📄 cfbline.c
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/***********************************************************Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts,and the Massachusetts Institute of Technology, Cambridge, Massachusetts. All Rights ReservedPermission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and thatboth that copyright notice and this permission notice appear in supporting documentation, and that the names of Digital or MIT not beused in advertising or publicity pertaining to distribution of thesoftware without specific, written prior permission. DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDINGALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALLDIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES ORANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THISSOFTWARE.******************************************************************//* $XConsortium: cfbline.c,v 1.19 91/08/13 18:48:42 keith Exp $ */#include "X.h"#include "gcstruct.h"#include "windowstr.h"#include "pixmapstr.h"#include "regionstr.h"#include "scrnintstr.h"#include "mistruct.h"#include "cfb.h"#include "cfbmskbits.h"/* single-pixel lines on a color frame buffer NON-SLOPED LINES horizontal lines are always drawn left to right; we have tomove the endpoints right by one after they're swapped. horizontal lines will be confined to a single band of aregion. the code finds that band (giving up if the lowerbound of the band is above the line we're drawing); then itfinds the first box in that band that contains part of theline. we clip the line to subsequent boxes in that band. vertical lines are always drawn top to bottom (y-increasing.)this requires adding one to the y-coordinate of each endpointafter swapping. SLOPED LINES when clipping a sloped line, we bring the second point insidethe clipping box, rather than one beyond it, and then add 1 tothe length of the line before drawing it. this lets us usethe same box for finding the outcodes for both endpoints. sincethe equation for clipping the second endpoint to an edge gives us1 beyond the edge, we then have to move the point towards thefirst point by one step on the major axis. eventually, there will be a diagram here to explain what's goingon. the method uses Cohen-Sutherland outcodes to determineoutsideness, and a method similar to Pike's layers for doing theactual clipping.*/#define OUTCODES(result, x, y, pbox) \ if (x < pbox->x1) \ result |= OUT_LEFT; \ else if (x >= pbox->x2) \ result |= OUT_RIGHT; \ if (y < pbox->y1) \ result |= OUT_ABOVE; \ else if (y >= pbox->y2) \ result |= OUT_BELOW;/*#define SignTimes(sign, n) ((sign) * ((int)(n)))*/#define SignTimes(sign, n) \ ( ((sign)<0) ? -(n) : (n) )#define SWAPINT(i, j) \{ register int _t = i; \ i = j; \ j = _t; \}#define SWAPPT(i, j) \{ register DDXPointRec _t; \ _t = i; \ i = j; \ j = _t; \}void#ifdef POLYSEGMENTcfbSegmentSS (pDrawable, pGC, nseg, pSeg) DrawablePtr pDrawable; GCPtr pGC; int nseg; register xSegment *pSeg;#elsecfbLineSS (pDrawable, pGC, mode, npt, pptInit) DrawablePtr pDrawable; GCPtr pGC; int mode; /* Origin or Previous */ int npt; /* number of points */ DDXPointPtr pptInit;#endif{ int nboxInit; register int nbox; BoxPtr pboxInit; register BoxPtr pbox;#ifndef POLYSEGMENT register DDXPointPtr ppt; /* pointer to list of translated points */#endif unsigned int oc1; /* outcode of point 1 */ unsigned int oc2; /* outcode of point 2 */ unsigned long *addrl; /* address of destination pixmap */ int nlwidth; /* width in longwords of destination pixmap */ int xorg, yorg; /* origin of window */ int adx; /* abs values of dx and dy */ int ady; int signdx; /* sign of dx and dy */ int signdy; int e, e1, e2; /* bresenham error and increments */ int len; /* length of segment */ int axis; /* major axis */ /* a bunch of temporaries */ int tmp; register int y1, y2; register int x1, x2; RegionPtr cclip; cfbPrivGCPtr devPriv; unsigned long