📄 lottery.java
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// Chapter 17 Exercise 4
/*
The SelectionHandler class has been added as an inner class to Lottery.
This just implements the mousePressed() method exactly as the MouseHandler class
does in the solution to Exercise 3. An object of type SelectionHandler is used as
the mouse listener for each selection button. This object handles the MOUSE_ENTERED
and MOUSE_EXITED events previously handled by a MouseHandler object, as well as the
MOUSE_PRESSED event.
*/
// Applet to generate lottery entries
import javax.swing.JButton;
import javax.swing.JApplet;
import javax.swing.JPanel;
import javax.swing.BorderFactory;
import java.awt.GridLayout;
import java.awt.FlowLayout;
import java.awt.Dimension;
import java.awt.Container;
import java.awt.Color;
import java.awt.Cursor;
import java.util.Random; // For random number generator
import java.util.Arrays;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
import java.awt.event.MouseEvent;
import java.awt.event.MouseAdapter;
public class Lottery extends JApplet {
// Generate numberCount random selections from the values array
static int[] getNumbers() {
int[] numbers = new int[numberCount]; // Store for the numbers to be returned
int candidate = 0; // Stores a candidate selection
for(int i = 0; i < numberCount; i++) { // Loop to find the selections
search:
// Loop to find a new selection different from any found so far
for(;;) {
candidate = values[choice.nextInt(values.length)];
for(int j = 0 ; j<i ; j++) // Check against existing selections
if(candidate==numbers[j]) // If it is the same
continue search; // get another random selection
numbers[i] = candidate; // Store the selection in numbers array
break; // and go to find the next
}
}
Arrays.sort(numbers); // Sort the selections
return numbers; // Return the selections
}
// Initialize the applet
public void init() {
// Set up the lucky numbers buttons...
// Set up the selection buttons
Container content = getContentPane();
content.setLayout(new GridLayout(0,1)); // Set the layout for the applet
// Set up the panel to hold the lucky number buttons
JPanel buttonPane = new JPanel(); // Add the pane containing numbers
// Let's have a fancy panel border
buttonPane.setBorder(BorderFactory.createTitledBorder(
BorderFactory.createEtchedBorder(Color.cyan,
Color.blue),
"Every One a Winner!"));
int[] choices = getNumbers(); // Get initial set of numbers
SelectionHandler selectionHandler = new SelectionHandler(); // Create the listener
for(int i = 0; i<numberCount; i++) {
luckyNumbers[i] = new Selection(choices[i]);
luckyNumbers[i].addMouseListener(selectionHandler);
buttonPane.add(luckyNumbers[i]);
}
content.add(buttonPane);
// Set up the control buttons...
// Add the pane containing control buttons
JPanel controlPane = new JPanel(new FlowLayout(FlowLayout.CENTER, 5, 10));
// Add the three control buttons
JButton button; // A button variable
Dimension buttonSize = new Dimension(100,20); // Button size
controlPane.add(button = new JButton("Lucky Numbers!"));
button.setBorder(BorderFactory.createRaisedBevelBorder());
button.addActionListener(new HandleControlButton(PICK_LUCKY_NUMBERS));
button.setPreferredSize(buttonSize);
controlPane.add(button = new JButton("Color"));
button.setBorder(BorderFactory.createRaisedBevelBorder());
button.addActionListener(new HandleControlButton(COLOR));
button.setPreferredSize(buttonSize);
controlPane.add(button = new JButton("Order"));
button.setPreferredSize(buttonSize);
button.addActionListener(new HandleControlButton(ORDER));
button.setBorder(BorderFactory.createRaisedBevelBorder());
content.add(controlPane);
}
// Custom button showing lottery selection
// Each button listens for its own events
class Selection extends JButton {
public Selection(int value) {
super(Integer.toString(value)); // Call base constructor and set the label
this.value = value; // Save the value
setBackground(startColor);
setBorder(BorderFactory.createRaisedBevelBorder()); // Add button border
setPreferredSize(new Dimension(80,20));
// We no longer need the Selection object as the action listener
// since the mouse handler deals with changes.
