📄 splaybag.hp
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// This may look like C code, but it is really -*- C++ -*-/* Copyright (C) 1988 Free Software Foundation written by Doug Lea (dl@rocky.oswego.edu)This file is part of the GNU C++ Library. This library is freesoftware; you can redistribute it and/or modify it under the terms ofthe GNU Library General Public License as published by the FreeSoftware Foundation; either version 2 of the License, or (at youroption) any later version. This library is distributed in the hopethat it will be useful, but WITHOUT ANY WARRANTY; without even theimplied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULARPURPOSE. See the GNU Library General Public License for more details.You should have received a copy of the GNU Library General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, 675 Mass Ave, Cambridge, MA 02139, USA.*/// This may look like C code, but it is really -*- C++ -*-/* Copyright (C) 1988, 1982 Free Software Foundation written by Doug Lea (dl@rocky.oswego.edu)This file is part of the GNU C++ Library. This library is freesoftware; you can redistribute it and/or modify it under the terms ofthe GNU Library General Public License as published by the FreeSoftware Foundation; either version 2 of the License, or (at youroption) any later version. This library is distributed in the hopethat it will be useful, but WITHOUT ANY WARRANTY; without even theimplied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULARPURPOSE. See the GNU Library General Public License for more details.You should have received a copy of the GNU Library General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef _<T>SplayBag_h#ifdef __GNUG__#pragma interface#endif#define _<T>SplayBag_h 1#include "<T>.Bag.h"#include "<T>.SplayNode.h"class <T>SplayBag : public <T>Bag{protected: <T>SplayNode* root; <T>SplayNode* leftmost(); <T>SplayNode* rightmost(); <T>SplayNode* pred(<T>SplayNode* t); <T>SplayNode* succ(<T>SplayNode* t); void _kill(<T>SplayNode* t); <T>SplayNode* _copy(<T>SplayNode* t); void _del(<T>SplayNode* t);public: <T>SplayBag(); <T>SplayBag(<T>SplayBag& a); ~<T>SplayBag(); Pix add(<T&> item); void del(<T&> item); void remove(<T&>item); int nof(<T&> item); int contains(<T&> item); void clear(); Pix first(); void next(Pix& i); <T>& operator () (Pix i); Pix seek(<T&> item, Pix from = 0); Pix last(); void prev(Pix& i); int OK();};inline <T>SplayBag::~<T>SplayBag(){ _kill(root);}inline <T>SplayBag::<T>SplayBag(){ root = 0; count = 0;}inline <T>SplayBag::<T>SplayBag(<T>SplayBag& b){ count = b.count; root = _copy(b.root);}inline Pix <T>SplayBag::first(){ return Pix(leftmost());}inline Pix <T>SplayBag::last(){ return Pix(rightmost());}inline void <T>SplayBag::next(Pix& i){ if (i != 0) i = Pix(succ((<T>SplayNode*)i));}inline void <T>SplayBag::prev(Pix& i){ if (i != 0) i = Pix(pred((<T>SplayNode*)i));}inline <T>& <T>SplayBag::operator () (Pix i){ if (i == 0) error("null Pix"); return ((<T>SplayNode*)i)->item;}inline void <T>SplayBag::clear(){ _kill(root); count = 0; root = 0;}inline int <T>SplayBag::contains(<T&> key){ return seek(key) != 0;}inline void <T>SplayBag::del(<T&> key){ _del((<T>SplayNode*)(seek(key)));}#endif
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