📄 myie.h
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// MyIE.h : main header file for the MyIE application
//
#if !defined(AFX_MyIE_H__19E497BD_4ECF_11D3_9B1D_0000E85300AE__INCLUDED_)
#define AFX_MyIE_H__19E497BD_4ECF_11D3_9B1D_0000E85300AE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
#define WM_USER_SHELL_OPEN (WM_USER + 0x1000)
#define WM_UPDATE_FAV (WM_USER+0x1001)
#define WM_UPDATE_TAB (WM_USER + 0x1002)
#define WM_UPDATE_TAB_TIP (WM_USER + 0x1003)
#define WM_UPDATE_TOOLBAR (WM_USER + 0x1004)
#define WM_ACTIVATE_WINDOW (WM_USER + 0x1005)
/////////////////////////////////////////////////////////////////////////////
// CMyIEApp:
// See MyIE.cpp for the implementation of this class
//
long LoadBytes();
class CMyIEApp : public CWinApp
{
public:
int m_nAutoStart;
POSITION m_posAutoStart;
int nDelay;
CString m_strDefaultDir;
CString m_strBitmapPath;
CString m_strProfile;
// BOOL m_hasEmptyDoc;
CMyIEApp();
void SaveConfg();
void LoadConfg();
class CImpIDispatch* m_pDispOM;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMyIEApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
virtual BOOL OnIdle(LONG lCount);
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CMyIEApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
BOOL FirstRun();
};
extern CMyIEApp theApp;
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MyIE_H__19E497BD_4ECF_11D3_9B1D_0000E85300AE__INCLUDED_)
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