📄 picture.el
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(end-of-line) (while (re-search-backward regexp bol t) (skip-chars-forward " \t") (setq tabs (cons (current-column) tabs))) (if (null tabs) (error "No characters in set %s on this line." (regexp-quote picture-tab-chars)))))) (setq tab-stop-list tabs) (let ((blurb (make-string (1+ (nth (1- (length tabs)) tabs)) ?\ ))) (while tabs (aset blurb (car tabs) ?:) (setq tabs (cdr tabs))) (message blurb)))))(defun picture-tab-search (&optional arg) "Move to column beneath next interesting char in previous line.With ARG move to column occupied by next interesting character in thisline. The character must be preceded by whitespace.\"interesting characters\" are defined by variable picture-tab-chars.If no such character is found, move to beginning of line." (interactive "P") (let ((target (current-column))) (save-excursion (if (and (not arg) (progn (beginning-of-line) (skip-chars-backward (concat "^" (regexp-quote picture-tab-chars)) (point-min)) (not (bobp)))) (move-to-column target)) (if (re-search-forward (concat "[ \t]+[" (regexp-quote picture-tab-chars) "]") (save-excursion (end-of-line) (point)) 'move) (setq target (1- (current-column))) (setq target nil))) (if target (move-to-column-force target) (beginning-of-line))))(defun picture-tab (&optional arg) "Tab transparently (move) to next tab stop.With ARG overwrite the traversed text with spaces. The tab stoplist can be changed by \\[picture-set-tab-stops] and \\[edit-tab-stops].See also documentation for variable picture-tab-chars." (interactive "P") (let* ((opoint (point)) (target (prog2 (tab-to-tab-stop) (current-column) (delete-region opoint (point))))) (move-to-column-force target) (if arg (let (indent-tabs-mode) (delete-region opoint (point)) (indent-to target)))));; Picture Rectangles(defconst picture-killed-rectangle nil "Rectangle killed or copied by \\[picture-clear-rectangle] in Picture mode.The contents can be retrieved by \\[picture-yank-rectangle]")(defun picture-clear-rectangle (start end &optional killp) "Clear and save rectangle delineated by point and mark.The rectangle is saved for yanking by \\[picture-yank-rectangle] and replacedwith whitespace. The previously saved rectangle, if any, is lost.With prefix argument, the rectangle is actually killed, shifting remainingtext." (interactive "r\nP") (setq picture-killed-rectangle (picture-snarf-rectangle start end killp)))(defun picture-clear-rectangle-to-register (start end register &optional killp) "Clear rectangle delineated by point and mark into REGISTER.The rectangle is saved in REGISTER and replaced with whitespace.With prefix argument, the rectangle is actually killed, shifting remainingtext." (interactive "r\ncRectangle to register: \nP") (set-register register (picture-snarf-rectangle start end killp)))(defun picture-snarf-rectangle (start end &optional killp) (let ((column (current-column)) (indent-tabs-mode nil)) (prog1 (save-excursion (if killp (delete-extract-rectangle start end) (prog1 (extract-rectangle start end) (clear-rectangle start end)))) (move-to-column-force column))))(defun picture-yank-rectangle (&optional insertp) "Overlay rectangle saved by \\[picture-clear-rectangle]The rectangle is positioned with upper left corner at point, overwritingexisting text. With prefix argument, the rectangle is inserted instead,shifting existing text. Leaves mark at one corner of rectangle andpoint at the other (diagonally opposed) corner." (interactive "P") (if (not (consp picture-killed-rectangle)) (error "No rectangle saved.") (picture-insert-rectangle picture-killed-rectangle insertp)))(defun picture-yank-rectangle-from-register (register &optional insertp) "Overlay rectangle saved in REGISTER.The rectangle is positioned with upper left corner at point, overwritingexisting text. With prefix argument, the rectangle isinserted instead, shifting