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📄 plex.hp

📁 早期freebsd实现
💻 HP
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// This may look like C code, but it is really -*- C++ -*-/* Copyright (C) 1988 Free Software Foundation    written by Doug Lea (dl@rocky.oswego.edu)    based on code by Marc Shapiro (shapiro@sor.inria.fr)This file is part of the GNU C++ Library.  This library is freesoftware; you can redistribute it and/or modify it under the terms ofthe GNU Library General Public License as published by the FreeSoftware Foundation; either version 2 of the License, or (at youroption) any later version.  This library is distributed in the hopethat it will be useful, but WITHOUT ANY WARRANTY; without even theimplied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULARPURPOSE.  See the GNU Library General Public License for more details.You should have received a copy of the GNU Library General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef _<T>Plex_h#ifdef __GNUG__#pragma interface#endif#define _<T>Plex_h 1#include <std.h>#include <Pix.h>#include "<T>.defs.h"// Plexes are made out of <T>IChunks#include <stddef.h>class <T>IChunk{//public: // kludge until C++ `protected' policies settledprotected:        <T>*           data;           // data, from client  int            base;           // lowest possible index  int            low;            // lowest valid index  int            fence;          // highest valid index + 1  int            top;            // highest possible index + 1  <T>IChunk*     nxt;            // circular links  <T>IChunk*     prv;public:// constructors                 <T>IChunk(<T>*     d,       // ptr to array of elements                        int      base_idx, // initial indices                        int      low_idx,                          int      fence_idx,                        int      top_idx);  virtual       ~<T>IChunk();// status reports  int            size() const;    // number of slots  virtual int    empty() const ;  virtual int    full() const ;   int            can_grow_high () const ;  // there is space to add data  int            can_grow_low () const;            int            base_index() const;   // lowest possible index;  int            low_index() const;    // lowest actual index;  virtual int    first_index() const;  // lowest valid index or fence if none  virtual int    last_index() const;   // highest valid index or low-1 if none  int            fence_index() const;  // highest actual index + 1  int            top_index() const;    // highest possible index + 1// indexing conversion  int            possible_index(int i) const; // i between base and top  int            actual_index(int i) const;   // i between low and fence  virtual int    valid_index(int i) const;    // i not deleted (mainly for mchunks)  int            possible_pointer(const <T>* p) const; // same for ptr  int            actual_pointer(const <T>* p) const;   virtual int    valid_pointer(const <T>* p) const;   <T>*           pointer_to(int i) const ;   // pointer to data indexed by i                                      // caution: i is not checked for validity  int            index_of(const <T>* p) const; // index of data pointed to by p                                      // caution: p is not checked for validity  virtual int    succ(int idx) const;     // next valid index or fence if none  virtual int    pred(int idx) const;     // previous index or low - 1 if none  virtual <T>*   first_pointer() const;   // pointer to first valid pos or 0  virtual <T>*   last_pointer() const;    // pointer to first valid pos or 0  virtual <T>*   succ(<T>*  p) const;     // next pointer or 0  virtual <T>*   pred(<T>* p) const;     // previous pointer or 0// modification  virtual <T>*   grow_high ();      // return spot to add an element  virtual <T>*   grow_low ();    virtual void   shrink_high ();    // logically delete top index  virtual void   shrink_low ();       virtual void   clear(int lo);     // reset to empty ch with base = lo  virtual void   cleardown(int hi); // reset to empty ch with top = hi  void           re_index(int lo);  // re-index so lo is new low// chunk traversal  <T>IChunk*     