}m_move(mtmp,after)register struct monst *mtmp;{ register struct monst *mtmp2; register nx,ny,omx,omy,appr,nearer,cnt,i,j; xchar gx,gy,nix,niy,chcnt; schar chi; boolean likegold, likegems, likeobjs; char msym = mtmp->data->mlet; schar mmoved = 0; /* not strictly nec.: chi >= 0 will do */ coord poss[9]; int info[9]; if(mtmp->mfroz || mtmp->msleep) return(0); if(mtmp->mtrapped) { i = mintrap(mtmp); if(i == 2) return(2); /* he died */ if(i == 1) return(0); /* still in trap, so didnt move */ } if(mtmp->mhide && o_at(mtmp->mx,mtmp->my) && rn2(10)) return(0); /* do not leave hiding place */#ifndef NOWORM if(mtmp->wormno) goto not_special;#endif NOWORM /* my dog gets a special treatment */ if(mtmp->mtame) { return( dog_move(mtmp, after) ); } /* likewise for shopkeeper */ if(mtmp->isshk) { mmoved = shk_move(mtmp); if(mmoved >= 0) goto postmov; mmoved = 0; /* follow player outside shop */ } /* and for the guard */ if(mtmp->isgd) { mmoved = gd_move(); goto postmov; }/* teleport if that lies in our nature ('t') or when badly wounded ('1') */ if((msym == 't' && !rn2(5)) || (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5)) || levl[u.ux][u.uy].typ == STAIRS))) { if(mtmp->mhp < 7 || (msym == 't' && rn2(2))) rloc(mtmp); else mnexto(mtmp); mmoved = 1; goto postmov; } /* spit fire ('D') or use a wand ('1') when appropriate */ if(index("D1", msym)) inrange(mtmp); if(msym == 'U' && !mtmp->mcan && canseemon(mtmp) && mtmp->mcansee && rn2(5)) { if(!Confusion) pline("%s's gaze has confused you!", Monnam(mtmp)); else pline("You are getting more and more confused."); if(rn2(3)) mtmp->mcan = 1; Confusion += d(3,4); /* timeout */ }not_special: if(!mtmp->mflee && u.uswallow && u.ustuck != mtmp) return(1); appr = 1; if(mtmp->mflee) appr = -1; if(mtmp->mconf || Invis || !mtmp->mcansee || (index("BIy", msym) && !rn2(3))) appr = 0; omx = mtmp->mx; omy = mtmp->my; gx = u.ux; gy = u.uy; if(msym == 'L' && appr == 1 && mtmp->mgold > u.ugold) appr = -1; /* random criterion for 'smell' or track finding ability should use mtmp->msmell or sth */ if(msym == '@' || ('a' <= msym && msym <= 'z')) { extern coord *gettrack(); register coord *cp; schar mroom; mroom = inroom(omx,omy); if(mroom < 0 || mroom != inroom(u.ux,u.uy)){ cp = gettrack(omx,omy); if(cp){ gx = cp->x; gy = cp->y; } } } /* look for gold or jewels nearby */ likegold = (index("LOD", msym) != NULL); likegems = (index("ODu", msym) != NULL); likeobjs = mtmp->mhide;#define SRCHRADIUS 25 { xchar mind = SRCHRADIUS; /* not too far away */ register int dd; if(likegold){ register struct gold *gold; for(gold = fgold; gold; gold = gold->ngold) if((dd = DIST(omx,omy,gold->gx,gold->gy)) < mind){ mind = dd; gx = gold->gx; gy = gold->gy; } } if(likegems || likeobjs){ register struct obj *otmp; for(otmp = fobj; otmp; otmp = otmp->nobj) if(likeobjs || otmp->olet == GEM_SYM) if(msym != 'u' || objects[otmp->otyp].g_val != 0) if((dd = DIST(omx,omy,otmp->ox,otmp->oy)) < mind){ mind = dd; gx = otmp->ox; gy = otmp->oy; } } if(mind < SRCHRADIUS && appr == -1) { if(dist(omx,omy) < 10) { gx = u.ux; gy = u.uy; } else appr = 1; } } nix = omx; niy = omy; cnt = mfndpos(mtmp,poss,info, msym == 'u' ? NOTONL : (msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) : index(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS); /* ALLOW_ROCK for some monsters ? */ chcnt = 0; chi = -1; for(i=0; i<cnt; i++) { nx = poss[i].x; ny = poss[i].y; for(j=0; j<MTSZ && j<cnt-1; j++) if(nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y) if(rn2(4*(cnt-j))) goto nxti;#ifdef STUPID /* some stupid compilers think that this is too complicated */ { int d1 = DIST(nx,ny,gx,gy); int d2 = DIST(nix,niy,gx,gy); nearer = (d1 < d2); }#else nearer = (DIST(nx,ny,gx,gy) < DIST(nix,niy,gx,gy));#endif STUPID if((appr == 1 && nearer) || (appr == -1 && !nearer) || !mmoved || (!appr && !rn2(++chcnt))){ nix = nx; niy = ny; chi = i; mmoved = 1; } nxti: ; } if(mmoved){ if(info[chi] & ALLOW_M){ mtmp2 = m_at(nix,niy); if(hitmm(mtmp,mtmp2) == 1 && rn2(4) && hitmm(mtmp2,mtmp) == 2) return(2); return(0); } if(info[chi] & ALLOW_U){ (void) hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd)+1); return(0); } mtmp->mx = nix; mtmp->my = niy; for(j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1]; mtmp->mtrack[0].x = omx; mtmp->mtrack[0].y = omy;#ifndef NOWORM
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