⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 muldi3.c

📁 早期freebsd实现
💻 C
字号:
/*- * Copyright (c) 1992, 1993 *	The Regents of the University of California.  All rights reserved. * * This software was developed by the Computer Systems Engineering group * at Lawrence Berkeley Laboratory under DARPA contract BG 91-66 and * contributed to Berkeley. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software *    must display the following acknowledgement: *	This product includes software developed by the University of *	California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors *    may be used to endorse or promote products derived from this software *    without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */#if defined(LIBC_SCCS) && !defined(lint)static char sccsid[] = "@(#)muldi3.c	8.1 (Berkeley) 6/4/93";#endif /* LIBC_SCCS and not lint */#include "quad.h"/* * Multiply two quads. * * Our algorithm is based on the following.  Split incoming quad values * u and v (where u,v >= 0) into * *	u = 2^n u1  *  u0	(n = number of bits in `u_long', usu. 32) * * and  * *	v = 2^n v1  *  v0 * * Then * *	uv = 2^2n u1 v1  +  2^n u1 v0  +  2^n v1 u0  +  u0 v0 *	   = 2^2n u1 v1  +     2^n (u1 v0 + v1 u0)   +  u0 v0 * * Now add 2^n u1 v1 to the first term and subtract it from the middle, * and add 2^n u0 v0 to the last term and subtract it from the middle. * This gives: * *	uv = (2^2n + 2^n) (u1 v1)  + *	         (2^n)    (u1 v0 - u1 v1 + u0 v1 - u0 v0)  + *	       (2^n + 1)  (u0 v0) * * Factoring the middle a bit gives us: * *	uv = (2^2n + 2^n) (u1 v1)  +			[u1v1 = high] *		 (2^n)    (u1 - u0) (v0 - v1)  +	[(u1-u0)... = mid] *	       (2^n + 1)  (u0 v0)			[u0v0 = low] * * The terms (u1 v1), (u1 - u0) (v0 - v1), and (u0 v0) can all be done * in just half the precision of the original.  (Note that either or both * of (u1 - u0) or (v0 - v1) may be negative.) * * This algorithm is from Knuth vol. 2 (2nd ed), section 4.3.3, p. 278. * * Since C does not give us a `long * long = quad' operator, we split * our input quads into two longs, then split the two longs into two * shorts.  We can then calculate `short * short = long' in native * arithmetic. * * Our product should, strictly speaking, be a `long quad', with 128 * bits, but we are going to discard the upper 64.  In other words, * we are not interested in uv, but rather in (uv mod 2^2n).  This * makes some of the terms above vanish, and we get: * *	(2^n)(high) + (2^n)(mid) + (2^n + 1)(low) * * or * *	(2^n)(high + mid + low) + low * * Furthermore, `high' and `mid' can be computed mod 2^n, as any factor * of 2^n in either one will also vanish.  Only `low' need be computed * mod 2^2n, and only because of the final term above. */static quad_t __lmulq(u_long, u_long);quad_t__muldi3(a, b)	quad_t a, b;{	union uu u, v, low, prod;	register u_long high, mid, udiff, vdiff;	register int negall, negmid;#define	u1	u.ul[H]#define	u0	u.ul[L]#define	v1	v.ul[H]#define	v0	v.ul[L]	/*	 * Get u and v such that u, v >= 0.  When this is finished,	 * u1, u0, v1, and v0 will be directly accessible through the	 * longword fields.	 */	if (a >= 0)		u.q = a, negall = 0;	else		u.q = -a, negall = 1;	if (b >= 0)		v.q = b;	else		v.q = -b, negall ^= 1;	if (u1 == 0 && v1 == 0) {		/*		 * An (I hope) important optimization occurs when u1 and v1		 * are both 0.  This should be common since most numbers		 * are small.  Here the product is just u0*v0.		 */		prod.q = __lmulq(u0, v0);	} else {		/*		 * Compute the three intermediate products, remembering		 * whether the middle term is negative.  We can discard		 * any upper bits in high and mid, so we can use native		 * u_long * u_long => u_long arithmetic.		 */		low.q = __lmulq(u0, v0);		if (u1 >= u0)			negmid = 0, udiff = u1 - u0;		else			negmid = 1, udiff = u0 - u1;		if (v0 >= v1)			vdiff = v0 - v1;		else			vdiff = v1 - v0, negmid ^= 1;		mid = udiff * vdiff;		high = u1 * v1;		/*		 * Assemble the final product.		 */		prod.ul[H] = high + (negmid ? -mid : mid) + low.ul[L] +		    low.ul[H];		prod.ul[L] = low.ul[L];	}	return (negall ? -prod.q : prod.q);#undef u1#undef u0#undef v1#undef v0}/* * Multiply two 2N-bit longs to produce a 4N-bit quad, where N is half * the number of bits in a long (whatever that is---the code below * does not care as long as quad.h does its part of the bargain---but * typically N==16). * * We use the same algorithm from Knuth, but this time the modulo refinement * does not apply.  On the other hand, since N is half the size of a long, * we can get away with native multiplication---none of our input terms * exceeds (ULONG_MAX >> 1). * * Note that, for u_long l, the quad-precision result * *	l << N * * splits into high and low longs as HHALF(l) and LHUP(l) respectively. */static quad_t__lmulq(u_long u, u_long v){	u_long u1, u0, v1, v0, udiff, vdiff, high, mid, low;	u_long prodh, prodl, was;	union uu prod;	int neg;	u1 = HHALF(u);	u0 = LHALF(u);	v1 = HHALF(v);	v0 = LHALF(v);	low = u0 * v0;	/* This is the same small-number optimization as before. */	if (u1 == 0 && v1 == 0)		return (low);	if (u1 >= u0)		udiff = u1 - u0, neg = 0;	else		udiff = u0 - u1, neg = 1;	if (v0 >= v1)		vdiff = v0 - v1;	else		vdiff = v1 - v0, neg ^= 1;	mid = udiff * vdiff;	high = u1 * v1;	/* prod = (high << 2N) + (high << N); */	prodh = high + HHALF(high);	prodl = LHUP(high);	/* if (neg) prod -= mid << N; else prod += mid << N; */	if (neg) {		was = prodl;		prodl -= LHUP(mid);		prodh -= HHALF(mid) + (prodl > was);	} else {		was = prodl;		prodl += LHUP(mid);		prodh += HHALF(mid) + (prodl < was);	}	/* prod += low << N */	was = prodl;	prodl += LHUP(low);	prodh += HHALF(low) + (prodl < was);	/* ... + low; */	if ((prodl += low) < low)		prodh++;	/* return 4N-bit product */	prod.ul[H] = prodh;	prod.ul[L] = prodl;	return (prod.q);}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -