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📄 position.c

📁 早期freebsd实现
💻 C
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/* * Routines dealing with the "position" table. * This is a table which tells the position (in the input file) of the * first char on each currently displayed line. * * {{ The position table is scrolled by moving all the entries. *    Would be better to have a circular table  *    and just change a couple of pointers. }} */#include "less.h"#include "position.h"static POSITION *table = NULL;	/* The position table */static int table_size;extern int sc_width, sc_height;/* * Return the starting file position of a line displayed on the screen. * The line may be specified as a line number relative to the top * of the screen, but is usually one of these special cases: *	the top (first) line on the screen *	the second line on the screen *	the bottom line on the screen *	the line after the bottom line on the screen */	public POSITIONposition(where)	int where;{	switch (where)	{	case BOTTOM:		where = sc_height - 2;		break;	case BOTTOM_PLUS_ONE:		where = sc_height - 1;		break;	case MIDDLE:		where = sc_height / 2;	}	return (table[where]);}/* * Add a new file position to the bottom of the position table. */	public voidadd_forw_pos(pos)	POSITION pos;{	register int i;	/*	 * Scroll the position table up.	 */	for (i = 1;  i < sc_height;  i++)		table[i-1] = table[i];	table[sc_height - 1] = pos;}/* * Add a new file position to the top of the position table. */	public voidadd_back_pos(pos)	POSITION pos;{	register int i;	/*	 * Scroll the position table down.	 */	for (i = sc_height - 1;  i > 0;  i--)		table[i] = table[i-1];	table[0] = pos;}/* * Initialize the position table, done whenever we clear the screen. */	public voidpos_clear(){	register int i;	for (i = 0;  i < sc_height;  i++)		table[i] = NULL_POSITION;}/* * Allocate the position table. */	public voidpos_init(){	if (sc_height <= table_size)		return;	if (table != NULL)		free((char*)table);	table = (POSITION *) ecalloc(sc_height, sizeof(POSITION));	table_size = sc_height;}/* * See if the byte at a specified position is currently on the screen. * Check the position table to see if the position falls within its range. * Return the position table entry if found, -1 if not. */	public intonscreen(pos)	POSITION pos;{	register int i;	if (pos < table[0])		return (-1);	for (i = 1;  i < sc_height;  i++)		if (pos < table[i])			return (i-1);	return (-1);}/* * See if the entire screen is empty. */	public intempty_screen(){	return (empty_lines(0, sc_height-1));}	public intempty_lines(s, e)	int s;	int e;{	register int i;	for (i = s;  i <= e;  i++)		if (table[i] != NULL_POSITION)			return (0);	return (1);}/* * Get the current screen position. * The screen position consists of both a file position and * a screen line number where the file position is placed on the screen. * Normally the screen line number is 0, but if we are positioned * such that the top few lines are empty, we may have to set * the screen line to a number > 0. */	public voidget_scrpos(scrpos)	struct scrpos *scrpos;{	register int i;	/*	 * Find the first line on the screen which has something on it,	 * and return the screen line number and the file position.	 */	for (i = 0; i < sc_height;  i++)		if (table[i] != NULL_POSITION)		{			scrpos->ln = i+1;			scrpos->pos = table[i];			return;		}	/*	 * The screen is empty.	 */	scrpos->pos = NULL_POSITION;}/* * Adjust a screen line number to be a simple positive integer * in the range { 0 .. sc_height-2 }. * (The bottom line, sc_height-1, is reserved for prompts, etc.) * The given "sline" may be in the range { 1 .. sc_height-1 } * to refer to lines relative to the top of the screen (starting from 1), * or it may be in { -1 .. -(sc_height-1) } to refer to lines * relative to the bottom of the screen. */	public intadjsline(sline)	int sline;{	/*	 * Negative screen line number means	 * relative to the bottom of the screen.	 */	if (sline < 0)		sline += sc_height;	/*	 * Can't be less than 1 or greater than sc_height-1.	 */	if (sline <= 0)		sline = 1;	if (sline >= sc_height)		sline = sc_height - 1;	/*	 * Return zero-based line number, not one-based.	 */	return (sline-1);}

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