next() const;  <T>IChunk*     prev() const;  void           link_to_prev(<T>IChunk* prev);  void           link_to_next(<T>IChunk* next);  void           unlink();// state checks  <T>*           invalidate();     // mark self as invalid; return data                                   // for possible deletion  virtual int    OK() const;             // representation invariant  void   error(const char*) const;  void   empty_error() const;  void   full_error() const;  void   index_error() const;};// <T>Plex is a partly `abstract' class: few of the virtuals// are implemented at the Plex level, only in the subclassesclass <T>Plex{protected:        <T>IChunk*       hd;          // a chunk holding the data  int              lo;          // lowest  index  int              fnc;         // highest index + 1  int              csize;       // size of the chunk  void             invalidate();              // mark so OK() is false  void             del_chunk(<T>IChunk*);        // delete a chunk  <T>IChunk*       tl() const;                // last chunk;  int              one_chunk() const;         // true if hd == tl()public:// constructors, etc.                    <T>Plex();                  // no-op  virtual           ~<T>Plex();  // Access functions       virtual <T>&      operator [] (int idx) = 0; // access by index;  virtual <T>&      operator () (Pix p) = 0;   // access by Pix;  virtual <T>&      high_element () = 0;      // access high element  virtual <T>&      low_element () = 0;       // access low element// read-only versions for const Plexes  virtual const <T>& operator [] (int idx) const = 0; // access by index;  virtual const <T>& operator () (Pix p) const = 0;   // access by Pix;  virtual const <T>& high_element () const = 0;      // access high element  virtual const <T>& low_element () const = 0;       // access low element// Index functions  virtual int       valid (int idx) const = 0;      // idx is an OK index  virtual int       low() const = 0;         // lowest index or fence if none  virtual int       high() const = 0;        // highest index or low-1 if none  int               ecnef() const;         // low limit index (low-1)  int               fence() const;         // high limit index (high+1)  virtual void      prev(int& idx) const= 0; // set idx to preceding index                                          // caution: pred may be out of bounds  virtual void      next(int& idx) const = 0;       // set to next index                                          // caution: succ may be out of bounds  virtual Pix       first() const = 0;        // Pix to low element or 0  virtual Pix       last() const = 0;         // Pix to high element or 0  virtual void      prev(Pix& pix) const = 0;  // preceding pix or 0  virtual void      next(Pix& pix) const = 0;  // next pix or 0  virtual int       owns(Pix p) const = 0;     // p is an OK Pix// index<->Pix   virtual int       Pix_to_index(Pix p) const = 0;   // get index via Pix  virtual Pix       index_to_Pix(int idx) const = 0; // Pix via index// Growth  virtual int       add_high(const <T&> elem) =0;// add new element at high end                                                // return new high  virtual int       add_low(const <T&> elem) = 0;   // add new low element,                                                // return new low// Shrinkage  virtual int       del_high() = 0;           // remove the element at high end                                          // return new high  virtual int       del_low() = 0;        // delete low element, return new lo                                          // caution: del_low/high                                          // does not necessarily                                           // immediately call <T>::~<T>// operations on multiple elements  virtual void      fill(const <T&> x);          // set all elements = x  virtual void      fill(const <T&> x, int from, int to); // fill from to to  virtual void      clear() = 0;                // reset to zero-sized Plex  virtual int       reset_low(int newlow); // change low index,return old  virtual void      reverse();                   // reverse in-place  virtual void      append(const <T>Plex& a);    // concatenate a copy  virtual void      prepend(const <T>Plex& a);   // prepend a copy// status  virtual int       can_add_high() const = 0;  virtual int       can_add_low() const = 0;    int               length () const;       // number of slots  int               empty () const;        // is the plex empty?  