📄 finger.dsp
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# Microsoft Developer Studio Project File - Name="Finger" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=Finger - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Finger.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Finger.mak" CFG="Finger - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Finger - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Finger - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "Finger - Win32 Release"
# PROP BASE Use_MFC 5
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG"
# ADD RSC /l 0x804 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /machine:I386
!ELSEIF "$(CFG)" == "Finger - Win32 Debug"
# PROP BASE Use_MFC 5
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG"
# ADD RSC /l 0x804 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "Finger - Win32 Release"
# Name "Finger - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\_recordset1.cpp
# End Source File
# Begin Source File
SOURCE=.\adodc1.cpp
# End Source File
# Begin Source File
SOURCE=.\Count.cpp
# End Source File
# Begin Source File
SOURCE=.\CustomRs.cpp
# End Source File
# Begin Source File
SOURCE=.\Dib.cpp
# End Source File
# Begin Source File
SOURCE=.\DIBStatic.cpp
# End Source File
# Begin Source File
SOURCE=.\field1.cpp
# End Source File
# Begin Source File
SOURCE=.\fields1.cpp
# End Source File
# Begin Source File
SOURCE=.\Finger.cpp
# End Source File
# Begin Source File
SOURCE=.\Finger.rc
# End Source File
# Begin Source File
SOURCE=.\FingerDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\FingerEnd.cpp
# End Source File
# Begin Source File
SOURCE=.\FingerFen.cpp
# End Source File
# Begin Source File
SOURCE=.\font1.cpp
# End Source File
# Begin Source File
SOURCE=.\properties1.cpp
# End Source File
# Begin Source File
SOURCE=.\property1.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File
SOURCE=.\Time.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\_recordset1.h
# End Source File
# Begin Source File
SOURCE=.\adodc1.h
# End Source File
# Begin Source File
SOURCE=.\Count.h
# End Source File
# Begin Source File
SOURCE=.\CustomRs.h
# End Source File
# Begin Source File
SOURCE=.\Dib.h
# End Source File
# Begin Source File
SOURCE=.\DIBStatic.h
# End Source File
# Begin Source File
SOURCE=.\field1.h
# End Source File
# Begin Source File
SOURCE=.\fields1.h
# End Source File
# Begin Source File
SOURCE=.\Finger.h
# End Source File
# Begin Source File
SOURCE=.\FingerDlg.h
# End Source File
# Begin Source File
SOURCE=.\FingerEnd.h
# End Source File
# Begin Source File
SOURCE=.\FingerFen.h
# End Source File
# Begin Source File
SOURCE=.\font1.h
# End Source File
# Begin Source File
SOURCE=.\properties1.h
# End Source File
# Begin Source File
SOURCE=.\property1.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
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SOURCE=.\Time.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\res\Finger.ico
# End Source File
# Begin Source File
SOURCE=.\res\Finger.rc2
# End Source File
# Begin Source File
SOURCE=.\res\L_11.bmp
# End Source File
# Begin Source File
SOURCE=.\res\mofang.bmp
# End Source File
# End Group
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project
# Section Finger : {0000054D-0000-0010-8000-00AA006D2EA4}
# 2:5:Class:CFields
# 2:10:HeaderFile:fields1.h
# 2:8:ImplFile:fields1.cpp
# End Section
# Section Finger : {47A738F1-7FAF-11D0-B148-00A0C922E820}
# 2:5:Class:CAdodc
# 2:10:HeaderFile:adodc1.h
# 2:8:ImplFile:adodc1.cpp
# End Section
# Section Finger : {0000054C-0000-0010-8000-00AA006D2EA4}
# 2:5:Class:CField
# 2:10:HeaderFile:field1.h
# 2:8:ImplFile:field1.cpp
# End Section
# Section Finger : {BEF6E003-A874-101A-8BBA-00AA00300CAB}
# 2:5:Class:COleFont
# 2:10:HeaderFile:font1.h
# 2:8:ImplFile:font1.cpp
# End Section
# Section Finger : {00000504-0000-0010-8000-00AA006D2EA4}
# 2:5:Class:CProperties
# 2:10:HeaderFile:properties1.h
# 2:8:ImplFile:properties1.cpp
# End Section
# Section Finger : {67397AA3-7FB1-11D0-B148-00A0C922E820}
# 2:21:DefaultSinkHeaderFile:adodc1.h
# 2:16:DefaultSinkClass:CAdodc
# End Section
# Section Finger : {0000054F-0000-0010-8000-00AA006D2EA4}
# 2:5:Class:C_Recordset
# 2:10:HeaderFile:_recordset1.h
# 2:8:ImplFile:_recordset1.cpp
# End Section
# Section Finger : {00000503-0000-0010-8000-00AA006D2EA4}
# 2:5:Class:CProperty
# 2:10:HeaderFile:property1.h
# 2:8:ImplFile:property1.cpp
# End Section
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