📄 form1.cs
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using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
namespace MineClearance
{
/// <summary>
/// Summary description for Form1.
/// </summary>
public class Form1 : System.Windows.Forms.Form
{
private System.Windows.Forms.MainMenu mainMenu1;
private System.Windows.Forms.MenuItem menuItem1;
private System.Windows.Forms.MenuItem menuItem2;
private System.Windows.Forms.MenuItem menuItem3;
private System.Windows.Forms.MenuItem menuItem4;
private System.Windows.Forms.MenuItem menuItem5;
private System.Windows.Forms.MenuItem menuItem6;
private System.Windows.Forms.MenuItem menuItem7;
private System.Windows.Forms.MenuItem menuItem9;
private System.Windows.Forms.MenuItem menuItem12;
private System.Windows.Forms.MenuItem menuItem13;
private System.Windows.Forms.MenuItem menuItem14;
private System.ComponentModel.IContainer components;
private FaceControl faceControl1;
private MineCountControl mineCountControl1;
private TimerControl timerControl1;
private int [ , ] Mine;//==-2时,表示这个地雷已经爆炸;==-1时,代表这个位置是地雷;否则代表周围的地雷的数量
private int [ , ] Turn;//==-1 表示这个位置已经翻开;==0 表示这个位置没有翻开;==1 表示这个位置插上红旗;
private int BoardWidth;//宽度
private int BoardHeight;//高度
private uint MineCount;
private Point MP = new Point(0, 0);//用来记录鼠标点击的方格
private bool GameStartMark;//游戏开始标志
private uint Count
{
get
{
return MineCount;
}
set
{
MineCount = value;
mineCountControl1.mineCount = (int)value;
}
}
public Form1()
{
//
// Required for Windows Form Designer support
//
InitializeComponent();
//
// TODO: Add any constructor code after InitializeComponent call
//
mineCountControl1 = new MineCountControl();
faceControl1 = new FaceControl();
faceControl1.Click += new EventHandler(ClickFace);
timerControl1 = new TimerControl();
timerControl1.Rouse += new EventHandler(RouseTime);
timerControl1.rouseTime = 999;
Reset(9, 9, 10);
this.CenterToScreen();
this.Controls.Add(faceControl1);
this.Controls.Add(mineCountControl1);
this.Controls.Add(timerControl1);
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.Resources.ResourceManager resources = new System.Resources.ResourceManager(typeof(Form1));
this.menuItem9 = new System.Windows.Forms.MenuItem();
this.menuItem4 = new System.Windows.Forms.MenuItem();
this.menuItem5 = new System.Windows.Forms.MenuItem();
this.menuItem6 = new System.Windows.Forms.MenuItem();
this.menuItem7 = new System.Windows.Forms.MenuItem();
this.menuItem1 = new System.Windows.Forms.MenuItem();
this.menuItem3 = new System.Windows.Forms.MenuItem();
this.menuItem12 = new System.Windows.Forms.MenuItem();
this.menuItem2 = new System.Windows.Forms.MenuItem();
this.menuItem13 = new System.Windows.Forms.MenuItem();
this.menuItem14 = new System.Windows.Forms.MenuItem();
this.mainMenu1 = new System.Windows.Forms.MainMenu();
//
// menuItem9
//
this.menuItem9.Index = 5;
this.menuItem9.Text = "-";
//
// menuItem4
//
this.menuItem4.Index = 2;
this.menuItem4.Text = "初级 (&B)";
this.menuItem4.Click += new System.EventHandler(this.menuItem4_Click);
//
// menuItem5
//
this.menuItem5.Index = 1;
this.menuItem5.Text = "-";
//
// menuItem6
//
this.menuItem6.Index = 3;
this.menuItem6.Text = "中级 (&I)";
this.menuItem6.Click += new System.EventHandler(this.menuItem6_Click);
//
// menuItem7
//
this.menuItem7.Index = 4;
this.menuItem7.Text = "高级 (&E)";
this.menuItem7.Click += new System.EventHandler(this.menuItem7_Click);
//
// menuItem1
//
this.menuItem1.Index = 0;
this.menuItem1.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
this.menuItem3,
this.menuItem5,
this.menuItem4,
this.menuItem6,
this.menuItem7,
this.menuItem9,
this.menuItem12});
this.menuItem1.Text = "游戏(&G)";
//
// menuItem3
//
this.menuItem3.Index = 0;
this.menuItem3.Shortcut = System.Windows.Forms.Shortcut.F2;
this.menuItem3.Text = "开局 (&N)";
this.menuItem3.Click += new System.EventHandler(this.menuItem3_Click);
//
// menuItem12
//
this.menuItem12.Index = 6;
this.menuItem12.Shortcut = System.Windows.Forms.Shortcut.CtrlX;
this.menuItem12.Text = "退出 (&X)";
this.menuItem12.Click += new System.EventHandler(this.menuItem12_Click);
//
// menuItem2
//
this.menuItem2.Index = 1;
this.menuItem2.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
this.menuItem13,
this.menuItem14});
this.menuItem2.Text = "帮助(&H)";
//
// menuItem13
//
this.menuItem13.Index = 0;
this.menuItem13.Shortcut = System.Windows.Forms.Shortcut.F1;
this.menuItem13.Text = "使用帮助 (&F)";
this.menuItem13.Click += new System.EventHandler(this.menuItem13_Click);
//
// menuItem14
//
this.menuItem14.Index = 1;
