📄 screen.c
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/*************************************************************************** * This program is Copyright (C) 1986, 1987, 1988 by Jonathan Payne. JOVE * * is provided to you without charge, and with no warranty. You may give * * away copies of JOVE, including sources, provided that this notice is * * included in all the files. * ***************************************************************************/#include "jove.h"#include "fp.h"#include "ctype.h"#include "termcap.h"#include "disp.h"#include <signal.h>#ifdef MSDOS#define SIGHUP 99#endifint AbortCnt, tabstop = 8;bool CanScroll = NO;#ifdef TERMCAPprivate void (*TTins_line) proto((int, int, int)), (*TTdel_line) proto((int, int, int));#endif /* TERMCAP */struct scrimage *DesiredScreen = NULL, *PhysScreen = NULL;struct screenline *Screen = NULL, /* the screen (a bunch of screenline) */ *Curline = NULL; /* current line */private struct screenline *Savelines = NULL; /* another bunch (LI of them) */private char *cursor; /* offset into current Line */char *cursend;int CapCol, CapLine, i_line, i_col;#ifdef IBMPCextern unsigned char CHPL;extern void near normfun(), near scr_win(), near clr_page(), near clr_eoln();#endifvoidmake_scr(){ register int i; register struct screenline *ns; register char *nsp; /* In case we are RESHAPING the window! */ if (DesiredScreen != NULL) free((UnivPtr) DesiredScreen); if (PhysScreen != NULL) free((UnivPtr) PhysScreen); if (Savelines != NULL) free((UnivPtr) Savelines); if (Screen != NULL) { free((UnivPtr) Screen->s_line); /* free all the screen data */ free((UnivPtr) Screen); } DesiredScreen = (struct scrimage *) malloc((unsigned) LI * sizeof (struct scrimage)); PhysScreen = (struct scrimage *) malloc((unsigned) LI * sizeof (struct scrimage)); Savelines = (struct screenline *) malloc((unsigned) LI * sizeof(struct screenline)); ns = Screen = (struct screenline *) malloc((unsigned) LI * sizeof(struct screenline)); nsp = (char *) malloc((unsigned)CO * LI); if (DesiredScreen == NULL || PhysScreen == NULL || Savelines == NULL || ns == NULL || nsp == NULL) { writef("\n\rCannot malloc screen!\n"); finish(SIGHUP); } for (i = 0; i < LI; i++) { ns->s_line = nsp; nsp += CO; ns->s_length = nsp - 1; /* End of Line */ ns += 1; } cl_scr(0);}voidclrline(cp1, cp2)register char *cp1, *cp2;{ while (cp1 <= cp2) *cp1++ = ' ';}/* Output one character (if necessary) at the current position */#ifdef MAC/* Character output to bit-mapped screen is very expensive. It makes much more sense to write the entire line at once. So, we print all the characters, whether already there or not, once the line is complete. */private char sput_buf[256];private int sput_len = 0;private voidsput_start(){/* if (i_line != CapLine || i_col != CapCol) */ NPlacur(i_line, i_col); sput_len = 0;}private voidsput_end(){ sput_buf[0] = (unsigned char) sput_len; writechr(sput_buf); sput_len = 0;}private voidsputc(c)register int c;{ if (sput_len < sizeof(sput_buf)) { *cursor++ = c; sput_buf[++sput_len] = (c == '0')? 