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📄 splayset.hp

📁 早期freebsd实现
💻 HP
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// This may look like C code, but it is really -*- C++ -*-/* Copyright (C) 1988 Free Software Foundation    written by Doug Lea (dl@rocky.oswego.edu)This file is part of the GNU C++ Library.  This library is freesoftware; you can redistribute it and/or modify it under the terms ofthe GNU Library General Public License as published by the FreeSoftware Foundation; either version 2 of the License, or (at youroption) any later version.  This library is distributed in the hopethat it will be useful, but WITHOUT ANY WARRANTY; without even theimplied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULARPURPOSE.  See the GNU Library General Public License for more details.You should have received a copy of the GNU Library General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef _<T>SplaySet_h#ifdef __GNUG__#pragma interface#endif#define _<T>SplaySet_h 1#include "<T>.Set.h"#include "<T>.SplayNode.h"class <T>SplaySet : public <T>Set{protected:  <T>SplayNode*   root;  <T>SplayNode*   leftmost();  <T>SplayNode*   rightmost();  <T>SplayNode*   pred(<T>SplayNode* t);  <T>SplayNode*   succ(<T>SplayNode* t);  void            _kill(<T>SplayNode* t);  <T>SplayNode*   _copy(<T>SplayNode* t);public:                  <T>SplaySet();                  <T>SplaySet(<T>SplaySet& a);                  ~<T>SplaySet();  Pix             add(<T&> item);  void            del(<T&> item);  int             contains(<T&> item);  void            clear();  Pix             first();  void            next(Pix& i);  <T>&            operator () (Pix i);  Pix             seek(<T&> item);  Pix             last();  void            prev(Pix& i);  void            operator |= (<T>SplaySet& b);  void            operator -= (<T>SplaySet& b);  void            operator &= (<T>SplaySet& b);  int             operator == (<T>SplaySet& b);  int             operator != (<T>SplaySet& b);  int             operator <= (<T>SplaySet& b);   int             OK();};inline <T>SplaySet::~<T>SplaySet(){  _kill(root);}inline <T>SplaySet::<T>SplaySet(){  root = 0;  count = 0;}inline <T>SplaySet::<T>SplaySet(<T>SplaySet& b){  count = b.count;  root = _copy(b.root);}inline int <T>SplaySet::operator != (<T>SplaySet& b){  return ! (*this == b);}inline Pix <T>SplaySet::first(){  return Pix(leftmost());}inline Pix <T>SplaySet::last(){  return Pix(rightmost());}inline void <T>SplaySet::next(Pix& i){  if (i != 0) i = Pix(succ((<T>SplayNode*)i));}inline void <T>SplaySet::prev(Pix& i){  if (i != 0) i = Pix(pred((<T>SplayNode*)i));}inline <T>& <T>SplaySet::operator () (Pix i){  if (i == 0) error("null Pix");  return ((<T>SplayNode*)i)->item;}inline void <T>SplaySet::clear(){  _kill(root);  count = 0;  root = 0;}inline int <T>SplaySet::contains(<T&> key){  return seek(key) != 0;}#endif

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