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📄 list.hp

📁 早期freebsd实现
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// This may look like C code, but it is really -*- C++ -*-/* Copyright (C) 1988 Free Software Foundation    written by Doug Lea (dl@rocky.oswego.edu)This file is part of the GNU C++ Library.  This library is freesoftware; you can redistribute it and/or modify it under the terms ofthe GNU Library General Public License as published by the FreeSoftware Foundation; either version 2 of the License, or (at youroption) any later version.  This library is distributed in the hopethat it will be useful, but WITHOUT ANY WARRANTY; without even theimplied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULARPURPOSE.  See the GNU Library General Public License for more details.You should have received a copy of the GNU Library General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef _<T>List_h#ifdef __GNUG__#pragma interface#endif#define _<T>List_h 1#ifndef _<T>_typedefs#define _<T>_typedefs 1typedef void (*<T>Procedure)(<T&>);typedef <T>  (*<T>Mapper)(<T&>);typedef <T>  (*<T>Combiner)(<T&>, <T&>);typedef int  (*<T>Predicate)(<T&>);typedef int  (*<T>Comparator)(<T&>, <T&>);#endif#include <Pix.h>#include "<T>.defs.h"struct <T>ListNode{  <T>ListNode*          tl;  short                 ref;  <T>                   hd;};extern <T>ListNode Nil<T>ListNode;class <T>List{protected:  <T>ListNode*          P;                        <T>List(<T>ListNode* p);public:                        <T>List();                        <T>List(<T&> head);                        <T>List(<T&> head, <T>List& tl);                        <T>List(<T>List& a);                        <T>List(Pix p);                        ~<T>List();  <T>List&              operator = (<T>List& a);  int                   null();  int                   valid();                        operator const void* ();  int                   operator ! ();  int                   length();  int                   list_length();  <T>&                  get();  <T>&                  head();  <T>&                  operator [] (int n);  <T>List               nth(int n);  <T>List               tail();  <T>List               last();  <T>List               find(<T&> targ);  <T>List               find(<T>List& targ);  int                   contains(<T&> targ);  int                   contains(<T>List& targ);  int                   position(<T&> targ);  friend <T>List        copy(<T>List& a);  friend <T>List        concat(<T>List& a, <T>List& b);  friend <T>List        append(<T>List& a, <T>List& b);  friend <T>List        map(<T>Mapper f, <T>List& a);  friend <T>List        merge(<T>List& a, <T>List& b, <T>Comparator f);  friend <T>List        combine(<T>Combiner f, <T>List& a, <T>List& b);  friend <T>List        reverse(<T>List& a);  friend <T>List        select(<T>Predicate f, <T>List& a);        #undef remove  friend <T>List        remove(<T&> targ, <T>List& a);  friend <T>List        remove(<T>Predicate f, <T>List& a);  friend <T>List        subst(<T&> old, <T&> repl, <T>List& a);  void                  push(<T&> x);  <T>                   pop();  void                  set_tail(<T>List& p);  void                  append(<T>List& p);  void                  prepend(<T>List& p);  void                  del(<T&> targ);  void                  del(<T>Predicate f);  void                  select(<T>Predicate f);  void                  subst(<T&> old, <T&> repl);  void                  reverse();  void                  sort(<T>Comparator f);  void                  apply(<T>Procedure f);  <T>                   reduce(<T>Combiner f, <T&> base);  friend int            operator == (<T>List& a, <T>List& b);  friend int            operator != (<T>List& a, <T>List& b);  Pix                   first();  void                  next(Pix& p);  Pix                   seek(<T&> item);  <T>&                  operator () (Pix p);  int                   owns(Pix p);  void                  error(const char*);  int                   OK();};inline void reference(<T>ListNode* p){  if (p->ref >= 0) ++p->ref;}inline void dereference(<T>ListNode* p){  while (p->ref > 0 && --p->ref == 0)  {    <T>ListNode* n = p->tl;    delete(p);    p = n;  }}inline <T>ListNode* new<T>ListNode(<T&> h){  <T>ListNode* p = new <T>ListNode;  p->ref = 1;  p->hd = h;  return p;}inline <T>ListNode* new<T>ListNode(<T&> h, <T>ListNode* t){  <T>ListNode* p = new <T>ListNode;  p->ref = 1;  p->hd = h;  p->tl = t;  return p;}inline <T>List::~<T>List(){  dereference(P);}inline <T>List::<T>List(){  P = &Nil<T>ListNode;}inline <T>List::<T>List(<T>ListNode* p){  P = p;}inline <T>List::<T>List(<T&> head){  P = new<T>ListNode(head);  P->tl = &Nil<T>ListNode;}inline <T>List::<T>List(<T&> head, <T>List& tl){  P = new<T>ListNode(head, tl.P);  reference(P->tl);}inline <T>List::<T>List(<T>List& a){  reference(a.P);  P = a.P;}inline <T>& <T>List::get(){  return P->hd;}inline <T>& <T>List::head(){  return P->hd;}inline <T>List <T>List::tail(){  reference(P->tl);  return <T>List(P->tl);}inline int <T>List::null(){  return P == &Nil<T>ListNode;}inline int <T>List::valid(){  return P != &Nil<T>ListNode;}inline <T>List::operator const void* (){  return (P == &Nil<T>ListNode)? 0 : this;}inline int <T>List::operator ! (){  return (P == &Nil<T>ListNode);}inline void <T>List::push(<T&> head){  <T>ListNode* oldp = P;  P = new<T>ListNode(head, oldp);}inline int operator != (<T>List& x, <T>List& y){  return !(x == y);}inline Pix <T>List::first(){  return (P == &Nil<T>ListNode)? 0 : Pix(P);}inline <T>& <T>List::operator () (Pix p){  return ((<T>ListNode*)p)->hd;}inline void <T>List::next(Pix& p){  if (p != 0)  {    p = Pix(((<T>ListNode*)p)->tl);    if (p == &Nil<T>ListNode) p = 0;  }}inline <T>List::<T>List(Pix p){  P = (<T>ListNode*)p;  reference(P);}#endif

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