📄 skipset.ccp
字号:
// This may look like C code, but it is really -*- C++ -*-/* Copyright (C) 1991 Free Software FoundationThis file is part of the GNU C++ Library. This library is freesoftware; you can redistribute it and/or modify it under the terms ofthe GNU Library General Public License as published by the FreeSoftware Foundation; either version 2 of the License, or (at youroption) any later version. This library is distributed in the hopethat it will be useful, but WITHOUT ANY WARRANTY; without even theimplied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULARPURPOSE. See the GNU Library General Public License for more details.You should have received a copy of the GNU Library General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, 675 Mass Ave, Cambridge, MA 02139, USA.*//* * Sets implemented via William Pugh SkipList algorithms. * CACM, June 1990, p 668-676. * */#include <stream.h>#include <time.h>#include "<T>.SkipSet.h"MLCG* <T>SkipSet::gen = 0;int <T>SkipSetinit::count = 0;static int countbits(long bits){ int n = 0; while(bits>>=1L) n++; return n;}<T>SkipSet::<T>SkipSet(long size): level(0), header(new <T>SkipSetNode (countbits(size)+1)), max_levels (countbits(size)+1), random_bits(gen->asLong()), randoms_left(BITS_IN_RANDOM / 2){ <T>SkipSetNodePtr *buffer_start = header->forward; <T>SkipSetNodePtr *trav = &header->forward[max_levels]; count = 0; while (trav > buffer_start) *--trav = (<T>SkipSetNodePtr) header;}<T>SkipSet::<T>SkipSet(<T>SkipSet& b): level (0), header (new <T>SkipSetNode (b.max_levels)), max_levels (b.max_levels), random_bits (gen->asLong()), randoms_left (BITS_IN_RANDOM / 2){ <T>SkipSetNodePtr *buffer_start = header->forward; <T>SkipSetNodePtr *trav = &header->forward[max_levels]; count = 0; while (trav > buffer_start) *--trav = (<T>SkipSetNodePtr)header; for (<T>SkipSetNodePtr t = b.leftmost(); t; t = b.succ(t)) add(t->item);}/* relationals */int <T>SkipSet::operator == (<T>SkipSet& y){ if (count != y.count) return 0; else { <T>SkipSetNodePtr t = leftmost(); <T>SkipSetNodePtr u = y.leftmost(); for (;;) { if (t == 0) return 1; else if (!<T>EQ(t->item, u->item)) return 0; else { t = succ(t); u = y.succ(u); } } }}int <T>SkipSet::operator <= (<T>SkipSet& y){ if (count > y.count) return 0; else { <T>SkipSetNodePtr t = leftmost(); <T>SkipSetNodePtr u = y.leftmost(); for (;;) { if (t == 0) return 1; else if (u == 0) return 0; int cmp = <T>CMP(t->item, u->item); if (cmp == 0) { t = succ(t); u = y.succ(u); } else if (cmp < 0) return 0; else u = y.succ(u); } }}void <T>SkipSet::operator |=(<T>SkipSet& y){ if (&y == this) return; <T>SkipSetNodePtr u = y.leftmost(); while (u != 0) { add(u->item); u = y.succ(u); }}void <T>SkipSet::operator &= (<T>SkipSet& y){ if (y.count == 0) clear(); else if (&y != this && count != 0) { <T>SkipSetNodePtr t = leftmost(); while (t != 0) { <T>SkipSetNodePtr s = succ(t); if (y.seek(t->item) == 0) del(t->item); t = s; } }}void <T>SkipSet::operator -=(<T>SkipSet& y){ if (&y == this) clear(); else if (y.count != 0) { <T>SkipSetNodePtr t = leftmost(); while (t != 0) { <T>SkipSetNodePtr s = succ(t); if (y.seek(t->item) != 0) del(t->item); t = s; } }}Pix <T>SkipSet::add (<T&> i){ <T>SkipSetNodePtr *update = new <T>SkipSetNodePtr[max_levels+1]; <T>SkipSetNodePtr curr = (<T>SkipSetNodePtr) this->header; int l = level; <T>SkipSetNodePtr temp; do { while ((temp = curr->forward[l])!