📄 splaypq.ccp
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// This may look like C code, but it is really -*- C++ -*-/* Copyright (C) 1988 Free Software Foundation written by Doug Lea (dl@rocky.oswego.edu)This file is part of the GNU C++ Library. This library is freesoftware; you can redistribute it and/or modify it under the terms ofthe GNU Library General Public License as published by the FreeSoftware Foundation; either version 2 of the License, or (at youroption) any later version. This library is distributed in the hopethat it will be useful, but WITHOUT ANY WARRANTY; without even theimplied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULARPURPOSE. See the GNU Library General Public License for more details.You should have received a copy of the GNU Library General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifdef __GNUG__#pragma implementation#endif#include <stream.h>#include "<T>.SplayPQ.h"/* struct to simulate the special `null' node in the Sleater & Tarjan JACM 1985 splay tree algorithms All routines use a version of their `simple top-down' splay alg. (p 669)*/struct _dummySplayNode{ <T>SplayNode* lt; <T>SplayNode* rt; <T>SplayNode* par;} _dummy_null;/* traversal primitives*/<T>SplayNode* <T>SplayPQ::leftmost(){ <T>SplayNode* t = root; if (t != 0) while (t->lt != 0) t = t->lt; return t;}<T>SplayNode* <T>SplayPQ::rightmost(){ <T>SplayNode* t = root; if (t != 0) while (t->rt != 0) t = t->rt; return t;}<T>SplayNode* <T>SplayPQ::succ(<T>SplayNode* t){ if (t == 0) return 0; if (t->rt != 0) { t = t->rt; while (t->lt != 0) t = t->lt; return t; } else { for (;;) { if (t->par == 0 || t == t->par->lt) return t->par; else t = t->par; } }}<T>SplayNode* <T>SplayPQ::pred(<T>SplayNode* t){ if (t == 0) return 0; else if (t->lt != 0) { t = t->lt; while (t->rt != 0) t = t->rt; return t; } else { for (;;) { if (t->par == 0 || t == t->par->rt) return t->par; else t = t->par; } }}Pix <T>SplayPQ::seek(<T&> key){ <T>SplayNode* t = root; if (t == 0) return 0; int comp = <T>CMP(key, t->item); if (comp == 0) return Pix(t); <T>SplayNode* dummy = (<T>SplayNode*)(&_dummy_null); <T>SplayNode* l = dummy; <T>SplayNode* r = dummy; dummy->rt = dummy->lt = dummy->par = 0; while (comp != 0) { if (comp > 0) { <T>SplayNode* tr = t->rt; if (tr == 0) break; else { comp = <T>CMP(key, tr->item); if (comp <= 0 || tr->rt == 0) { l->rt = t; t->par = l; l = t; t = tr; if (comp >= 0) break; } else { if ((t->rt = tr->lt) != 0) t->rt->par = t; tr->lt = t; t->par = tr; l->rt = tr; tr->par = l; l = tr; t = tr->rt; comp = <T>CMP(key, t->item); } } } else { <T>SplayNode* tl = t->lt; if (tl == 0) break; else { comp = <T>CMP(key, tl->item); if (comp >= 0 || tl->lt == 0) { r->lt = t; t->par = r; r = t; t = tl; if (comp <= 0) break; } else { if ((t->lt = tl->rt) != 0) t->lt->par = t; tl->rt = t; t->par = tl; r->lt = tl; tl->par = r; r = tl; t = tl->lt; comp = <T>CMP(key, t->item); } } } } if ((r->lt = t->rt) != 0) r->lt->par = r; if ((l->rt = t->lt) != 0) l->rt->par = l; if ((t->lt = dummy->rt) != 0) t->lt->par = t; if ((t->rt = dummy->lt) != 0) t->rt->par = t; t->par = 0; root = t; return (comp == 0) ? Pix(t) : 0;}Pix <T>SplayPQ::enq(<T&> item){ ++count; <T>SplayNode* newnode = new <T>SplayNode(item); <T>SplayNode* t = root; if (t == 0) { root = newnode; return Pix(root); } int comp = <T>CMP(item, t->item); <T>SplayNode* dummy = (<T>SplayNode*)(&_dummy_null); <T>SplayNode* l = dummy; <T>SplayNode* r = dummy; dummy->rt = dummy->lt = dummy->par = 0; int done = 0; while (!done) { if (comp >= 0) { <T>SplayNode* tr = t->rt; if (tr == 0) { tr = newnode; comp = 0; done = 1; } else comp = <T>CMP(item, tr->item); if (comp <= 0) { l->rt = t; t->par = l; l = t; t = tr; } else { <T>SplayNode* trr = tr->rt; if (trr == 0) { trr = newnode; comp = 0; done = 1; } else comp = <T>CMP(item, trr->item); if ((t->rt = tr->lt) != 0) t->rt->par = t; tr->lt = t; t->par = tr; l->rt = tr; tr->par = l; l = tr; t = trr; } } else { <T>SplayNode* tl = t->lt; if (tl == 0) { tl = newnode; comp = 0; done = 1; } else comp = <T>CMP(item, tl->item); if (comp >= 0) { r->lt = t; t->par = r; r = t; t = tl; } else { <T>SplayNode* tll = tl->lt; if (tll == 0) { tll = newnode; comp = 0; done = 1; } else comp = <T>CMP(item, tll->item); if ((t->lt = tl->rt) != 0) t->lt->par = t; tl->rt = t; t->par = tl; r->lt = tl; tl->par = r; r = tl; t = tll; } } } if ((r->lt = t->rt) != 0) r->lt->par = r; if ((l->rt = t->lt) != 0) l->rt->par = l; if ((t->lt = dummy->rt) != 0) t->lt->par = t; if ((t->rt = dummy->lt) != 0) t->rt->par = t; t->par = 0; root = t; return Pix(root);}void <T>SplayPQ::del(Pix pix){ <T>SplayNode* t = (<T>SplayNode*)pix; if (t == 0) return; <T>SplayNode* p = t->par; --count; if (t->rt == 0) { if (t == root) { if ((root = t->lt) != 0) root->par = 0; } else if (t == p->lt) { if ((p->lt = t->lt) != 0) p->lt->par = p; } else if ((p->rt = t->lt) != 0) p->rt->par = p; } else { <T>SplayNode* r = t->rt; <T>SplayNode* l = r->lt; for(;;) { if (l == 0) { if (t == root) { root = r; r->par = 0; } else if (t == p->lt) { p->lt = r; r->par = p; } else { p->rt = r; r->par = p; } if ((r->lt = t->lt) != 0) r->lt->par = r; break; } else { if ((r->lt = l->rt) != 0) r->lt->par = r; l->rt = r; r->par = l; r = l; l = l->lt; } } } delete t;}<T>& <T>SplayPQ::front(){ if (root == 0) error ("min: empty tree\n");// else { <T>SplayNode* t = root; <T>SplayNode* l = root->lt; for(;;) { if (l == 0) { root = t; root->par = 0; return root->item; } else { if ((t->lt = l->rt) != 0) t->lt->par = t; l->rt = t; t->par = l; t = l; l = l->lt; } } }}void <T>SplayPQ::del_front(){ if (root != 0) { --count; <T>SplayNode* t = root; <T>SplayNode* l = root->lt; if (l == 0) { if ((root = t->rt) != 0) root->par = 0; delete t; } else { for(;;) { <T>SplayNode* ll = l->lt; if (ll == 0) { if ((t->lt = l->rt) != 0) t->lt->par = t; delete l; break; } else { <T>SplayNode* lll = ll->lt; if (lll == 0) { if ((l->lt = ll->rt) != 0) l->lt->par = l; delete ll; break; } else { t->lt = ll; ll->par = t; if ((l->lt = ll->rt) != 0) l->lt->par = l; ll->rt = l; l->par = ll; t = ll; l = lll; } } } } }}<T> <T>SplayPQ::deq(){ if (root == 0) error("deq: empty tree");// else { --count; <T>SplayNode* t = root; <T>SplayNode* l = root->lt; if (l == 0) { if ((root = t->rt) != 0) root->par = 0; <T> res = t->item; delete t; return res; } else { for(;;) { <T>SplayNode* ll = l->lt; if (ll == 0) { if ((t->lt = l->rt) != 0) t->lt->par = t; <T> res = l->item; delete l; return res; } else { <T>SplayNode* lll = ll->lt; if (lll == 0) { if ((l->lt = ll->rt) != 0) l->lt->par = l; <T> res = ll->item; delete ll; return res; } else { t->lt = ll; ll->par = t; if ((l->lt = ll->rt) != 0) l->lt->par = l; ll->rt = l; l->par = ll; t = ll; l = lll; } } } } }}void <T>SplayPQ::_kill(<T>SplayNode* t){ if (t != 0) { _kill(t->lt); _kill(t->rt); delete t; }}<T>SplayNode* <T>SplayPQ::_copy(<T>SplayNode* t){ if (t != 0) { <T>SplayNode* l = _copy(t->lt); <T>SplayNode* r = _copy(t->rt); <T>SplayNode* x = new <T>SplayNode(t->item, l, r); if (l != 0) l->par = x; if (r != 0) r->par = x; return x; } else return 0;}int <T>SplayPQ::OK(){ int v = 1; if (root == 0) v = count == 0; else { int n = 1; <T>SplayNode* trail = leftmost(); <T>SplayNode* t = succ(trail); while (t != 0) { ++n; v &= <T>CMP(trail->item, t->item) < 0; trail = t; t = succ(t); } v &= n == count; } if (!v) error("invariant failure"); return v;}
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