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📄 hack.apply.c

📁 早期freebsd实现
💻 C
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. *//* hack.apply.c - version 1.0.3 */#include	"hack.h"#include	"def.edog.h"#include	"def.mkroom.h"static struct monst *bchit();extern struct obj *addinv();extern struct trap *maketrap();extern int (*occupation)();extern char *occtxt;extern char quitchars[];extern char pl_character[];static void use_camera(), use_ice_box(), use_whistle(), use_magic_whistle();static int use_pick_axe();doapply() {	register struct obj *obj;	register int res = 1;	obj = getobj("(", "use or apply");	if(!obj) return(0);	switch(obj->otyp){	case EXPENSIVE_CAMERA:		use_camera(obj); break;	case ICE_BOX:		use_ice_box(obj); break;	case PICK_AXE:		res = use_pick_axe(obj);		break;	case MAGIC_WHISTLE:		if(pl_character[0] == 'W' || u.ulevel > 9) {			use_magic_whistle(obj);			break;		}		/* fall into next case */	case WHISTLE:		use_whistle(obj);		break;	case CAN_OPENER:		if(!carrying(TIN)) {			pline("You have no can to open.");			goto xit;		}		pline("You cannot open a tin without eating its contents.");		pline("In order to eat, use the 'e' command.");		if(obj != uwep)    pline("Opening the tin will be much easier if you wield the can-opener.");		goto xit;	default:		pline("Sorry, I don't know how to use that.");	xit:		nomul(0);		return(0);	}	nomul(0);	return(res);}/* ARGSUSED */static voiduse_camera(obj) /* register */ struct obj *obj; {register struct monst *mtmp;	if(!getdir(1)){		/* ask: in what direction? */		flags.move = multi = 0;		return;	}	if(u.uswallow) {		pline("You take a picture of %s's stomach.", monnam(u.ustuck));		return;	}	if(u.dz) {		pline("You take a picture of the %s.",			(u.dz > 0) ? "floor" : "ceiling");		return;	}	if(mtmp = bchit(u.dx, u.dy, COLNO, '!')) {		if(mtmp->msleep){			mtmp->msleep = 0;			pline("The flash awakens %s.", monnam(mtmp)); /* a3 */		} else		if(mtmp->data->mlet != 'y')		if(mtmp->mcansee || mtmp->mblinded){			register int tmp = dist(mtmp->mx,mtmp->my);			register int tmp2;			if(cansee(mtmp->mx,mtmp->my))			  pline("%s is blinded by the flash!", Monnam(mtmp));			setmangry(mtmp);			if(tmp < 9 && !mtmp->isshk && rn2(4)) {				mtmp->mflee = 1;				if(rn2(4)) mtmp->mfleetim = rnd(100);			}			if(tmp < 3) mtmp->mcansee  = mtmp->mblinded = 0;			else {				tmp2 = mtmp->mblinded;				tmp2 += rnd(1 + 50/tmp);				if(tmp2 > 127) tmp2 = 127;				mtmp->mblinded = tmp2;				mtmp->mcansee = 0;			}		}	}}staticstruct obj *current_ice_box;	/* a local variable of use_ice_box, to be				used by its local procedures in/ck_ice_box */staticin_ice_box(obj) register struct obj *obj; {	if(obj == current_ice_box ||		(Punished && (obj == uball || obj == uchain))){		pline("You must be kidding.");		return(0);	}	if(obj->owornmask & (W_ARMOR | W_RING)) {		pline("You cannot refrigerate something you are wearing.");		return(0);	}	if(obj->owt + current_ice_box->owt > 70) {		pline("It won't fit.");		return(1);	/* be careful! */	}	if(obj == uwep) {		if(uwep->cursed) {			pline("Your weapon is welded to your hand!");			return(0);		}		setuwep((struct obj *) 0);	}	current_ice_box->owt += obj->owt;	freeinv(obj);	obj->o_cnt_id = current_ice_box->o_id;	obj->nobj = fcobj;	fcobj = obj;	obj->age = moves - obj->age;	/* actual age */	return(1);}staticck_ice_box(obj) register struct obj *obj; {	return(obj->o_cnt_id == current_ice_box->o_id);}staticout_ice_box(obj) register