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📄 splaybag.hp

📁 早期freebsd实现
💻 HP
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// This may look like C code, but it is really -*- C++ -*-/* Copyright (C) 1988 Free Software Foundation    written by Doug Lea (dl@rocky.oswego.edu)This file is part of the GNU C++ Library.  This library is freesoftware; you can redistribute it and/or modify it under the terms ofthe GNU Library General Public License as published by the FreeSoftware Foundation; either version 2 of the License, or (at youroption) any later version.  This library is distributed in the hopethat it will be useful, but WITHOUT ANY WARRANTY; without even theimplied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULARPURPOSE.  See the GNU Library General Public License for more details.You should have received a copy of the GNU Library General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, 675 Mass Ave, Cambridge, MA 02139, USA.*/// This may look like C code, but it is really -*- C++ -*-/* Copyright (C) 1988, 1982 Free Software Foundation    written by Doug Lea (dl@rocky.oswego.edu)This file is part of the GNU C++ Library.  This library is freesoftware; you can redistribute it and/or modify it under the terms ofthe GNU Library General Public License as published by the FreeSoftware Foundation; either version 2 of the License, or (at youroption) any later version.  This library is distributed in the hopethat it will be useful, but WITHOUT ANY WARRANTY; without even theimplied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULARPURPOSE.  See the GNU Library General Public License for more details.You should have received a copy of the GNU Library General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef _<T>SplayBag_h#ifdef __GNUG__#pragma interface#endif#define _<T>SplayBag_h 1#include "<T>.Bag.h"#include "<T>.SplayNode.h"class <T>SplayBag : public <T>Bag{protected:  <T>SplayNode*   root;  <T>SplayNode*   leftmost();  <T>SplayNode*   rightmost();  <T>SplayNode*   pred(<T>SplayNode* t);  <T>SplayNode*   succ(<T>SplayNode* t);  void            _kill(<T>SplayNode* t);  <T>SplayNode*   _copy(<T>SplayNode* t);  void            _del(<T>SplayNode* t);public:                  <T>SplayBag();                  <T>SplayBag(<T>SplayBag& a);                  ~<T>SplayBag();  Pix           add(<T&> item);  void          del(<T&> item);  void          remove(<T&>item);  int           nof(<T&> item);  int           contains(<T&> item);  void          clear();  Pix           first();  void          next(Pix& i);  <T>&          operator () (Pix i);  Pix           seek(<T&> item, Pix from = 0);  Pix           last();  void          prev(Pix& i);  int           OK();};inline <T>SplayBag::~<T>SplayBag(){  _kill(root);}inline <T>SplayBag::<T>SplayBag(){  root = 0;  count = 0;}inline <T>SplayBag::<T>SplayBag(<T>SplayBag& b){  count = b.count;  root = _copy(b.root);}inline Pix <T>SplayBag::first(){  return Pix(leftmost());}inline Pix <T>SplayBag::last(){  return Pix(rightmost());}inline void <T>SplayBag::next(Pix& i){  if (i != 0) i = Pix(succ((<T>SplayNode*)i));}inline void <T>SplayBag::prev(Pix& i){  if (i != 0) i = Pix(pred((<T>SplayNode*)i));}inline <T>& <T>SplayBag::operator () (Pix i){  if (i == 0) error("null Pix");  return ((<T>SplayNode*)i)->item;}inline void <T>SplayBag::clear(){  _kill(root);  count = 0;  root = 0;}inline int <T>SplayBag::contains(<T&> key){  return seek(key) != 0;}inline void <T>SplayBag::del(<T&> key){  _del((<T>SplayNode*)(seek(key)));}#endif

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