xor, and; int alu; devPriv = (cfbPrivGC *)(pGC->devPrivates[cfbGCPrivateIndex].ptr); cclip = devPriv->pCompositeClip; pboxInit = REGION_RECTS(cclip); nboxInit = REGION_NUM_RECTS(cclip); cfbGetLongWidthAndPointer (pDrawable, nlwidth, addrl) SET_REGISTERS_FOR_WRITING(pDrawable->pScreen, ~0, GXcopy); alu = devPriv->rop; xor = devPriv->xor; and = devPriv->and; xorg = pDrawable->x; yorg = pDrawable->y;#ifdef POLYSEGMENT while (nseg--)#else ppt = pptInit; x2 = ppt->x + xorg; y2 = ppt->y + yorg; while(--npt)#endif { nbox = nboxInit; pbox = pboxInit;#ifdef POLYSEGMENT x1 = pSeg->x1 + xorg; y1 = pSeg->y1 + yorg; x2 = pSeg->x2 + xorg; y2 = pSeg->y2 + yorg; pSeg++;#else x1 = x2; y1 = y2; ++ppt; if (mode == CoordModePrevious) { xorg = x1; yorg = y1; } x2 = ppt->x + xorg; y2 = ppt->y + yorg;#endif if (x1 == x2) { /* make the line go top to bottom of screen, keeping endpoint semantics */ if (y1 > y2) { register int tmp; tmp = y2; y2 = y1 + 1; y1 = tmp + 1;#ifdef POLYSEGMENT if (pGC->capStyle != CapNotLast) y1--;#endif }#ifdef POLYSEGMENT else if (pGC->capStyle != CapNotLast) y2++;#endif /* get to first band that might contain part of line */ while ((nbox) && (pbox->y2 <= y1)) { pbox++; nbox--; } if (nbox) { /* stop when lower edge of box is beyond end of line */ while((nbox) && (y2 >= pbox->y1)) { if ((x1 >= pbox->x1) && (x1 < pbox->x2)) { int y1t, y2t; /* this box has part of the line in it */ y1t = max(y1, pbox->y1); y2t = min(y2, pbox->y2); if (y1t != y2t) { cfbVertS (alu, and, xor, addrl, nlwidth, x1, y1t, y2t-y1t); } } nbox--; pbox++; } }#ifndef POLYSEGMENT y2 = ppt->y + yorg;#endif } else if (y1 == y2) { /* force line from left to right, keeping endpoint semantics */ if (x1 > x2) { register int tmp; tmp = x2; x2 = x1 + 1; x1 = tmp + 1;#ifdef POLYSEGMENT if (pGC->capStyle != CapNotLast) x1--;#endif }#ifdef POLYSEGMENT else if (pGC->capStyle != CapNotLast) x2++;#endif /* find the correct band */ while( (nbox) && (pbox->y2 <= y1)) { pbox++; nbox--; } /* try to draw the line, if we haven't gone beyond it */ if ((nbox) && (pbox->y1 <= y1)) { /* when we leave this band, we're done */ tmp = pbox->y1; while((nbox) && (pbox->y1 == tmp)) { int x1t, x2t; if (pbox->x2 <= x1) { /* skip boxes until one might contain start point */ nbox--; pbox++; continue; } /* stop if left of box is beyond right of line */ if (pbox->x1 >= x2) { nbox = 0; break; } x1t = max(x1, pbox->x1); x2t = min(x2, pbox->x2); if (x1t != x2t) { cfbHorzS (alu, and, xor, addrl, nlwidth, x1t, y1, x2t-x1t); } nbox--; pbox++; } }#ifndef POLYSEGMENT x2 = ppt->x + xorg;#endif } else /* sloped line */ { signdx = 1; if ((adx = x2 - x1) < 0) { adx = -adx; signdx = -1; } signdy = 1; if ((ady = y2 - y1) < 0) { ady = -ady; signdy = -1; } if (adx > ady) { axis = X_AXIS; e1 = ady << 1; e2 = e1 - (adx << 1); e = e1 - adx; } else { axis = Y_AXIS; e1 = adx << 1; e2 = e1 - (ady << 1); e = e1 - ady; } /* we have bresenham parameters and two points. all we have to do now is clip and draw. */ while(nbox--) { oc1 = 0; oc2 = 0; OUTCODES(oc1, x1, y1, pbox); OUTCODES(oc2, x2, y2, pbox); if ((oc1 | oc2) == 0) { if (axis == X_AXIS) len = adx; else len = ady;#ifdef POLYSEGMENT if (pGC->capStyle != CapNotLast) len++;#endif cfbBresS (alu, and, xor, addrl, nlwidth, signdx, signdy, axis, x1, y1, e, e1, e2, len); break; } else if (oc1 & oc2) { pbox++; } else { /* * let the mfb helper routine do our work; * better than duplicating code... */ BoxRec box; DDXPointRec pt1Copy; /* clipped start point */ DDXPointRec pt2Copy; /* clipped end point */ int err; /* modified bresenham error term */ int clip1, clip2; /* clippedness of the endpoints */ int clipdx, clipdy; /* difference between clipped and unclipped start point */ DDXPointRec pt1; pt1.x = pt1Copy.x = x1; pt1.y = pt1Copy.y = y1; pt2Copy.x = x2; pt2Copy.y = y2; box.x1 = pbox->x1; box.y1 = pbox->y1; box.x2 = pbox->x2-1; box.y2 = pbox->y2-1;
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