📄 newmat.h
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//$$ newmat.h definition file for new version of matrix package
// Copyright (C) 1991,2,3,4: R B Davies
#ifndef MATRIX_LIB
#define MATRIX_LIB 0
#include "include.h"
#ifdef NO_LONG_NAMES
#define UpperTriangularMatrix UTMatrix
#define LowerTriangularMatrix LTMatrix
#define SymmetricMatrix SMatrix
#define DiagonalMatrix DMatrix
#define BandMatrix BMatrix
#define UpperBandMatrix UBMatrix
#define LowerBandMatrix LBMatrix
#define SymmetricBandMatrix SBMatrix
#define BandLUMatrix BLUMatrix
#endif
#ifndef TEMPS_DESTROYED_QUICKLY_R
#define ReturnMatrix ReturnMatrixX
#else
#define ReturnMatrix ReturnMatrixX&
#endif
#include "boolean.h"
#include "myexcept.h"
/**************************** general utilities ****************************/
class GeneralMatrix;
void MatrixErrorNoSpace(void*); // no space handler
class LogAndSign
// Return from LogDeterminant function
// - value of the log plus the sign (+, - or 0)
{
Real log_value;
int sign;
public:
LogAndSign() { log_value=0.0; sign=1; }
LogAndSign(Real);
void operator*=(Real);
void ChangeSign() { sign = -sign; }
Real LogValue() const { return log_value; }
int Sign() const { return sign; }
Real Value() const;
FREE_CHECK(LogAndSign)
};
// the following class is for counting the number of times a piece of code
// is executed. It is used for locating any code not executed by test
// routines. Use turbo GREP locate all places this code is called and
// check which ones are not accessed.
// Somewhat implementation dependent as it relies on "cout" still being
// present when ExeCounter objects are destructed.
class ExeCounter
{
int line; // code line number
int fileid; // file identifier
long nexe; // number of executions
static int nreports; // number of reports
public:
ExeCounter(int,int);
void operator++() { nexe++; }
~ExeCounter(); // prints out reports
};
/************** Class to show whether to check for loss of data ************/
class MatrixConversionCheck : public Janitor
{
static Boolean DoCheck;
public:
MatrixConversionCheck() { DoCheck=TRUE; } // turn check on
~MatrixConversionCheck() { DoCheck=FALSE; } // turn check off
void CleanUp() { DoCheck=FALSE; }
static Boolean IsOn() { return DoCheck; }
static void DataLoss();
friend class SkipConversionCheck;
};
class SkipConversionCheck : public Janitor
// to turn check off in current block
{
Boolean LastValue;
public:
SkipConversionCheck() : LastValue(MatrixConversionCheck::DoCheck)
{ MatrixConversionCheck::DoCheck = FALSE; }
~SkipConversionCheck() { MatrixConversionCheck::DoCheck = LastValue; }
void CleanUp() { MatrixConversionCheck::DoCheck = LastValue; }
};
/**************************** class MatrixType *****************************/
// Is used for finding the type of a matrix resulting from the binary operations
// +, -, * and identifying what conversions are permissible.
// This class must be updated when new matrix types are added.