0xAF /* slashed zero */ : c; CapCol++; i_col++; }}#else /* !MAC */#ifdef IBMPCprivate bool force = NO;private voidsputc(c)register int c;{ if (force || (*cursor != c)) { if (i_line != CapLine || i_col != CapCol) Placur(i_line, i_col); *cursor++ = c; normfun((char) c); AbortCnt -= 1; CapCol += 1; } else { cursor += 1; } i_col += 1;}#else /* !IBMPC */# define sputc(c) { \ if (*cursor != (char) (c)) { \ do_sputc(c); \ } else { \ cursor++; \ i_col++; \ } \}private voiddo_sputc(c)register int c;{ if (*cursor != c) {# ifdef ID_CHAR if (IN_INSmode) INSmode(OFF);# endif if (i_line != CapLine || i_col != CapCol) Placur(i_line, i_col); if (UL && (c & CHARMASK) == '_' && (*cursor & CHARMASK) != ' ') putstr(" \b"); /* Erase so '_' looks right. */ *cursor++ = c; jputchar(c & CHARMASK); AbortCnt -= 1; CapCol += 1; } else { cursor += 1; } i_col += 1;}#endif /* !IBMPC */#endif /* !MAC */voidcl_eol(){ if (cursor > cursend) return; if (cursor < Curline->s_length) {#ifdef TERMCAP if (CE) { Placur(i_line, i_col); putpad(CE, 1); clrline(cursor, Curline->s_length); } else { /* Ugh. The slow way for dumb terminals. */ register char *savecp = cursor; while (cursor <= Curline->s_length) sputc(' '); cursor = savecp; }#else /* !TERMCAP */ Placur(i_line, i_col); clr_eoln(); clrline(cursor, Curline->s_length);#endif /* !TERMCAP */ Curline->s_length = cursor; }}voidcl_scr(doit)bool doit;{ register int i; register struct screenline *sp = Screen; for (i = 0; i < LI; i++, sp++) { clrline(sp->s_line, sp->s_length); sp->s_length = sp->s_line; PhysScreen[i].s_id = 0; } if (doit) {#ifdef TERMCAP putpad(CL, LI);#else /* !TERMCAP */ clr_page();#endif /* !TERMCAP */ CapCol = CapLine = 0; UpdMesg = YES; }}/* Write `line' at the current position of `cursor'. Stop when we reach the end of the screen. Aborts if there is a character waiting. */boolswrite(line, inversep, abortable)register char *line;bool inversep;bool abortable;{ register int n = cursend - cursor; bool aborted = NO; if (n > 0) { register int c; int col = i_col;#ifdef MAC# define spit(c) sputc(c)#else /* !MAC */#ifdef IBMPC# define spit(c) sputc(c)#else /* !IBMPC */ int or_byte = inversep ? 0200 : 0;# define spit(c) { int temp = (c) | or_byte; sputc(temp); }#endif /* !IBMPC */#endif /* !MAC */#ifdef MAC sput_start(); /* Okay, because no interruption possible */#endif /* MAC */#ifdef IBMPC force = inversep; /* to force a redraw of the modeline */#endif while ((c = *line++) != '\0') {# define spot(c) { if (--n <= 0) break; spit(c); col += 1; } if (abortable && AbortCnt < 0) { AbortCnt = BufSize; if ((InputPending = charp()) != NO) { aborted = YES; break; } } if (c == '\t') { int nchars; nchars = (tabstop - (col % tabstop)); while (--nchars > 0) spot(' '); c = ' '; } else if (jiscntrl(c)) { spot('^'); c = (c == '\177') ? '?' : c + '@';#ifdef TERMCAP } else if (Hazeltine && c == '~') { c = '`';#endif#ifdef IBMPC } else if (c == 255) { c = 1; } else if (c == ' ' && inversep) { c = 255;#endif /* IBMPC */ } spot(c);# undef spot } if (n <= 0) spit(((*line=='\0') && (c!='\t') && !jiscntrl(c))? c : '!'); if (cursor > Curline->s_length) Curline->s_length = cursor;#ifdef MAC sput_end();#endif /* MAC */#ifdef IBMPC force = NO;#endif# undef spit } return !aborted;}/* This is for writing a buffer line to the screen. This is to minimize the amount of copying from one buffer to another buffer. This gets the info directly from the disk buffers. */boolBufSwrite(linenum)int linenum;{ register int n = cursend - cursor, col = 0, c = -1; register char *bp; int StartCol = DesiredScreen[linenum].s_offset, visspace = DesiredScreen[linenum].s_window->w_flags & W_VISSPACE; bool aborted = NO; bp = lcontents(DesiredScreen[linenum].s_lp); if (*bp) { for (;;) { if (col >= StartCol) { DesiredScreen[linenum].s_offset = col; break; } c = *bp++ & CHARMASK; if (c == '\0') break; if (c == '\t') col += (tabstop - (col % tabstop)); else if (jiscntrl(c)) col += 2; else col += 1; } }#ifdef MAC sput_start(); /* Okay because we can't be interrupted */#endif if (c != '\0') { while ((c = *bp++) != '\0') {# define spot(c) { if (--n <= 0) break; sputc(c); col += 1; } if (AbortCnt < 0) { AbortCnt = BufSize; if ((InputPending = charp()) != NO) { aborted = YES; break; } } if (c == '\t') { int nchars = (tabstop - (col % tabstop)); if (visspace) { spot('>'); nchars -= 1; } while (--nchars > 0) spot(' '); c = ' '; } else if (jiscntrl(c)) { spot('^'); c = (c == '\177') ? '?' : c + '@'; } else if (c == ' ' && visspace) { c = '_';#ifdef TERMCAP } else if (Hazeltine && c == '~') { c = '`';#endif#ifdef IBMPC } else if (c == 255) { c = 1;#endif /* IBMPC */ } spot(c);# undef spot } } if (n <= 0) sputc(((*bp == '\0') && (c != '\t') && !jiscntrl(c))? c : '!'); if (cursor > Curline->s_length) Curline->s_length = cursor;#ifdef MAC sput_end();#endif return !aborted; /* Didn't abort */}voidi_set(nline, ncol)register int nline, ncol;{ Curline = &Screen[nline]; cursor = Curline->s_line + ncol; cursend = &Curline->s_line[CO - 1]; i_line = nline; i_col = ncol;}#ifdef TERMCAPvoidSO_on(){ /* If there are magic cookies, then WHERE the SO string is printed decides where the SO actually starts on the screen. So it's important to make sure the cursor is positioned there anyway. I think this is right. */ if (SG != 0) { Placur(i_line, i_col); i_col += SG; CapCol += SG; } putpad(SO, 1);}voidSO_off(){ /* see comment in SO_on() */ if (SG != 0) { Placur(i_line, i_col); i_col += SG; CapCol += SG; } putpad(SE, 1);}#endif /* TERMCAP *//* Insert `num' lines a top, but leave all the lines BELOW `bottom' alone (at least they won't look any different when we are done). This changes the screen array AND does the physical changes. */voidv_ins_line(num, top, bottom)int num, top, bottom;{ register int i; /* Save the screen pointers. */ for(i = 0; i < num && top + i <= bottom; i++) Savelines[i] = Screen[bottom - i]; /* Num number of bottom lines will be lost. Copy everything down num number of times. */ for (i = bottom; i > top && i-num >= 0; i--) Screen[i] = Screen[i - num]; /* Restore the saved ones, making them blank. */ for (i = 0; i < num; i++) { Screen[top + i] = Savelines[i]; clrline(Screen[top + i].s_line, Screen[top + i].s_length); Screen[top + i].s_length = Screen[top + i].s_line; }#ifdef IBMPC scr_win((int) -num, (unsigned char) top, 0, (unsigned char) bottom, CHPL-1);#else /* !IBMPC */# ifdef MAC i_lines(top, bottom, num);# else /* !MAC */ (*TTins_line)(top, bottom, num);# endif /* !MAC */#endif /* !IBMPC */}/* Delete `num' lines starting at `top' leaving the lines below `bottom' alone. This updates the internal image as well as the physical image. */voidv_del_line(num, top, bottom)int num, top, bottom;{ register int i, bot; bot = bottom; /* Save the lost lines. */ for (i = 0; i < num && top + i <= bottom; i++) Savelines[i] = Screen[top + i]; /* Copy everything up num number of lines. */ for (i = top; num + i <= bottom; i++) Screen[i] = Screen[i + num]; /* Restore the lost ones, clearing them. */ for (i = 0; i < num; i++) { Screen[bottom - i] = Savelines[i];
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