struct obj *obj; {register struct obj *otmp;	if(obj == fcobj) fcobj = fcobj->nobj;	else {		for(otmp = fcobj; otmp->nobj != obj; otmp = otmp->nobj)			if(!otmp->nobj) panic("out_ice_box");		otmp->nobj = obj->nobj;	}	current_ice_box->owt -= obj->owt;	obj->age = moves - obj->age;	/* simulated point of time */	(void) addinv(obj);}static voiduse_ice_box(obj) register struct obj *obj; {register int cnt = 0;register struct obj *otmp;	current_ice_box = obj;	/* for use by in/out_ice_box */	for(otmp = fcobj; otmp; otmp = otmp->nobj)		if(otmp->o_cnt_id == obj->o_id)			cnt++;	if(!cnt) pline("Your ice-box is empty.");	else {	    pline("Do you want to take something out of the ice-box? [yn] ");	    if(readchar() == 'y')		if(askchain(fcobj, (char *) 0, 0, out_ice_box, ck_ice_box, 0))		    return;		pline("That was all. Do you wish to put something in? [yn] ");		if(readchar() != 'y') return;	}	/* call getobj: 0: allow cnt; #: allow all types; %: expect food */	otmp = getobj("0#%", "put in");	if(!otmp || !in_ice_box(otmp))		flags.move = multi = 0;}staticstruct monst *bchit(ddx,ddy,range,sym) register int ddx,ddy,range; char sym; {	register struct monst *mtmp = (struct monst *) 0;	register int bchx = u.ux, bchy = u.uy;	if(sym) Tmp_at(-1, sym);	/* open call */	while(range--) {		bchx += ddx;		bchy += ddy;		if(mtmp = m_at(bchx,bchy))			break;		if(!ZAP_POS(levl[bchx][bchy].typ)) {			bchx -= ddx;			bchy -= ddy;			break;		}		if(sym) Tmp_at(bchx, bchy);	}	if(sym) Tmp_at(-1, -1);	return(mtmp);}/* ARGSUSED */static voiduse_whistle(obj) struct obj *obj; {register struct monst *mtmp = fmon;	pline("You produce a high whistling sound.");	while(mtmp) {		if(dist(mtmp->mx,mtmp->my) < u.ulevel*20) {			if(mtmp->msleep)				mtmp->msleep = 0;			if(mtmp->mtame)				EDOG(mtmp)->whistletime = moves;		}		mtmp = mtmp->nmon;	}}/* ARGSUSED */static voiduse_magic_whistle(obj) struct obj *obj; {register struct monst *mtmp = fmon;	pline("You produce a strange whistling sound.");	while(mtmp) {		if(mtmp->mtame) mnexto(mtmp);		mtmp = mtmp->nmon;	}}static int dig_effort;	/* effort expended on current pos */static uchar dig_level;static coord dig_pos;static boolean dig_down;staticdig() {	register struct rm *lev;	register dpx = dig_pos.x, dpy = dig_pos.y;	/* perhaps a nymph stole his pick-axe while he was busy digging */	/* or perhaps he teleported away */	if(u.uswallow || !uwep || uwep->otyp != PICK_AXE ||	    dig_level != dlevel ||	    ((dig_down && (dpx != u.ux || dpy != u.uy)) ||	     (!dig_down && dist(dpx,dpy) > 2)))		return(0);	dig_effort += 10 + abon() + uwep->spe + rn2(5);	if(dig_down) {		if(!xdnstair) {			pline("The floor here seems too hard to dig in.");			return(0);		}		if(dig_effort > 250) {			dighole();			return(0);	/* done with digging */		}		if(dig_effort > 50) {			register struct trap *ttmp = t_at(dpx,dpy);			if(!ttmp) {				ttmp = maketrap(dpx,dpy,PIT);				ttmp->tseen = 1;				pline("You have dug a pit.");				u.utrap = rn1(4,2);				u.utraptype = TT_PIT;				return(0);			}		}	} else	if(dig_effort > 100) {		register char *digtxt;		register struct obj *obj;		lev = &levl[dpx][dpy];		if(obj = sobj_at(ENORMOUS_ROCK, dpx, dpy)) {			fracture_rock(obj);			digtxt = "The rock falls apart.";		} else if(!lev->typ || lev->typ == SCORR) {			lev->typ = CORR;			digtxt = "You succeeded in cutting away some rock.";		} else if(lev->typ == HWALL || lev->typ == VWALL					    || lev->typ == SDOOR) {			lev->typ = xdnstair ? DOOR : ROOM;			digtxt = "You just made an opening in the wall.";		} else		  digtxt = "Now what exactly was it that you were digging in?";		mnewsym(dpx, dpy);		prl(dpx, dpy);		pline(digtxt);		/* after mnewsym & prl */		return(0);	} else {		if(IS_WALL(levl[dpx][dpy].typ)) {			register int rno = inroom(dpx,dpy);			if(rno >= 0 && rooms[rno].rtype >= 8) {			  pline("This wall seems too hard to dig into.");			  return(0);			}		}		pline("You hit the rock with all your might.");	}	return(1);}/* When will hole be finished? Very rough indication used by shopkeeper. */holetime() {	return( (occupation == dig) ? (250 - dig_effort)/20 : -1);}dighole(){	register struct trap *ttmp = t_at(u.ux, u.uy);	if(!xdnstair) {		pline("The floor here seems too hard to dig in.");	} else {		if(ttmp)			ttmp->ttyp = TRAPDOOR;		else			ttmp = maketrap(u.ux, u.uy, TRAPDOOR);		ttmp->tseen = 1;		pline("You've made a hole in the floor.");		if(!u.ustuck) {			if(inshop())				shopdig(1);			pline("You fall through ...");			if(u.utraptype == TT_PIT) {				u.utrap = 0;				u.utraptype = 0;			}			goto_level(dlevel+1, FALSE);		}	}}staticuse_pick_axe(obj)struct obj *obj;{	char dirsyms[12];	extern char sdir[];	register char *dsp = dirsyms, *sdp = sdir;	register struct monst *mtmp;	register struct rm *lev;	register int rx, ry, res = 0;	if(obj != uwep) {		if(uwep && uwep->cursed) {			/* Andreas Bormann - ihnp4!decvax!mcvax!unido!ab */			pline("Since your weapon is welded to your hand,");			pline("you cannot use that pick-axe.");			return(0);		}		pline("You now wield %s.", doname(obj));		setuwep(obj);		res = 1;	}	while(*sdp) {		(void) movecmd(*sdp);	/* sets u.dx and u.dy and u.dz */		rx = u.ux + u.dx;		ry = u.uy + u.dy;		if(u.dz > 0 || (u.dz == 0 && isok(rx, ry) &&		    (IS_ROCK(levl[rx][ry].typ)		    || sobj_at(ENORMOUS_ROCK, rx, ry))))			*dsp++ = *sdp;		sdp++;	}	*dsp = 0;	pline("In what direction do you want to dig? [%s] ", dirsyms);	if(!getdir(0))		/* no txt */		return(res);	if(u.uswallow && attack(u.ustuck)) /* return(1) */;	else	if(u.dz < 0)		pline("You cannot reach the ceiling.");	else	if(u.dz == 0) {		if(Confusion)			confdir();		rx = u.ux + u.dx;		ry = u.uy + u.dy;		if((mtmp = m_at(rx, ry)) && attack(mtmp))			return(1);		if(!isok(rx, ry)) {			pline("Clash!");			return(1);		}		lev = &levl[rx][ry];		if(lev->typ == DOOR)			pline("Your %s against the door.",				aobjnam(obj, "clang"));		else if(!IS_ROCK(lev->typ)		     && !sobj_at(ENORMOUS_ROCK, rx, ry)) {			/* ACCESSIBLE or POOL */			pline("You swing your %s through thin air.",				aobjnam(obj, (char *) 0));		} else {			if(dig_pos.x != rx || dig_pos.y != ry			    || dig_level != dlevel || dig_down) {				dig_down = FALSE;				dig_pos.x = rx;				dig_pos.y = ry;				dig_level = dlevel;				dig_effort = 0;				pline("You start digging.");			} else				pline("You continue digging.");			occupation = dig;			occtxt = "digging";		}	} else if(Levitation) {		pline("You cannot reach the floor.");	} else {		if(dig_pos.x != u.ux || dig_pos.y != u.uy		    || dig_level != dlevel || !dig_down) {			dig_down = TRUE;			dig_pos.x = u.ux;			dig_pos.y = u.uy;			dig_level = dlevel;			dig_effort = 0;			pline("You start digging in the floor.");			if(inshop())				shopdig(0);		} else			pline("You continue digging in the floor.");		occupation = dig;		occtxt = "digging";	}	return(1);}

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