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📄 splaymap.hp

📁 早期freebsd实现
💻 HP
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// This may look like C code, but it is really -*- C++ -*-/* Copyright (C) 1988 Free Software Foundation    written by Doug Lea (dl@rocky.oswego.edu)This file is part of the GNU C++ Library.  This library is freesoftware; you can redistribute it and/or modify it under the terms ofthe GNU Library General Public License as published by the FreeSoftware Foundation; either version 2 of the License, or (at youroption) any later version.  This library is distributed in the hopethat it will be useful, but WITHOUT ANY WARRANTY; without even theimplied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULARPURPOSE.  See the GNU Library General Public License for more details.You should have received a copy of the GNU Library General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef _<T><C>SplayMap_h#ifdef __GNUG__#pragma interface#endif#define _<T><C>SplayMap_h 1#include "<T>.<C>.Map.h"#ifndef _<T><C>SplayNode#define _<T><C>SplayNode 1struct <T><C>SplayNode{  <T><C>SplayNode*   lt;  <T><C>SplayNode*   rt;  <T><C>SplayNode*   par;  <T>                item;  <C>                cont;                     <T><C>SplayNode(<T&> h, <C&> c,                                      <T><C>SplayNode* l=0,                                      <T><C>SplayNode* r=0);                  ~<T><C>SplayNode();};inline <T><C>SplayNode::<T><C>SplayNode(<T&> h, <C&> c,                                         <T><C>SplayNode* l,                                         <T><C>SplayNode* r)     :item(h), cont(c), lt(l), rt(r), par(0) {}inline <T><C>SplayNode::~<T><C>SplayNode() {}typedef <T><C>SplayNode* <T><C>SplayNodePtr;#endifclass <T><C>SplayMap : public <T><C>Map{protected:  <T><C>SplayNode*   root;  <T><C>SplayNode*   leftmost();  <T><C>SplayNode*   rightmost();  <T><C>SplayNode*   pred(<T><C>SplayNode* t);  <T><C>SplayNode*   succ(<T><C>SplayNode* t);  void               _kill(<T><C>SplayNode* t);  <T><C>SplayNode*   _copy(<T><C>SplayNode* t);public:               <T><C>SplayMap(<C&> dflt);               <T><C>SplayMap(<T><C>SplayMap& a);               ~<T><C>SplayMap();  <C>&          operator [] (<T&> key);  void          del(<T&> key);  Pix           first();  void          next(Pix& i);  <T>&          key(Pix i);  <C>&          contents(Pix i);  Pix           seek(<T&> key);  int           contains(<T&> key);  void          clear();   Pix           last();  void          prev(Pix& i);  int           OK();};inline <T><C>SplayMap::~<T><C>SplayMap(){  _kill(root);}inline <T><C>SplayMap::<T><C>SplayMap(<C&> dflt) :<T><C>Map(dflt){  root = 0;}inline <T><C>SplayMap::<T><C>SplayMap(<T><C>SplayMap& b) :<T><C>Map(b.def){  count = b.count;  root = _copy(b.root);}inline Pix <T><C>SplayMap::first(){  return Pix(leftmost());}inline Pix <T><C>SplayMap::last(){  return Pix(rightmost());}inline void <T><C>SplayMap::next(Pix& i){  if (i != 0) i = Pix(succ((<T><C>SplayNode*)i));}inline void <T><C>SplayMap::prev(Pix& i){  if (i != 0) i = Pix(pred((<T><C>SplayNode*)i));}inline <T>& <T><C>SplayMap::key (Pix i){  if (i == 0) error("null Pix");  return ((<T><C>SplayNode*)i)->item;}inline <C>& <T><C>SplayMap::contents (Pix i){  if (i == 0) error("null Pix");  return ((<T><C>SplayNode*)i)->cont;}inline void <T><C>SplayMap::clear(){  _kill(root);  count = 0;  root = 0;}inline int <T><C>SplayMap::contains(<T&> key){  return seek(key) != 0;}#endif

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