📄 dynamite.cpp
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//
// FILE: Dynamite.cpp
//
// Copyright (c) 1997 by Aaron Michael Cohen and Mike Woodring
//
/////////////////////////////////////////////////////////////////////////
#include <windows.h>
#include <stdio.h>
#include "DynamiteThread.h"
void main( void )
{
// The DynamiteThreadHandler object will be the handler for
// the new thread that will be created when the constructor
// for the DynamiteThread object is executed.
//
CDynamiteThread DynamiteThreadHandler;
CMclThread DynamiteThread(&DynamiteThreadHandler);
// Our new dynamite thread was started when the constructor
// for DynamiteThread ran. We'll wait for the thread to
// become signaled, indicating that the thread has exited.
//
printf(
"[tid 0x%08lx] Waiting for dynamite thread to exit...\n",
GetCurrentThreadId()
);
DynamiteThread.Wait(INFINITE);
// Determine why the thread exited.
//
DWORD dwExitCode;
if( DynamiteThread.GetExitCode(&dwExitCode) )
{
printf(
"[tid 0x%08lx] Dynamite thread has exited with exit code 0x%x\n",
GetCurrentThreadId(),
dwExitCode
);
}
else
{
printf(
"[tid 0x%08lx] Dynamite thread has exited - code not available.\n",
GetCurrentThreadId()
);
}
}
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