=header && <T>CMP(temp->item, i) < 0) curr = temp; update[l] = curr; } while (--l >= 0); if (temp != header && <T>CMP(temp->item, i) == 0) return Pix(temp); if ((l = random_level ()) > level) { l = ++level; update[l] = (<T>SkipSetNodePtr)header; }; temp = new <T>RealSkipSetNode (i, l); <T>SkipSetNodePtr *temp_forward = temp->forward; do { <T>SkipSetNodePtr *curr_forward = update[l]->forward; temp_forward[l] = curr_forward[l]; curr_forward[l] = temp; } while (--l >= 0); count++; delete update; return Pix(temp);}void <T>SkipSet::del(<T&> key){ int l = level; int curr_level = level; <T>SkipSetNodePtr *update = new <T>SkipSetNodePtr[max_levels+1]; <T>SkipSetNodePtr curr = (<T>SkipSetNodePtr)header; <T>SkipSetNodePtr temp; do { while ((temp = curr->forward[l])!=header && <T>CMP(temp->item,key) < 0) curr = temp; update[l] = curr; } while (--l >= 0); if (<T>CMP(temp->item,key)==0) { <T>SkipSetNodePtr *temp_forward = temp->forward; for (l = 0; l <= curr_level && (curr = update[l])->forward[l] == temp; l++) curr->forward[l] = temp_forward[l]; delete temp; <T>SkipSetNodePtr *forward = header->forward; while (forward[curr_level]==header && curr_level > 0) curr_level--; level = curr_level; count--; delete update; return; }}<T>SkipSetNodePtr <T>SkipSet::rightmost(){ <T>SkipSetNodePtr temp; <T>SkipSetNode* curr = header; int l = level; do while ((temp = curr->forward[l])!=header) curr = temp; while (--l >= 0); return temp==header ? 0 : temp;}<T>SkipSetNodePtr <T>SkipSet::pred(<T>SkipSetNodePtr t){ <T>SkipSetNodePtr temp, curr = (<T>SkipSetNodePtr) header; int l = level; do while ((temp = curr->forward[l])!=t) curr = temp; while (--l >= 0); return curr == header ? 0 : curr;}void <T>SkipSet::_kill(){ <T>SkipSetNode *p = this->header->forward[0]; while (p != header) { <T>SkipSetNodePtr q = p->forward[0]; delete p; p = q; }}void <T>SkipSet::clear(){ <T>SkipSetNodePtr *buffer_start = header->forward; <T>SkipSetNodePtr *trav = &header->forward[level+1]; _kill(); count = 0; while (trav > buffer_start) *--trav = (<T>SkipSetNodePtr)header;}Pix <T>SkipSet::seek(<T&> key){ <T>SkipSetNodePtr temp; <T>SkipSetNode *curr = header; int l = level; do { while ((temp = curr->forward[l])!=header && <T>CMP(temp->item, key) < 0) curr = temp; } while (--l >= 0); if (<T>CMP(temp->item, key) != 0) return 0; else { return Pix(temp); }}/* * random function for probabilistic balancing * * Hardwired for p = .25. Not too flexible, * but fast. Changing this would require a constructor * that would accept a different value for p, etc. * Perhaps someone else would like to implement this? * */int <T>SkipSet::random_level (void){ int rlevel = 0; int b; do { b = random_bits & 3L; if (!b) rlevel++; random_bits >>= 2; if (--randoms_left == 0) { random_bits = gen->asLong(); randoms_left = BITS_IN_RANDOM / 2; }; } while (!b); return rlevel > max_levels ? max_levels : rlevel;}int <T>SkipSet::OK(){ int v = 1; if (header == 0) v = 0; else { int n = 0; <T>SkipSetNodePtr trail = leftmost(); <T>SkipSetNodePtr t = 0; if (trail) t = succ(trail); if (t) n++; while (t != 0) { ++n; v &= <T>CMP(trail->item, t->item) < 0; trail = t; t = succ(t); } v &= n == count; } if (!v) error("invariant failure"); return v;}<T>SkipSetinit::<T>SkipSetinit(){ if (!count) <T>SkipSet::gen = new MLCG(time(0)); count++;}<T>SkipSetinit::~<T>SkipSetinit(){ count--; if (!count) delete <T>SkipSet::gen;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -