📄 hunt.6
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.\" hunt.\" Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold.\" San Francisco, California.\".\" Copyright (c) 1985 Regents of the University of California..\" All rights reserved. The Berkeley software License Agreement.\" specifies the terms and conditions for redistribution..\".TH HUNT 6 "21 August 1986".UC 4.SH NAMEhunt \- a multi-player multi-terminal game.SH SYNOPSIS\fB/usr/games/hunt\fP [ \fB\-qmcsfbS\fP ] [ \fB\-n\fP name ] [ \fB\-t\fP team ] [ \fB\-p\fP port ] [ \fB\-w\fP message ] [ host ].SH DESCRIPTIONThe object of the game.I huntis to kill off the other players.There are no rooms, no treasures, and no monsters.Instead, you wander around a maze, find grenades, trip mines, and shoot downwalls and players.The more players you kill before you die, the better your score is.If the.B \-mflag is given,you enter the game as a monitor(you can see the action but you cannot play)..PP.I Huntnormally looks for an active game on the local network;if none is found, it starts one up on the local host.The location of the game may be specified by giving the.I hostargument.This presupposes that a hunt game is already running on that host, see.IR huntd (6)for details on how to setup a game on a specific host.If more than one game if found,you may pick which game to play in..PPIf the.B \-qflag is given,.I huntqueries the local network (or specific host)and reports on all active games found.This is useful for shell startup scripts, \fIe.g.\fP csh's .login..PPThe player name may be specified on the command line by using the.B \-noption..PPThe.BR \-c ,.BR \-s ,and.B \-foptions are for entering the game cloaked, scanning, or flying respectively..PPThe.B \-boption turns off beeping when you reach the typeahead limit..PPThe.B \-toption aids team playing by making everyone else on one's teamappear as the team name.A team name is a single digit to avoid conflicting with other charactersused in the game..PPThe.B \-p.I portoption allows the rendezvous port number to be set.This is a useful way for people playing on dialup lines to avoid playingwith people on 9600 baud terminals..PPThe.B \-w.I messageoption is the only way to send a message to everyone else's screen whenyou start up.It is most often used to say ``eat slime death - NickD's coming in''..PPWhen you die and are asked if you wish to re-enter the game,there are other answers than just yes or no.You can also reply with a.B wfor write a message before continuing or.B oto change how you enter the game (cloaked, scanning, or flying)..PPTo be notified automatically when a.I huntstarts up, add your login to the.I hunt-playersmailing list (see.IR huntd (6))..SH "PLAYING HINTS".I Huntonly works on crt (vdt) terminals with at least 24 lines, 80 columns, andcursor addressing.The screen is divided in to 3 areas.On the right hand side is the status area.It shows damage sustained,charges remaining,who's in the game,who's scanning (the.B ``*''in front of the name),who's cloaked (the.B ``+''in front of the name),and other players' scores.The rest of the screen is taken up by your map of the maze.The 24th lineis used for longer messages that don't fit in the status area..PP.I Huntuses the same keys to move as.IR vi (1)does,.IR i.e. ,.BR h ,.BR j ,.BR k ,and.B lfor left, down, up, right respectively.To change which direction you're facing in the maze,use the upper case version of the movement key (\c.IR i.e. ,.BR HJKL ).You can only fire or throw things in the direction you're facing..TPOther commands are:.sp.nf.ta.ta \w'>\|<\|^\|v\ \ 'uf or 1 \- Fire a bullet (Takes 1 charge)g or 2 \- Throw grenade (Takes 9 charges)F or 3 \- Throw satchel charge (Takes 25 charges)G or 4 \- Throw bomb (Takes 49 charges)5 \- Throw big bomb (Takes 81 charges)6 \- Throw even bigger bomb (Takes 121 charges)7 \- Throw even more big bomb (Takes 169 charges)8 \- Throw even more bigger bomb (Takes 225 charges)9 \- Throw very big bomb (Takes 289 charges)0 \- Throw very, very big bomb (Takes 361 charges)@ \- Throw biggest bomb (Takes 441 charges)o \- Throw small slime (Takes 15 charges)O \- Throw big slime (Takes 30 charges)p \- Throw bigger slime (Takes 45 charges)P \- Throw biggest slime (Takes 60 charges)s \- Scan (show where other players are) (Takes 1 charge)c \- Cloak (hide from scanners) (Takes 1 charge)^L \- Redraw screenq \- Quit.fi.TPThe symbols on the screen are:.sp.nf.ta.ta \w'>\|<\|^\|v\ \ 'u\-\||\|+ \- walls/\|\\ \- diagonal (deflecting) walls# \- doors (dispersion walls); \- small mineg \- large mine: \- bulleto \- grenadeO \- satchel charge@ \- bombs \- small slime$ \- big slime>\|<\|^\|v \- you facing right, left, up, or down}\|{\|i\|! \- other players facing right, left, up, or down\(** \- explosion.ne 3.cs R 24.cs I 24\fR\\|/\fP.cs R\fI\-\(**\-\fP \- grenade and large mine explosion.fl.cs R 24\fR/|\\\fP.cs R.cs I.fi.LPOther helpful hints:.sp.ie n .ds b [].el .ds b \(bu.ta.ta \w'\*b\ \|'u.nr In \n(.i.de MP.br.in \n(Inu+\w'\*b\ \|'u.ti \n(Inu\*b \c...MPYou can only fire in the direction you are facing..MPYou can only