📄 minsyms.c
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/* GDB routines for manipulating the minimal symbol tables. Copyright 1992 Free Software Foundation, Inc. Contributed by Cygnus Support, using pieces from other GDB modules.This file is part of GDB.This program is free software; you can redistribute it and/or modifyit under the terms of the GNU General Public License as published bythe Free Software Foundation; either version 2 of the License, or(at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See theGNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *//* This file contains support routines for creating, manipulating, and destroying minimal symbol tables. Minimal symbol tables are used to hold some very basic information about all defined global symbols (text, data, bss, abs, etc). The only two required pieces of information are the symbol's name and the address associated with that symbol. In many cases, even if a file was compiled with no special options for debugging at all, as long as was not stripped it will contain sufficient information to build useful minimal symbol tables using this structure. Even when a file contains enough debugging information to build a full symbol table, these minimal symbols are still useful for quickly mapping between names and addresses, and vice versa. They are also sometimes used to figure out what full symbol table entries need to be read in. */#include "defs.h"#include "symtab.h"#include "bfd.h"#include "symfile.h"#include "objfiles.h"/* Accumulate the minimal symbols for each objfile in bunches of BUNCH_SIZE. At the end, copy them all into one newly allocated location on an objfile's symbol obstack. */#define BUNCH_SIZE 127struct msym_bunch{ struct msym_bunch *next; struct minimal_symbol contents[BUNCH_SIZE];};/* Bunch currently being filled up. The next field points to chain of filled bunches. */static struct msym_bunch *msym_bunch;/* Number of slots filled in current bunch. */static int msym_bunch_index;/* Total number of minimal symbols recorded so far for the objfile. */static int msym_count;/* Prototypes for local functions. */static intcompare_minimal_symbols PARAMS ((const void *, const void *));static intcompact_minimal_symbols PARAMS ((struct minimal_symbol *, int));/* Look through all the current minimal symbol tables and find the first minimal symbol that matches NAME. If OBJF is non-NULL, it specifies a particular objfile and the search is limited to that objfile. Returns a pointer to the minimal symbol that matches, or NULL if no match is found. Note: One instance where there may be duplicate minimal symbols with the same name is when the symbol tables for a shared library and the symbol tables for an executable contain global symbols with the same names (the dynamic linker deals with the duplication). */struct minimal_symbol *lookup_minimal_symbol (name, objf) register const char *name; struct objfile *objf;{ struct objfile *objfile; struct minimal_symbol *msymbol; struct minimal_symbol *found_symbol = NULL;#ifdef IBM6000_TARGET struct minimal_symbol *trampoline_symbol = NULL;#endif for (objfile = object_files; objfile != NULL && found_symbol == NULL; objfile = objfile -> next) { if (objf == NULL || objf == objfile) { for (msymbol = objfile -> msymbols; msymbol != NULL && msymbol -> name != NULL && found_symbol == NULL; msymbol++) { if (strcmp (msymbol -> name, name) == 0) {#ifdef IBM6000_TARGET/* I *think* all platforms using shared libraries (and trampoline code) * will suffer this problem. Consider a case where there are 5 shared * libraries, each referencing `foo' with a trampoline entry. When someone * wants to put a breakpoint on `foo' and the only info we have is minimal * symbol vector, we want to use the real `foo', rather than one of those * trampoline entries. MGO */ /* If a trampoline symbol is found, we prefer to keep looking for the *real* symbol. If the actual symbol not found, then we'll use the trampoline entry. Sorry for the machine dependent code here, but I hope this will benefit other platforms as well. For trampoline entries, we used mst_unknown earlier. Perhaps we should define a `mst_trampoline' type?? */ if (msymbol->type != mst_unknown) found_symbol = msymbol; else if (msymbol->type == mst_unknown && !trampoline_symbol) trampoline_symbol = msymbol; #else found_symbol = msymbol;#endif } } } }#ifdef IBM6000_TARGET return found_symbol ? found_symbol : trampoline_symbol;#endif return (found_symbol);}/* Search through the minimal symbol table for each objfile and find the symbol whose address is the largest address that is still less than or equal to PC. Returns a pointer to the minimal symbol if such a symbol is found, or NULL if PC is not in a suitable range. Note that we need to look through ALL the minimal symbol tables before deciding on the symbol that comes closest to the specified PC. */struct minimal_symbol *lookup_minimal_symbol_by_pc (pc) register CORE_ADDR pc;{ register int lo; register int hi; register int new; register struct objfile *objfile; register struct minimal_symbol *msymbol; register struct minimal_symbol *best_symbol = NULL; for (objfile = object_files; objfile != NULL; objfile = objfile -> next) { /* If this objfile has a minimal symbol table, go search it using a binary search. Note that a minimal symbol table always consists of at least two symbols, a "real" symbol and the terminating "null symbol". If there are no real symbols, then there is no minimal symbol table at all. */ if ((msymbol = objfile -> msymbols) != NULL) { lo = 0; hi = objfile -> minimal_symbol_count - 2; /* This code assumes that the minimal symbols are sorted by ascending address values. If the pc value is greater than or equal to the first symbol's address, then some symbol in this minimal symbol table is a suitable candidate for being the "best" symbol. This includes the last real symbol, for cases where the pc value is larger than any address in this vector. By iterating until the address associated with the current hi index (the endpoint of the test interval) is less than or equal to the desired pc value, we accomplish two things: (1) the case where the pc value is larger than any minimal symbol address is trivially solved, (2) the address associated with the hi index is always the one we want when the interation terminates. In essence, we are iterating the test interval down until the pc value is pushed out of it from the high end. Warning: this code is trickier than it would appear at first. */ /* Should also requires that pc is <= end of objfile. FIXME! */ if (pc >= msymbol[lo].address) { while (msymbol[hi].address > pc) { /* pc is still strictly less than highest address */ /* Note "new" will always be >= lo */ new = (lo + hi) / 2; if ((msymbol[new].address >= pc) || (lo == new)) { hi = new; } else { lo = new; } } /* The minimal symbol indexed by hi now is the best one in this objfile's minimal symbol table. See if it is the best one overall. */ if ((best_symbol == NULL) || (best_symbol -> address < msymbol[hi].address)) { best_symbol = &msymbol[hi]; } } } } return (best_symbol);}/* Prepare to start collecting minimal symbols. Note that presetting msym_bunch_index to BUNCH_SIZE causes the first call to save a minimal symbol to allocate the memory for the first bunch. */voidinit_minimal_symbol_collection (){ msym_count = 0; msym_bunch = NULL; msym_bunch_index = BUNCH_SIZE;}voidprim_record_minimal_symbol (name, address, ms_type) const char *name; CORE_ADDR address; enum minimal_symbol_type ms_type;{ register struct msym_bunch *new; if (msym_bunch_index == BUNCH_SIZE) { new = (struct msym_bunch *) xmalloc (sizeof (struct msym_bunch)); msym_bunch_index = 0; new -> next = msym_bunch; msym_bunch = new; }
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