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📄 splayset.ccp

📁 早期freebsd实现
💻 CCP
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// This may look like C code, but it is really -*- C++ -*-/* Copyright (C) 1988 Free Software Foundation    written by Doug Lea (dl@rocky.oswego.edu)This file is part of the GNU C++ Library.  This library is freesoftware; you can redistribute it and/or modify it under the terms ofthe GNU Library General Public License as published by the FreeSoftware Foundation; either version 2 of the License, or (at youroption) any later version.  This library is distributed in the hopethat it will be useful, but WITHOUT ANY WARRANTY; without even theimplied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULARPURPOSE.  See the GNU Library General Public License for more details.You should have received a copy of the GNU Library General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifdef __GNUG__#pragma implementation#endif#include <stream.h>#include "<T>.SplaySet.h"/*  struct to simulate the special `null' node in the Sleater & Tarjan JACM 1985 splay tree algorithms All routines use a version of their `simple top-down' splay alg. (p 669)*/struct _dummySplayNode{  <T>SplayNode*    lt;  <T>SplayNode*    rt;  <T>SplayNode*    par;} _dummy_null;/* traversal primitives*/<T>SplayNode* <T>SplaySet::leftmost(){  <T>SplayNode* t = root;  if (t != 0) while (t->lt != 0) t = t->lt;  return t;}<T>SplayNode* <T>SplaySet::rightmost(){  <T>SplayNode* t = root;  if (t != 0) while (t->rt != 0) t = t->rt;  return t;}<T>SplayNode* <T>SplaySet::succ(<T>SplayNode* t){  if (t == 0)    return 0;  if (t->rt != 0)  {    t = t->rt;    while (t->lt != 0) t = t->lt;    return t;  }  else  {    for (;;)    {      if (t->par == 0 || t == t->par->lt)        return t->par;      else        t = t->par;    }  }}<T>SplayNode* <T>SplaySet::pred(<T>SplayNode* t){  if (t == 0)    return 0;  else if (t->lt != 0)  {    t = t->lt;    while (t->rt != 0) t = t->rt;    return t;  }  else  {    for (;;)    {      if (t->par == 0 || t == t->par->rt)        return t->par;      else        t = t->par;    }  }}Pix <T>SplaySet::seek(<T&> key){  <T>SplayNode* t = root;  if (t == 0)    return 0;  int comp = <T>CMP(key, t->item);  if (comp == 0)    return Pix(t);  <T>SplayNode* dummy = (<T>SplayNode*)(&_dummy_null);  <T>SplayNode* l = dummy;  <T>SplayNode* r = dummy;  dummy->rt = dummy->lt = dummy->par = 0;  while (comp != 0)  {    if (comp > 0)    {      <T>SplayNode* tr = t->rt;      if (tr == 0)        break;      else      {        comp = <T>CMP(key, tr->item);        if (comp <= 0 || tr->rt == 0)        {          l->rt = t; t->par = l;          l = t;          t = tr;          if (comp >= 0)            break;        }        else        {          if ((t->rt = tr->lt) != 0) t->rt->par = t;          tr->lt = t; t->par = tr;          l->rt = tr; tr->par = l;          l = tr;          t = tr->rt;          comp = <T>CMP(key, t->item);        }      }    }    else    {      <T>SplayNode* tl = t->lt;      if (tl == 0)        break;      else      {        comp = <T>CMP(key, tl->item);        if (comp >= 0 || tl->lt == 0)        {          r->lt = t; t->par = r;          r = t;          t = tl;          if (comp <= 0)            break;        }        else        {          if ((t->lt = tl->rt) != 0) t->lt->par = t;          tl->rt = t; t->par = tl;          r->lt = tl; tl->par = r;          r = tl;          t = tl->lt;          comp = <T>CMP(key, t->item);        }      }    }  }  if ((r->lt = t->rt) != 0) r->lt->par = r;  if ((l->rt = t->lt) != 0) l->rt->par = l;  if ((t->lt = dummy->rt) != 0) t->lt->par = t;  if ((t->rt = dummy->lt) != 0) t->rt->par = t;  t->par = 0;  root = t;  return (comp == 0) ? Pix(t) : 0;}Pix <T>SplaySet::add(<T&> item){  <T>SplayNode* t = root;  if (t == 0)  {    ++count;    root = new <T>SplayNode(item);    return Pix(root);  }  int comp = <T>CMP(item, t->item);  if (comp == 0)    return Pix(t);  <T>SplayNode* dummy = (<T>SplayNode*)(&_dummy_null);  <T>SplayNode* l = dummy;  <T>SplayNode* r = dummy;  dummy->rt = dummy->lt = dummy->par = 0;  while (comp != 0)  {    if (comp > 0)    {      <T>SplayNode* tr = t->rt;      if (tr == 0)      {        ++count;        tr = new <T>SplayNode(item);        comp = 0;      }      else        comp = <T>CMP(item, tr->item);              if (comp <= 0)      {        l->rt = t; t->par = l;        l = t;        t = tr;      }      else       {        <T>SplayNode* trr = tr->rt;        if (trr == 0)        {          ++count;          trr =  new <T>SplayNode(item);          comp = 0;        }        else          comp = <T>CMP(item, trr->item);        if ((t->rt = tr->lt) != 0) t->rt->par = t;        tr->lt = t; t->par = tr;        l->rt = tr; tr->par = l;        l = tr;        t = trr;      }    }    else    {      <T>SplayNode* tl = t->lt;      if (tl == 0)      {        ++count;        tl = new <T>SplayNode(item);        comp = 0;      }      else        comp = <T>CMP(item, tl->item);      if (comp >= 0)      {        r->lt = t; t->par = r;        r = t;        t = tl;      }      else      {        <T>SplayNode* tll = tl->lt;        if (tll == 0)        {          ++count;          tll = new <T>SplayNode(item);          comp = 0;        }        else          comp = <T>CMP(item, tll->item);        if ((t->lt = tl->rt) != 0) t->lt->par = t;        tl->rt = t; t->par = tl;        r->lt = tl; tl->par = r;        r = tl;        t = tll;      }    }  }  if ((r->lt = t->rt) != 0) r->lt->par = r;  if ((l->rt = t->lt) != 0) l->rt->par = l;  if ((t->lt = dummy->rt) != 0) t->lt->par = t;  if ((t->rt = dummy->lt) != 0) t->rt->par = t;  t->par = 0;  root = t;  return Pix(root);}void <T>SplaySet::del(<T&> key){  <T>SplayNode* t = (<T>SplayNode*)(seek(key));  if (t == 0) return;  <T>SplayNode* p = t->par;  --count;  if (t->rt == 0)  {    if (t == root)    {      if ((root = t->lt) != 0) root->par = 0;    }    else if (t == p->lt)    {      if ((p->lt = t->lt) != 0) p->lt->par = p;    }    else      if ((p->rt = t->lt) != 0) p->rt->par = p;  }  else  {    <T>SplayNode* r = t->rt;    <T>SplayNode* l = r->lt;    for(;;)    {      if (l == 0)      {        if (t == root)        {          root = r;          r->par = 0;        }        else if (t == p->lt)         {          p->lt = r;          r->par = p;        }        else        {          p->rt = r;          r->par = p;        }        if ((r->lt = t->lt) != 0) r->lt->par = r;        break;      }      else      {        if ((r->lt = l->rt) != 0) r->lt->par = r;        l->rt = r; r->par = l;        r = l;        l = l->lt;      }    }  }  delete t;}void <T>SplaySet::_kill(<T>SplayNode* t){  if (t != 0)  {    _kill(t->lt);    _kill(t->rt);    delete t;  }}<T>SplayNode* <T>SplaySet::_copy(<T>SplayNode* t){  if (t != 0)  {    <T>SplayNode* l = _copy(t->lt);    <T>SplayNode* r = _copy(t->rt);    <T>SplayNode* x = new <T>SplayNode(t->item, l, r);    if (l != 0) l->par = x;    if (r != 0) r->par = x;    return x;  }  else     return 0;}/* relationals */int <T>SplaySet::operator == (<T>SplaySet& y){  if (count != y.count)    return 0;  else  {    <T>SplayNode* t = leftmost();    <T>SplayNode* u = y.leftmost();    for (;;)    {      if (t == 0)        return 1;      else if (!<T>EQ(t->item, u->item))        return 0;      else      {        t = succ(t);        u = y.succ(u);      }    }  }}int <T>SplaySet::operator <= (<T>SplaySet& y){  if (count > y.count)    return 0;  else  {    <T>SplayNode* t = leftmost();    <T>SplayNode* u = y.leftmost();    for (;;)    {      if (t == 0)        return 1;      else if (u == 0)        return 0;      int cmp = <T>CMP(t->item, u->item);      if (cmp == 0)      {        t = succ(t);        u = y.succ(u);      }      else if (cmp < 0)        return 0;      else        u = y.succ(u);    }  }}void <T>SplaySet::operator |=(<T>SplaySet& y){  if (&y == this) return;  <T>SplayNode* u = y.leftmost();  while (u != 0)  {    add(u->item);    u = y.succ(u);  }}void <T>SplaySet::operator &= (<T>SplaySet& y){  if (y.count == 0)    clear();  else if (&y != this && count != 0)  {    <T>SplayNode* t = leftmost();    while (t != 0)    {      <T>SplayNode* s = succ(t);      if (y.seek(t->item) == 0) del(t->item);      t = s;    }  }}void <T>SplaySet::operator -=(<T>SplaySet& y){  if (&y == this)    clear();  else if (y.count != 0)  {    <T>SplayNode* t = leftmost();    while (t != 0)    {      <T>SplayNode* s = succ(t);      if (y.seek(t->item) != 0) del(t->item);      t = s;    }  }}int <T>SplaySet::OK(){  int v = 1;  if (root == 0)     v = count == 0;  else  {    int n = 1;    <T>SplayNode* trail = leftmost();    <T>SplayNode* t = succ(trail);    while (t != 0)    {      ++n;      v &= <T>CMP(trail->item, t->item) < 0;      trail = t;      t = succ(t);    }    v &= n == count;  }  if (!v) error("invariant failure");  return v;}

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