⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 screen.c

📁 早期freebsd实现
💻 C
📖 第 1 页 / 共 2 页
字号:
/*************************************************************************** * This program is Copyright (C) 1986, 1987, 1988 by Jonathan Payne.  JOVE * * is provided to you without charge, and with no warranty.  You may give  * * away copies of JOVE, including sources, provided that this notice is    * * included in all the files.                                              * ***************************************************************************/#include "jove.h"#include "fp.h"#include "ctype.h"#include "termcap.h"#include "disp.h"#include <signal.h>#ifdef MSDOS#define SIGHUP 99#endifint	AbortCnt,	tabstop = 8;bool	CanScroll = NO;#ifdef	TERMCAPprivate void	(*TTins_line) proto((int, int, int)),	(*TTdel_line) proto((int, int, int));#endif	/* TERMCAP */struct scrimage	*DesiredScreen = NULL,	*PhysScreen = NULL;struct screenline	*Screen = NULL,	/* the screen (a bunch of screenline) */			*Curline = NULL;	/* current line */private struct screenline   *Savelines = NULL;	/* another bunch (LI of them) */private char	*cursor;			/* offset into current Line */char	*cursend;int	CapCol,	CapLine,	i_line,	i_col;#ifdef	IBMPCextern unsigned char	CHPL;extern void		near normfun(),			near scr_win(),			near clr_page(),			near clr_eoln();#endifvoidmake_scr(){	register int	i;	register struct screenline	*ns;	register char	*nsp;	/* In case we are RESHAPING the window! */	if (DesiredScreen != NULL)		free((UnivPtr) DesiredScreen);	if (PhysScreen != NULL)		free((UnivPtr) PhysScreen);	if (Savelines != NULL)		free((UnivPtr) Savelines);	if (Screen != NULL) {		free((UnivPtr) Screen->s_line);	/* free all the screen data */		free((UnivPtr) Screen);	}	DesiredScreen = (struct scrimage *) malloc((unsigned) LI * sizeof (struct scrimage));	PhysScreen = (struct scrimage *) malloc((unsigned) LI * sizeof (struct scrimage));	Savelines = (struct screenline *)			malloc((unsigned) LI * sizeof(struct screenline));	ns = Screen = (struct screenline *)			malloc((unsigned) LI * sizeof(struct screenline));	nsp = (char *) malloc((unsigned)CO * LI);	if (DesiredScreen == NULL	|| PhysScreen == NULL	|| Savelines == NULL	|| ns == NULL	|| nsp == NULL)	{		writef("\n\rCannot malloc screen!\n");		finish(SIGHUP);	}	for (i = 0; i < LI; i++) {		ns->s_line = nsp;		nsp += CO;		ns->s_length = nsp - 1;		/* End of Line */		ns += 1;	}	cl_scr(0);}voidclrline(cp1, cp2)register char	*cp1,		*cp2;{	while (cp1 <= cp2)		*cp1++ = ' ';}/* Output one character (if necessary) at the current position */#ifdef	MAC/* Character output to bit-mapped screen is very expensive. It makes   much more sense to write the entire line at once. So, we print all   the characters, whether already there or not, once the line is   complete.  */private char sput_buf[256];private int sput_len = 0;private voidsput_start(){/*	if (i_line != CapLine || i_col != CapCol) */		NPlacur(i_line, i_col);	sput_len = 0;}private voidsput_end(){	sput_buf[0] = (unsigned char) sput_len;	writechr(sput_buf);	sput_len = 0;}private voidsputc(c)register int c;{	if (sput_len < sizeof(sput_buf)) {		*cursor++ = c;		sput_buf[++sput_len] = (c == '0')? 