📄 splaypq.hp
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// This may look like C code, but it is really -*- C++ -*-/* Copyright (C) 1988 Free Software Foundation written by Doug Lea (dl@rocky.oswego.edu)This file is part of the GNU C++ Library. This library is freesoftware; you can redistribute it and/or modify it under the terms ofthe GNU Library General Public License as published by the FreeSoftware Foundation; either version 2 of the License, or (at youroption) any later version. This library is distributed in the hopethat it will be useful, but WITHOUT ANY WARRANTY; without even theimplied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULARPURPOSE. See the GNU Library General Public License for more details.You should have received a copy of the GNU Library General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef _<T>SplayPQ_h#ifdef __GNUG__#pragma interface#endif#define _<T>SplayPQ_h 1#include "<T>.PQ.h"#include "<T>.SplayNode.h"class <T>SplayPQ : public <T>PQ{protected: <T>SplayNode* root; <T>SplayNode* leftmost(); <T>SplayNode* rightmost(); <T>SplayNode* pred(<T>SplayNode* t); <T>SplayNode* succ(<T>SplayNode* t); void _kill(<T>SplayNode* t); <T>SplayNode* _copy(<T>SplayNode* t);public: <T>SplayPQ(); <T>SplayPQ(<T>SplayPQ& a); virtual ~<T>SplayPQ(); Pix enq(<T&> item); <T> deq(); <T>& front(); void del_front(); int contains(<T&> item); void clear(); Pix first(); Pix last(); void next(Pix& i); void prev(Pix& i); <T>& operator () (Pix i); void del(Pix i); Pix seek(<T&> item); int OK(); // rep invariant};inline <T>SplayPQ::~<T>SplayPQ(){ _kill(root);}inline <T>SplayPQ::<T>SplayPQ(){ root = 0; count = 0;}inline <T>SplayPQ::<T>SplayPQ(<T>SplayPQ& b){ count = b.count; root = _copy(b.root);}inline Pix <T>SplayPQ::first(){ return Pix(leftmost());}inline Pix <T>SplayPQ::last(){ return Pix(rightmost());}inline void <T>SplayPQ::next(Pix& i){ if (i != 0) i = Pix(succ((<T>SplayNode*)i));}inline void <T>SplayPQ::prev(Pix& i){ if (i != 0) i = Pix(pred((<T>SplayNode*)i));}inline <T>& <T>SplayPQ::operator () (Pix i){ if (i == 0) error("null Pix"); return ((<T>SplayNode*)i)->item;}inline void <T>SplayPQ::clear(){ _kill(root); count = 0; root = 0;}inline int <T>SplayPQ::contains(<T&> key){ return seek(key) != 0;}#endif
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