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📄 blackbox.el

📁 早期freebsd实现
💻 EL
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;  Blackbox game in Emacs Lisp;  by F. Thomas May;  uw-nsr!uw-warp!tom@beaver.cs.washington.edu(defvar blackbox-mode-map nil "")(if blackbox-mode-map    ()  (setq blackbox-mode-map (make-keymap))  (suppress-keymap blackbox-mode-map t)  (define-key blackbox-mode-map "\C-f" 'bb-right)  (define-key blackbox-mode-map "\C-b" 'bb-left)  (define-key blackbox-mode-map "\C-p" 'bb-up)  (define-key blackbox-mode-map "\C-n" 'bb-down)  (define-key blackbox-mode-map "\C-e" 'bb-eol)  (define-key blackbox-mode-map "\C-a" 'bb-bol)  (define-key blackbox-mode-map " " 'bb-romp)  (define-key blackbox-mode-map "\C-m" 'bb-done));; Blackbox mode is suitable only for specially formatted data.(put 'blackbox-mode 'mode-class 'special)(defun blackbox-mode ()  "Major mode for playing blackbox.SPC -- send in a ray from point, or toggle a ballRET -- end game and get scorePrecisely,\\{blackbox-mode-map}"  (interactive)  (kill-all-local-variables)  (use-local-map blackbox-mode-map)  (setq truncate-lines t)  (setq major-mode 'blackbox-mode)  (setq mode-name "Blackbox"))(defun blackbox (num)  "Play blackbox.  Arg is number of balls."  (interactive "P")  (switch-to-buffer "*Blackbox*")  (blackbox-mode)  (setq buffer-read-only t)  (buffer-flush-undo (current-buffer))  (setq bb-board (bb-init-board (or num 4)))  (setq bb-balls-placed nil)  (setq bb-x -1)  (setq bb-y -1)  (setq bb-score 0)  (setq bb-detour-count 0)  (bb-insert-board)  (bb-goto (cons bb-x bb-y)))(defun bb-init-board (num-balls)  (random t)  (let (board pos)    (while (>= (setq num-balls (1- num-balls)) 0)      (while	  (progn	    (setq pos (cons (logand (random) 7) (logand (random) 7)))	    (bb-member pos board)))      (setq board (cons pos board)))    board))(defun bb-insert-board ()  (let (i (buffer-read-only nil))    (erase-buffer)    (insert "                     \n")    (setq i 8)    (while (>= (setq i (1- i)) 0)      (insert "   - - - - - - - -   \n"))    (insert "                     \n")))(defun bb-right ()  (interactive)  (if (= bb-x 8)      ()    (forward-char 2)    (setq bb-x (1+ bb-x))))(defun bb-left ()  (interactive)  (if (= bb-x -1)      ()    (backward-char 2)    (setq bb-x (1- bb-x))))(defun bb-up ()  (interactive)  (if (= bb-y -1)      ()    (previous-line 1)    (setq bb-y (1- bb-y))))(defun bb-down ()  (interactive)  (if (= bb-y 8)      ()    (next-line 1)    (setq bb-y (1+ bb-y))))(defun bb-eol ()  (interactive)  (setq bb-x 8)  (bb-goto (cons bb-x bb-y)))(defun bb-bol ()  (interactive)  (setq bb-x -1)  (bb-goto (cons bb-x bb-y)))(defun bb-romp ()  (interactive)  (cond   ((and     (or (= bb-x -1) (= bb-x 8))     (or (= bb-y -1) (= bb-y 8))))   ((bb-outside-box bb-x bb-y)    (bb-trace-ray bb-x bb-y))   (t    (bb-place-ball bb-x bb-y))))(defun bb-place-ball (x y)  (let ((coord (cons x y)))    (cond     ((bb-member coord bb-balls-placed)      (setq bb-balls-placed (bb-delete coord bb-balls-placed))      (bb-update-board "-"))     (t      (setq bb-balls-placed (cons coord bb-balls-placed))      (bb-update-board "O")))))(defun bb-trace-ray (x y)  (let ((result (bb-trace-ray-2		 t		 x		 (cond		  ((= x -1) 1)		  ((= x 8) -1)		  (t 0))		 y		 (cond		  ((= y -1) 1)		  ((= y 8) -1)		  (t 0)))))    (cond     ((eq result 'hit)      (bb-update-board "H")      (setq bb-score (1+ bb-score)))     ((equal result (cons x y))      (bb-update-board "R")      (setq bb-score (1+ bb-score)))     (t      (setq bb-detour-count (1+ bb-detour-count))      (bb-update-board (format "%d" bb-detour-count))      (save-excursion	(bb-goto result)	(bb-update-board (format "%d" bb-detour-count)))      (setq bb-score (+ bb-score 2))))))(defun bb-trace-ray-2 (first x dx y dy)  (cond   ((and (not first)	 (bb-outside-box x y))    (cons x y))   ((bb-member (cons (+ x dx) (+ y dy)) bb-board)    'hit)   ((bb-member (cons (+ x dx dy) (+ y dy dx)) bb-board)    (bb-trace-ray-2 nil x (- dy) y (- dx)))   ((bb-member (cons (+ x dx (- dy)) (+ y dy (- dx))) bb-board)    (bb-trace-ray-2 nil x dy y dx))   (t    (bb-trace-ray-2 nil (+ x dx) dx (+ y dy) dy))))(defun bb-done ()  (interactive)  (let (bogus-balls)    (if (not (= (length bb-balls-placed) (length bb-board)))	(message "Spud!  You have only %d balls in the box."		 (length bb-balls-placed))      (setq bogus-balls (bb-show-bogus-balls bb-balls-placed bb-board))      (if (= bogus-balls 0)	  (message "Right!  Your score is %d." bb-score)	(setq bb-score (+ bb-score (* 5 bogus-balls)))	(message "Veg!  You missed %d balls.  Your score is %d."		 bogus-balls bb-score))      (bb-goto '(-1 . -1)))))(defun bb-show-bogus-balls (balls-placed board)  (bb-show-bogus-balls-2 balls-placed board "x")  (bb-show-bogus-balls-2 board balls-placed "o"))(defun bb-show-bogus-balls-2 (list-1 list-2 c)  (cond   ((null list-1)    0)   ((bb-member (car list-1) list-2)    (bb-show-bogus-balls-2 (cdr list-1) list-2 c))   (t    (bb-goto (car list-1))    (bb-update-board c)    (1+ (bb-show-bogus-balls-2 (cdr list-1) list-2 c)))))(defun bb-outside-box (x y)  (or (= x -1) (= x 8) (= y -1) (= y 8)))(defun bb-goto (pos)  (goto-char (+ (* (car pos) 2) (* (cdr pos) 22) 26)))(defun bb-update-board (c)  (let ((buffer-read-only nil))    (backward-char (1- (length c)))    (delete-char (length c))    (insert c)    (backward-char 1)))  (defun bb-member (elt list)  "Returns non-nil if ELT is an element of LIST.  Comparison done with equal."  (eval (cons 'or (mapcar (function (lambda (x) (equal x elt))) list))))(defun bb-delete (item list)  "Deletes ITEM from LIST and returns a copy."  (cond   ((equal item (car list)) (cdr list))   (t (cons (car list) (bb-delete item (cdr list))))))

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