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# Microsoft Developer Studio Generated NMAKE File, Format Version 4.10
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
!IF "$(CFG)" == ""
CFG=Dynamite - Win32 Debug
!MESSAGE No configuration specified. Defaulting to Dynamite - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "Dynamite - Win32 Release" && "$(CFG)" !=\
"Dynamite - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Dynamite.mak" CFG="Dynamite - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Dynamite - Win32 Release" (based on\
"Win32 (x86) Console Application")
!MESSAGE "Dynamite - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
################################################################################
# Begin Project
# PROP Target_Last_Scanned "Dynamite - Win32 Debug"
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Dynamite - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
OUTDIR=.\Release
INTDIR=.\Release
ALL : ".\Release\Dynamite.exe"
CLEAN :
-@erase ".\Release\Dynamite.exe"
-@erase ".\Release\Dynamite.obj"
-@erase ".\Release\DynamiteThread.obj"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\include" /I "..\..\mcl\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
CPP_PROJ=/nologo /MD /W3 /GX /O2 /I "..\include" /I "..\..\mcl\include" /D\
"WIN32" /D "NDEBUG" /D "_CONSOLE" /Fp"$(INTDIR)/Dynamite.pch" /YX\
/Fo"$(INTDIR)/" /c
CPP_OBJS=.\Release/
CPP_SBRS=.\.
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/Dynamite.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 ..\..\mcl\lib\release\mcl.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
LINK32_FLAGS=..\..\mcl\lib\release\mcl.lib kernel32.lib user32.lib gdi32.lib\
winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\
uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /incremental:no\
/pdb:"$(OUTDIR)/Dynamite.pdb" /machine:I386 /out:"$(OUTDIR)/Dynamite.exe"
LINK32_OBJS= \
".\Release\Dynamite.obj" \
".\Release\DynamiteThread.obj"
".\Release\Dynamite.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Dynamite - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
OUTDIR=.\Debug
INTDIR=.\Debug
ALL : ".\Debug\Dynamite.exe"
CLEAN :
-@erase ".\Debug\Dynamite.exe"
-@erase ".\Debug\Dynamite.ilk"
-@erase ".\Debug\Dynamite.obj"
-@erase ".\Debug\Dynamite.pdb"
-@erase ".\Debug\DynamiteThread.obj"
-@erase ".\Debug\vc40.idb"
-@erase ".\Debug\vc40.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\include" /I "..\..\mcl\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
CPP_PROJ=/nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\include" /I\
"..\..\mcl\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE"\
/Fp"$(INTDIR)/Dynamite.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
CPP_OBJS=.\Debug/
CPP_SBRS=.\.
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/Dynamite.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
# ADD LINK32 ..\..\mcl\lib\debug\mcl.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
LINK32_FLAGS=..\..\mcl\lib\debug\mcl.lib kernel32.lib user32.lib gdi32.lib\
winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\
uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /incremental:yes\
/pdb:"$(OUTDIR)/Dynamite.pdb" /debug /machine:I386\
/out:"$(OUTDIR)/Dynamite.exe"
LINK32_OBJS= \
".\Debug\Dynamite.obj" \
".\Debug\DynamiteThread.obj"
".\Debug\Dynamite.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Target
# Name "Dynamite - Win32 Release"
# Name "Dynamite - Win32 Debug"
!IF "$(CFG)" == "Dynamite - Win32 Release"
!ELSEIF "$(CFG)" == "Dynamite - Win32 Debug"
!ENDIF
################################################################################
# Begin Source File
SOURCE=.\Dynamite.cpp
!IF "$(CFG)" == "Dynamite - Win32 Release"
DEP_CPP_DYNAM=\
"..\..\mcl\include\CMclGlobal.h"\
"..\..\mcl\include\CMclKernel.h"\
"..\..\mcl\include\CMclThread.h"\
"..\..\mcl\include\CMclWaitableObject.h"\
"..\include\CGuardedThreadHandler.h"\
".\DynamiteThread.h"\
".\Release\Dynamite.obj" : $(SOURCE) $(DEP_CPP_DYNAM) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Dynamite - Win32 Debug"
DEP_CPP_DYNAM=\
"..\..\mcl\include\CMclGlobal.h"\
"..\..\mcl\include\CMclKernel.h"\
"..\..\mcl\include\CMclThread.h"\
"..\..\mcl\include\CMclWaitableObject.h"\
"..\include\CGuardedThreadHandler.h"\
".\DynamiteThread.h"\
".\Debug\Dynamite.obj" : $(SOURCE) $(DEP_CPP_DYNAM) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\DynamiteThread.cpp
DEP_CPP_DYNAMI=\
"..\..\mcl\include\CMclGlobal.h"\
"..\..\mcl\include\CMclKernel.h"\
"..\..\mcl\include\CMclThread.h"\
"..\..\mcl\include\CMclWaitableObject.h"\
"..\include\CGuardedThreadHandler.h"\
".\DynamiteThread.h"\
!IF "$(CFG)" == "Dynamite - Win32 Release"
".\Release\DynamiteThread.obj" : $(SOURCE) $(DEP_CPP_DYNAMI) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Dynamite - Win32 Debug"
".\Debug\DynamiteThread.obj" : $(SOURCE) $(DEP_CPP_DYNAMI) "$(INTDIR)"
!ENDIF
# End Source File
# End Target
# End Project
################################################################################
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