0xAF /* slashed zero */ : c;		CapCol++;		i_col++;	}}#else	/* !MAC */#ifdef	IBMPCprivate bool force = NO;private voidsputc(c)register int	c;{	if (force || (*cursor != c)) {		if (i_line != CapLine || i_col != CapCol)			Placur(i_line, i_col);		*cursor++ = c;		normfun((char) c);		AbortCnt -= 1;		CapCol += 1;	} else {		cursor += 1;	}	i_col += 1;}#else	/* !IBMPC */#  define sputc(c)	{ \	if (*cursor != (char) (c)) { \		do_sputc(c); \	} else { \		cursor++; \		i_col++; \	} \}private voiddo_sputc(c)register int	c;{	if (*cursor != c) {# ifdef	ID_CHAR		if (IN_INSmode)			INSmode(OFF);# endif		if (i_line != CapLine || i_col != CapCol)			Placur(i_line, i_col);		if (UL && (c & CHARMASK) == '_' && (*cursor & CHARMASK) != ' ')			putstr(" \b");		/* Erase so '_' looks right. */		*cursor++ = c;		jputchar(c & CHARMASK);		AbortCnt -= 1;		CapCol += 1;	} else {		cursor += 1;	}	i_col += 1;}#endif	/* !IBMPC */#endif	/* !MAC */voidcl_eol(){	if (cursor > cursend)		return;	if (cursor < Curline->s_length) {#ifdef	TERMCAP		if (CE) {			Placur(i_line, i_col);			putpad(CE, 1);			clrline(cursor, Curline->s_length);		} else {			/* Ugh.  The slow way for dumb terminals. */			register char *savecp = cursor;			while (cursor <= Curline->s_length)				sputc(' ');			cursor = savecp;		}#else	/* !TERMCAP */		Placur(i_line, i_col);		clr_eoln();		clrline(cursor, Curline->s_length);#endif	/* !TERMCAP */		Curline->s_length = cursor;	}}voidcl_scr(doit)bool doit;{	register int	i;	register struct screenline	*sp = Screen;	for (i = 0; i < LI; i++, sp++) {		clrline(sp->s_line, sp->s_length);		sp->s_length = sp->s_line;		PhysScreen[i].s_id = 0;	}	if (doit) {#ifdef	TERMCAP		putpad(CL, LI);#else	/* !TERMCAP */		clr_page();#endif	/* !TERMCAP */		CapCol = CapLine = 0;		UpdMesg = YES;	}}/* Write `line' at the current position of `cursor'.  Stop when we   reach the end of the screen.  Aborts if there is a character   waiting.  */boolswrite(line, inversep, abortable)register char	*line;bool	inversep;bool	abortable;{	register int	n = cursend - cursor;	bool	aborted = NO;	if (n > 0) {		register int	c;		int	col = i_col;#ifdef	MAC#		define	spit(c)	sputc(c)#else	/* !MAC */#ifdef	IBMPC#		define	spit(c)	sputc(c)#else	/* !IBMPC */		int	or_byte = inversep ? 0200 : 0;#		define	spit(c)	{ int temp = (c) | or_byte; sputc(temp); }#endif	/* !IBMPC */#endif	/* !MAC */#ifdef	MAC		sput_start();	/* Okay, because no interruption possible */#endif	/* MAC */#ifdef	IBMPC		force = inversep;  /* to force a redraw of the modeline */#endif		while ((c = *line++) != '\0') {#			define  spot(c) { if (--n <= 0) break; spit(c); col += 1; }			if (abortable && AbortCnt < 0) {				AbortCnt = BufSize;				if ((InputPending = charp()) != NO) {					aborted = YES;					break;				}			}			if (c == '\t') {				int	nchars;				nchars = (tabstop - (col % tabstop));				while (--nchars > 0)					spot(' ');				c = ' ';			} else if (jiscntrl(c)) {				spot('^');				c = (c == '\177') ? '?' : c + '@';#ifdef	TERMCAP			} else if (Hazeltine && c == '~') {				c = '`';#endif#ifdef	IBMPC			} else if (c == 255) {				c = 1;			} else if (c == ' ' && inversep) {				c = 255;#endif	/* IBMPC */			}			spot(c);#			undef	spot		}		if (n <= 0)			spit(((*line=='\0') && (c!='\t') && !jiscntrl(c))? c : '!');		if (cursor > Curline->s_length)			Curline->s_length = cursor;#ifdef	MAC		sput_end();#endif	/* MAC */#ifdef	IBMPC		force = NO;#endif#		undef	spit	}	return !aborted;}/* This is for writing a buffer line to the screen.  This is to   minimize the amount of copying from one buffer to another buffer.   