fire three shots in a row, then the gun must cool off..MPShots move 5 times faster than you do..MPTo stab someone,you face that player and move at them..MPStabbing does 2 points worth of damage and shooting does 5 points..MPSlime does 5 points of damage each time it hits..MPYou start with 15 charges and get 5 more every time a player entersor re-enters..MPGrenade explosions cover a 3 by 3 area, each larger bomb cover acorrespondingly larger area (ranging from 5 by 5 to 21 by 21).All explosions are centered around the square the shot hits anddo the most damage in the center..MPSlime affects all squares it oozes over.The number of squares is equal to the number of charges used..MPOne small mine and one large mine is placed in the maze for every new player.A mine has a 2% probability of tripping when you walk forward on to it;50% when going sideways;95% when backing up.Tripping a mine costs you 5 points or 10 points respectively.Defusing a mine is worth 1 charge or 9 charges respectively..MPYou cannot see behind you..MPCloaking consumes 1 ammo charge per 20 of your moves..MPScanning consumes 1 ammo charge per (20 \(mu the number of players)of other player moves..MPTurning on cloaking turns off scanning \(em turning on scanning turns offcloaking..MPWhen you kill someone,you get 2 more damage capacity points and 2 damage points get taken away..MPMaximum typeahead is 5 characters..MPA shot destroys normal (\c.IR i.e., non-diagonal, non-door) walls..MPDiagonal walls deflect shots and change orientation..MPDoors disperse shots in random directions (up, down, left, right)..MPDiagonal walls and doors cannot be destroyed by direct shots but maybe destroyed by an adjacent grenade explosion..MPSlime goes around walls, not through them..MPWalls regenerate, reappearing in the order they were destroyed.One percent of the regenerated walls will be diagonal walls or doors.When a wall is generated directly beneath a player, he is thrown ina random direction for a random period of time. When he lands, hesustains damage (up to 20 percent of the amount of damage alreadysustained);.IR i.e. ,the less damage he had, the more nimble he is andtherefore less likely to hurt himself on landing..\"MP.\"There is a volcano close to the center of the maze which goes off.\"close to every 30 deaths..MPEvery 30 deaths or so, a.B ``?''will appear.It is a wandering bomb which will explode when it hits someone, orwhen it is slimed..MPIf no one moves, everything stands still..MPThe environment variable.B HUNTis checked to get the player name.If you don't have this variable set,.I huntwill ask you what name you want to play under.If you wish to set other options than just your name,you can enumerate the options as follows:.br.ti +1isetenv HUNT "name=Sneaky,team=1,cloak,mapkey=zoFfGg1f2g3F4G".brsets the player name to Sneaky,sets the team to one,sets the enter game attribute to cloaked,and the maps \fBz\fP to \fBo\fP, \fBF\fP to \fBf\fP, \fBG\fP to \fBg\fP,\fB1\fP to \fBf\fP,\fB2\fP to \fBg\fP, \fB3\fP to \fBF\fP, and \fB4\fP to \fBG\fP.The \fImapkey\fP option must be last.Other options are: scan, fly, nobeep, port=string, host=string,and message=string \(em which correspond to the command line options.String options cannot contain commas since commasare used to separate options..MPIt's a boring game if you're the only one playing..PPYour score is the decayed average of the ratio of number of kills to numberof times you entered the game and is only kept for the durationof a single session of \fIhunt\fP..PP.I Huntnormally drives up the load average to be approximately(number_of_players + 0.5) greater than it would be without a.I hunt game executing..SH STATISTICSThe.B \-Soption fetches the current game statistics.The meaning of the column headings are as follows:.I score\(em the player's last score;.I ducked\(emhow many shots a player ducked;.I absorb\(em how many shots a player absorbed;.I faced\(em how many shots were fired at player's face;.I shot\(em how many shots were fired at player;.I robbed\(em how many of player's shots were absorbed;.I missed\(em how many of player's shots were ducked;.I slimeK\(em how many slime kills player had;.I enemy\(em how many enemies were killed;.I friend\(em how many friends were killed (self and same team);.I deaths\(em how many times player died;.I still\(em how many times player died without typing in any commands;.I saved\(em how many times a shot/bomb would have killed player if he hadn'tducked or absorbed it..SH FILES.nf.ta.ta \w'/usr/games/lib/huntd\ \ \ 'u/usr/games/lib/huntd game coordinator.DT.fi.SH "SEE ALSO"huntd(6).SH AUTHORSConrad Huang, Ken Arnold, and Greg Couch;.brUniversity of California, San Francisco, Computer Graphics Lab.SH ACKNOWLEDGEMENTSWe thank Don Kneller,John Thomason, Eric Pettersen, Mark Day,and Scott Weiner for providingendless hours of play-testing to improve the character of the game.We hope their significant others will forgive them;we certainly don't..SH BUGSTo keep up the pace, not everything is as realistic as possible.
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