// addActionListener(this); // Button listens for itself
}
public void newSelection() {
// Change this selection to a new selection
int candidate = 0;
for(;;) { // Loop to find a different selection
candidate = values[choice.nextInt(values.length)];
if(isCurrentSelection(candidate)) // If it is not different
continue; // find another
setValue(candidate); // We have one so set the button value
return;
}
}
// Get the value for this selection
public int getValue() {
return value;
}
// Set the value for the selection
public void setValue(int value) {
setText(Integer.toString(value)); // Set value as the button label
this.value = value; // Save the value
}
// Check the value for the selection
boolean hasValue(int possible) {
return value==possible; // Return true if equals current value
}
// Check the current choices
boolean isCurrentSelection(int possible) {
for(int i = 0; i < numberCount; i++) // For each button
if(luckyNumbers[i].hasValue(possible)) // check against possible
return true; // Return true for any =
return false; // Otherwise return false
}
private int value; // Value for the selection button
}
// Class defining a handler for a control button
class HandleControlButton implements ActionListener {
// Constructor...
private int buttonID;
// Constructor
public HandleControlButton(int buttonID) {
this.buttonID = buttonID; // Store the button ID
}
// Handle button click
public void actionPerformed(ActionEvent e) {
int[] numbers = null;
switch(buttonID) {
case PICK_LUCKY_NUMBERS:
numbers = getNumbers(); // Get maxCount random numbers
for(int i = 0; i < numberCount; i++)
luckyNumbers[i].setValue(numbers[i]); // Set the button values
break;
case COLOR:
Color color = new Color(
flipColor.getRGB()^luckyNumbers[0].getBackground().getRGB());
for(int i = 0; i < numberCount; i++)
luckyNumbers[i].setBackground(color); // Set the button colors
break;
case ORDER: // Sort the lucky number button values
numbers = new int[numberCount];
for(int i = 0; i < numberCount; i++)
numbers[i] = luckyNumbers[i].getValue(); // Get the button values
Arrays.sort(numbers); // and sort them
for(int i = 0; i < numberCount; i++)
luckyNumbers[i].setValue(numbers[i]);
break;
}
}
}
// Inner class to handle mouse events for the Selection buttons
class SelectionHandler extends MouseAdapter {
Cursor handCursor = new Cursor(Cursor.HAND_CURSOR);
Cursor defaultCursor = new Cursor(Cursor.DEFAULT_CURSOR);
// Handle mouse entering the selection button
public void mouseEntered(MouseEvent e) {
e.getComponent().setCursor(handCursor); // Switch to hand cursor
}
// Handle mouse exiting the selection button
public void mouseExited(MouseEvent e) {
e.getComponent().setCursor(defaultCursor); // Change to default cursor
}
public void mousePressed(MouseEvent e) {
((Lottery.Selection)(e.getComponent())).newSelection();
}
}
final static int numberCount = 6; // Number of lucky numbers
final static int minValue = 1; // Minimum in range
final static int maxValue = 49; // Maximum in range
static int[] values = new int[maxValue-minValue+1]; // Array of possible values
static { // Initialize array
for(int i = 0 ; i<values.length ; i++)
values[i] = i + minValue;
}
// An array of custom buttons for the selected numbers
private Selection[] luckyNumbers = new Selection[numberCount];
final public static int PICK_LUCKY_NUMBERS = 1; // Select button ID
final public static int COLOR = 2; // Color button ID
final public static int ORDER = 3; // Order button ID
// swap colors
Color flipColor = new Color(Color.yellow.getRGB()^Color.red.getRGB());
Color startColor = new Color(Color.yellow.getRGB()); // start color
private static Random choice = new Random(); // Random number generator
}
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