📄 favwnd.h
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#if !defined(AFX_FAVWND_H__F2360A43_3338_11D4_9BB1_FED37F9D968F__INCLUDED_)
#define AFX_FAVWND_H__F2360A43_3338_11D4_9BB1_FED37F9D968F__INCLUDED_
#include "FavTreeCtrl.h" // Added by ClassView
#include "ChevBar.h" // Added by ClassView
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// FavWnd.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CFavWnd window
class CFavWnd : public CWnd
{
// Construction
public:
CFavWnd();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFavWnd)
//}}AFX_VIRTUAL
// Implementation
public:
BOOL m_bBest;
CChevBar m_Rebar;
CToolBar m_ToolBar;
CFavTreeCtrl m_FavTreeCtrl;
virtual ~CFavWnd();
// Generated message map functions
protected:
//{{AFX_MSG(CFavWnd)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnFavoritesOrgnizefavorites();
afx_msg void OnFavoritesAddtofavorites();
afx_msg void OnFavoritesBest();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FAVWND_H__F2360A43_3338_11D4_9BB1_FED37F9D968F__INCLUDED_)
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