This gets the info directly from the disk buffers. */boolBufSwrite(linenum)int linenum;{	register int	n = cursend - cursor,			col = 0,			c = -1;	register char	*bp;	int	StartCol = DesiredScreen[linenum].s_offset,		visspace = DesiredScreen[linenum].s_window->w_flags & W_VISSPACE;	bool	aborted = NO;	bp = lcontents(DesiredScreen[linenum].s_lp);	if (*bp) {		for (;;) {			if (col >= StartCol) {				DesiredScreen[linenum].s_offset = col;				break;			}			c = *bp++ & CHARMASK;			if (c == '\0')				break;			if (c == '\t')				col += (tabstop - (col % tabstop));			else if (jiscntrl(c))				col += 2;			else				col += 1;		}	}#ifdef	MAC	sput_start();	/* Okay because we can't be interrupted */#endif	if (c != '\0') {		while ((c = *bp++) != '\0') {#			define spot(c)  { if (--n <= 0) break; sputc(c); col += 1; }			if (AbortCnt < 0) {				AbortCnt = BufSize;				if ((InputPending = charp()) != NO) {					aborted = YES;					break;				}			}			if (c == '\t') {				int	nchars = (tabstop - (col % tabstop));				if (visspace) {					spot('>');					nchars -= 1;				}				while (--nchars > 0)					spot(' ');				c = ' ';			} else if (jiscntrl(c)) {				spot('^');				c = (c == '\177') ? '?' : c + '@';			} else if (c == ' ' && visspace) {				c = '_';#ifdef	TERMCAP			} else if (Hazeltine && c == '~') {				c = '`';#endif#ifdef	IBMPC			} else if (c == 255) {				   c = 1;#endif	/* IBMPC */			}			spot(c);#			undef	spot		}	}	if (n <= 0)		sputc(((*bp == '\0') && (c != '\t') && !jiscntrl(c))? c : '!');	if (cursor > Curline->s_length)		Curline->s_length = cursor;#ifdef	MAC	sput_end();#endif	return !aborted;		/* Didn't abort */}voidi_set(nline, ncol)register int	nline,		ncol;{	Curline = &Screen[nline];	cursor = Curline->s_line + ncol;	cursend = &Curline->s_line[CO - 1];	i_line = nline;	i_col = ncol;}#ifdef	TERMCAPvoidSO_on(){	/* If there are magic cookies, then WHERE the SO string is	   printed decides where the SO actually starts on the screen.	   So it's important to make sure the cursor is positioned there	   anyway.  I think this is right. */	if (SG != 0) {		Placur(i_line, i_col);		i_col += SG;		CapCol += SG;	}	putpad(SO, 1);}voidSO_off(){	/* see comment in SO_on() */	if (SG != 0) {		Placur(i_line, i_col);		i_col += SG;		CapCol += SG;	}	putpad(SE, 1);}#endif	/* TERMCAP *//* Insert `num' lines a top, but leave all the lines BELOW `bottom'   alone (at least they won't look any different when we are done).   This changes the screen array AND does the physical changes. */voidv_ins_line(num, top, bottom)int num,    top,    bottom;{	register int	i;	/* Save the screen pointers. */	for(i = 0; i < num && top + i <= bottom; i++)		Savelines[i] = Screen[bottom - i];	/* Num number of bottom lines will be lost.	   Copy everything down num number of times. */	for (i = bottom; i > top && i-num >= 0; i--)		Screen[i] = Screen[i - num];	/* Restore the saved ones, making them blank. */	for (i = 0; i < num; i++) {		Screen[top + i] = Savelines[i];		clrline(Screen[top + i].s_line, Screen[top + i].s_length);		Screen[top + i].s_length = Screen[top + i].s_line;	}#ifdef	IBMPC	scr_win((int) -num, (unsigned char) top, 0, (unsigned char) bottom, CHPL-1);#else	/* !IBMPC */# ifdef	MAC	i_lines(top, bottom, num);# else	/* !MAC */	(*TTins_line)(top, bottom, num);# endif	/* !MAC */#endif	/* !IBMPC */}/* Delete `num' lines starting at `top' leaving the lines below `bottom'   alone.  This updates the internal image as well as the physical image.  */voidv_del_line(num, top, bottom)int num,    top,    bottom;{	register int	i,			bot;	bot = bottom;	/* Save the lost lines. */	for (i = 0; i < num && top + i <= bottom; i++)		Savelines[i] = Screen[top + i];	/* Copy everything up num number of lines. */	for (i = top; num + i <= bottom; i++)		Screen[i] = Screen[i + num];	/* Restore the lost ones, clearing them. */	for (i = 0; i < num; i++) {		Screen[bottom - i] = Savelines[i];

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -