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📄 bsd_audio.c

📁 早期freebsd实现
💻 C
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	}	return (1);}#endif/* ARGSUSED */intaudioswintr(sc0)	void *sc0;{	register struct audio_softc *sc;	register int s, ret = 0;#ifdef SUNOS	sc = &audio_softc;#else	sc = sc0;#endif	s = splaudio();	if (sc->sc_au.au_rb.cb_waking != 0) {		sc->sc_au.au_rb.cb_waking = 0;		splx(s);		ret = 1;		wakeup((caddr_t)&sc->sc_au.au_rb);		SELWAKEUP(&sc->sc_rsel);	}	if (sc->sc_au.au_wb.cb_waking != 0) {		sc->sc_au.au_wb.cb_waking = 0;		splx(s);		ret = 1;		wakeup((caddr_t)&sc->sc_au.au_wb);		SELWAKEUP(&sc->sc_wsel);	} else		splx(s);	return (ret);}/* Write 16 bits of data from variable v to the data port of the audio chip */#define	WAMD16(amd, v) ((amd)->dr = (v), (amd)->dr = (v) >> 8)voidaudio_setmap(amd, map)	register volatile struct amd7930 *amd;	register struct mapreg *map;{	register int i, s, v;	s = splaudio();	amd->cr = AMDR_MAP_1_10;	for (i = 0; i < 8; i++) {		v = map->mr_x[i];		WAMD16(amd, v);	}	for (i = 0; i < 8; ++i) {		v = map->mr_r[i];		WAMD16(amd, v);	}	v = map->mr_gx; WAMD16(amd, v);	v = map->mr_gr; WAMD16(amd, v);	v = map->mr_ger; WAMD16(amd, v);	v = map->mr_stgr; WAMD16(amd, v);	v = map->mr_ftgr; WAMD16(amd, v);	v = map->mr_atgr; WAMD16(amd, v);	amd->dr = map->mr_mmr1;	amd->dr = map->mr_mmr2;	splx(s);}/* * Set the mmr1 register and one other 16 bit register in the audio chip. * The other register is indicated by op and val. */voidaudio_setmmr1(amd, mmr1, op, val)	register volatile struct amd7930 *amd;	register int mmr1;	register int op;	register int val;{	register int s = splaudio();	amd->cr = AMDR_MAP_MMR1;	amd->dr = mmr1;	amd->cr = op;	WAMD16(amd, val);	splx(s);}/* * Set the mmr2 register. */static voidaudio_setmmr2(amd, mmr2)	register volatile struct amd7930 *amd;	register int mmr2;{	register int s = splaudio();	amd->cr = AMDR_MAP_MMR2;	amd->dr = mmr2;	splx(s);}/* * gx, gr & stg gains.  this table must contain 256 elements with * the 0th being "infinity" (the magic value 9008).  The remaining * elements match sun's gain curve (but with higher resolution): * -18 to 0dB in .16dB steps then 0 to 12dB in .08dB steps. */static const u_short gx_coeff[256] = {	0x9008, 0x8b7c, 0x8b51, 0x8b45, 0x8b42, 0x8b3b, 0x8b36, 0x8b33,	0x8b32, 0x8b2a, 0x8b2b, 0x8b2c, 0x8b25, 0x8b23, 0x8b22, 0x8b22,	0x9122, 0x8b1a, 0x8aa3, 0x8aa3, 0x8b1c, 0x8aa6, 0x912d, 0x912b,	0x8aab, 0x8b12, 0x8aaa, 0x8ab2, 0x9132, 0x8ab4, 0x913c, 0x8abb,	0x9142, 0x9144, 0x9151, 0x8ad5, 0x8aeb, 0x8a79, 0x8a5a, 0x8a4a,	0x8b03, 0x91c2, 0x91bb, 0x8a3f, 0x8a33, 0x91b2, 0x9212, 0x9213,	0x8a2c, 0x921d, 