virtual int       full() const = 0;      // it it full?  int               chunk_size() const;    // report chunk size;  virtual int       OK() const = 0;        // representation invariant  void		    error(const char* msg) const;  void		    index_error() const;  void		    empty_error() const;  void		    full_error() const;};// <T>IChunk opsinline int <T>IChunk:: size() const{  return top - base;}inline int <T>IChunk:: base_index() const{  return base;}inline  int <T>IChunk:: low_index() const{  return low;}inline  int  <T>IChunk:: fence_index() const{  return fence;}inline  int  <T>IChunk:: top_index() const{  return top;}inline  <T>* <T>IChunk:: pointer_to(int i) const{  return &(data[i-base]);}inline  int  <T>IChunk:: index_of(const <T>* p) const{  return ((int)p - (int)data) / sizeof(<T>) + base;}inline  int  <T>IChunk:: possible_index(int i) const{  return i >= base && i < top;}inline  int  <T>IChunk:: possible_pointer(const <T>* p) const{  return p >= data && p < &(data[top-base]);}inline  int  <T>IChunk:: actual_index(int i) const{  return i >= low && i < fence;}inline  int  <T>IChunk:: actual_pointer(const <T>* p) const{  return p >= data && p < &(data[fence-base]);}inline  int  <T>IChunk:: can_grow_high () const{  return fence < top;}inline  int  <T>IChunk:: can_grow_low () const{  return base < low;}inline  <T>* <T>IChunk:: invalidate(){  <T>* p = data;  data = 0;  return p;}inline <T>IChunk* <T>IChunk::prev() const{  return prv;}inline <T>IChunk* <T>IChunk::next() const{  return nxt;}inline void <T>IChunk::link_to_prev(<T>IChunk* prev){  nxt = prev->nxt;  prv = prev;  nxt->prv = this;  prv->nxt = this;}inline void <T>IChunk::link_to_next(<T>IChunk* next){  prv = next->prv;  nxt = next;  nxt->prv = this;  prv->nxt = this;}inline void <T>IChunk::unlink(){  <T>IChunk* n = nxt;  <T>IChunk* p = prv;  n->prv = p;  p->nxt = n;  prv = nxt = this;}inline  int <T>IChunk:: empty() const{  return low == fence;}inline  int  <T>IChunk:: full() const{  return top - base == fence - low;}inline int <T>IChunk:: first_index() const{  return (low == fence)? fence : low;}inline int <T>IChunk:: last_index() const{  return (low == fence)? low - 1 : fence - 1;}inline  int  <T>IChunk:: succ(int i) const{  return (i < low) ? low : i + 1;}inline  int  <T>IChunk:: pred(int i) const{  return (i > fence) ? (fence - 1) : i - 1;}inline  int  <T>IChunk:: valid_index(int i) const{  return i >= low && i < fence;}inline  int  <T>IChunk:: valid_pointer(const <T>* p) const{  return p >= &(data[low - base]) && p < &(data[fence - base]);}inline  <T>* <T>IChunk:: grow_high (){  if (!can_grow_high()) full_error();  return &(data[fence++ - base]);}inline  <T>* <T>IChunk:: grow_low (){  if (!can_grow_low()) full_error();  return &(data[--low - base]);}inline  void <T>IChunk:: shrink_high (){  if (empty()) empty_error();  --fence;}inline  void <T>IChunk:: shrink_low (){  if (empty()) empty_error();  ++low;}inline <T>* <T>IChunk::first_pointer() const{  return (low == fence)? 0 : &(data[low - base]);}inline <T>* <T>IChunk::last_pointer() const{  return (low == fence)? 0 : &(data[fence - base - 1]);}inline <T>* <T>IChunk::succ(<T>* p) const{  return ((p+1) <  &(data[low - base]) || (p+1) >= &(data[fence - base])) ?     0 : (p+1);}inline <T>* <T>IChunk::pred(<T>* p) const{  return ((p-1) <  &(data[low - base]) || (p-1) >= &(data[fence - base])) ?     0 : (p-1);}// generic Plex operationsinline <T>Plex::<T>Plex() {}inline int <T>Plex::chunk_size() const{  return csize;}inline  int <T>Plex::ecnef () const{  return lo - 1;}inline  int <T>Plex::fence () const{  return fnc;}inline int <T>Plex::length () const{  return fnc - lo;}inline  int <T>Plex::empty () const{  return fnc == lo;}inline <T>IChunk* <T>Plex::tl() const{  return hd->prev();}inline int <T>Plex::one_chunk() const{  return hd == hd->prev();}#endif

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