class GeneralMatrix; // defined later
class BaseMatrix; // defined later
class MatrixInput; // defined later
class MatrixType
{
public:
enum Attribute { Valid = 1,
Diagonal = 2, // order of these is important
Symmetric = 4,
Band = 8,
Lower = 16,
Upper = 32,
LUDeco = 64 };
enum { US = 0,
UT = Valid + Upper,
LT = Valid + Lower,
Rt = Valid,
Sm = Valid + Symmetric,
Dg = Valid + Diagonal + Band + Lower + Upper + Symmetric,
RV = Valid, // don't separate out
CV = Valid, // vectors
BM = Valid + Band,
UB = Valid + Band + Upper,
LB = Valid + Band + Lower,
SB = Valid + Band + Symmetric,
Ct = Valid + LUDeco,
BC = Valid + Band + LUDeco
};
static nTypes() { return 9; } // number of different types
// exclude Ct, US, BC
public:
int attribute;
public:
MatrixType () {}
MatrixType (int i) : attribute(i) {}
int operator+() const { return attribute; }
MatrixType operator+(MatrixType mt) const
{ return MatrixType(attribute & mt.attribute); }
MatrixType operator*(const MatrixType&) const;
MatrixType SP(const MatrixType&) const;
MatrixType operator|(const MatrixType& mt) const
{ return MatrixType(attribute & mt.attribute & Valid); }
MatrixType operator&(const MatrixType& mt) const
{ return MatrixType(attribute & mt.attribute & Valid); }
Boolean operator>=(MatrixType mt) const
{ return ( attribute & mt.attribute ) == attribute; }
Boolean operator==(MatrixType t) const
{ return (attribute == t.attribute); }
Boolean operator!=(MatrixType t) const
{ return (attribute != t.attribute); }
Boolean operator!() const { return (attribute & Valid) == 0; }
MatrixType i() const; // type of inverse
MatrixType t() const; // type of transpose
MatrixType AddEqualEl() const // Add constant to matrix
{ return MatrixType(attribute & (Valid + Symmetric)); }
MatrixType MultRHS() const; // type for rhs of multiply
MatrixType sub() const // type of submatrix
{ return MatrixType(attribute & Valid); }
MatrixType ssub() const // type of sym submatrix
{ return MatrixType(attribute); } // not for selection matrix
GeneralMatrix* New() const; // new matrix of given type
GeneralMatrix* New(int,int,BaseMatrix*) const;
// new matrix of given type
char* Value() const; // to print type
friend Boolean Rectangular(MatrixType a, MatrixType b, MatrixType c);
friend Boolean Compare(const MatrixType&, MatrixType&);
// compare and check conv.
Boolean IsBand() const { return (attribute & Band) != 0; }
FREE_CHECK(MatrixType)
};
void TestTypeAdd(); // test +
void TestTypeMult(); // test *
void TestTypeSP(); // test SP
void TestTypeOrder(); // test >=
/************************* class MatrixBandWidth ***********************/
class MatrixBandWidth
{
public:
int lower;
int upper;
MatrixBandWidth(const int l, const int u) : lower(l), upper (u) {}
MatrixBandWidth(const int i) : lower(i), upper(i) {}
MatrixBandWidth operator+(const MatrixBandWidth&) const;
MatrixBandWidth operator*(const MatrixBandWidth&) const;
MatrixBandWidth minimum(const MatrixBandWidth&) const;
MatrixBandWidth t() const { return MatrixBandWidth(upper,lower); }
Boolean operator==(const MatrixBandWidth& bw) const
{ return (lower == bw.lower) && (upper == bw.upper); }
FREE_CHECK(MatrixBandWidth)
};
/*********************** Array length specifier ************************/
// This class is introduced to avoid constructors such as
// ColumnVector(int)
// being used for conversions
class ArrayLengthSpecifier
{
int value;
public:
int Value() const { return value; }
ArrayLengthSpecifier(int l) : value(l) {}
FREE_CHECK(ArrayLengthSpecifier)
};
/*************************** Matrix routines ***************************/
class MatrixRowCol; // defined later
class MatrixRow;
class MatrixCol;
class GeneralMatrix; // defined later
class AddedMatrix;
class MultipliedMatrix;
class SubtractedMatrix;
class SPMatrix;
class ConcatenatedMatrix;
class StackedMatrix;
class SolvedMatrix;
class ShiftedMatrix;
class ScaledMatrix;
class TransposedMatrix;
class NegatedMatrix;
class InvertedMatrix;
class RowedMatrix;
class ColedMatrix;
class DiagedMatrix;
class MatedMatrix;
class GetSubMatrix;
class ConstMatrix;
class ReturnMatrixX;
class Matrix;
class nricMatrix;
