📄 hack.c
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. *//* hack.c - version 1.0.3 */#include "hack.h"#include <stdio.h>extern char news0();extern char *nomovemsg;extern char *exclam();extern struct obj *addinv();extern boolean hmon();/* called on movement: 1. when throwing ball+chain far away 2. when teleporting 3. when walking out of a lit room */unsee() { register x,y; register struct rm *lev;/* if(u.udispl){ u.udispl = 0; newsym(u.udisx, u.udisy); }*/#ifndef QUEST if(seehx){ seehx = 0; } else#endif QUEST for(x = u.ux-1; x < u.ux+2; x++) for(y = u.uy-1; y < u.uy+2; y++) { if(!isok(x, y)) continue; lev = &levl[x][y]; if(!lev->lit && lev->scrsym == '.') { lev->scrsym =' '; lev->new = 1; on_scr(x,y); } }}/* called: in hack.eat.c: seeoff(0) - blind after eating rotten food in hack.mon.c: seeoff(0) - blinded by a yellow light in hack.mon.c: seeoff(1) - swallowed in hack.do.c: seeoff(0) - blind after drinking potion in hack.do.c: seeoff(1) - go up or down the stairs in hack.trap.c:seeoff(1) - fall through trapdoor */seeoff(mode) /* 1 to redo @, 0 to leave them */{ /* 1 means misc movement, 0 means blindness */ register x,y; register struct rm *lev; if(u.udispl && mode){ u.udispl = 0; levl[u.udisx][u.udisy].scrsym = news0(u.udisx,u.udisy); }#ifndef QUEST if(seehx) { seehx = 0; } else#endif QUEST if(!mode) { for(x = u.ux-1; x < u.ux+2; x++) for(y = u.uy-1; y < u.uy+2; y++) { if(!isok(x, y)) continue; lev = &levl[x][y]; if(!lev->lit && lev->scrsym == '.') lev->seen = 0; } }}domove(){ xchar oldx,oldy; register struct monst *mtmp; register struct rm *tmpr,*ust; struct trap *trap; register struct obj *otmp; u_wipe_engr(rnd(5)); if(inv_weight() > 0){ pline("You collapse under your load."); nomul(0); return; } if(u.uswallow) { u.dx = u.dy = 0; u.ux = u.ustuck->mx; u.uy = u.ustuck->my; } else { if(Confusion) { do { confdir(); } while(!isok(u.ux+u.dx, u.uy+u.dy) || IS_ROCK(levl[u.ux+u.dx][u.uy+u.dy].typ)); } if(!isok(u.ux+u.dx, u.uy+u.dy)){ nomul(0); return; } } ust = &levl[u.ux][u.uy]; oldx = u.ux; oldy = u.uy; if(!u.uswallow && (trap = t_at(u.ux+u.dx, u.uy+u.dy)) && trap->tseen) nomul(0); if(u.ustuck && !u.uswallow && (u.ux+u.dx != u.ustuck->mx || u.uy+u.dy != u.ustuck->my)) { if(dist(u.ustuck->mx, u.ustuck->my) > 2){ /* perhaps it fled (or was teleported or ... ) */ u.ustuck = 0; } else { if(Blind) pline("You cannot escape from it!"); else pline("You cannot escape from %s!", monnam(u.ustuck)); nomul(0); return; } } if(u.uswallow || (mtmp = m_at(u.ux+u.dx,u.uy+u.dy))) { /* attack monster */ nomul(0); gethungry(); if(multi < 0) return; /* we just fainted */ /* try to attack; note that it might evade */ if(attack(u.uswallow ? u.ustuck : mtmp)) return; } /* not attacking an animal, so we try to move */ if(u.utrap) { if(u.utraptype == TT_PIT) { pline("You are still in a pit."); u.utrap--; } else { pline("You are caught in a beartrap."); if((u.dx && u.dy) || !rn2(5)) u.utrap--; } return; } tmpr = &levl[u.ux+u.dx][u.uy+u.dy]; if(IS_ROCK(tmpr->typ) || (u.dx && u.dy && (tmpr->typ == DOOR || ust->typ == DOOR))){ flags.move = 0; nomul(0); return; } while(otmp = sobj_at(ENORMOUS_ROCK, u.ux+u.dx, u.uy+u.dy)) { register xchar rx = u.ux+2*u.dx, ry = u.uy+2*u.dy; register struct trap *ttmp; nomul(0); if(isok(rx,ry) && !IS_ROCK(levl[rx][ry].typ) && (levl[rx][ry].typ != DOOR || !(u.dx && u.dy)) && !sobj_at(ENORMOUS_ROCK, rx, ry)) { if(m_at(rx,ry)) { pline("You hear a monster behind the rock."); pline("Perhaps that's why you cannot move it."); goto cannot_push; } if(ttmp = t_at(rx,ry)) switch(ttmp->ttyp) { case PIT: pline("You push the rock into a pit!"); deltrap(ttmp); delobj(otmp); pline("It completely fills the pit!"); continue; case TELEP_TRAP: pline("You push the rock and suddenly it disappears!"); delobj(otmp); continue; } if(levl[rx][ry].typ == POOL) { levl[rx][ry].typ = ROOM; mnewsym(rx,ry); prl(rx,ry); pline("You push the rock into the water."); pline("Now you can cross the water!"); delobj(otmp); continue; } otmp->ox = rx; otmp->oy = ry; /* pobj(otmp); */ if(cansee(rx,ry)) atl(rx,ry,otmp->olet); if(Invisible) newsym(u.ux+u.dx, u.uy+u.dy); { static long lastmovetime; /* note: this var contains garbage initially and after a restore */ if(moves > lastmovetime+2 || moves < lastmovetime) pline("With great effort you move the enormous rock."); lastmovetime = moves; } } else { pline("You try to move the enormous rock, but in vain."); cannot_push: if((!invent || inv_weight()+90 <= 0) && (!u.dx || !u.dy || (IS_ROCK(levl[u.ux][u.uy+u.dy].typ) && IS_ROCK(levl[u.ux+u.dx][u.uy].typ)))){ pline("However, you can squeeze yourself into a small opening."); break; } else return; } } if(u.dx && u.dy && IS_ROCK(levl[u.ux][u.uy+u.dy].typ) && IS_ROCK(levl[u.ux+u.dx][u.uy].typ) && invent && inv_weight()+40 > 0) { pline("You are carrying too much to get through."); nomul(0); return; } if(Punished && DIST(u.ux+u.dx, u.uy+u.dy, uchain->ox, uchain->oy) > 2){ if(carried(uball)) { movobj(uchain, u.ux, u.uy); goto nodrag; } if(DIST(u.ux+u.dx, u.uy+u.dy, uball->ox, uball->oy) < 3){ /* leave ball, move chain under/over ball */ movobj(uchain, uball->ox, uball->oy); goto nodrag; } if(inv_weight() + (int) uball->owt/2 > 0) { pline("You cannot %sdrag the heavy iron ball.", invent ? "carry all that and also " : ""); nomul(0); return; } movobj(uball, uchain->ox, uchain->oy); unpobj(uball); /* BAH %% */ uchain->ox = u.ux; uchain->oy = u.uy; nomul(-2); nomovemsg = ""; nodrag: ; } u.ux += u.dx; u.uy += u.dy; if(flags.run) { if(tmpr->typ == DOOR || (xupstair == u.ux && yupstair == u.uy) || (xdnstair == u.ux && ydnstair == u.uy)) nomul(0); } if(tmpr->typ == POOL && !Levitation) drown(); /* not necessarily fatal *//* if(u.udispl) { u.udispl = 0; newsym(oldx,oldy); }*/ if(!Blind) {#ifdef QUEST setsee();#else if(ust->lit) { if(tmpr->lit) { if(tmpr->typ == DOOR) prl1(u.ux+u.dx,u.uy+u.dy); else if(ust->typ == DOOR) nose1(oldx-u.dx,oldy-u.dy); } else { unsee(); prl1(u.ux+u.dx,u.uy+u.dy); } } else { if(tmpr->lit) setsee(); else { prl1(u.ux+u.dx,u.uy+u.dy); if(tmpr->typ == DOOR) { if(u.dy) { prl(u.ux-1,u.uy); prl(u.ux+1,u.uy); } else { prl(u.ux,u.uy-1); prl(u.ux,u.uy+1); } } } nose1(oldx-u.dx,oldy-u.dy); }#endif QUEST } else { pru(); } if(!flags.nopick) pickup(1); if(trap) dotrap(trap); /* fall into pit, arrow trap, etc. */ (void) inshop(); if(!Blind) read_engr_at(u.ux,u.uy);}movobj(obj, ox, oy)register struct obj *obj;register int ox, oy;{ /* Some dirty programming to get display right */ freeobj(obj); unpobj(obj); obj->nobj = fobj; fobj = obj; obj->ox = ox; obj->oy = oy;}dopickup(){ if(!g_at(u.ux,u.uy) && !o_at(u.ux,u.uy)) { pline("There is nothing here to pick up."); return(0); } if(Levitation) { pline("You cannot reach the floor."); return(1); } pickup(0); return(1);}pickup(all){ register struct gold *gold; register struct obj *obj, *obj2; register int wt; if(Levitation) return; while(gold = g_at(u.ux,u.uy)) { pline("%ld gold piece%s.", gold->amount, plur(gold->amount)); u.ugold += gold->amount; flags.botl = 1; freegold(gold); if(flags.run) nomul(0); if(Invisible) newsym(u.ux,u.uy); } /* check for more than one object */ if(!all) { register int ct = 0; for(obj = fobj; obj; obj = obj->nobj) if(obj->ox == u.ux && obj->oy == u.uy) if(!Punished || obj != uchain) ct++; if(ct < 2) all++; else pline("There are several objects here."); } for(obj = fobj; obj; obj = obj2) { obj2 = obj->nobj; /* perhaps obj will be picked up */ if(obj->ox == u.ux && obj->oy == u.uy) { if(flags.run) nomul(0); /* do not pick up uchain */ if(Punished && obj == uchain) continue; if(!all) { char c; pline("Pick up %s ? [ynaq]", doname(obj)); while(!index("ynaq ", (c = readchar()))) bell(); if(c == 'q') return; if(c == 'n') continue; if(c == 'a') all = 1; } if(obj->otyp == DEAD_COCKATRICE && !uarmg){ pline("Touching the dead cockatrice is a fatal mistake."); pline("You turn to stone."); killer = "cockatrice cadaver"; done("died"); } if(obj->otyp == SCR_SCARE_MONSTER){ if(!obj->spe) obj->spe = 1; else { /* Note: perhaps the 1st pickup failed: you cannot carry anymore, and so we never dropped it - let's assume that treading on it twice also destroys the scroll */ pline("The scroll turns to dust as you pick it up."); delobj(obj);
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