📄 splaymap.hp
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// This may look like C code, but it is really -*- C++ -*-/* Copyright (C) 1988 Free Software Foundation written by Doug Lea (dl@rocky.oswego.edu)This file is part of the GNU C++ Library. This library is freesoftware; you can redistribute it and/or modify it under the terms ofthe GNU Library General Public License as published by the FreeSoftware Foundation; either version 2 of the License, or (at youroption) any later version. This library is distributed in the hopethat it will be useful, but WITHOUT ANY WARRANTY; without even theimplied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULARPURPOSE. See the GNU Library General Public License for more details.You should have received a copy of the GNU Library General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef _<T><C>SplayMap_h#ifdef __GNUG__#pragma interface#endif#define _<T><C>SplayMap_h 1#include "<T>.<C>.Map.h"#ifndef _<T><C>SplayNode#define _<T><C>SplayNode 1struct <T><C>SplayNode{ <T><C>SplayNode* lt; <T><C>SplayNode* rt; <T><C>SplayNode* par; <T> item; <C> cont; <T><C>SplayNode(<T&> h, <C&> c, <T><C>SplayNode* l=0, <T><C>SplayNode* r=0); ~<T><C>SplayNode();};inline <T><C>SplayNode::<T><C>SplayNode(<T&> h, <C&> c, <T><C>SplayNode* l, <T><C>SplayNode* r) :item(h), cont(c), lt(l), rt(r), par(0) {}inline <T><C>SplayNode::~<T><C>SplayNode() {}typedef <T><C>SplayNode* <T><C>SplayNodePtr;#endifclass <T><C>SplayMap : public <T><C>Map{protected: <T><C>SplayNode* root; <T><C>SplayNode* leftmost(); <T><C>SplayNode* rightmost(); <T><C>SplayNode* pred(<T><C>SplayNode* t); <T><C>SplayNode* succ(<T><C>SplayNode* t); void _kill(<T><C>SplayNode* t); <T><C>SplayNode* _copy(<T><C>SplayNode* t);public: <T><C>SplayMap(<C&> dflt); <T><C>SplayMap(<T><C>SplayMap& a); ~<T><C>SplayMap(); <C>& operator [] (<T&> key); void del(<T&> key); Pix first(); void next(Pix& i); <T>& key(Pix i); <C>& contents(Pix i); Pix seek(<T&> key); int contains(<T&> key); void clear(); Pix last(); void prev(Pix& i); int OK();};inline <T><C>SplayMap::~<T><C>SplayMap(){ _kill(root);}inline <T><C>SplayMap::<T><C>SplayMap(<C&> dflt) :<T><C>Map(dflt){ root = 0;}inline <T><C>SplayMap::<T><C>SplayMap(<T><C>SplayMap& b) :<T><C>Map(b.def){ count = b.count; root = _copy(b.root);}inline Pix <T><C>SplayMap::first(){ return Pix(leftmost());}inline Pix <T><C>SplayMap::last(){ return Pix(rightmost());}inline void <T><C>SplayMap::next(Pix& i){ if (i != 0) i = Pix(succ((<T><C>SplayNode*)i));}inline void <T><C>SplayMap::prev(Pix& i){ if (i != 0) i = Pix(pred((<T><C>SplayNode*)i));}inline <T>& <T><C>SplayMap::key (Pix i){ if (i == 0) error("null Pix"); return ((<T><C>SplayNode*)i)->item;}inline <C>& <T><C>SplayMap::contents (Pix i){ if (i == 0) error("null Pix"); return ((<T><C>SplayNode*)i)->cont;}inline void <T><C>SplayMap::clear(){ _kill(root); count = 0; root = 0;}inline int <T><C>SplayMap::contains(<T&> key){ return seek(key) != 0;}#endif
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