this.menuItem14.Text = "关于扫雷… (&A)";
this.menuItem14.Click += new System.EventHandler(this.menuItem14_Click);
//
// mainMenu1
//
this.mainMenu1.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
this.menuItem1,
this.menuItem2});
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(10, 23);
this.BackColor = System.Drawing.Color.Gainsboro;
this.ClientSize = new System.Drawing.Size(355, 277);
this.Font = new System.Drawing.Font("Microsoft Sans Serif", 15F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0)));
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.MaximizeBox = false;
this.Menu = this.mainMenu1;
this.Name = "Form1";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "扫雷";
}
#endregion
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
//鼠标坐标转换成雷区方格的坐标
private Point MToA(int x, int y)
{
x -= 13; y -= 53;
if(x < 0 || x > BoardWidth * 20 || y < 0 || y > BoardWidth * 20 )
{
throw new Exception();
}
x = x / 20;
y = y / 20;
return new Point(x , y);
}
//鼠标坐标转换成雷区绝对坐标,进行坐标越界处理
private Point MToAT(int x, int y)
{
x = (x - 13) / 20;
y = (y - 53) / 20;
if(x < 0) x = 0;
if(x > BoardWidth - 1) x = BoardWidth - 1;
if(y < 0) y = 0;
if(y > BoardHeight -1) y = BoardHeight -1;
return new Point(x , y);
}
//判断一点是否在一区域内
private bool InBox(System.Drawing.Rectangle rec1, System.Drawing.Point p1)
{
if( (rec1.Left <= p1.X && rec1.Top <= p1.Y) && (p1.X <= rec1.Right && p1.Y <= rec1.Bottom) ) return true;
else return false;
}
//判断两区域是否交叉(有覆盖之处)
private bool CrossBox(System.Drawing.Rectangle rec1, System.Drawing.Rectangle rec2)
{
//如果rec2有任何一个角在rec1中则视为交叉
if( InBox(rec1, new Point(rec2.Left, rec2.Top)) == true) return true;
if( InBox(rec1, new Point(rec2.Right, rec2.Top)) == true) return true;
if( InBox(rec1, new Point(rec2.Left, rec2.Bottom)) == true) return true;
if( InBox(rec1, new Point(rec2.Right, rec2.Bottom)) == true) return true;
//如果rec1有任何一个角在rec2中则视为交叉
if( InBox(rec2, new Point(rec1.Left, rec1.Top)) == true) return true;
if( InBox(rec2, new Point(rec1.Right, rec1.Top)) == true) return true;
if( InBox(rec2, new Point(rec1.Left, rec1.Bottom)) == true) return true;
if( InBox(rec2, new Point(rec1.Right, rec1.Bottom)) == true) return true;
if( (rec1.Left <= rec2.Left && rec2.Right <= rec1.Right) && (rec2.Top <= rec1.Top && rec1.Bottom <= rec2.Bottom) ) return true;
if( (rec2.Left <= rec1.Left && rec1.Right <= rec2.Right) && (rec1.Top <= rec2.Top && rec2.Bottom <= rec1.Bottom) ) return true;
return false;
}
//画立体方框
private void ColorBox(int x1, int y1, int x2, int y2, int PenWidth, bool Down, bool Fill, Color FillColor)
{
System.Drawing.Graphics g = this.CreateGraphics();
System.Drawing.Pen p = new Pen(Color.White, 1);//确定画笔的颜色和粗细
for(; PenWidth > 0; PenWidth --)
{
p.Color = (Down == false)? Color.White: Color.Gray;
g.DrawLine( p, x1, y1, x2, y1);
g.DrawLine( p, x1, y1, x1, y2);
p.Color = (Down == false)? Color.Gray: Color.White;
g.DrawLine( p , x2, y2, x2, y1);
g.DrawLine( p , x2, y2, x1, y2);
x1 ++; y1 ++;
x2 --; y2 --;
}
if( Fill == true ) g.FillRectangle(new SolidBrush(FillColor), x1, y1, x2 - x1 + 1, y2 - y1 + 1);
}
//自动清除无雷区
private void ClearBoardMine(int nx, int ny)
{
if(InBox(new Rectangle(0,0,BoardWidth-1,BoardHeight-1), new Point(nx, ny)) == false) return;
if( Mine[ny, nx] == -1 || Turn[ny, nx] == -1) return;
Turn[ny, nx] = -1;
ReDraw(new Point(nx, ny), new Point(nx, ny) );
if( Mine[ny, nx] == 0)
{
for(int i=ny-1; i<= ny+1; i++)
{
for(int j=nx-1; j<=nx+1; j++)
{
ClearBoardMine(j, i);
}
}
}
}
//单击笑脸处理
public void ClickFace(object sender, System.EventArgs e)
{
ReStart();
}
//超时处理
public void RouseTime(object sender, System.EventArgs e)
{
timerControl1.Stop();
System.Windows.Forms.MessageBox.Show("时间到了,这次你输了!\n\n没关系,别恢心,请继续努力!","游戏结束");
ReStart();
}
protected override void OnPaint(PaintEventArgs e)
{
System.Drawing.Graphics g = e.Graphics;
ColorBox(0, 0,this.ClientSize.Width, this.ClientSize.Height, 3, false, false, Color.Gainsboro);
g.FillRectangle(new SolidBrush(Color.Gainsboro), 3, 3, this.ClientSize.Width - 5, 7);
g.FillRectangle(new SolidBrush(Color.Gainsboro), 3, 3, 7, this.ClientSize.Height - 5);
g.FillRectangle(new SolidBrush(Color.Gainsboro), this.ClientSize.Width - 9 , 3, 7, this.ClientSize.Height - 5);
g.FillRectangle(new SolidBrush(Color.Gainsboro), 3, 41, this.ClientSize.Width - 5, 9);
g.FillRectangle(new SolidBrush(Color.Gainsboro), 3, this.ClientSize.Height - 9, this.ClientSize.Width - 5, 7);
ColorBox(10, 10, this.ClientSize.Width-10, 40, 2, true, false, Color.Gainsboro);
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