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📄 hack.potion.c

📁 早期freebsd实现
💻 C
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. *//* hack.potion.c - version 1.0.3 */#include "hack.h"extern int float_down();extern char *nomovemsg;extern struct monst youmonst;extern struct monst *makemon();dodrink() {	register struct obj *otmp,*objs;	register struct monst *mtmp;	register int unkn = 0, nothing = 0;	otmp = getobj("!", "drink");	if(!otmp) return(0);	if(!strcmp(objects[otmp->otyp].oc_descr, "smoky") && !rn2(13)) {		ghost_from_bottle();		goto use_it;	}	switch(otmp->otyp){	case POT_RESTORE_STRENGTH:		unkn++;		pline("Wow!  This makes you feel great!");		if(u.ustr < u.ustrmax) {			u.ustr = u.ustrmax;			flags.botl = 1;		}		break;	case POT_BOOZE:		unkn++;		pline("Ooph!  This tastes like liquid fire!");		Confusion += d(3,8);		/* the whiskey makes us feel better */		if(u.uhp < u.uhpmax) losehp(-1, "bottle of whiskey");		if(!rn2(4)) {			pline("You pass out.");			multi = -rnd(15);			nomovemsg = "You awake with a headache.";		}		break;	case POT_INVISIBILITY:		if(Invis || See_invisible)		  nothing++;		else {		  if(!Blind)		    pline("Gee!  All of a sudden, you can't see yourself.");		  else		    pline("You feel rather airy."), unkn++;		  newsym(u.ux,u.uy);		}		Invis += rn1(15,31);		break;	case POT_FRUIT_JUICE:		pline("This tastes like fruit juice.");		lesshungry(20);		break;	case POT_HEALING:		pline("You begin to feel better.");		flags.botl = 1;		u.uhp += rnd(10);		if(u.uhp > u.uhpmax)			u.uhp = ++u.uhpmax;		if(Blind) Blind = 1;	/* see on next move */		if(Sick) Sick = 0;		break;	case POT_PARALYSIS:		if(Levitation)			pline("You are motionlessly suspended.");		else			pline("Your feet are frozen to the floor!");		nomul(-(rn1(10,25)));		break;	case POT_MONSTER_DETECTION:		if(!fmon) {			strange_feeling(otmp, "You feel threatened.");			return(1);		} else {			cls();			for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)				if(mtmp->mx > 0)				at(mtmp->mx,mtmp->my,mtmp->data->mlet);			prme();			pline("You sense the presence of monsters.");			more();			docrt();		}		break;	case POT_OBJECT_DETECTION:		if(!fobj) {			strange_feeling(otmp, "You feel a pull downward.");			return(1);		} else {		    for(objs = fobj; objs; objs = objs->nobj)			if(objs->ox != u.ux || objs->oy != u.uy)				goto outobjmap;		    pline("You sense the presence of objects close nearby.");		    break;		outobjmap:			cls();			for(objs = fobj; objs; objs = objs->nobj)				at(objs->ox,objs->oy,objs->olet);			prme();			pline("You sense the presence of objects.");			more();			docrt();		}		break;	case POT_SICKNESS:		pline("Yech! This stuff tastes like poison.");		if(Poison_resistance)    pline("(But in fact it was biologically contaminated orange juice.)");		losestr(rn1(4,3));		losehp(rnd(10), "contaminated potion");		break;	case POT_CONFUSION:		if(!Confusion)			pline("Huh, What?  Where am I?");		else			nothing++;		Confusion += rn1(7,16);		break;	case POT_GAIN_STRENGTH:		pline("Wow do you feel strong!");		if(u.ustr >= 118) break;	/* > 118 is impossible */		if(u.ustr > 17) u.ustr += rnd(118-u.ustr);		else u.ustr++;		if(u.ustr > u.ustrmax) u.ustrmax = u.ustr;		flags.botl = 1;		break;	case POT_SPEED:		if(Wounded_legs) {			heal_legs();			unkn++;			break;		}		if(!(Fast & ~INTRINSIC))			pline("You are suddenly moving much faster.");		else			pline("Your legs get new energy."), unkn++;		Fast += rn1(10,100);		break;	case POT_BLINDNESS:		if(!Blind)			pline("A cloud of darkness falls upon you.");		else			nothing++;		Blind += rn1(100,250);		seeoff(0);		break;	case POT_GAIN_LEVEL: 		pluslvl();		break;	case POT_EXTRA_HEALING:		pline("You feel much better.");		flags.botl = 1;		u.uhp += d(2,20)+1;		if(u.uhp > u.uhpmax)			u.uhp = (u.uhpmax += 2);		if(Blind) Blind = 1;		if(Sick) Sick = 0;		break;	case POT_LEVITATION:		if(!Levitation)			float_up();		else			nothing++;		Levitation += rnd(100);		u.uprops[PROP(RIN_LEVITATION)].p_tofn = float_down;		break;	default:		impossible("What a funny potion! (%u)", otmp->otyp);		return(0);	}	if(nothing) {	    unkn++;	    pline("You have a peculiar feeling for a moment, then it passes.");	}	if(otmp->dknown && !objects[otmp->otyp].oc_name_known) {		if(!unkn) {			objects[otmp->otyp].oc_name_known = 1;			more_experienced(0,10);		} else if(!objects[otmp->otyp].oc_uname)			docall(otmp);	}use_it:	useup(otmp);	return(1);}pluslvl(){	register num;	pline("You feel more experienced.");	num = rnd(10);	u.uhpmax += num;	u.uhp += num;	if(u.ulevel < 14) {		extern long newuexp();		u.uexp = newuexp()+1;		pline("Welcome to experience level %u.", ++u.ulevel);	}	flags.botl = 1;}strange_feeling(obj,txt)register struct obj *obj;register char *txt;{	if(flags.beginner)	    pline("You have a strange feeling for a moment, then it passes.");	else	    pline(txt);	if(!objects[obj->otyp].oc_name_known && !objects[obj->otyp].oc_uname)		docall(obj);	useup(obj);}char *bottlenames[] = {	"bottle", "phial", "flagon", "carafe", "flask", "jar", "vial"};potionhit(mon, obj)register struct monst *mon;register struct obj *obj;{	extern char *xname();	register char *botlnam = bottlenames[rn2(SIZE(bottlenames))];	boolean uclose, isyou = (mon == &youmonst);	if(isyou) {		uclose = TRUE;		pline("The %s crashes on your head and breaks into shivers.",			botlnam);		losehp(rnd(2), "thrown potion");	} else {		uclose = (dist(mon->mx,mon->my) < 3);		/* perhaps 'E' and 'a' have no head? */		pline("The %s crashes on %s's head and breaks into shivers.",			botlnam, monnam(mon));		if(rn2(5) && mon->mhp > 1)			mon->mhp--;	}	pline("The %s evaporates.", xname(obj));	if(!isyou && !rn2(3)) switch(obj->otyp) {	case POT_RESTORE_STRENGTH:	case POT_GAIN_STRENGTH:	case POT_HEALING:	case POT_EXTRA_HEALING:		if(mon->mhp < mon->mhpmax) {			mon->mhp = mon->mhpmax;			pline("%s looks sound and hale again!", Monnam(mon));		}		break;	case POT_SICKNESS:		if(mon->mhpmax > 3)			mon->mhpmax /= 2;		if(mon->mhp > 2)			mon->mhp /= 2;		break;	case POT_CONFUSION:	case POT_BOOZE:		mon->mconf = 1;		break;	case POT_INVISIBILITY:		unpmon(mon);		mon->minvis = 1;		pmon(mon);		break;	case POT_PARALYSIS:		mon->mfroz = 1;		break;	case POT_SPEED:		mon->mspeed = MFAST;		break;	case POT_BLINDNESS:		mon->mblinded |= 64 + rn2(64);		break;/*		case POT_GAIN_LEVEL:	case POT_LEVITATION:	case POT_FRUIT_JUICE:	case POT_MONSTER_DETECTION:	case POT_OBJECT_DETECTION:		break;*/	}	if(uclose && rn2(5))		potionbreathe(obj);	obfree(obj, Null(obj));}potionbreathe(obj)register struct obj *obj;{	switch(obj->otyp) {	case POT_RESTORE_STRENGTH:	case POT_GAIN_STRENGTH:		if(u.ustr < u.ustrmax) u.ustr++, flags.botl = 1;		break;	case POT_HEALING:	case POT_EXTRA_HEALING:		if(u.uhp < u.uhpmax) u.uhp++, flags.botl = 1;		break;	case POT_SICKNESS:		if(u.uhp <= 5) u.uhp = 1; else u.uhp -= 5;		flags.botl = 1;		break;	case POT_CONFUSION:	case POT_BOOZE:		if(!Confusion)			pline("You feel somewhat dizzy.");		Confusion += rnd(5);		break;	case POT_INVISIBILITY:		pline("For an instant you couldn't see your right hand.");		break;	case POT_PARALYSIS:		pline("Something seems to be holding you.");		nomul(-rnd(5));		break;	case POT_SPEED:		Fast += rnd(5);		pline("Your knees seem more flexible now.");		break;	case POT_BLINDNESS:		if(!Blind) pline("It suddenly gets dark.");		Blind += rnd(5);		seeoff(0);		break;/*		case POT_GAIN_LEVEL:	case POT_LEVITATION:	case POT_FRUIT_JUICE:	case POT_MONSTER_DETECTION:	case POT_OBJECT_DETECTION:		break;*/	}	/* note: no obfree() */}/* * -- rudimentary -- to do this correctly requires much more work * -- all sharp weapons get one or more qualities derived from the potions * -- texts on scrolls may be (partially) wiped out; do they become blank? * --   or does their effect change, like under Confusion? * -- all objects may be made invisible by POT_INVISIBILITY * -- If the flask is small, can one dip a large object? Does it magically * --   become a jug? Etc. */dodip(){	register struct obj *potion, *obj;	if(!(obj = getobj("#", "dip")))		return(0);	if(!(potion = getobj("!", "dip into")))		return(0);	pline("Interesting...");	if(obj->otyp == ARROW || obj->otyp == DART ||	   obj->otyp == CROSSBOW_BOLT) {		if(potion->otyp == POT_SICKNESS) {			useup(potion);			if(obj->spe < 7) obj->spe++;	/* %% */		}	}	return(1);}ghost_from_bottle(){	extern struct permonst pm_ghost;	register struct monst *mtmp;	if(!(mtmp = makemon(PM_GHOST,u.ux,u.uy))){		pline("This bottle turns out to be empty.");		return;	}	mnexto(mtmp);	pline("As you open the bottle, an enormous ghost emerges!");	pline("You are frightened to death, and unable to move.");	nomul(-3);}

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