📄 skipmap.ccp
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// This may look like C code, but it is really -*- C++ -*-/* Copyright (C) 1991 Free Software FoundationThis file is part of the GNU C++ Library. This library is freesoftware; you can redistribute it and/or modify it under the terms ofthe GNU Library General Public License as published by the FreeSoftware Foundation; either version 2 of the License, or (at youroption) any later version. This library is distributed in the hopethat it will be useful, but WITHOUT ANY WARRANTY; without even theimplied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULARPURPOSE. See the GNU Library General Public License for more details.You should have received a copy of the GNU Library General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifdef __GNUG__#pragma implementation#endif#include <stream.h>#include <time.h>#include "<T>.<C>.SkipMap.h"/* * Bags implemented via William Pugh SkipList algorithms. * CACM, June 1990, p 668-676. * */MLCG* <T><C>SkipMap::gen = 0;int <T><C>SkipMapinit::count = 0;static int countbits(long bits){ int n = 0; while(bits>>=1) n++; return n;}<T><C>SkipMap::<T><C>SkipMap(<C&> dflt, long size): <T><C>Map(dflt), level(0), header(new <T><C>SkipMapNode (countbits(size)+1)), max_levels (countbits(size)+1), random_bits(gen->asLong()), randoms_left(BITS_IN_RANDOM / 2){ <T><C>SkipMapNodePtr *buffer_start = header->forward; <T><C>SkipMapNodePtr *trav = &header->forward[max_levels]; count = 0; while (trav > buffer_start) *--trav = (<T><C>SkipMapNodePtr) header;}<T><C>SkipMap::<T><C>SkipMap(<T><C>SkipMap& b): <T><C>Map(b.def), level (0), header (new <T><C>SkipMapNode (b.max_levels)), max_levels (b.max_levels), random_bits (gen->asLong()), randoms_left (BITS_IN_RANDOM / 2){ <T><C>SkipMapNodePtr *buffer_start = header->forward; <T><C>SkipMapNodePtr *trav = &header->forward[max_levels]; count = 0; while (trav > buffer_start) *--trav = (<T><C>SkipMapNodePtr)header; for (<T><C>SkipMapNodePtr t = b.leftmost(); t; t = b.succ(t)) (*this)[t->item] = t->cont;}<C>& <T><C>SkipMap::operator [] (<T&> item){ <T><C>SkipMapNodePtr *update = new <T><C>SkipMapNodePtr[max_levels+1]; <T><C>SkipMapNodePtr curr = (<T><C>SkipMapNodePtr) this->header; int l = level; <T><C>SkipMapNodePtr temp; do { while ((temp = curr->forward[l])!=header && <T>CMP(temp->item, item) < 0) curr = temp; update[l] = curr; } while (--l >= 0); if (temp != header && <T>CMP(temp->item, item) == 0) { delete update; return temp->cont; } if ((l = random_level ()) > level) { l = ++level; update[l] = (<T><C>SkipMapNodePtr)header; }; temp = new <T><C>RealSkipMapNode (item, def, l); <T><C>SkipMapNodePtr *temp_forward = temp->forward; do { <T><C>SkipMapNodePtr *curr_forward = update[l]->forward; temp_forward[l] = curr_forward[l]; curr_forward[l] = temp; } while (--l >= 0); count++; delete update; return temp->cont;}void <T><C>SkipMap::del(<T&> key){ int l = level; int curr_level = level; <T><C>SkipMapNodePtr *update = new <T><C>SkipMapNodePtr[max_levels+1]; <T><C>SkipMapNodePtr curr = (<T><C>SkipMapNodePtr)header; <T><C>SkipMapNodePtr temp; do { while ((temp = curr->forward[l])!=header && <T>CMP(temp->item,key) < 0) curr = temp; update[l] = curr; } while (--l >= 0); if (<T>CMP(temp->item,key)==0) { <T><C>SkipMapNodePtr *temp_forward = temp->forward; for (l = 0; l <= curr_level && (curr = update[l])->forward[l] == temp; l++) curr->forward[l] = temp_forward[l]; delete temp; <T><C>SkipMapNodePtr *forward = header->forward; while (forward[curr_level]==header && curr_level > 0) curr_level--; level = curr_level; count--; delete update; return; }}<T><C>SkipMapNodePtr <T><C>SkipMap::rightmost(){ <T><C>SkipMapNodePtr temp; <T><C>SkipMapNode* curr = header; int l = level; do while ((temp = curr->forward[l])!=header) curr = temp; while (--l >= 0); return temp==header ? 0 : temp;}<T><C>SkipMapNodePtr <T><C>SkipMap::pred(<T><C>SkipMapNodePtr t){ <T><C>SkipMapNodePtr temp, curr = (<T><C>SkipMapNodePtr) header; int l = level; do while ((temp = curr->forward[l])!=t) curr = temp; while (--l >= 0); return curr == header ? 0 : curr;}void <T><C>SkipMap::_kill(){ <T><C>SkipMapNode *p = this->header->forward[0]; while (p != header) { <T><C>SkipMapNodePtr q = p->forward[0]; delete p; p = q; }}void <T><C>SkipMap::clear(){ <T><C>SkipMapNodePtr *buffer_start = header->forward; <T><C>SkipMapNodePtr *trav = &header->forward[level+1]; _kill(); count = 0; while (trav > buffer_start) *--trav = (<T><C>SkipMapNodePtr)header;}Pix <T><C>SkipMap::seek(<T&> key){ <T><C>SkipMapNodePtr temp; <T><C>SkipMapNode *curr = header; int l = level; do { while ((temp = curr->forward[l])!=header && <T>CMP(temp->item, key) < 0) curr = temp; } while (--l >= 0); if (<T>CMP(temp->item, key) != 0) return 0; else { return Pix(temp); }}/* * random function for probabilistic balancing * * Hardwired for p = .25. Not too flexible, * but fast. Changing this would require a constructor * that would accept a different value for p, etc. * Perhaps someone else would like to implement this? * */int <T><C>SkipMap::random_level (void){ int rlevel = 0; int b; do { b = random_bits & 3L; if (!b) rlevel++; random_bits >>= 2; if (--randoms_left == 0) { random_bits = gen->asLong(); randoms_left = BITS_IN_RANDOM / 2; }; } while (!b); return rlevel > max_levels ? max_levels : rlevel;}int <T><C>SkipMap::OK(){ int v = 1; if (header == 0) v = 0; else { int n = 0; <T><C>SkipMapNodePtr trail = leftmost(); <T><C>SkipMapNodePtr t = 0; if (trail) t = succ(trail); if (t) n++; while (t != 0) { ++n; v &= <T>CMP(trail->item, t->item) < 0; trail = t; t = succ(t); } v &= n == count; } if (!v) error("invariant failure"); return v;}<T><C>SkipMapinit::<T><C>SkipMapinit(){ if (!count) <T><C>SkipMap::gen = new MLCG(time(0)); count++;}<T><C>SkipMapinit::~<T><C>SkipMapinit(){ count--; if (!count) delete <T><C>SkipMap::gen;}
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