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📄 svi_refresh.c

📁 早期freebsd实现
💻 C
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/*- * Copyright (c) 1992, 1993, 1994 *	The Regents of the University of California.  All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software *    must display the following acknowledgement: *	This product includes software developed by the University of *	California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors *    may be used to endorse or promote products derived from this software *    without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */#ifndef lintstatic char sccsid[] = "@(#)svi_refresh.c	8.52 (Berkeley) 4/13/94";#endif /* not lint */#include <sys/types.h>#include <sys/queue.h>#include <sys/time.h>#include <bitstring.h>#include <ctype.h>#include <limits.h>#include <signal.h>#include <stdio.h>#include <stdlib.h>#include <string.h>#include <termios.h>#include "compat.h"#include <curses.h>#include <db.h>#include <regex.h>#include "vi.h"#include "svi_screen.h"#include "sex/sex_screen.h"static int	svi_modeline __P((SCR *, EXF *));static int	svi_msgflush __P((SCR *));intsvi_refresh(sp, ep)	SCR *sp;	EXF *ep;{	SCR *tsp;	u_int paintbits;	/*	 * 1: Resize the screen.	 *	 * Notice that a resize is requested, and set up everything so that	 * the file gets reinitialized.  Done here, instead of in the vi loop	 * because there may be other initialization that other screens need	 * to do.  The actual changing of the row/column values was done by	 * calling the ex options code which put them into the environment,	 * which is used by curses.  Stupid, but ugly.	 */	if (F_ISSET(sp, S_RESIZE)) {		/* Reinitialize curses. */		if (svi_curses_end(sp) || svi_curses_init(sp))			return (1);		/* Invalidate the line size cache. */		SVI_SCR_CFLUSH(SVP(sp));		/*		 * Fill the map, incidentally losing any svi_line()		 * cached information.		 */		if (sp->s_fill(sp, ep, sp->lno, P_FILL))			return (1);		F_CLR(sp, S_RESIZE | S_REFORMAT);		F_SET(sp, S_REDRAW);	}	/*	 * 2: S_REFRESH	 *	 * If S_REFRESH is set in the current screen, repaint everything	 * that we can find.	 */	if (F_ISSET(sp, S_REFRESH))		for (tsp = sp->gp->dq.cqh_first;		    tsp != (void *)&sp->gp->dq; tsp = tsp->q.cqe_next)			if (tsp != sp)				F_SET(tsp, S_REDRAW);	/*	 * 3: Related or dirtied screens, or screens with messages.	 *	 * If related screens share a view into a file, they may have been	 * modified as well.  Refresh any screens with paint or dirty bits	 * set, or where messages are waiting.  Finally, if we refresh any	 * screens other than the current one, the cursor will be trashed.	 */	paintbits = S_REDRAW | S_REFORMAT | S_REFRESH;	if (O_ISSET(sp, O_NUMBER))		paintbits |= S_RENUMBER;	for (tsp = sp->gp->dq.cqh_first;	    tsp != (void *)&sp->gp->dq; tsp = tsp->q.cqe_next)		if (tsp != sp &&		    (F_ISSET(tsp, paintbits) ||		    F_ISSET(SVP(tsp), SVI_SCREENDIRTY) ||		    tsp->msgq.lh_first != NULL &&		    !F_ISSET(tsp->msgq.lh_first, M_EMPTY))) {			(void)svi_paint(tsp, tsp->ep);			F_CLR(SVP(tsp), SVI_SCREENDIRTY);			F_SET(SVP(sp), SVI_CUR_INVALID);		}	/*	 * 4: Refresh the current screen.	 *	 * Always refresh the current screen, it may be a cursor movement.	 * Also, always do it last -- that way, S_REFRESH can be set in	 * the current screen only, and the screen won't flash.	 */	F_CLR(sp, SVI_SCREENDIRTY);	return (svi_paint(sp, ep));}/* * svi_paint -- *	This is the guts of the vi curses screen code.  The idea is that *	the SCR structure passed in contains the new coordinates of the *	screen.  What makes this hard is that we don't know how big *	characters are, doing input can put the cursor in illegal places, *	and we're frantically trying to avoid repainting unless it's *	absolutely necessary.  If you change this code, you'd better know *	what you're doing.  It's subtle and quick to anger. */intsvi_paint(sp, ep)	SCR *sp;	EXF *ep;{	SMAP *smp, tmp;	SVI_PRIVATE *svp;	recno_t lastline, lcnt;	size_t cwtotal, cnt, len, x, y;	int ch, didpaint, leftright_warp;	char *p;#define	 LNO	sp->lno#define	OLNO	svp->olno#define	 CNO	sp->cno#define	OCNO	svp->ocno#define	SCNO	svp->sc_col	didpaint = leftright_warp = 0;	svp = SVP(sp);	/*	 * 1: Reformat the lines.	 *	 * If the lines themselves have changed (:set list, for example),	 * fill in the map from scratch.  Adjust the screen that's being	 * displayed if the leftright flag is set.	 */	if (F_ISSET(sp, S_REFORMAT)) {		/* Invalidate the line size cache. */		SVI_SCR_CFLUSH(SVP(sp));		/* Toss svi_line() cached information. */		if (svi_sm_fill(sp, ep, HMAP->lno, P_TOP))			return (1);		if (O_ISSET(sp, O_LEFTRIGHT) &&		    (cnt = svi_opt_screens(sp, ep, LNO, &CNO)) != 1)			for (smp = HMAP; smp <= TMAP; ++smp)				smp->off = cnt;		F_CLR(sp, S_REFORMAT);		F_SET(sp, S_REDRAW);	}	/*	 * 2: Line movement.	 *	 * Line changes can cause the top line to change as well.  As	 * before, if the movement is large, the screen is repainted.	 *	 * 2a: Tiny screens.	 *	 * Tiny screens cannot be permitted into the "scrolling" parts of	 * the smap code for two reasons.  If the screen size is 1 line,	 * HMAP == TMAP and the code will quickly drop core.  If the screen	 * size is 2, none of the divisions by 2 will work, and scrolling	 * won't work.  In fact, because no line change will be less than	 * HALFTEXT(sp), we always ending up "filling" the map, with a	 * P_MIDDLE flag, which isn't what the user wanted.  Tiny screens	 * can go into the "fill" portions of the smap code, however.	 */	if (sp->t_rows <= 2) {		if (LNO < HMAP->lno) {			if (svi_sm_fill(sp, ep, LNO, P_TOP))				return (1);		} else if (LNO > TMAP->lno)			if (svi_sm_fill(sp, ep, LNO, P_BOTTOM))				return (1);		if (sp->t_rows == 1) {			HMAP->off = svi_opt_screens(sp, ep, LNO, &CNO);			goto paint;		}		F_SET(sp, S_REDRAW);		goto adjust;	}	/*	 * 2b: Small screens.	 *	 * Users can use the window, w300, w1200 and w9600 options to make	 * the screen artificially small.  The behavior of these options	 * in the historic vi wasn't all that consistent, and, in fact, it	 * was never documented how various screen movements affected the	 * screen size.  Generally, one of three things would happen:	 *	1: The screen would expand in size, showing the line	 *	2: The screen would scroll, showing the line	 *	3: The screen would compress to its smallest size and	 *		repaint.	 * In general, scrolling didn't cause compression (200^D was handled	 * the same as ^D), movement to a specific line would (:N where N	 * was 1 line below the screen caused a screen compress), and cursor	 * movement would scroll if it was 11 lines or less, and compress if	 * it was more than 11 lines.  (And, no, I have no idea where the 11	 * comes from.)	 *	 * What we do is try and figure out if the line is less than half of	 * a full screen away.  If it is, we expand the screen if there's	 * room, and then scroll as necessary.  The alternative is to compress	 * and repaint.	 *	 * !!!	 * This code is a special case from beginning to end.  Unfortunately,	 * home modems are still slow enough that it's worth having.	 *	 * XXX	 * If the line a really long one, i.e. part of the line is on the	 * screen but the column offset is not, we'll end up in the adjust	 * code, when we should probably have compressed the screen.	 */	if (ISSMALLSCREEN(sp))		if (LNO < HMAP->lno) {			lcnt = svi_sm_nlines(sp, ep, HMAP, LNO, sp->t_maxrows);			if (lcnt <= HALFSCREEN(sp))				for (; lcnt && sp->t_rows != sp->t_maxrows;				     --lcnt, ++sp->t_rows) {					++TMAP;					if (svi_sm_1down(sp, ep))						return (1);				}			else				goto small_fill;		} else if (LNO > TMAP->lno) {			lcnt = svi_sm_nlines(sp, ep, TMAP, LNO, sp->t_maxrows);			if (lcnt <= HALFSCREEN(sp))				for (; lcnt && sp->t_rows != sp->t_maxrows;				     --lcnt, ++sp->t_rows) {					if (svi_sm_next(sp, ep, TMAP, TMAP + 1))						return (1);					++TMAP;					if (svi_line(sp, ep, TMAP, NULL, NULL))						return (1);				}			else {small_fill:			MOVE(sp, INFOLINE(sp), 0);				clrtoeol();				for (; sp->t_rows > sp->t_minrows;				    --sp->t_rows, --TMAP) {					MOVE(sp, TMAP - HMAP, 0);					clrtoeol();				}				if (svi_sm_fill(sp, ep, LNO, P_FILL))					return (1);				F_SET(sp, S_REDRAW);				goto adjust;			}		}	/*	 * 3a: Line down, or current screen.	 */	if (LNO >= HMAP->lno) {		/* Current screen. */		if (LNO <= TMAP->lno)			goto adjust;		/*		 * If less than half a screen above the line, scroll down		 * until the line is on the screen.		 */		lcnt = svi_sm_nlines(sp, ep, TMAP, LNO, HALFTEXT(sp));		if (lcnt < HALFTEXT(sp)) {			while (lcnt--)				if (svi_sm_1up(sp, ep))					return (1);			goto adjust;		}		goto bottom;	}	/*	 * 3b: Line up.	 */	lcnt = svi_sm_nlines(sp, ep, HMAP, LNO, HALFTEXT(sp));	if (lcnt < HALFTEXT(sp)) {		/*		 * If less than half a screen below the line, scroll up until		 * the line is the first line on the screen.  Special check so		 * that if the screen has been emptied, we refill it.		 */		if (file_gline(sp, ep, HMAP->lno, &len) != NULL) {			while (lcnt--)				if (svi_sm_1down(sp, ep))					return (1);			goto adjust;		}		/*		 * If less than a full screen from the bottom of the file,		 * put the last line of the file on the bottom of the screen.		 */bottom:		if (file_lline(sp, ep, &lastline))			return (1);		tmp.lno = LNO;		tmp.off = 1;		lcnt = svi_sm_nlines(sp, ep, &tmp, lastline, sp->t_rows);		if (lcnt < sp->t_rows) {			if (svi_sm_fill(sp, ep, lastline, P_BOTTOM))				return (1);			F_SET(sp, S_REDRAW);			goto adjust;		}		/* It's not close, just put the line in the middle. */		goto middle;	}	/*	 * If less than half a screen from the top of the file, put the first	 * line of the file at the top of the screen.  Otherwise, put the line	 * in the middle of the screen.	 */	tmp.lno = 1;	tmp.off = 1;	lcnt = svi_sm_nlines(sp, ep, &tmp, LNO, HALFTEXT(sp));	if (lcnt < HALFTEXT(sp)) {		if (svi_sm_fill(sp, ep, 1, P_TOP))			return (1);	} elsemiddle:		if (svi_sm_fill(sp, ep, LNO, P_MIDDLE))			return (1);	F_SET(sp, S_REDRAW);	/*	 * At this point we know part of the line is on the screen.  Since	 * scrolling is done using logical lines, not physical, all of the	 * line may not be on the screen.  While that's not necessarily bad,	 * if the part the cursor is on isn't there, we're going to lose.	 * This can be tricky; if the line covers the entire screen, lno	 * may be the same as both ends of the map, that's why we test BOTH	 * the top and the bottom of the map.  This isn't a problem for	 * left-right scrolling, the cursor movement code handles the problem.	 *	 * There's a performance issue here if editing *really* long lines.	 * This gets to the right spot by scrolling, and, in a binary, by	 * scrolling hundreds of lines.  If the adjustment looks like it's	 * going to be a serious problem, refill the screen and repaint.	 */adjust:	if (!O_ISSET(sp, O_LEFTRIGHT) &&	    (LNO == HMAP->lno || LNO == TMAP->lno)) {		cnt = svi_opt_screens(sp, ep, LNO, &CNO);		if (LNO == HMAP->lno && cnt < HMAP->off)			if ((HMAP->off - cnt) > HALFTEXT(sp)) {				HMAP->off = cnt;				svi_sm_fill(sp, ep, OOBLNO, P_TOP);				F_SET(sp, S_REDRAW);			} else				while (cnt < HMAP->off)					if (svi_sm_1down(sp, ep))						return (1);		if (LNO == TMAP->lno && cnt > TMAP->off)			if ((cnt - TMAP->off) > HALFTEXT(sp)) {				TMAP->off = cnt;				svi_sm_fill(sp, ep, OOBLNO, P_BOTTOM);				F_SET(sp, S_REDRAW);			} else				while (cnt > TMAP->off)					if (svi_sm_1up(sp, ep))						return (1);	}	/*	 * If the screen needs to be repainted, skip cursor optimization.	 * However, in the code above we skipped leftright scrolling on	 * the grounds that the cursor code would handle it.  Make sure	 * the right screen is up.	 */	if (F_ISSET(sp, S_REDRAW)) {		if (O_ISSET(sp, O_LEFTRIGHT)) {			cnt = svi_opt_screens(sp, ep, LNO, &CNO);			if (HMAP->off != cnt)				for (smp = HMAP; smp <= TMAP; ++smp)					smp->off = cnt;		}		goto paint;	}	/*	 * 4: Cursor movements.	 *	 * Decide cursor position.  If the line has changed, the cursor has	 * moved over a tab, or don't know where the cursor was, reparse the	 * line.  Otherwise, we've just moved over fixed-width characters,	 * and can calculate the left/right scrolling and cursor movement	 * without reparsing the line.  Note that we don't know which (if any)	 * of the characters between the old and new cursor positions changed.

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