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// This may look like C code, but it is really -*- C++ -*-/* Copyright (C) 1988 Free Software Foundation written by Doug Lea (dl@rocky.oswego.edu) based on code by Marc Shapiro (shapiro@sor.inria.fr)This file is part of the GNU C++ Library. This library is freesoftware; you can redistribute it and/or modify it under the terms ofthe GNU Library General Public License as published by the FreeSoftware Foundation; either version 2 of the License, or (at youroption) any later version. This library is distributed in the hopethat it will be useful, but WITHOUT ANY WARRANTY; without even theimplied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULARPURPOSE. See the GNU Library General Public License for more details.You should have received a copy of the GNU Library General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef _<T>Plex_h#ifdef __GNUG__#pragma interface#endif#define _<T>Plex_h 1#include <std.h>#include <Pix.h>#include "<T>.defs.h"// Plexes are made out of <T>IChunks#include <stddef.h>class <T>IChunk{//public: // kludge until C++ `protected' policies settledprotected: <T>* data; // data, from client int base; // lowest possible index int low; // lowest valid index int fence; // highest valid index + 1 int top; // highest possible index + 1 <T>IChunk* nxt; // circular links <T>IChunk* prv;public:// constructors <T>IChunk(<T>* d, // ptr to array of elements int base_idx, // initial indices int low_idx, int fence_idx, int top_idx); virtual ~<T>IChunk();// status reports int size() const; // number of slots virtual int empty() const ; virtual int full() const ; int can_grow_high () const ; // there is space to add data int can_grow_low () const; int base_index() const; // lowest possible index; int low_index() const; // lowest actual index; virtual int first_index() const; // lowest valid index or fence if none virtual int last_index() const; // highest valid index or low-1 if none int fence_index() const; // highest actual index + 1 int top_index() const; // highest possible index + 1// indexing conversion int possible_index(int i) const; // i between base and top int actual_index(int i) const; // i between low and fence virtual int valid_index(int i) const; // i not deleted (mainly for mchunks) int possible_pointer(const <T>* p) const; // same for ptr int actual_pointer(const <T>* p) const; virtual int valid_pointer(const <T>* p) const; <T>* pointer_to(int i) const ; // pointer to data indexed by i // caution: i is not checked for validity int index_of(const <T>* p) const; // index of data pointed to by p // caution: p is not checked for validity virtual int succ(int idx) const; // next valid index or fence if none virtual int pred(int idx) const; // previous index or low - 1 if none virtual <T>* first_pointer() const; // pointer to first valid pos or 0 virtual <T>* last_pointer() const; // pointer to first valid pos or 0 virtual <T>* succ(<T>* p) const; // next pointer or 0 virtual <T>* pred(<T>* p) const; // previous pointer or 0// modification virtual <T>* grow_high (); // return spot to add an element virtual <T>* grow_low (); virtual void shrink_high (); // logically delete top index virtual void shrink_low (); virtual void clear(int lo); // reset to empty ch with base = lo virtual void cleardown(int hi); // reset to empty ch with top = hi void re_index(int lo); // re-index so lo is new low// chunk traversal <T>IChunk* next() const; <T>IChunk* prev() const; void link_to_prev(<T>IChunk* prev); void link_to_next(<T>IChunk* next); void unlink();// state checks <T>* invalidate(); // mark self as invalid; return data // for possible deletion virtual int OK() const; // representation invariant void error(const char*) const; void empty_error() const; void full_error() const; void index_error() const;};// <T>Plex is a partly `abstract' class: few of the virtuals// are implemented at the Plex level, only in the subclassesclass <T>Plex{protected: <T>IChunk* hd; // a chunk holding the data int lo; // lowest index int fnc; // highest index + 1 int csize; // size of the chunk void invalidate(); // mark so OK() is false void del_chunk(<T>IChunk*); // delete a chunk <T>IChunk* tl() const; // last chunk; int one_chunk() const; // true if hd == tl()public:// constructors, etc. <T>Plex(); // no-op virtual ~<T>Plex(); // Access functions virtual <T>& operator [] (int idx) = 0; // access by index; virtual <T>& operator () (Pix p) = 0; // access by Pix; virtual <T>& high_element () = 0; // access high element virtual <T>& low_element () = 0; // access low element// read-only versions for const Plexes virtual const <T>& operator [] (int idx) const = 0; // access by index; virtual const <T>& operator () (Pix p) const = 0; // access by Pix; virtual const <T>& high_element () const = 0; // access high element virtual const <T>& low_element () const = 0; // access low element// Index functions virtual int valid (int idx) const = 0; // idx is an OK index virtual int low() const = 0; // lowest index or fence if none virtual int high() const = 0; // highest index or low-1 if none int ecnef() const; // low limit index (low-1) int fence() const; // high limit index (high+1) virtual void prev(int& idx) const= 0; // set idx to preceding index // caution: pred