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📄 symbols.c

📁 早期freebsd实现
💻 C
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/* symbols.c -symbol table-   Copyright (C) 1987 Free Software Foundation, Inc.This file is part of GAS, the GNU Assembler.GAS is free software; you can redistribute it and/or modifyit under the terms of the GNU General Public License as published bythe Free Software Foundation; either version 1, or (at your option)any later version.GAS is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See theGNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with GAS; see the file COPYING.  If not, write tothe Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.  */#include "as.h"#include "hash.h"#include "obstack.h"		/* For "symbols.h" */#include "struc-symbol.h"#include "symbols.h"#include "frags.h"#ifndef WORKING_DOT_WORDextern int new_broken_words;#endif#ifdef VMSextern char const_flag;#endifstaticstruct hash_control *sy_hash;			/* symbol-name => struct symbol pointer */				/* Below are commented in "symbols.h". */unsigned int local_bss_counter;symbolS * symbol_rootP;symbolS * symbol_lastP;symbolS	abs_symbol;struct obstack	notes;symbolS * symbol_find();	/* Keep C compiler happy. *//* * Un*x idea of local labels. They are made by "n:" where n * is any decimal digit. Refer to them with *  "nb" for previous (backward) n: *  or "nf" for next (forward) n:. * * Like Un*x AS, we have one set of local label counters for entire assembly, * not one set per (sub)segment like in most assemblers. This implies that * one can refer to a label in another segment, and indeed some crufty * compilers have done just that. * * I document the symbol names here to save duplicating words elsewhere. * The mth occurence of label n: is turned into the symbol "Ln^Am" where * n is a digit and m is a decimal number. "L" makes it a label discarded * unless debugging and "^A"('\1') ensures no ordinary symbol SHOULD get the * same name as a local label symbol. The first "4:" is "L4^A1" - the m * numbers begin at 1. */typedef short unsigned intlocal_label_countT;static local_label_countTlocal_label_counter[10];static				/* Returned to caller, then copied. */  char symbol_name_build[12];	/* used for created names ("4f") */#ifdef SUN_ASM_SYNTAXint local_label_defined[10];#endifvoidsymbol_begin(){  symbol_lastP = NULL;  symbol_rootP = NULL;		/* In case we have 0 symbols (!!) */  sy_hash = hash_new();  bzero ((char *)(& abs_symbol), sizeof(abs_symbol));  abs_symbol . sy_type = N_ABS;	/* Can't initialise a union. Sigh. */  bzero ((char *)(local_label_counter), sizeof(local_label_counter) );  local_bss_counter = 0;}/* *			local_label_name() * * Caller must copy returned name: we re-use the area for the next name. */char *				/* Return local label name. */local_label_name(n, augend)     register int n;	/* we just saw "n:", "nf" or "nb" : n a digit */     register int augend; /* 0 for nb, 1 for n:, nf */{  register char *	p;  register char *	q;  char symbol_name_temporary[10]; /* build up a number, BACKWARDS */  know( n >= 0 );  know( augend == 0 || augend == 1 );  p = symbol_name_build;  * p ++ = 'L';  * p ++ = n + '0';		/* Make into ASCII */  * p ++ = 1;			/* ^A */  n = local_label_counter [ n ] + augend;				/* version number of this local label */  /*   * Next code just does sprintf( {}, "%d", n);   * It is more elegant to do the next part recursively, but a procedure   * call for each digit emitted is considered too costly.   */  q = symbol_name_temporary;  for (*q++=0; n; q++)		/* emits NOTHING if n starts as 0 */    {      know(n>0);		/* We expect n > 0 always */      *q = n % 10 + '0';      n /= 10;    }  while ( * p ++ = * -- q )    {    }  /* The label, as a '\0' ended string, starts at symbol_name_build. */  return (symbol_name_build);}voidlocal_colon (n)     int		n;	/* just saw "n:" */{  local_label_counter [n] ++;#ifdef SUN_ASM_SYNTAX  local_label_defined[n]=1;#endif  colon (local_label_name (n, 0));}/* *			symbol_new() * * Return a pointer to a new symbol. * Die if we can't make a new symbol. * Fill in the symbol's values. * Add symbol to end of symbol chain. * * * Please always call this to create a new symbol. * * Changes since 1985: Symbol names may not contain '\0'. Sigh. */symbolS *symbol_new (name, type, other, desc, value, frag)     char *		name;	/* We copy this: OK to alter your copy. */     unsigned char	type;	/* As in <a.out.h>. */     char		other;	/* As in <a.out.h>. */     short int		desc;	/* As in <a.out.h>. */     valueT		value;	/* As in <a.out.h>, often an address. */				/* Often used as offset from frag address. */     struct frag *	frag;	/* For sy_frag. */{  register symbolS *		symbolP;  register char *		preserved_copy_of_name;  register unsigned int		name_length;           char *		p;  name_length = strlen(name) + 1;  obstack_grow(&notes,name,name_length);  p=obstack_finish(&notes);  /* obstack_1done( &notes, name, name_length, &p ); */  preserved_copy_of_name = p;  p=obstack_alloc(&notes,sizeof(struct symbol));  /* obstack_1blank( &notes, sizeof(struct symbol), &p ); */  symbolP			= (symbolS *) p;  symbolP -> sy_name		= preserved_copy_of_name;  symbolP -> sy_type		= type;  symbolP -> sy_other		= other;  symbolP -> sy_desc		= desc;  symbolP -> sy_value		= value;  symbolP -> sy_frag		= frag;  symbolP -> sy_next		= NULL;	/* End of chain. */  symbolP -> sy_forward		= NULL; /* JF */#ifdef SUSPECT  symbolP -> sy_name_offset	= ~ 0; /* Impossible offset catches errors. */  symbolP -> sy_number		= ~ 0; /* Ditto. */#endif  /*   * Link to end of symbol chain.   */  if (symbol_lastP)    {      symbol_lastP -> sy_next = symbolP;    }  else    {      symbol_rootP = symbolP;    }  symbol_lastP = symbolP;  return (symbolP);}/* *			colon() * * We have just seen "<name>:". * Creates a struct symbol unless it already exists. * * Gripes if we are redefining a symbol incompatibly (and ignores it). * */voidcolon (sym_name)		/* just seen "x:" - rattle symbols & frags */     register char *  sym_name; /* symbol name, as a cannonical string */				/* We copy this string: OK to alter later. */{  register struct symbol * symbolP; /* symbol we are working with */#ifdef SUN_ASM_SYNTAX  /* Sun local labes go out of scope whenever a non-local symbol is     defined.  */  if(*sym_name !='L')    bzero((void *)local_label_defined,sizeof(local_label_defined));#endif#ifndef WORKING_DOT_WORD  if(new_broken_words) {    struct broken_word *a;    int possible_bytes;    fragS *frag_tmp;    char *frag_opcode;    extern md_short_jump_size;    extern md_long_jump_size;    possible_bytes=md_short_jump_size+new_broken_words*md_long_jump_size;    frag_tmp=frag_now;    frag_opcode=frag_var(rs_broken_word,possible_bytes,possible_bytes,(relax_substateT)0,(symbolS *)broken_words,(long int)0,(char *)0);    /* We want to store the pointer to where to insert the jump table in the       fr_opcode of the rs_broken_word frag.  This requires a little hackery */    while(frag_tmp && (frag_tmp->fr_type!=rs_broken_word || frag_tmp->fr_opcode))      frag_tmp=frag_tmp->fr_next;    know(frag_tmp);    frag_tmp->fr_opcode=frag_opcode;    new_broken_words = 0;    for(a=broken_words;a && a->dispfrag==0;a=a->next_broken_word)      a->dispfrag=frag_tmp;  }#endif  if (symbolP = symbol_table_lookup( sym_name ))    {#ifdef	VMS      /*       *	If the new symbol is .comm AND it has a size of zero,       *	we ignore it (i.e. the old symbol overrides it)       */      if ((seg_N_TYPE [(int) now_seg] == (N_UNDF | N_EXT)) &&	  ((obstack_next_free(& frags) - frag_now -> fr_literal) == 0))		return;      /*       *	If the old symbol is .comm and it has a size of zero,       *	we override it with the new symbol value.       */      if ((symbolP -> sy_type == (N_UNDF | N_EXT)) &&	  (symbolP->sy_value == 0)) {	      symbolP -> sy_frag  = frag_now;	      symbolP -> sy_other = const_flag;	      symbolP -> sy_value = obstack_next_free(& frags) - frag_now -> fr_literal;	      symbolP -> sy_type |= seg_N_TYPE [(int) now_seg]; /* keep N_EXT bit */	      return;      }#endif	/* VMS */      /*       *	Now check for undefined symbols       */      if ((symbolP -> sy_type & N_TYPE) == N_UNDF)	{	  if(   symbolP -> sy_other == 0	     && symbolP -> sy_desc  == 0	     && symbolP -> sy_value == 0)	    {	      symbolP -> sy_frag  = frag_now;#ifdef VMS		symbolP -> sy_other = const_flag;#endif	      symbolP -> sy_value = obstack_next_free(& frags) - frag_now -> fr_literal;	      know( N_UNDF == 0 );	      symbolP -> sy_type |= seg_N_TYPE [(int) now_seg]; /* keep N_EXT bit */	    }	  else	    {#ifdef	VMS	      /*	       *	There are still several cases to check:	       *		A .comm/.lcomm symbol being redefined as	       *			initialized data is OK	       *		A .comm/.lcomm symbol being redefined with	       *			a larger size is also OK	       */	      char New_Type = seg_N_TYPE [(int) now_seg];	      if (((symbolP->sy_type == (N_UNDF | N_EXT)) ||		   (symbolP->sy_type == N_BSS)) &&		  (((New_Type & ~N_EXT) == N_DATA) ||		   (New_Type == symbolP->sy_type))) {			/*			 *	Select which of the 2 cases this is			 */			if (New_Type == symbolP->sy_type) {				/*				 *	If the new size is larger we just				 *	change its value.  If the new size				 *	is smaller, we ignore this symbol				 */				if (symbolP->sy_value <					(obstack_next_free(& frags) -						frag_now -> fr_literal)) {				      symbolP -> sy_value = 					obstack_next_free(& frags) -						frag_now -> fr_literal;				}			} else {				/*				 *	It is a .comm/.lcomm being converted				 *	to initialized data.				 */				symbolP -> sy_frag  = frag_now;				symbolP -> sy_other = const_flag;				symbolP -> sy_value = obstack_next_free(& frags) - frag_now -> fr_literal;				symbolP -> sy_type |= seg_N_TYPE [(int) now_seg]; /* keep N_EXT bit */			}	      } else {#endif	/* VMS */	      as_fatal( "Symbol \"%s\" is already defined as \"%s\"/%d.%d.%d.",		      sym_name,		      seg_name [(int) N_TYPE_seg [symbolP -> sy_type & N_TYPE]],		      symbolP -> sy_other, symbolP -> sy_desc,		      symbolP -> sy_value);#ifdef	VMS		}#endif	/* VMS */	    }	}      else	{	  as_fatal("Symbol %s already defined.",sym_name);	}    }  else    {      symbolP = symbol_new (sym_name,			    (unsigned char)(seg_N_TYPE [(int) now_seg]),#ifdef VMS			    const_flag,#else			    0,#endif			    0,			    (valueT)(obstack_next_free(&frags)-frag_now->fr_literal),			    frag_now);      symbol_table_insert (symbolP);    }}/* *			symbol_table_insert() * * Die if we can't insert the symbol. * */voidsymbol_table_insert (symbolP)     struct symbol *	symbolP;{  register char *	error_string;  know( symbolP );  know( symbolP -> sy_name );  if ( * (error_string = hash_jam (sy_hash, symbolP -> sy_name, (char *)symbolP)))    {      as_fatal( "Inserting \"%s\" into symbol table failed: %s",	      symbolP -> sy_name, error_string);    }}/* *			symbol_find_or_make() * * If a symbol name does not exist, create it as undefined, and insert * it into the symbol table. Return a pointer to it. */symbolS *symbol_find_or_make (name)     char *	name;{  register symbolS *	symbolP;  symbolP = symbol_table_lookup (name);  if (symbolP == NULL)    {      symbolP = symbol_new (name, N_UNDF, 0, 0, 0, & zero_address_frag);      symbol_table_insert (symbolP);    }  return (symbolP);}/* *			symbol_find() *  * Implement symbol table lookup. * In:	A symbol's name as a string: '\0' can't be part of a symbol name. * Out:	NULL if the name was not in the symbol table, else the address *	of a struct symbol associated with that name. */symbolS *symbol_find (name)     char *	name;{  return ( (symbolS *) hash_find( sy_hash, name ));}/* end: symbols.c */

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