📄 animator.h
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//
// FILE: Animator.h
//
// Copyright (c) 1997 by Aaron Michael Cohen and Mike Woodring
//
/////////////////////////////////////////////////////////////////////////
#ifndef __ANIMATOR_H__
#define __ANIMATOR_H__
#include <afxwin.h>
#include <afxext.h>
#include "Mcl4Mfc.h"
// CAnimator class declaration...
class CAnimator : public CStatic, CMclThreadHandler {
protected:
CBitmap m_cBitmap;
CBitmap m_cMaskBitmap;
CBitmap m_cOffscreenBitmap;
CSize m_czFrame;
CSize m_czBitmap;
int m_nFrames;
BOOL m_bBackAndForth;
BOOL m_bTransparent;
int m_nCurrentFrameIndex;
DWORD m_dwFrameInterval;
int m_nFrameIncrement;
CMcl4MfcWorkerThreadAutoPtr m_apAnimationThread;
CMclEvent m_ceControl;
CMclCritSec m_CritSec;
protected:
afx_msg void OnPaint();
afx_msg void OnDestroy();
DECLARE_MESSAGE_MAP()
public:
CAnimator();
unsigned ThreadHandlerProc(void);
void SetupAnimation( HBITMAP hBitmap, CSize czFrame, int nFrames, int nFramesPerSecond = 10, BOOL bBackAndForth = FALSE, BOOL bTransparent = FALSE);
void SetFrameRate( int nFramesPerSecond);
void SetLoopStyle( BOOL bBackAndForth);
void SetTransparency( BOOL bTransparent);
void Start(void);
void Stop(void);
void SetFrame( int nFrameNumber);
private:
void DrawCurrentFrame(CDC *pDC);
void AdvanceFrame(void);
void SetupBitmapsForTransparency(void);
void CleanupBitmapsForTransparency(void);
};
#endif
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