existing text. Leaves mark at one cornerof rectangle and point at the other (diagonally opposed) corner." (interactive "cRectangle from register: \nP") (let ((rectangle (get-register register))) (if (not (consp rectangle)) (error "Register %c does not contain a rectangle." register) (picture-insert-rectangle rectangle insertp))))(defun picture-insert-rectangle (rectangle &optional insertp) "Overlay RECTANGLE with upper left corner at point.Optional argument INSERTP, if non-nil causes RECTANGLE to be inserted.Leaves the region surrounding the rectangle." (let ((indent-tabs-mode nil)) (if (not insertp) (save-excursion (delete-rectangle (point) (progn (picture-forward-column (length (car rectangle))) (picture-move-down (1- (length rectangle))) (point))))) (push-mark) (insert-rectangle rectangle)));; Picture Keymap, entry and exit points.(defconst picture-mode-map nil)(if (not picture-mode-map) (let ((i ?\ )) (setq picture-mode-map (make-keymap)) (while (< i ?\177) (aset picture-mode-map i 'picture-self-insert) (setq i (1+ i))) (define-key picture-mode-map "\C-f" 'picture-forward-column) (define-key picture-mode-map "\C-b" 'picture-backward-column) (define-key picture-mode-map "\C-d" 'picture-clear-column) (define-key picture-mode-map "\C-c\C-d" 'delete-char) (define-key picture-mode-map "\177" 'picture-backward-clear-column) (define-key picture-mode-map "\C-k" 'picture-clear-line) (define-key picture-mode-map "\C-o" 'picture-open-line) (define-key picture-mode-map "\C-m" 'picture-newline) (define-key picture-mode-map "\C-j" 'picture-duplicate-line) (define-key picture-mode-map "\C-n" 'picture-move-down) (define-key picture-mode-map "\C-p" 'picture-move-up) (define-key picture-mode-map "\C-e" 'picture-end-of-line) (define-key picture-mode-map "\e\t" 'picture-toggle-tab-state) (define-key picture-mode-map "\t" 'picture-tab) (define-key picture-mode-map "\e\t" 'picture-tab-search) (define-key picture-mode-map "\C-c\t" 'picture-set-tab-stops) (define-key picture-mode-map "\C-c\C-k" 'picture-clear-rectangle) (define-key picture-mode-map "\C-c\C-w" 'picture-clear-rectangle-to-register) (define-key picture-mode-map "\C-c\C-y" 'picture-yank-rectangle) (define-key picture-mode-map "\C-c\C-x" 'picture-yank-rectangle-from-register) (define-key picture-mode-map "\C-c\C-c" 'picture-mode-exit) (define-key picture-mode-map "\C-c\C-f" 'picture-motion) (define-key picture-mode-map "\C-c\C-b" 'picture-motion-reverse) (define-key picture-mode-map "\C-c<" 'picture-movement-left) (define-key picture-mode-map "\C-c>" 'picture-movement-right) (define-key picture-mode-map "\C-c^" 'picture-movement-up) (define-key picture-mode-map "\C-c." 'picture-movement-down) (define-key picture-mode-map "\C-c`" 'picture-movement-nw) (define-key picture-mode-map "\C-c'" 'picture-movement-ne) (define-key picture-mode-map "\C-c/" 'picture-movement-sw) (define-key picture-mode-map "\C-c\\" 'picture-movement-se)))(defvar edit-picture-hook nil "If non-nil, it's value is called on entry to Picture mode.Picture mode is invoked by the command \\[edit-picture].")(defun edit-picture () "Switch to Picture mode, in which a quarter-plane screen model is used.Printing characters replace instead of inserting themselves with motionafterwards settable by these commands: C-c < Move left after insertion. C-c > Move right after insertion. C-c ^ Move up after insertion. C-c . Move down after insertion. C-c ` Move northwest (nw) after insertion. C-c ' Move northeast (ne) after insertion. C-c / Move southwest (sw) after insertion. C-c \\ Move southeast (se) after insertion.The current direction is displayed in the mode line. The initialdirection is right. Whitespace is inserted and tabs are changed tospaces when required by movement. You can move around in the bufferwith these commands: C-p Move vertically to SAME column in previous line. C-n Move vertically to SAME column in next line. C-e Move to column following last non-whitespace character. C-f Move right inserting spaces if required. C-b Move left changing tabs to spaces if required. C-c C-f Move in direction of current picture motion. C-c C-b Move in opposite direction of current picture motion. Return Move to beginning of next line.You can edit tabular text with these commands: M-Tab Move to column beneath (or at) next interesting character. `Indents' relative to a previous line. Tab Move to next stop in tab stop list. C-c Tab Set tab stops according to context of this line. With ARG resets tab stops to default (global) value. See also documentation of variable picture-tab-chars which defines \"interesting character\". You can manually change the tab stop list with command \\[edit-tab-stops].You can manipulate text with these commands: C-d Clear (replace) ARG columns after point without moving. C-c C-d Delete char at point - the command normally assigned to C-d. Delete Clear (replace) ARG columns before point, moving back over them. C-k Clear ARG lines, advancing over them. The cleared text is saved in the kill ring. C-o Open blank line(s) beneath current line.You can manipulate rectangles with these commands: C-c C-k Clear (or kill) a rectangle and save it. C-c C-w Like C-c C-k except rectangle is saved in named register. C-c C-y Overlay (or insert) currently saved rectangle at point. C-c C-x Like C-c C-y except rectangle is taken from named register. \\[copy-rectangle-to-register] Copies a rectangle to a register. \\[advertised-undo] Can undo effects of rectangle overlay commands commands if invoked soon enough.You can return to the previous mode with: C-c C-c Which also strips trailing whitespace from every line. Stripping is suppressed by supplying an argument.Entry to this mode calls the value of edit-picture-hook if non-nil.Note that Picture mode commands will work outside of Picture mode, butthey are not defaultly assigned to keys." (interactive) (if (eq major-mode 'edit-picture) (error "You are already editing a Picture.") (make-local-variable 'picture-mode-old-local-map) (setq picture-mode-old-local-map (current-local-map)) (use-local-map picture-mode-map) (make-local-variable 'picture-mode-old-mode-name) (setq picture-mode-old-mode-name mode-name) (make-local-variable 'picture-mode-old-major-mode) (setq picture-mode-old-major-mode major-mode) (setq major-mode 'edit-picture) (make-local-variable 'picture-killed-rectangle) (setq picture-killed-rectangle nil) (make-local-variable 'tab-stop-list) (setq tab-stop-list (default-value 'tab-stop-list)) (make-local-variable 'picture-tab-chars) (setq picture-tab-chars (default-value 'picture-tab-chars)) (make-local-variable 'picture-vertical-step) (make-local-variable 'picture-horizontal-step) (picture-set-motion 0 1) (run-hooks 'edit-picture-hook) (message (substitute-command-keys "Type \\[picture-mode-exit] in this buffer to return it to %s mode.") picture-mode-old-mode-name)))(fset 'picture-mode 'edit-picture) ; for the confused(defun picture-mode-exit (&optional nostrip) "Undo edit-picture and return to previous major mode.With no argument strips whitespace from end of every line in Picture buffer otherwise just return to previous mode." (interactive "P") (if (not (eq major-mode 'edit-picture)) (error "You aren't editing a Picture.") (if (not nostrip) (picture-clean)) (setq mode-name picture-mode-old-mode-name) (use-local-map picture-mode-old-local-map) (setq major-mode picture-mode-old-major-mode) (kill-local-variable 'tab-stop-list) ;; Kludge - force the mode line to be updated. Is there a better ;; way to do this? (set-buffer-modified-p (buffer-modified-p))))(defun picture-clean () "Eliminate whitespace at ends of lines." (save-excursion (goto-char (point-min)) (while (re-search-forward "[ \t][ \t]*$" nil t) (delete-region (match-beginning 0) (point)))))
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