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📄 hack.mkshop.c

📁 早期freebsd实现
💻 C
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. *//* hack.mkshop.c - version 1.0.3 */#ifndef QUEST#include "hack.h"#include "def.mkroom.h"#include "def.eshk.h"#include <stdlib.h>#define	ESHK	((struct eshk *)(&(shk->mextra[0])))extern struct monst *makemon();extern struct obj *mkobj_at();extern int nroom;extern char shtypes[];	/* = "=/)%?!["; 8 types: 7 specialized, 1 mixed */schar shprobs[] = { 3,3,5,5,10,10,14,50 };	/* their probabilities */mkshop(){register struct mkroom *sroom;register int sh,sx,sy,i = -1;register char let;int roomno;register struct monst *shk;#ifdef WIZARD	/* first determine shoptype */	if(wizard){		register char *ep = getenv("SHOPTYPE");		if(ep){			if(*ep == 'z' || *ep == 'Z'){				mkzoo(ZOO);				return;			}			if(*ep == 'm' || *ep == 'M'){				mkzoo(MORGUE);				return;			}			if(*ep == 'b' || *ep == 'B'){				mkzoo(BEEHIVE);				return;			}			if(*ep == 's' || *ep == 'S'){				mkswamp();				return;			}			for(i=0; shtypes[i]; i++)				if(*ep == shtypes[i]) break;			goto gottype;		}	}gottype:#endif WIZARD	for(sroom = &rooms[0], roomno = 0; ; sroom++, roomno++){		if(sroom->hx < 0) return;		if(sroom - rooms >= nroom) {			pline("rooms not closed by -1?");			return;		}		if(sroom->rtype) continue;		if(!sroom->rlit || has_dnstairs(sroom) || has_upstairs(sroom))			continue;		if(#ifdef WIZARD		   (wizard && getenv("SHOPTYPE") && sroom->doorct != 0) ||#endif WIZARD			sroom->doorct <= 2 && sroom->doorct > 0) break;	}	if(i < 0) {			/* shoptype not yet determined */	    register int j;	    for(j = rn2(100), i = 0; (j -= shprobs[i])>= 0; i++)		if(!shtypes[i]) break;			/* superfluous */	    if(isbig(sroom) && i + SHOPBASE == WANDSHOP)		i = GENERAL-SHOPBASE;	}	sroom->rtype = i + SHOPBASE;	let = shtypes[i];	sh = sroom->fdoor;	sx = doors[sh].x;	sy = doors[sh].y;	if(sx == sroom->lx-1) sx++; else	if(sx == sroom->hx+1) sx--; else	if(sy == sroom->ly-1) sy++; else	if(sy == sroom->hy+1) sy--; else {#ifdef WIZARD	    /* This is said to happen sometimes, but I've never seen it. */	    if(wizard) {		register int j = sroom->doorct;		extern int doorindex;		pline("Where is shopdoor?");		pline("Room at (%d,%d),(%d,%d).", sroom->lx, sroom->ly,			sroom->hx, sroom->hy);		pline("doormax=%d doorct=%d fdoor=%d",			doorindex, sroom->doorct, sh);		while(j--) {			pline("door [%d,%d]", doors[sh].x, doors[sh].y);			sh++;		}		more();	    }#endif WIZARD	    return;	}	if(!(shk = makemon(PM_SHK,sx,sy))) return;	shk->isshk = shk->mpeaceful = 1;	shk->msleep = 0;	shk->mtrapseen = ~0;	/* we know all the traps already */	ESHK->shoproom = roomno;	ESHK->shoplevel = dlevel;	ESHK->shd = doors[sh];	ESHK->shk.x = sx;	ESHK->shk.y = sy;	ESHK->robbed = 0;	ESHK->visitct = 0;	ESHK->following = 0;	shk->mgold = 1000 + 30*rnd(100);	/* initial capital */	ESHK->billct = 0;	findname(ESHK->shknam, let);	for(sx = sroom->lx; sx <= sroom->hx; sx++)	for(sy = sroom->ly; sy <= sroom->hy; sy++){		register struct monst *mtmp;		if((sx == sroom->lx && doors[sh].x == sx-1) ||		   (sx == sroom->hx && doors[sh].x == sx+1) ||		   (sy == sroom->ly && doors[sh].y == sy-1) ||		   (sy == sroom->hy && doors[sh].y == sy+1)) continue;		if(rn2(100) < dlevel && !m_at(sx,sy) &&		   (mtmp = makemon(PM_MIMIC, sx, sy))){			mtmp->mimic = 1;			