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📄 obstack.cc

📁 早期freebsd实现
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/* Copyright (C) 1988 Free Software Foundation    written by Doug Lea (dl@rocky.oswego.edu)This file is part of the GNU C++ Library.  This library is freesoftware; you can redistribute it and/or modify it under the terms ofthe GNU Library General Public License as published by the FreeSoftware Foundation; either version 2 of the License, or (at youroption) any later version.  This library is distributed in the hopethat it will be useful, but WITHOUT ANY WARRANTY; without even theimplied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULARPURPOSE.  See the GNU Library General Public License for more details.You should have received a copy of the GNU Library General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifdef __GNUG__#pragma implementation#endif#include <values.h>#include <builtin.h>#include <Obstack.h>Obstack::Obstack(int size, int alignment){  alignmentmask = alignment - 1;  chunksize = size;  chunk = 0;  nextfree = objectbase = 0;  chunklimit = 0;}void Obstack::_free(void* obj){  _obstack_chunk*  lp;  _obstack_chunk*  plp;  lp = chunk;  while (lp != 0 && ((void*)lp > obj || (void*)(lp)->limit < obj))  {    plp = lp -> prev;    delete [] (char*)lp;    lp = plp;  }  if (lp)  {    objectbase = nextfree = (char *)(obj);    chunklimit = lp->limit;    chunk = lp;  }  else if (obj != 0)    (*lib_error_handler)("Obstack", "deletion of nonexistent obj");}void Obstack::newchunk(int size){  _obstack_chunk*	old_chunk = chunk;  _obstack_chunk*	new_chunk;  long	new_size;  int obj_size = nextfree - objectbase;  new_size = (obj_size + size) << 1;  if (new_size < chunksize)    new_size = chunksize;  new_chunk = chunk = (_obstack_chunk*)(new char[new_size]);  new_chunk->prev = old_chunk;  new_chunk->limit = chunklimit = (char *) new_chunk + new_size;  memcpy((void*)new_chunk->contents, (void*)objectbase, obj_size);  objectbase = new_chunk->contents;  nextfree = objectbase + obj_size;}void* Obstack::finish(){  void* value = (void*) objectbase;  nextfree = (char*)((int)(nextfree + alignmentmask) & ~(alignmentmask));  if (nextfree - (char*)chunk > chunklimit - (char*)chunk)    nextfree = chunklimit;  objectbase = nextfree;  return value;}int Obstack::contains(void* obj) // true if obj somewhere in Obstack{  for (_obstack_chunk* ch = chunk;        ch != 0 && (obj < (void*)ch || obj >= (void*)(ch->limit));        ch = ch->prev);  return ch != 0;}         int Obstack::OK(){  int v = chunksize > 0;        // valid size  v &= alignmentmask != 0;      // and alignment  v &= chunk != 0;  v &= objectbase >= chunk->contents;  v &= nextfree >= objectbase;  v &= nextfree <= chunklimit;  v &= chunklimit == chunk->limit;  _obstack_chunk* p = chunk;  // allow lots of chances to find bottom!  long x = MAXLONG;  while (p != 0 && x != 0) { --x; p = p->prev; }  v &= x > 0;  if (!v)     (*lib_error_handler)("Obstack", "invariant failure");  return v;}

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