📄 dpq2.cpp
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#include <stdio.h>
#include <string.h>
#include "CMcl.h"
class CJob {
// this class has only pure virtual functions
// and must be derived from to use with the
// CJobList object...
public:
// execute method will be called by the
// deferred processing queue to process
// this job...
virtual void Execute(void) = 0;
// cancel method will be called by the
// deferred processing queue to process
// this job...
virtual void Cancel(void) = 0;
};
class CJobList : private CMclLinkedList<CJob *> {
public:
BOOL QueueJob( CJob *pJob) {
return PutOnTailOfList(pJob);
};
BOOL DequeueJob( CJob **pJob, CMclEvent *pInterrupt = NULL, DWORD dwTimeout = INFINITE) {
return GetFromHeadOfList( *pJob, dwTimeout, pInterrupt);
};
BOOL RemoveJob( CJob *pJob) {
// acquire the critical section lock...
CMclAutoLock autoLock(m_cCritSec);
// search the list for a matching job...
CMclLinkedListNode *pNode = m_MasterNode.m_pNext;
while (pNode != &m_MasterNode) {
// since pNode is not the master node, we know that
// it points to a data node, so this cast is safe...
if ((static_cast<CMclLinkedListDataNode *>(pNode))->m_data == pJob)
break;
}
// if we found a match, remove it...
if (pNode != &m_MasterNode) {
// remove the node...
pNode->m_pPrev->m_pNext = pNode->m_pNext;
pNode->m_pNext->m_pPrev = pNode->m_pPrev;
// if the list is now empty, reset the event...
if (m_MasterNode.m_pNext == &m_MasterNode) {
m_cNotEmpty.Reset();
}
// return TRUE when we remove a node...
return TRUE;
}
else {
// return FALSE when there is no matching
// node to remove...
return FALSE;
}
};
};
class CDPQueue2 : public CMclThreadHandler {
private:
CJobList m_cJobList; // list of pending jobs
CMclThreadAutoPtr m_apWorkerThread; // auto-pointer to worker thread
CMclEvent m_ceControl; // auto-reset event to control thread
BOOLEAN m_bThreadExists; // flag is TRUE when worker thread exits
BOOLEAN m_bJobPosted; // flag is TRUE between a job being queued and processed
CMclCritSec m_CritSec; // synchronize access to m_bThreadExists and m_bJobPosted
DWORD m_dwTimeout; // timeout value passed in the constructor
private:
unsigned ThreadHandlerProc(void) {
CJob *pJob;
while (TRUE) {
if (m_cJobList.DequeueJob( &pJob, &m_ceControl, m_dwTimeout)) {
pJob->Execute();
CMclAutoLock lock(m_CritSec);
m_bJobPosted = FALSE;
}
else {
CMclAutoLock lock(m_CritSec);
if (!m_bJobPosted) {
m_bThreadExists = FALSE;
break;
}
}
}
printf("DPQ2 thread exiting.\n");
return 0;
};
public:
CDPQueue2( DWORD dwTimeout = 1000) {
m_bThreadExists = FALSE;
m_bJobPosted = FALSE;
m_dwTimeout = dwTimeout;
return;
};
~CDPQueue2() {
m_ceControl.Set();
m_apWorkerThread->Wait(INFINITE);
}
BOOL QueueJob( CJob *pJob) {
BOOL bStatus = m_cJobList.QueueJob(pJob);
// limit scope to hold auto-lock
{
CMclAutoLock lock(m_CritSec);
m_bJobPosted = TRUE;
if (!m_bThreadExists) {
// we need to create a worker thread...
m_bThreadExists = TRUE;
m_apWorkerThread = new CMclThread(this);
printf("DPQ2 thread created.\n");
}
}
return bStatus;
};
BOOL CancelJob( CJob *pJob) {
if (m_cJobList.RemoveJob(pJob) == TRUE) {
pJob->Cancel();
return TRUE;
}
else {
return FALSE;
}
};
void CancelAllJobs(void) {
CJob *pJob;
while (m_cJobList.DequeueJob( &pJob, NULL, 0)) {
pJob->Cancel();
}
};
};
class CPrintJob : public CJob {
private:
TCHAR *m_lpString;
BOOL m_bInUse;
public:
// constructor...
CPrintJob(LPCTSTR lpString) {
// initialize the print job...
m_lpString = NULL;
if (lpString) {
m_lpString = new TCHAR[strlen(lpString) + 1];
strcpy( m_lpString, lpString);
}
};
// pure virtual destructor...
virtual ~CPrintJob() {
if (m_lpString) {
delete [] m_lpString;
}
};
void Execute(void) {
// execute the print job...
if (m_lpString) {
printf( "Executing job <%s>.\n", m_lpString);
}
// make the job take a small amount of time...
Sleep(50);
// jobs delete themselves when complete...
delete this;
};
void Cancel(void) {
// cancel the print job...
if (m_lpString) {
printf( "Canceling job <%s>.\n", m_lpString);
}
// jobs delete themselves when canceled...
delete this;
};
};
int main( int argc, char *argv[]) {
CDPQueue2 dpq(10);
CPrintJob *pPrintJob;
TCHAR string[32];
// this DPQ starts automatically...
// post 100 jobs at irregular intervals
// between 1 and 100 milliseconds...
for (int index = 0; index < 100; index++) {
Sleep((rand() % 99) + 1);
sprintf( string, "This is job %d", index);
pPrintJob = new CPrintJob(string);
dpq.QueueJob(pPrintJob);
}
// this DPQ stops automatically...
// cancel any jobs remaining...
dpq.CancelAllJobs();
return 0;
}
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