0x8a23, 0x921a, 0x9222, 0x9223, 0x922d, 0x9231,	0x9234, 0x9242, 0x925b, 0x92dd, 0x92c1, 0x92b3, 0x92ab, 0x92a4,	0x92a2, 0x932b, 0x9341, 0x93d3, 0x93b2, 0x93a2, 0x943c, 0x94b2,	0x953a, 0x9653, 0x9782, 0x9e21, 0x9d23, 0x9cd2, 0x9c23, 0x9baa,	0x9bde, 0x9b33, 0x9b22, 0x9b1d, 0x9ab2, 0xa142, 0xa1e5, 0x9a3b,	0xa213, 0xa1a2, 0xa231, 0xa2eb, 0xa313, 0xa334, 0xa421, 0xa54b,	0xada4, 0xac23, 0xab3b, 0xaaab, 0xaa5c, 0xb1a3, 0xb2ca, 0xb3bd,	0xbe24, 0xbb2b, 0xba33, 0xc32b, 0xcb5a, 0xd2a2, 0xe31d, 0x0808,	0x72ba, 0x62c2, 0x5c32, 0x52db, 0x513e, 0x4cce, 0x43b2, 0x4243,	0x41b4, 0x3b12, 0x3bc3, 0x3df2, 0x34bd, 0x3334, 0x32c2, 0x3224,	0x31aa, 0x2a7b, 0x2aaa, 0x2b23, 0x2bba, 0x2c42, 0x2e23, 0x25bb,	0x242b, 0x240f, 0x231a, 0x22bb, 0x2241, 0x2223, 0x221f, 0x1a33,	0x1a4a, 0x1acd, 0x2132, 0x1b1b, 0x1b2c, 0x1b62, 0x1c12, 0x1c32,	0x1d1b, 0x1e71, 0x16b1, 0x1522, 0x1434, 0x1412, 0x1352, 0x1323,	0x1315, 0x12bc, 0x127a, 0x1235, 0x1226, 0x11a2, 0x1216, 0x0a2a,	0x11bc, 0x11d1, 0x1163, 0x0ac2, 0x0ab2, 0x0aab, 0x0b1b, 0x0b23,	0x0b33, 0x0c0f, 0x0bb3, 0x0c1b, 0x0c3e, 0x0cb1, 0x0d4c, 0x0ec1,	0x079a, 0x0614, 0x0521, 0x047c, 0x0422, 0x03b1, 0x03e3, 0x0333,	0x0322, 0x031c, 0x02aa, 0x02ba, 0x02f2, 0x0242, 0x0232, 0x0227,	0x0222, 0x021b, 0x01ad, 0x0212, 0x01b2, 0x01bb, 0x01cb, 0x01f6,	0x0152, 0x013a, 0x0133, 0x0131, 0x012c, 0x0123, 0x0122, 0x00a2,	0x011b, 0x011e, 0x0114, 0x00b1, 0x00aa, 0x00b3, 0x00bd, 0x00ba,	0x00c5, 0x00d3, 0x00f3, 0x0062, 0x0051, 0x0042, 0x003b, 0x0033,	0x0032, 0x002a, 0x002c, 0x0025, 0x0023, 0x0022, 0x001a, 0x0021,	0x001b, 0x001b, 0x001d, 0x0015, 0x0013, 0x0013, 0x0012, 0x0012,	0x000a, 0x000a, 0x0011, 0x0011, 0x000b, 0x000b, 0x000c, 0x000e,};/* * second stage play gain. */static const u_short ger_coeff[] = {	0x431f, /* 5. dB */	0x331f, /* 5.5 dB */	0x40dd, /* 6. dB */	0x11dd, /* 6.5 dB */	0x440f, /* 7. dB */	0x411f, /* 7.5 dB */	0x311f, /* 8. dB */	0x5520, /* 8.5 dB */	0x10dd, /* 9. dB */	0x4211, /* 9.5 dB */	0x410f, /* 10. dB */	0x111f, /* 10.5 dB */	0x600b, /* 11. dB */	0x00dd, /* 11.5 dB */	0x4210, /* 12. dB */	0x110f, /* 13. dB */	0x7200, /* 14. dB */	0x2110, /* 15. dB */	0x2200, /* 15.9 dB */	0x000b, /* 16.9 dB */	0x000f  /* 18. dB */#define NGER (sizeof(ger_coeff) / sizeof(ger_coeff[0]))};static voidausetrgain(sc, level)	register struct audio_softc *sc;	register int level;{	level &= 0xff;	sc->sc_rlevel = level;	sc->sc_map.mr_mmr1 |= AMD_MMR1_GX;	sc->sc_map.mr_gx = gx_coeff[level];	audio_setmmr1(sc->sc_au.au_amd, sc->sc_map.mr_mmr1,		      AMDR_MAP_GX, sc->sc_map.mr_gx);}static voidausetpgain(sc, level)	register struct audio_softc *sc;	register int level;{	register int gi, s;	register volatile struct amd7930 *amd;	level &= 0xff;	sc->sc_plevel = level;	sc->sc_map.mr_mmr1 |= AMD_MMR1_GER|AMD_MMR1_GR;	level *= 256 + NGER;	level >>= 8;	if (level >= 256) {		gi = level - 256;		level = 255;	} else		gi = 0;	sc->sc_map.mr_ger = ger_coeff[gi];	sc->sc_map.mr_gr = gx_coeff[level];	amd = sc->sc_au.au_amd;	s = splaudio();	amd->cr = AMDR_MAP_MMR1;	amd->dr = sc->sc_map.mr_mmr1;	amd->cr = AMDR_MAP_GR;	gi =  sc->sc_map.mr_gr;	WAMD16(amd, gi);	amd->cr = AMDR_MAP_GER;	gi =  sc->sc_map.mr_ger;	WAMD16(amd, gi);	splx(s);}static voidausetmgain(sc, level)	register struct audio_softc *sc;	register int level;{	level &= 0xff;	sc->sc_mlevel = level;	sc->sc_map.mr_mmr1 |= AMD_MMR1_STG;	sc->sc_map.mr_stgr = gx_coeff[level];	audio_setmmr1(sc->sc_au.au_amd, sc->sc_map.mr_mmr1,		      AMDR_MAP_STG, sc->sc_map.mr_stgr);}static intaudiosetinfo(sc, ai)	struct audio_softc *sc;	struct audio_info *ai;{	struct audio_prinfo *r = &ai->record, *p = &ai->play;	register int s, bsize;	if (p->gain != ~0)		ausetpgain(sc, p->gain);	if (r->gain != ~0)		ausetrgain(sc, r->gain);	if (ai->monitor_gain != ~0)		ausetmgain(sc, ai->monitor_gain);	if (p->port == AUDIO_SPEAKER) {		sc->sc_map.mr_mmr2 |= AMD_MMR2_LS;		audio_setmmr2(sc->sc_au.au_amd, sc->sc_map.mr_mmr2);	} else if (p->port == AUDIO_HEADPHONE) {		sc->sc_map.mr_mmr2 &=~ AMD_MMR2_LS;		audio_setmmr2(sc->sc_au.au_amd, sc->sc_map.mr_mmr2);	}	if (p->pause != (u_char)~0)		sc->sc_au.au_wb.cb_pause = p->pause;	if (r->pause != (u_char)~0)		sc->sc_au.au_rb.cb_pause = r->pause;	if (ai->blocksize != ~0) {		if (ai->blocksize == 0)			bsize = ai->blocksize = DEFBLKSIZE;		else if (ai->blocksize > MAXBLKSIZE)			bsize = ai->blocksize = MAXBLKSIZE;		else			bsize = ai->blocksize;		s = splaudio();		sc->sc_au.au_blksize = bsize;		/* AUDIO_FLUSH */		AUCB_INIT(&sc->sc_au.au_rb);		AUCB_INIT(&sc->sc_au.au_wb);		splx(s);	}	if (ai->hiwat != ~0 && (unsigned)ai->hiwat < AUCB_SIZE)		sc->sc_au.au_hiwat = ai->hiwat;	if (ai->lowat != ~0 && ai->lowat < AUCB_SIZE)		sc->sc_au.au_lowat = ai->lowat;	if (ai->backlog != ~0 && ai->backlog < (AUCB_SIZE/2))		sc->sc_au.au_backlog = ai->backlog;	return (0);}static intsunaudiosetinfo(sc, ai)	struct audio_softc *sc;	struct sun_audio_info *ai;{	struct sun_audio_prinfo *r = &ai->record, *p = &ai->play;	if (p->gain != ~0)		ausetpgain(sc, p->gain);	if (r->gain != ~0)		ausetrgain(sc, r->gain);	if (ai->monitor_gain != ~0)		ausetmgain(sc, ai->monitor_gain);	if (p->port == AUDIO_SPEAKER) {		sc->sc_map.mr_mmr2 |= AMD_MMR2_LS;		audio_setmmr2(sc->sc_au.au_amd, sc->sc_map.mr_mmr2);	} else if (p->port == AUDIO_HEADPHONE) {		sc->sc_map.mr_mmr2 &=~ AMD_MMR2_LS;		audio_setmmr2(sc->sc_au.au_amd, sc->sc_map.mr_mmr2);	}	/*	 * The bsd driver does not distinguish between paused and active.	 * (In the sun driver, not active means samples are not ouput	 * at all, but paused means the last streams buffer is drained	 * and then output stops.)  If either are 0, then when stop output.	 * Otherwise, if either are non-zero, we resume.	 */	if (p->pause == 0 || p->active == 0)		sc->sc_au.au_wb.cb_pause = 0;	else if (p->pause != (u_char)~0 || p->active != (u_char)~0)		sc->sc_au.au_wb.cb_pause = 1;	if (r->pause == 0 || r->active == 0)		sc->sc_au.au_rb.cb_pause = 0;	else if (r->pause != (u_char)~0 || r->active != (u_char)~0)		sc->sc_au.au_rb.cb_pause = 1;	return (0);}static intaudiogetinfo(sc, ai)	struct audio_softc *sc;	struct audio_info *ai;{	struct audio_prinfo *r = &ai->record, *p = &ai->play;	p->sample_rate = r->sample_rate = 8000;	p->channels = r->channels = 1;	p->precision = r->precision = 8;	p->encoding = r->encoding = AUDIO_ENCODING_ULAW;	ai->monitor_gain = sc->sc_mlevel;	r->gain = sc->sc_rlevel;	p->gain = sc->sc_plevel;	r->port = 1; p->port = (sc->sc_map.mr_mmr2 & AMD_MMR2_LS) ?		AUDIO_SPEAKER : AUDIO_HEADPHONE;	p->pause = sc->sc_au.au_wb.cb_pause;	r->pause = sc->sc_au.au_rb.cb_pause;	p->error = sc->sc_au.au_wb.cb_drops != 0;	r->error = sc->sc_au.au_rb.cb_drops != 0;	p->open = sc->sc_open;	r->open = sc->sc_open;	p->samples = sc->sc_au.au_stamp - sc->sc_au.au_wb.cb_pdrops;	r->samples = sc->sc_au.au_stamp - sc->sc_au.au_rb.cb_pdrops;	p->seek = sc->sc_wseek;	r->seek = sc->sc_rseek;	ai->blocksize = sc->sc_au.au_blksize;	ai->hiwat = sc->sc_au.au_hiwat;	ai->lowat = sc->sc_au.au_lowat;	ai->backlog = sc->sc_au.au_backlog;	return (0);}static intsunaudiogetinfo(sc, ai)	struct audio_softc *sc;	struct sun_audio_info *ai;{	struct sun_audio_prinfo *r = &ai->record, *p = &ai->play;	p->sample_rate = r->sample_rate = 8000;	p->channels = r->channels = 1;	p->precision = r->precision = 8;	p->encoding = r->encoding = AUDIO_ENCODING_ULAW;	ai->monitor_gain = sc->sc_mlevel;	r->gain = sc->sc_rlevel;	p->gain = sc->sc_plevel;	r->port = 1; p->port = (sc->sc_map.mr_mmr2 & AMD_MMR2_LS) ?		AUDIO_SPEAKER : AUDIO_HEADPHONE;	p->active = p->pause = sc->sc_au.au_wb.cb_pause;	r->active = r->pause = sc->sc_au.au_rb.cb_pause;	p->error = sc->sc_au.au_wb.cb_drops != 0;	r->error = sc->sc_au.au_rb.cb_drops != 0;	p->waiting = 0;	r->waiting = 0;	p->eof = 0;	r->eof = 0;	p->open = sc->sc_open;	r->open = sc->sc_open;	p->samples = sc->sc_au.au_stamp - sc->sc_au.au_wb.cb_pdrops;	r->samples = sc->sc_au.au_stamp - sc->sc_au.au_rb.cb_pdrops;	return (0);}#endif

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