mtmp->mappearance =			    (let && rn2(10) < dlevel) ? let : ']';			continue;		}		(void) mkobj_at(let, sx, sy);	}}mkzoo(type)int type;{	register struct mkroom *sroom;	register struct monst *mon;	register int sh,sx,sy,i;	int goldlim = 500 * dlevel;	int moct = 0;	struct permonst *morguemon();	i = nroom;	for(sroom = &rooms[rn2(nroom)]; ; sroom++) {		if(sroom == &rooms[nroom])			sroom = &rooms[0];		if(!i-- || sroom->hx < 0)			return;		if(sroom->rtype)			continue;		if(type == MORGUE && sroom->rlit)			continue;		if(has_upstairs(sroom) || (has_dnstairs(sroom) && rn2(3)))			continue;		if(sroom->doorct == 1 || !rn2(5))			break;	}	sroom->rtype = type;	sh = sroom->fdoor;	for(sx = sroom->lx; sx <= sroom->hx; sx++)	for(sy = sroom->ly; sy <= sroom->hy; sy++){		if((sx == sroom->lx && doors[sh].x == sx-1) ||		   (sx == sroom->hx && doors[sh].x == sx+1) ||		   (sy == sroom->ly && doors[sh].y == sy-1) ||		   (sy == sroom->hy && doors[sh].y == sy+1)) continue;		mon = makemon(		   (type == MORGUE) ? morguemon() :		   (type == BEEHIVE) ? PM_KILLER_BEE : (struct permonst *) 0,		   sx, sy);		if(mon) mon->msleep = 1;		switch(type) {		case ZOO:		   i = sq(dist2(sx,sy,doors[sh].x,doors[sh].y));		   if(i >= goldlim) i = 5*dlevel;		   goldlim -= i;		   mkgold((long)(10 + rn2(i)), sx, sy);		   break;		case MORGUE:		   /* Usually there is one dead body in the morgue */		   if(!moct && rn2(3)) {			mksobj_at(CORPSE, sx, sy);			moct++;		   }		   break;		case BEEHIVE:		   if(!rn2(3)) mksobj_at(LUMP_OF_ROYAL_JELLY, sx, sy);		   break;		}	}}struct permonst *morguemon(){	extern struct permonst pm_ghost;	register int i = rn2(100), hd = rn2(dlevel);	if(hd > 10 && i < 10) return(PM_DEMON);	if(hd > 8 && i > 85) return(PM_VAMPIRE);	return((i < 40) ? PM_GHOST : (i < 60) ? PM_WRAITH : PM_ZOMBIE);}mkswamp()	/* Michiel Huisjes & Fred de Wilde */{	register struct mkroom *sroom;	register int sx,sy,i,eelct = 0;	extern struct permonst pm_eel;	for(i=0; i<5; i++) {		/* 5 tries */		sroom = &rooms[rn2(nroom)];		if(sroom->hx < 0 || sroom->rtype ||		   has_upstairs(sroom) || has_dnstairs(sroom))			continue;		/* satisfied; make a swamp */		sroom->rtype = SWAMP;		for(sx = sroom->lx; sx <= sroom->hx; sx++)		for(sy = sroom->ly; sy <= sroom->hy; sy++)		if((sx+sy)%2 && !o_at(sx,sy) && !t_at(sx,sy)			     && !m_at(sx,sy) && !nexttodoor(sx,sy)){			levl[sx][sy].typ = POOL;			levl[sx][sy].scrsym = POOL_SYM;			if(!eelct || !rn2(4)) {				(void) makemon(PM_EEL, sx, sy);				eelct++;			}		}	}}nexttodoor(sx,sy)register sx,sy;{	register dx,dy;	register struct rm *lev;	for(dx = -1; dx <= 1; dx++) for(dy = -1; dy <= 1; dy++)		if((lev = &levl[sx+dx][sy+dy])->typ == DOOR ||		    lev->typ == SDOOR || lev->typ == LDOOR)			return(1);	return(0);}has_dnstairs(sroom)register struct mkroom *sroom;{	return(sroom->lx <= xdnstair && xdnstair <= sroom->hx &&		   sroom->ly <= ydnstair && ydnstair <= sroom->hy);}has_upstairs(sroom)register struct mkroom *sroom;{	return(sroom->lx <= xupstair && xupstair <= sroom->hx &&		   sroom->ly <= yupstair && yupstair <= sroom->hy);}isbig(sroom)register struct mkroom *sroom;{	register int area = (sroom->hx - sroom->lx) * (sroom->hy - sroom->ly);	return( area > 20 );}dist2(x0,y0,x1,y1){	return((x0-x1)*(x0-x1) + (y0-y1)*(y0-y1));}sq(a) int a; {	return(a*a);}#endif QUEST

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