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What *is* hunt?	Hunt is a multi-player search-and-destroy game that takes place	in a maze.  The game may either be slow and strategic or fast	and tactical, depending on how familiar the players are with the	keyboard commands.Distribution Policy:	Hunt is part of the user-contributed software distributed by	Berkeley in 4BSD.  The sources are copyrighted by the authors	and the University of California.  You may redistribute freely	as long as the copyright notices are retained.Words of Warning:	hunt uses the socket mechanism of 4BSD Unix, so if you are on		System V (my sympathies), you're on your own.	If your machine does not permit non-setuid-root processes to		broadcast UDP packets, then hunt uses a *very* inefficient		method for locating the hunt server: it sends a packet		to every host on your network.  If your machine falls		into this category, we strongly recommend that you use		either standalone or inetd mode *and* start hunt by		specifying the hunt server host.	hunt can be configured to use Unix-domain sockets, but that		code has not been tested in recent memory.  Also, since		4.2BSD Unix-domain sockets are buggy, running hunt on		4.2BSD with Unix-domain sockets will probably crash		your system.  If you want to experiment, feel free to		do so.  However, don't say I didn't warn you :-).	hunt uses a fair amount of CPU time, both in user time (for		computing interactions) and system time (for processing		terminal interrupts).  We found that a VAX 750 can		support about three users before the system is		noticeably impacted.  The number goes up to about 8 or		10 for a VAX 8650.  On a network of Sun 3/50's with the		server running on a 3/280, things work much more		smoothly as the computing load is distributed across		many machines.	hunt may be dangerous to your health.  "Arthritic pain" and		"lack of circulation" in fingers have been reported by		hunt abusers.  Hunt may also be addictive, and the		withdrawal symptoms are not pretty :-)Installation:	1. Edit file "Makefile" and make sure the options selected are		reasonable.  There are four "make" variables that you		should check: GAME_PARAM, SYSCFLAGS, SYSLDFLAGS, and DEFS.		GAME_PARAM controls what features of the game will be		compiled in (e.g. reflecting walls).  The optional features		are listed in comments above where GAME_PARAM is defined.		If you want to try them, just add the ones you want to the 		GAME_PARAM definition.		DEFS is where most system configuration is described.		If your system is 4.3BSD, Sun, Ultrix, Convex, HPUX		v6.0.1, or SGI, you're in luck.  We provide the		appropriate definitions for these systems and you just		need to select one of them (e.g. if you have an Ultrix		system, just change the line			DEFS=	$(GAME_PARAM) $(DEFS_43)		to			DEFS=	$(GAME_PARAM) $(DEFS_ULTRIX)		).  If your system is *not* listed above, then you may		need to do some experiments.  All of the options are		documented in the Makefile, be brave.		SYSCFLAGS and SYSLDFLAGS are used for "unusual" systems		and you probably won't need to deal with it.  An		example of an unusual system is the Silicon Graphics		IRIS, which keeps the network socket code in a BSD		emulation library that is in -lbsd.  Edit these only if		you *know* your system is "different."	2. Edit file "Makefile" and look at the "install:" target.  By		default, files are installed in /usr/games,		/usr/games/lib, and /usr/man/man6, which are "standard"		locations for games.  If your system has a local games		directory, you'll need to change these.	3. Edit file "pathname.c" and make sure the file names and port		numbers are reasonable.  You can ignore the first set		of variables as they are used only for debugging		purposes.  The second set is used in the installed		version of hunt.  The important variables are "Driver"		(where the server is kept), "Test_port" (the Internet		UDP port number that new players should use to contact		the server), and "Stat_file" (where scoring statistics		and body counts are written).  The only tricky variable		here is "Test_port".  The default value is chosen so		that it is unlikely to conflict with other service port		numbers, but you can change it if you want to.	4. Type "make install", which will compile and install the		programs and manual pages.  Now you're almost ready to		go (see next section).  There may be some warnings during		compilation.  Ignore them.Setting up the network:	Hunt may be set up in one of three modes: standalone, inetd, or	nothing.  In "standalone" mode, there is always a hunt server	running on a server machine.  All players who enter the game	will be talking to this server.  This is the mode we use at	UCSF.  The cost is one entry in the process table on the server	machine.  In "inetd" mode, the server is started via inetd.	Again, only one machine should be set up to answer game	requests.  The cost is having to edit a few system files.  In	"nothing" mode, no server is running when there is no one	playing.  The first person to enter hunt will automatically	start up a server on his machine.  This, of course, gives him	an unfair advantage.  Also, there may be race conditions such	that players end up in different games.  The choice of which	mode to use depends on site configuration and politics.  We	recommend using "standalone" mode because it is simple to set	up and starts up rapidly.	-----	FOR STANDALONE MODE, put these lines in /etc/rc.local on the	server machine.  THERE SHOULD ONLY BE ONE SERVER MACHINE!	# start up the hunt daemon if present	if [ -f /usr/games/lib/huntd ]; then		/usr/games/lib/huntd -s & (echo -n ' huntd')	>/dev/console	fi	Also, you should start one up (on the off chance that you will	want to test this mess :-) by typing "/usr/games/lib/hunt -s".	-----	FOR INETD MODE, then things get more complicated.  You need to	edit both /etc/services and /etc/inetd.conf.  In /etc/services,	add the line	hunt		26740/udp	26740 corresponds to the default "Test_port".  If you changed	that variable, then you should put whatever value you used here	as well.  In /etc/inetd.conf, add the line	hunt	dgram	udp	wait	nobody	/usr/games/lib/huntd	huntd	This works for 4.3BSD.  I don't remember the configuration file	format for 4.2BSD inetd.	See the huntd.6 manual page for more details.	-----	FOR NOTHING MODE, do nothing.Testing:	Now you are ready to test the code.  Type "/usr/games/hunt" or	whatever you call the hunt executable.  You should be prompted	for your name and team.  Then you should get the display of a	maze.  At this point, you should read the manual page :-).======Hunt is not officially supported by anyone anywhere (that I know of);however, bug reports will be read and bug fixes/enhancements may besent out at irregular intervals.  Send no flames, just money.  Happyhunting.					Conrad Huang					conrad@cgl.ucsf.edu					Greg Couch					gregc@cgl.ucsf.edu					October 17, 1988P.S.  The authors of the game want to emphasize that this version of huntwas started over eight years ago, and the programming style exhibited herein no way reflects the current programming practices of the authors.

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