may be out of bounds virtual void next(int& idx) const = 0; // set to next index // caution: succ may be out of bounds virtual Pix first() const = 0; // Pix to low element or 0 virtual Pix last() const = 0; // Pix to high element or 0 virtual void prev(Pix& pix) const = 0; // preceding pix or 0 virtual void next(Pix& pix) const = 0; // next pix or 0 virtual int owns(Pix p) const = 0; // p is an OK Pix// index<->Pix virtual int Pix_to_index(Pix p) const = 0; // get index via Pix virtual Pix index_to_Pix(int idx) const = 0; // Pix via index// Growth virtual int add_high(const <T&> elem) =0;// add new element at high end // return new high virtual int add_low(const <T&> elem) = 0; // add new low element, // return new low// Shrinkage virtual int del_high() = 0; // remove the element at high end // return new high virtual int del_low() = 0; // delete low element, return new lo // caution: del_low/high // does not necessarily // immediately call <T>::~<T>// operations on multiple elements virtual void fill(const <T&> x); // set all elements = x virtual void fill(const <T&> x, int from, int to); // fill from to to virtual void clear() = 0; // reset to zero-sized Plex virtual int reset_low(int newlow); // change low index,return old virtual void reverse(); // reverse in-place virtual void append(const <T>Plex& a); // concatenate a copy virtual void prepend(const <T>Plex& a); // prepend a copy// status virtual int can_add_high() const = 0; virtual int can_add_low() const = 0; int length () const; // number of slots int empty () const; // is the plex empty? virtual int full() const = 0; // it it full? int chunk_size() const; // report chunk size; virtual int OK() const = 0; // representation invariant void error(const char* msg) const; void index_error() const; void empty_error() const; void full_error() const;};// <T>IChunk opsinline int <T>IChunk:: size() const{ return top - base;}inline int <T>IChunk:: base_index() const{ return base;}inline int <T>IChunk:: low_index() const{ return low;}inline int <T>IChunk:: fence_index() const{ return fence;}inline int <T>IChunk:: top_index() const{ return top;}inline <T>* <T>IChunk:: pointer_to(int i) const{ return &(data[i-base]);}inline int <T>IChunk:: index_of(const <T>* p) const{ return ((int)p - (int)data) / sizeof(<T>) + base;}inline int <T>IChunk:: possible_index(int i) const{ return i >= base && i < top;}inline int <T>IChunk:: possible_pointer(const <T>* p) const{ return p >= data && p < &(data[top-base]);}inline int <T>IChunk:: actual_index(int i) const{ return i >= low && i < fence;}inline int <T>IChunk:: actual_pointer(const <T>* p) const{ return p >= data && p < &(data[fence-base]);}inline int <T>IChunk:: can_grow_high () const{ return fence < top;}inline int <T>IChunk:: can_grow_low () const{ return base < low;}inline <T>* <T>IChunk:: invalidate(){ <T>* p = data; data = 0; return p;}inline <T>IChunk* <T>IChunk::prev() const{ return prv;}inline <T>IChunk* <T>IChunk::next() const{ return nxt;}inline void <T>IChunk::link_to_prev(<T>IChunk* prev){ nxt = prev->nxt; prv = prev; nxt->prv = this; prv->nxt = this;}inline void <T>IChunk::link_to_next(<T>IChunk* next){ prv = next->prv; nxt = next; nxt->prv = this; prv->nxt = this;}inline void <T>IChunk::unlink(){ <T>IChunk* n = nxt; <T>IChunk* p = prv; n->prv = p; p->nxt = n; prv = nxt = this;}inline int <T>IChunk:: empty() const{ return low == fence;}inline int <T>IChunk:: full() const{ return top - base == fence - low;}inline int <T>IChunk:: first_index() const{ return (low == fence)? fence : low;}inline int <T>IChunk:: last_index() const{ return (low == fence)? low - 1 : fence - 1;}inline int <T>IChunk:: succ(int i) const{ return (i < low) ? low : i + 1;}inline int <T>IChunk:: pred(int i) const{ return (i > fence) ? (fence - 1) : i - 1;}inline int <T>IChunk:: valid_index(int i) const{ return i >= low && i < fence;}inline int <T>IChunk:: valid_pointer(const <T>* p) const{ return p >= &(data[low - base]) && p < &(data[fence - base]);}inline <T>* <T>IChunk:: grow_high (){ if (!can_grow_high()) full_error(); return &(data[fence++ - base]);}inline <T>* <T>IChunk:: grow_low (){ if (!can_grow_low()) full_error(); return &(data[--low - base]);}inline void <T>IChunk:: shrink_high (){ if (empty()) empty_error(); --fence;}inline void <T>IChunk:: shrink_low (){ if (empty()) empty_error(); ++low;}inline <T>* <T>IChunk::first_pointer() const{ return (low == fence)? 0 : &(data[low - base]);}inline <T>* <T>IChunk::last_pointer() const{ return (low == fence)? 0 : &(data[fence - base - 1]);}inline <T>* <T>IChunk::succ(<T>* p) const{ return ((p+1) < &(data[low - base]) || (p+1) >= &(data[fence - base])) ? 0 : (p+1);}inline <T>* <T>IChunk::pred(<T>* p) const{ return ((p-1) < &(data[low - base]) || (p-1) >= &(data[fence - base])) ? 0 : (p-1);}// generic Plex operationsinline <T>Plex::<T>Plex() {}inline int <T>Plex::chunk_size() const{ return csize;}inline int <T>Plex::ecnef () const{ return lo - 1;}inline int <T>Plex::fence () const{ return fnc;}inline int <T>Plex::length () const{ return fnc - lo;}inline int <T>Plex::empty () const{ return fnc == lo;}inline <T>IChunk* <T>Plex::tl() const{ return hd->prev();}inline int <T>Plex::one_chunk() const{ return hd == hd->prev();}#endif
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