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📄 skipmap.ccp

📁 早期freebsd实现
💻 CCP
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// This may look like C code, but it is really -*- C++ -*-/* Copyright (C) 1991 Free Software FoundationThis file is part of the GNU C++ Library.  This library is freesoftware; you can redistribute it and/or modify it under the terms ofthe GNU Library General Public License as published by the FreeSoftware Foundation; either version 2 of the License, or (at youroption) any later version.  This library is distributed in the hopethat it will be useful, but WITHOUT ANY WARRANTY; without even theimplied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULARPURPOSE.  See the GNU Library General Public License for more details.You should have received a copy of the GNU Library General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifdef __GNUG__#pragma implementation#endif#include <stream.h>#include <time.h>#include "<T>.<C>.SkipMap.h"/* * Bags implemented via William Pugh SkipList algorithms. * CACM, June 1990, p 668-676. * */MLCG* <T><C>SkipMap::gen = 0;int <T><C>SkipMapinit::count = 0;static int countbits(long bits){  int n = 0;  while(bits>>=1) n++;  return n;}<T><C>SkipMap::<T><C>SkipMap(<C&> dflt, long size): <T><C>Map(dflt),  level(0),  header(new <T><C>SkipMapNode (countbits(size)+1)),  max_levels (countbits(size)+1),  random_bits(gen->asLong()),  randoms_left(BITS_IN_RANDOM / 2){  <T><C>SkipMapNodePtr *buffer_start = header->forward;  <T><C>SkipMapNodePtr *trav = &header->forward[max_levels];    count = 0;  while (trav > buffer_start)    *--trav = (<T><C>SkipMapNodePtr) header;}<T><C>SkipMap::<T><C>SkipMap(<T><C>SkipMap& b): <T><C>Map(b.def),  level (0),  header (new <T><C>SkipMapNode (b.max_levels)),  max_levels (b.max_levels),  random_bits (gen->asLong()),  randoms_left (BITS_IN_RANDOM / 2){  <T><C>SkipMapNodePtr *buffer_start = header->forward;  <T><C>SkipMapNodePtr *trav = &header->forward[max_levels];    count = 0;     while (trav > buffer_start)     *--trav = (<T><C>SkipMapNodePtr)header;    for (<T><C>SkipMapNodePtr t = b.leftmost(); t; t = b.succ(t))    (*this)[t->item] = t->cont;}<C>& <T><C>SkipMap::operator [] (<T&> item){  <T><C>SkipMapNodePtr *update = new <T><C>SkipMapNodePtr[max_levels+1];  <T><C>SkipMapNodePtr curr =    (<T><C>SkipMapNodePtr) this->header;  int   l = level;  <T><C>SkipMapNodePtr temp;    do  {    while ((temp = curr->forward[l])!=header &&	   <T>CMP(temp->item, item) < 0)      curr = temp;    update[l] = curr;  }   while (--l >= 0);    if (temp != header && <T>CMP(temp->item, item) == 0)  {      delete update;      return temp->cont;  }  if ((l = random_level ()) > level)  {    l = ++level;    update[l] = (<T><C>SkipMapNodePtr)header;  };  temp = new <T><C>RealSkipMapNode (item, def, l);  <T><C>SkipMapNodePtr *temp_forward = temp->forward;    do  {    <T><C>SkipMapNodePtr *curr_forward = update[l]->forward;        temp_forward[l] = curr_forward[l];    curr_forward[l] = temp;  }   while (--l >= 0);  count++;  delete update;  return temp->cont;}void <T><C>SkipMap::del(<T&> key){    int   l = level;  int   curr_level = level;  <T><C>SkipMapNodePtr *update = new <T><C>SkipMapNodePtr[max_levels+1];  <T><C>SkipMapNodePtr curr = (<T><C>SkipMapNodePtr)header;  <T><C>SkipMapNodePtr temp;    do  {    while ((temp = curr->forward[l])!=header	   && <T>CMP(temp->item,key) < 0)      curr = temp;    update[l] = curr;  }   while (--l >= 0);    if (<T>CMP(temp->item,key)==0)  {    <T><C>SkipMapNodePtr *temp_forward = temp->forward;        for (l = 0;	 l <= curr_level && (curr = update[l])->forward[l] == temp;	 l++)      curr->forward[l] = temp_forward[l];        delete temp;        <T><C>SkipMapNodePtr *forward = header->forward;        while (forward[curr_level]==header && curr_level > 0)      curr_level--;        level = curr_level;    count--;    delete update;    return;  }}<T><C>SkipMapNodePtr <T><C>SkipMap::rightmost(){  <T><C>SkipMapNodePtr temp;  <T><C>SkipMapNode*   curr = header;  int l = level;    do    while ((temp = curr->forward[l])!=header)      curr = temp;  while (--l >= 0);    return temp==header ? 0 : temp;}<T><C>SkipMapNodePtr <T><C>SkipMap::pred(<T><C>SkipMapNodePtr t){  <T><C>SkipMapNodePtr temp, curr = (<T><C>SkipMapNodePtr) header;  int l = level;    do    while ((temp = curr->forward[l])!=t)      curr = temp;  while (--l >= 0);    return curr == header ? 0 : curr;}void <T><C>SkipMap::_kill(){  <T><C>SkipMapNode *p = this->header->forward[0];    while (p != header)  {    <T><C>SkipMapNodePtr q = p->forward[0];    delete p;    p = q;  }}void <T><C>SkipMap::clear(){  <T><C>SkipMapNodePtr *buffer_start = header->forward;  <T><C>SkipMapNodePtr *trav = &header->forward[level+1];  _kill();  count = 0;      while (trav > buffer_start)    *--trav = (<T><C>SkipMapNodePtr)header;}Pix <T><C>SkipMap::seek(<T&> key){  <T><C>SkipMapNodePtr temp;  <T><C>SkipMapNode *curr  = header;  int   l = level;      do  {    while ((temp = curr->forward[l])!=header &&	   <T>CMP(temp->item, key) < 0)      curr = temp;  }  while (--l >= 0);    if (<T>CMP(temp->item, key) != 0)    return 0;  else  {    return Pix(temp);  }}/* * random function for probabilistic balancing * * Hardwired for p = .25.  Not too flexible, * but fast.  Changing this would require a constructor * that would accept a different value for p, etc. * Perhaps someone else would like to implement this? * */int <T><C>SkipMap::random_level (void){  int rlevel = 0;  int b;    do  {    b = random_bits & 3L;    if (!b)      rlevel++;    random_bits >>= 2;    if (--randoms_left == 0)    {      random_bits = gen->asLong();      randoms_left = BITS_IN_RANDOM / 2;    };  }   while (!b);    return rlevel > max_levels ? max_levels : rlevel;}int <T><C>SkipMap::OK(){  int v = 1;  if (header == 0)     v = 0;  else  {    int n = 0;    <T><C>SkipMapNodePtr trail = leftmost();    <T><C>SkipMapNodePtr t = 0;    if (trail) t = succ(trail);    if (t) n++;    while (t != 0)    {      ++n;      v &= <T>CMP(trail->item, t->item) < 0;      trail = t;      t = succ(t);    }    v &= n == count;  }  if (!v) error("invariant failure");  return v;}<T><C>SkipMapinit::<T><C>SkipMapinit(){    if (!count)	<T><C>SkipMap::gen = new MLCG(time(0));    count++;}<T><C>SkipMapinit::~<T><C>SkipMapinit(){    count--;    if (!count)	delete <T><C>SkipMap::gen;}	    

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