class RowVector;
class ColumnVector;
class SymmetricMatrix;
class UpperTriangularMatrix;
class LowerTriangularMatrix;
class DiagonalMatrix;
class CroutMatrix;
class BandMatrix;
class LowerBandMatrix;
class UpperBandMatrix;
class SymmetricBandMatrix;
class LinearEquationSolver;
class GenericMatrix;
static MatrixType MatrixTypeUnSp(MatrixType::US);
// AT&T needs this
class BaseMatrix : public Janitor // base of all matrix classes
{
protected:
virtual int search(const BaseMatrix*) const = 0;
// count number of times matrix
// is referred to
public:
virtual GeneralMatrix* Evaluate(MatrixType mt=MatrixTypeUnSp) = 0;
// evaluate temporary
// for old version of G++
// virtual GeneralMatrix* Evaluate(MatrixType mt) = 0;
// GeneralMatrix* Evaluate() { return Evaluate(MatrixTypeUnSp); }
#ifndef TEMPS_DESTROYED_QUICKLY
AddedMatrix operator+(const BaseMatrix&) const; // results of operations
MultipliedMatrix operator*(const BaseMatrix&) const;
SubtractedMatrix operator-(const BaseMatrix&) const;
ConcatenatedMatrix operator|(const BaseMatrix&) const;
StackedMatrix operator&(const BaseMatrix&) const;
ShiftedMatrix operator+(Real) const;
ScaledMatrix operator*(Real) const;
ScaledMatrix operator/(Real) const;
ShiftedMatrix operator-(Real) const;
TransposedMatrix t() const;
// TransposedMatrix t;
NegatedMatrix operator-() const; // change sign of elements
InvertedMatrix i() const;
// InvertedMatrix i;
RowedMatrix AsRow() const;
ColedMatrix AsColumn() const;
DiagedMatrix AsDiagonal() const;
MatedMatrix AsMatrix(int,int) const;
GetSubMatrix SubMatrix(int,int,int,int) const;
GetSubMatrix SymSubMatrix(int,int) const;
GetSubMatrix Row(int) const;
GetSubMatrix Rows(int,int) const;
GetSubMatrix Column(int) const;
GetSubMatrix Columns(int,int) const;
#else
AddedMatrix& operator+(const BaseMatrix&) const; // results of operations
MultipliedMatrix& operator*(const BaseMatrix&) const;
SubtractedMatrix& operator-(const BaseMatrix&) const;
ConcatenatedMatrix& operator|(const BaseMatrix&) const;
StackedMatrix& operator&(const BaseMatrix&) const;
ShiftedMatrix& operator+(Real) const;
ScaledMatrix& operator*(Real) const;
ScaledMatrix& operator/(Real) const;
ShiftedMatrix& operator-(Real) const;
TransposedMatrix& t() const;
// TransposedMatrix& t;
NegatedMatrix& operator-() const; // change sign of elements
InvertedMatrix& i() const;
// InvertedMatrix& i;
RowedMatrix& AsRow() const;
ColedMatrix& AsColumn() const;
DiagedMatrix& AsDiagonal() const;
MatedMatrix& AsMatrix(int,int) const;
GetSubMatrix& SubMatrix(int,int,int,int) const;
GetSubMatrix& SymSubMatrix(int,int) const;
GetSubMatrix& Row(int) const;
GetSubMatrix& Rows(int,int) const;
GetSubMatrix& Column(int) const;
GetSubMatrix& Columns(int,int) const;
#endif
Real AsScalar() const; // conversion of 1 x 1 matrix
virtual LogAndSign LogDeterminant() const;
virtual Real SumSquare() const;
virtual Real SumAbsoluteValue() const;
virtual Real Sum() const;
virtual Real MaximumAbsoluteValue() const;
virtual Real Trace() const;
Real Norm1() const;
Real NormInfinity() const;
virtual MatrixBandWidth BandWidth() const; // bandwidths of band matrix
virtual void CleanUp() {} // to clear store
//protected:
// BaseMatrix() : t(this), i(this) {}
friend class GeneralMatrix;
friend class Matrix;
friend class nricMatrix;
friend class RowVector;
friend class ColumnVector;
friend class SymmetricMatrix;
friend class UpperTriangularMatrix;
friend class LowerTriangularMatrix;
friend class DiagonalMatrix;
friend class CroutMatrix;
friend class BandMatrix;
friend class LowerBandMatrix;
friend class UpperBandMatrix;
friend class SymmetricBandMatrix;
friend class AddedMatrix;
friend class MultipliedMatrix;
friend class SubtractedMatrix;
friend class SPMatrix;
friend class ConcatenatedMatrix;
friend class StackedMatrix;
friend class SolvedMatrix;
friend class ShiftedMatrix;
friend class ScaledMatrix;
friend class TransposedMatrix;
friend class NegatedMatrix;
friend class InvertedMatrix;
friend class RowedMatrix;
friend class ColedMatrix;
friend class DiagedMatrix;
friend class MatedMatrix;
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