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📄 skipbag.ccp

📁 早期freebsd实现
💻 CCP
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// This may look like C code, but it is really -*- C++ -*-/* Copyright (C) 1991 Free Software FoundationThis file is part of the GNU C++ Library.  This library is freesoftware; you can redistribute it and/or modify it under the terms ofthe GNU Library General Public License as published by the FreeSoftware Foundation; either version 2 of the License, or (at youroption) any later version.  This library is distributed in the hopethat it will be useful, but WITHOUT ANY WARRANTY; without even theimplied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULARPURPOSE.  See the GNU Library General Public License for more details.You should have received a copy of the GNU Library General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, 675 Mass Ave, Cambridge, MA 02139, USA.*//* * Bags implemented via William Pugh SkipList algorithms. * CACM, June 1990, p 668-676. * */#include <stream.h>#include <time.h>#include "<T>.SkipBag.h"MLCG* <T>SkipBag::gen = 0;int <T>SkipBaginit::count = 0;static int countbits(long bits){   int n = 0;   while(bits>>=1L) n++;   return n;}<T>SkipBag::<T>SkipBag(long size): level(0),  header(new <T>SkipBagNode (countbits(size)+1)),  max_levels (countbits(size)+1),  random_bits(gen->asLong()),  randoms_left(BITS_IN_RANDOM / 2){  <T>SkipBagNodePtr *buffer_start = header->forward;  <T>SkipBagNodePtr *trav = &header->forward[max_levels];    count = 0;  while (trav > buffer_start)    *--trav = (<T>SkipBagNodePtr) header;}<T>SkipBag::<T>SkipBag(<T>SkipBag& b): level (0),  header (new <T>SkipBagNode (b.max_levels)),  max_levels (b.max_levels),  random_bits (gen->asLong()),  randoms_left (BITS_IN_RANDOM / 2){  <T>SkipBagNodePtr *buffer_start = header->forward;  <T>SkipBagNodePtr *trav = &header->forward[max_levels];    count = 0;     while (trav > buffer_start)     *--trav = (<T>SkipBagNodePtr)header;    for (<T>SkipBagNodePtr t = b.leftmost(); t; t = b.succ(t))      add(t->item);}Pix <T>SkipBag::add (<T&> item){  <T>SkipBagNodePtr *update = new <T>SkipBagNodePtr[max_levels+1];  <T>SkipBagNodePtr curr = (<T>SkipBagNodePtr) this->header;  int   l = level;  <T>SkipBagNodePtr temp;    do  {    while ((temp = curr->forward[l])!=header &&	   <T>CMP(temp->item, item) < 0)      curr = temp;    update[l] = curr;  }   while (--l >= 0);    if ((l = random_level ()) > level)  {    l = ++level;    update[l] = (<T>SkipBagNodePtr)header;  };  temp = new <T>RealSkipBagNode (item, l);  <T>SkipBagNodePtr *temp_forward = temp->forward;    do  {    <T>SkipBagNodePtr *curr_forward = update[l]->forward;        temp_forward[l] = curr_forward[l];    curr_forward[l] = temp;  }   while (--l >= 0);  count++;  delete update;  return Pix(temp);}void <T>SkipBag::del(<T&> key){    int   l = level;  int   curr_level = level;  <T>SkipBagNodePtr *update = new <T>SkipBagNodePtr[max_levels+1];  <T>SkipBagNodePtr curr = (<T>SkipBagNodePtr)header;  <T>SkipBagNodePtr temp;    do  {    while ((temp = curr->forward[l])!=header	   && <T>CMP(temp->item,key) < 0)      curr = temp;    update[l] = curr;  }   while (--l >= 0);    if (<T>CMP(temp->item,key)==0)  {    <T>SkipBagNodePtr *temp_forward = temp->forward;        for (l = 0;	 l <= curr_level && (curr = update[l])->forward[l] == temp;	 l++)      curr->forward[l] = temp_forward[l];        delete temp;        <T>SkipBagNodePtr *forward = header->forward;        while (forward[curr_level]==header && curr_level > 0)      curr_level--;    level = curr_level;    count--;    delete update;    return;  }}<T>SkipBagNodePtr <T>SkipBag::rightmost(){  <T>SkipBagNodePtr temp;  <T>SkipBagNode*   curr = header;  int l = level;    do    while ((temp = curr->forward[l])!=header)      curr = temp;  while (--l >= 0);    return temp==header ? 0 : temp;}<T>SkipBagNodePtr <T>SkipBag::pred(<T>SkipBagNodePtr t){  <T>SkipBagNodePtr temp, curr = (<T>SkipBagNodePtr) header;  int l = level;    do    while ((temp = curr->forward[l])!=t)      curr = temp;  while (--l >= 0);    return curr == header ? 0 : curr;}void <T>SkipBag::_kill(){  <T>SkipBagNode *p = this->header->forward[0];    while (p != header)  {    <T>SkipBagNodePtr q = p->forward[0];    delete p;    p = q;  }}void <T>SkipBag::clear(){  <T>SkipBagNodePtr *buffer_start = header->forward;  <T>SkipBagNodePtr *trav = &header->forward[level+1];  _kill();  count = 0;      while (trav > buffer_start)    *--trav = (<T>SkipBagNodePtr)header;}Pix <T>SkipBag::seek(<T&> key, Pix i){  <T>SkipBagNodePtr temp;  <T>SkipBagNode *curr  = header;  int   l = level;  if (i)      curr = (<T>SkipBagNode *)i;    do  {    while ((temp = curr->forward[l])!=header &&	   <T>CMP(temp->item, key) < 0)      curr = temp;  }  while (--l >= 0);    if (<T>CMP(temp->item, key) != 0)    return 0;  else  {    return Pix(temp);  }}int <T>SkipBag::nof(<T&> item){    int n = 0;    <T>SkipBagNodePtr t = (<T>SkipBagNodePtr)(seek(item));    if (t != 0)    {	do	{	    ++n;	    t = succ(t);	} while (t != 0 && <T>EQ(item, t->item));    }    return n;}void <T>SkipBag::remove(<T&> key){    Pix t = seek(key);    while (t != 0)    {	del(key);	t = seek(key);    }}/* * random function for probabilistic balancing * * Hardwired for p = .25.  Not too flexible, * but fast.  Changing this would require a constructor * that would accept a different value for p, etc. * Perhaps someone else would like to implement this? * */int <T>SkipBag::random_level (void){  int rlevel = 0;  int b;    do  {    b = random_bits & 3L;    if (!b)      rlevel++;    random_bits >>= 2;    if (--randoms_left == 0)    {      random_bits = gen->asLong();      randoms_left = BITS_IN_RANDOM / 2;    };  }   while (!b);    return rlevel > max_levels ? max_levels : rlevel;}int <T>SkipBag::OK(){  int v = 1;  if (header == 0)     v = 0;  else  {    int n = 0;    <T>SkipBagNodePtr trail = leftmost();    <T>SkipBagNodePtr t = 0;    if (trail) t = succ(trail);    if (t) n++;    while (t != 0)    {      ++n;      v &= <T>CMP(trail->item, t->item) < 0;      trail = t;      t = succ(t);    }    v &= n == count;  }  if (!v) error("invariant failure");  return v;}<T>SkipBaginit::<T>SkipBaginit(){    if (!count)	<T>SkipBag::gen = new MLCG(time(0));    count++;}<T>SkipBaginit::~<T>SkipBaginit(){    count--;    if (!count)	delete <T>SkipBag::gen;}

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